Chapel Guard
Creature - Spirit
 (Rare)

Fateful hour — As long as you have 5 or less life, activated abilities of white creatures can’t be activated.

The wolves turned on us, as allies of the living.

James Schuler1/2

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Oracle text
Chapel Guard {3W} |Creature - Spirit| 1/2 Fateful hour — As long as you have 5 or less life, activated abilities of white creatures can’t be activated.