Abandoned Ravine
Land (Rare)

At the beginning of your end step, if you didn't cast any spells this turn, Abandoned Ravine deals 1 damage to you.

Tap: Add R or W to your mana pool.

Sacrifice Abandoned Ravine: Add R or W to your mana pool.

1R: Abandoned Ravine becomes a 1/1 red and white Angel Knight creature with first strike until end of turn. It's still a land.

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