If an opponent has 14 or less life, destroy all Skeletons. Otherwise, sacrifice an enchantment. If you don’t, target Spirit gets +2/+4 until end of turn.
Faith's Seance {1WW} |Sorcery| If an opponent has 14 or less life, destroy all Skeletons. Otherwise, sacrifice an enchantment. If you don’t, target Spirit gets +2/+4 until end of turn. / Destroy target tapped black creature.