Spare from Guilt
Sorcery
 (Rare)

Humans you control get +1/+2 until end of turn.

At the beginning of each player’s upkeep, destroy each Hound that player controls unless he or she pays for that Hound until end of turn.

Steve Guay

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Oracle text
Spare from Guilt {2WW} |Sorcery| Humans you control get +1/+2 until end of turn. / At the beginning of each player’s upkeep, destroy each Hound that player controls unless he or she pays 1 for that Hound until end of turn.