Selhoff Alchemist
4/3
Creature - Horror
 (Rare)

Fateful hour — As long as you have 5 or less life, creatures you control have enchantmentwalk.

At the beginning of each upkeep, if no spells were cast last turn, transform Selhoff Alchemist.

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Oracle text
Selhoff Alchemist {4U} |Creature - Horror| 2/2 Fateful hour — As long as you have 5 or less life, creatures you control have enchantmentwalk. / At the beginning of each upkeep, if no spells were cast last turn, transform Selhoff Alchemist.