Outpost Ruins
Land (Rare)

At the beginning of your end step, if you didn't cast any spells this turn, Outpost Ruins deals 1 damage to you.

Tap: Add W to your mana pool. If you played a land this turn, Add U to your mana pool instead.

3: Outpost Ruins becomes a 2/2 blue Wizard creature until end of turn. It's still a land.

Carl Tedin