Midnight of Virtue
Sorcery
 (Rare)

Activated abilities of creatures can’t be activated until end of turn.

Until end of turn, whenever a Homunculus is exiled, if a Spirit is in a graveyard, Spirits you control get +0/+2 and have flying and vigilance and activated abilities of colorless permanents can’t be activated until end of combat.

Douglas Chippy

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Oracle text
Midnight of Virtue {1W} |Sorcery| Activated abilities of creatures can’t be activated until end of turn. / Until end of turn, whenever a Homunculus is exiled, if a Spirit is in a graveyard, Spirits you control get +0/+2 and have flying and vigilance and activated abilities of colorless permanents can’t be activated until end of combat.