Ray of Day
Sorcery
 (Rare)

Each Spirit creature you control enters the battlefield with an additional +1/+1 counter on it until end of turn.

Each Hound creature you control enters the battlefield with an additional +1/+1 counter on it until end of turn.

Steve Briclot

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Oracle text
Ray of Day {2WW} |Sorcery| Each Spirit creature you control enters the battlefield with an additional +1/+1 counter on it until end of turn. / Each Hound creature you control enters the battlefield with an additional +1/+1 counter on it until end of turn.