Overgrown Catacomb
Land (Rare)

At the beginning of your end step, if you didn't cast any spells this turn, Overgrown Catacomb deals 1 damage to you.

Tap: Add G to your mana pool. Activate this ability only if you control a Forest.

Tap: Add B to your mana pool. Activate this ability only if you control a Swamp.

2G: Overgrown Catacomb becomes a 2/2 black and green Elf creature with trample until end of turn. It's still a land.

Douglas Argyle