The story of an FNM with B/G elves!
First a decklist:
[Deck title=B/G Elves by llarack]
[Spells]
2 Civic Wayfinder
4 Llanowar Elves
1 Boreal Druid
3 Garruk Wildspeaker
4 Imperious Perfect
4 Nameless Inversion
2 Terror
3 Profane Command
4 Tarmogoyf
4 Thoughtseize
4 Wren’s Run Vanquisher
2 Chameleon Colossus
[/Spells]
[Lands]
4 Forest
4 Llanowar Wastes
4 Gilt-Leaf Palace
1 Pendelhaven
3 Swamp
4 Treetop Village
1 Urborg, Tomb of Yawgmoth
2 Mutavault
[/Lands]
[Sideboard]
3 Cloudthresher
3 Extirpate
2 Primal Command
2 Seal of Primordium
1 Terror
3 Squall Line
1 Chameleon Colossus
[/Sideboard]
[/Deck]
This is going to be a significantly shorter report than my last one, and I apologize for this (but, what can you expect from a 3 hour tournament on Fridays?)
Round 1: Steven Gorrie (U/B Faeries)
This guy kind of plays slow in general, but is an OK player.
Game 1: He gets stuck on 3 mana, I get turn 2 perfect, turn 3 perfect, turn 4 Colossus, and the game ends veryyyyyyyyyyyyyy quickly!
Game 2: He mulligans to 6 on the play, misses his 4th land drop, so I don’t play stuff until I can deploy 2 threats per turn to play around counters.
Round 2: Yoel Iszak (G/B/W Doran)
I knew what he was playing beforehand, because we talk a decent amount online…;_;
Game 1: I keep the following opening hand which is slightly suspect: Forest, Forest, Pendelhaven, Llanowar*2, Boreal, Perfect. My first few topdecks are all black cards, then I finally draw a palace, when my hand is 2 profane commands.
I proceed to lose the the massive amount of faerie tokens being produced by bitterblossom.
Game 2: Turn 1: Palace, Llanowar. Turn 2: Treetop, play goyf. Turn 3: Play Goyf, thoughtseize his inversion, attack. Turn 4: Garruk, untap 2 lands, play vanquisher. The game ends pretty quickly after that.
Game 3: I get a fairly good draw, turn 1 llanowar, turn 2 vanquisher, but he gets a draw with turn 2 doran, turn 3 bitterblossom, turn 4 inversion. He eventually lets me overcommit into a damnation, where he can recover by attacking with 2 treetops and faerie tokens :[
Round 3: Chris Denault (Mono-red burn).
Game 1: I keep a kind of slow hand after mulliganing to 6, and get promptly destroyed by turn 1 suspend gargs, turn 2 marauders, turn 3 crusher, turn 4 burn my guy, turn 5 burn my guy.
Game 2: I side in the 3rd colossus, both primal commands, and the 3rd terror for 4 imperious perfect, and 1 wayfinder. My draw involves a turn 3 colossus, turn 4 primal command, finding another colossus, turn 5, kill his martyr of ashes and play another colossus. He loses pretty quickly to 8/8s after that.
Game 3: He mulligans to 5, and I play a colossus which does not die.
Kind of a short report, I know, so a bonus decklist!
[Deck]
[Spells]
4 Ponder
4 Ancestral Vision
4 Chromatic Star
4 Pyromancer’s Swath
4 Grapeshot
4 Empty the Warrens
4 Rite of Flame
4 Lotus Bloom
4 Rift Bolt
[/Spells]
[Lands]
4 Gemstone Mine
4 Shivan Reef
5 Island
5 Mountain
4 Molten Slagheap
2 Fungal Reaches
[/Lands]
[Sideboard]
3 Ignite Memories
4 Sulfurous Blast
3 Wheel of Fate
2 Pyroclasm
3 Pact of Negation
[/Sideboard]
[/Deck]