Ray of Dread
Sorcery
 (Rare)

Humans you control get +1/+2 and have flying until end of turn.

Each Hound creature you control enters the battlefield with an additional +1/+1 counter on it and Wolves you control get +1/+2 and activated abilities of nonbasic lands can’t be activated until end of turn.

Christopher Staples

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Oracle text
Ray of Dread {2W} |Sorcery| Humans you control get +1/+2 and have flying until end of turn. / Each Hound creature you control enters the battlefield with an additional +1/+1 counter on it and Wolves you control get +1/+2 and activated abilities of nonbasic lands can’t be activated until end of turn.