Geralfs Runebinder
Creature - Spirit
 (Rare)

Fateful hour — As long as you have 5 or less life, white Humans get -3/-7 and players can’t gain life.

Savage vampires lurk in the Erdwal's network of passageways, in sheep's clothing?

Carl Guay2/1

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Oracle text
Geralf's Runebinder {3B} |Creature - Spirit| 2/1 Fateful hour — As long as you have 5 or less life, white Humans get -3/-7 and players can’t gain life.