Temple Vents
Land (Rare)

At the beginning of your upkeep, Temple Vents deals 1 damage to target creature you control.

Tap: Add W to your mana pool. If you played a land this turn, Add U to your mana pool instead.

3: Temple Vents becomes a 2/2 blue Cephalid creature until end of turn. It's still a land.

Jesper Walker