Festerhide Villager
7/5
Creature - Werewolf
 (Rare)

Fateful hour — As long as you have 5 or less life, Spirits you control get +2/+1 and have trample and Spirits you control get +2/+2 and have protection from Skeletons.

At the beginning of each upkeep, if no spells were cast last turn, transform Festerhide Villager.

John Pollack3/1

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Oracle text
Festerhide Villager {4G} |Creature - Werewolf| 3/1 Fateful hour — As long as you have 5 or less life, Spirits you control get +2/+1 and have trample and Spirits you control get +2/+2 and have protection from Skeletons. / At the beginning of each upkeep, if no spells were cast last turn, transform Festerhide Villager.