Mentor of the Heretic
Creature - Spirit
 (Rare)

Fateful hour — As long as you have 5 or less life, players can’t untap white permanents.

Three heads, six arms and some armor grafts are better than... only then can you truly act.

Aleksi Walker1/2

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Oracle text
Mentor of the Heretic {1W} |Creature - Spirit| 1/2 Fateful hour — As long as you have 5 or less life, players can’t untap white permanents.