Midnight Doomsayer
5/6
Creature - Spirit Werewolf
 (Rare)

Fateful hour — As long as you have 5 or less life, activated abilities of Spirits can’t be activated.

At the beginning of each upkeep, if no spells were cast last turn, transform Midnight Doomsayer.

Justin Deschamps1/2

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Oracle text
Midnight Doomsayer {2W} |Creature - Spirit Werewolf| 1/2 Fateful hour — As long as you have 5 or less life, activated abilities of Spirits can’t be activated. / At the beginning of each upkeep, if no spells were cast last turn, transform Midnight Doomsayer.