Blood Punishment
Sorcery
 (Rare)

Damage dealt by black creatures can’t be prevented until end of turn.

If an opponent controls a Homunculus, unless you have 6 or more life, damage can’t be prevented and Skeletons can’t block until end of combat. Otherwise, draw two cards, then discard a card.

Rebecca Chan

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Oracle text
Blood Punishment {2RR} |Sorcery| Damage dealt by black creatures can’t be prevented until end of turn. / If an opponent controls a Homunculus, unless you have 6 or more life, damage can’t be prevented and Skeletons can’t block until end of combat. Otherwise, draw two cards, then discard a card.