Walking of Griselbrand
Creature - Human Shaman
 (Rare)

Fateful hour — As long as you have 5 or less life, Skeletons you control get +2/+2 and have ‘this creature can’t block’.

Grab an axe and defend the gate, making cracks in load-bearing pillars.

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Oracle text
Walking of Griselbrand {BB} |Creature - Human Shaman| 1/1 Fateful hour — As long as you have 5 or less life, Skeletons you control get +2/+2 and have ‘this creature can’t block’.