Hollowhenge Wurm
7/6
Creature - Wurm Werewolf
 (Rare)

Forceflash (You may cast this spell for its forceflash cost as if it had flash.)

At the beginning of each upkeep, if no spells were cast last turn, transform Hollowhenge Wurm.

James Moeller4/3

Generate another

Share this card!

Oracle text
Hollowhenge Wurm {3GG} |Creature - Wurm Werewolf| 4/3 Forceflash 2GG (You may cast this spell for its forceflash cost as if it had flash.) / At the beginning of each upkeep, if no spells were cast last turn, transform Hollowhenge Wurm.