Selhoff Geist
6/6
Creature - Spirit
 (Rare)

Fateful hour — As long as you have 5 or less life, creatures you control have Homunculuswalk.

At the beginning of each upkeep, if no spells were cast last turn, transform Selhoff Geist.

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Oracle text
Selhoff Geist {1U} |Creature - Spirit| 1/1 Fateful hour — As long as you have 5 or less life, creatures you control have Homunculuswalk. / At the beginning of each upkeep, if no spells were cast last turn, transform Selhoff Geist.