Category: mtg

  • Commander Set Review – Modern Horizons (Green)

    Green, it’s my new obsession
    Green – it’s not even a question
    Green on the lips of your lover

    Yeah, so that doesn’t work. But Green is my favorite color in the format. Moving on!

    You can find the previous reviews here:

    White Blue Black Red

    I talked all about the rationale behind my reviews in the White review, so if you missed that, just go back and read that one. I’m not going to waste your time repeating myself. Except for the previous two sentences. Green cards!

    Green
    Ayula, Queen Among Bears

    As a commander:
    I love the idea of this card. It’s so great that it’s a 1G 2/2, and you can make bears that maul your opponents’ stuff. Just bear in mind that there aren’t actually that many Bears to work with, and a lot of the ones we do have are pretty boring. You’ll likely need to use a lot of changelings and Bear token makers. See if your playgroup will let you run Water Gun Balloon Game. Seriously, make sure you’ve actually looked at the bears you’re going to run before you go out and buy this card intending to build the deck.

    In the 99:
    I’m not sure what deck would want this. Some kind of Surrak Dragonclaw Temur theme deck maybe?

    Ayula’s Influence

    This is kinda cool if you’re Loaming or playing lands out of your graveyard. Or, of course, if you’re playing Ayula. You can combo with Groundskeeper to let you make as many bears as you have mana for. I don’t think it’s worth it unless you’re doing land shenanigans or if you need more Bears. Decks in our format tend to be mana hungry and can’t bear to part with their lands for measly 2/2s.

    Collector Ouphe

    When you cast this, someone at the table is going to say the second word in its name pretty loudly. There’s pretty much always a player with a million artifacts, at least in my experience. So if you like ruining peoples’ fun, this is your bear! Note: Not an actual bear. Do not run with Ayula.

    Crashing Footfalls

    The tokens don’t get haste, and that makes me sad. This is just too slow, and the payoff for cheating it out isn’t there, even in a populate theme deck. Save it for Rhino tribal, where it’s like the fifth best card in the deck.

    Deep Forest Hermit

    She’s pretty much a direct upgrade over her deranged cousin. You don’t have to choose between spending five mana or blinking her on your upkeep to keep her around like you did with him, giving her much better synergy with Conjurer’s Closet or your draw step. You were planning to blink her, right?

    Force of Vigor

    I’m basically forced to make a comparison with Return to Dust here. That card gets a lot of play. Exile’s better than destruction, but I’m willing to make that trade-off to be able to hold the spell up and kill two things at instant speed. I’m not sure how often it comes up that you want to kill artifacts and enchantments while you’re tapped out, but having the option is nice, I guess. That said, there’s millions of different Naturalize effects in green, many of which will likely be more synergistic with your deck than Force of Vigor because they are on creatures and you are green. You should probably have effects like this in your deck, but you don’t need to go out of your way for this one.

    Glacial Revelation

    If you want to expect to hit three cards off this, you need to be half snow. Fifty snow permanents seems like a tall order. If you run 40 snow lands, you might be able to find ten nonland snow permanents that aren’t embarrassing to put in your deck. It does put everything else in the graveyard, so maybe you’re ok with the average case being “draw two lands and mill four spells.”

    Hexdrinker

    A 2/1 for G is unplayable in the format. I can’t imagine playing a 3G 4/4 with protection from instants either. The nice thing about the protection is that if you untap with this you can sink your mana into it to turn it into mini-Progenitus and you’re pretty unlikely to get disrupted. Is a 6/6 Progenitus worth 8G? Not really, no. I mean, sure you could put this in your Snake tribal deck or your level up deck, but do you even want to? I’m off it – to me, this card looks like nothing but DEAD BEEF.

    Llanowar Tribe

    The mana cost is tough, but if you can consistently hit GGG on turn 3, this isn’t bad. Cultivate is a more consistent ramp spell, but the Tribe is way more explosive. I’ve run Shaman of Forgotten Ways and Somberwald Sage and been happy with them, and this card is comparable to those. Plus it’s an Elf!

    Mother Bear

    If you’re building the Bear deck, you’ll want this. It’s better than like half the bears in print currently. No joke.

    Rime Tender

    In a snow theme deck, this is a mana dork. It’s not the best ramp spell you can play on 2, but it’s not embarrassing. Later on she can give a snow creature pseudo-vigilance or give you multiple activations of your Scrying Sheets. If you’re going snow, you take what you can get.

    Savage Swipe

    You probably weren’t running Prey Upon, but if you were, this is better. It’s a fine roleplayer in a deck that cares about fighting or has creatures that do things when they get hit. I’m much more willing to grant leeway on a one-mana card than a five- or six-mana card. Just don’t swipe your ass with it when you cast it to kill someone’s only blocker and get in for a ton of damage, you filthy savage.

    Scale Up

    Single-target pump spells aren’t usually good in this format, but when they scale up to pumping your whole team as well, that’s a bit different. There’s tons of effects like this available and which ones are best are going to be heavily deck-dependent. I like Scale Up in decks with a lot of creatures that get most of their power and toughness from +1/+1 counters. If all your creatures are base 0/0, you are getting a lot of pump out of overloading this.

    Springbloom Druid

    I like this card. I think it compares pretty favorably to Farhaven Elf, and that card sees a good amount of play. Effects like this and Harrow are very helpful if you’re trying to run 3-5 colors on a manabase of mostly basics. And with new snow toys and several new five-color commanders in this set, you might be more interested in that than normal.

    Tempered Sliver

    This feels to me like a replacement-level Sliver. You can pretty much throw any Sliver that grants a semi-relevant ability into a Sliver deck and it’ll do stuff. But it’s not better than the ones that boost power immediately, like Muscle Sliver or Might Sliver. If you’re getting to hit someone multiple times with your army of Slivers, you’re probably winning regardless. So in this case, it’s ok to lose your temper.

    Treefolk Umbra

    I think any aura with totem armor is worth a look. If you’re just going straight Enchantress, this isn’t better than Boar Umbra. If you’re running Doran you could look at this; it’s good to have a bit of redundancy in case your commander gets removed. It’s not the worst in Arcades because you can throw it on your commander and it’ll protect him and make him kill in three swings. But it’s no High Alert or Assault Formation; if you throw this on one of your Walls, that wall still ain’t going anywhere.

    Unbound Flourishing

    This looks like a lot of fun to play with. The X-spell deck with Rosheen Meanderer is a deck I kick around now and again. I don’t think the effect synergizes with as much stuff as Doubling Season, which hopefully will mean it doesn’t end up as a $50 card forever. Do note that it only doubles X for permanent spells; it copies instants and sorceries. That’s great news for Fireballs that would be lethal anyway, and not as great for Genesis Wave (though it’s probably still pretty great).

    Webweaver Changeling

    It may look like a spider, but it’s actually secretly one of the best Bears ever printed. Same with Rhinos. Five mana’s too much outside of gimmicky tribal decks, though. Just play Thragtusk instead.

    Winding Way

    We’ve got a lot of variations on this effect, but I think this is mulch better than most of the alternatives if you’re a creature-heavy deck. I’m almost never happy to cast one of these green top-searchers on three, so two mana’s perfect. And most of the other twos only give you one hit, instead of giving you all of them.

    Top 3:

    3. Deep Forest Hermit
    2. Springbloom Druid
    1. Unbound Flourishing

    Green got a lot of goodies, and it was tough to narrow the list down to three. Deep Forest Hermit is a solid new take on a classic favorite. Springbloom Druid is going to put in work in a lot of decks. I had to give the nod to the splashy X-doubler, though – the card looks like it’s going to do some powerful, silly things and be a ton of fun. Ayula did not make the list because her supporting cast sucks. Maybe in a few years we’ll have some better Bears and she can take her rightful place as queen.

  • Commander Set Review – Modern Horizons (Red)

    You’ve read about the best, now read about the rest! Actually, I haven’t covered what I think are the best cards in the set for Commander yet. And I won’t have by the time you finish this part of the review, either.

    You can find the previous reviews here:

    White Blue Black 

    I talked all about the rationale behind my reviews in the White review, so if you missed that, just go back and read that one. I’m not going to waste your time repeating myself; I’m going to tell you about Black cards! Uh, I mean, Red cards. Yeah, definitely didn’t copy/paste that.

    Red
    Alpine Guide

    Don’t run this guide if you’re Green, unless you’re also snow-themed. If you’re not Green, I think he’s actually a decent ramp spell. He may be more vulnerable than a mana rock, but it’s good to diversify the ramp a bit so Vandalblast doesn’t ruin your day. Also note that he can fetch duals and sacrifice basics, so he can provide some permanent color-fixing even if the ramp is only temporary. And the ramp is definitely temporary – the game is going to get to a point where there is no player you can attack with the Guide and expect it to live, so plan for that eventuality. You could try to do something like Humble to make him lose the LTB trigger before he goes away, but that sounds more cute than good.

    Aria of Flame

    We had this effect already with Sphinx-Bone Wand, which could also hit creatures and didn’t put your opponents up a bunch of life. Seven mana is a lot more than three, though. With the Aria, you can cast it before you cast the rest of your spells. Is it worth it? Well, in a four-player game you’re giving your opponents thirty life. You won’t make that back until the eighth instant or sorcery you cast. Yes, there are proliferate shenanigans you can do, but it seems like a lot of trouble to go to. Just run Guttersnipe or something. Now, if you’re looking to combo this with False Cure or some such nonsense, go forth with my blessing.

    Bladeback Sliver

    I would expect if you had enough slivers to make this a serious threat, you’d be able to attack profitably instead of just sitting back and pinging. I’m not sure I would want this if it didn’t require being hellbent.

    Cleaving Sliver

    Four’s a lot, but that’s a hefty power bonus. It’s a slight upgrade to Bonesplitter Sliver since it doesn’t pump opposing Slivers. It might come up with Changelings, anyway. I would definitely run this and Bonesplitter over Battle Sliver and Blade Sliver, but I’d run all of Muscle, Sinew, Predatory, Might and Megantic over this. Combine with Ward Sliver to make dumb jokes about old sitcoms.

    Fists of Flame

    It’s not a card that goes in every red deck, but there are decks that want this card and that it will play well in, like Zada and Feather. Or you can draw an absurd amount of cards and Falcon Punch someone. That sounds like a good time, too. One of my favorite things to do is kill people by drawing cards. Plus, the name is fun to say.

    Force of Rage

    This card is not good in our format. It would probably not be worth running at two mana, or if you could cast it for free on your own turn. Run a spell that will make tokens that stick around instead. If you just want a free spell to trigger your Aria of Flame, I suggest looking at Cave-In or Pyrokinesis first.

    Goblin Engineer

    This is neat. We can play Goblin Welder, but decks that want Welder probably wouldn’t mind playing this, too. It seems tailor-made for Feldon of the Third Path decks, which get to put something juicy in the yard to copy like a Wurmcoil Engine and can then start getting value out of their token copies after they’ve swung.

    Goblin Oriflamme

    This could be reasonable if you’re tokens and aren’t white or green. The closest cards we have already are Cavalcade of Calamity and Flowstone Surge. You would probably still do better to use mass pump like Mercadia’s Downfall to surprise kill people out of nowhere, but it’s good to remember that this exists now. And of course, it’s an easy swap for Orcish Oriflamme, if you happen to have that in a deck that’s not restricted to white borders or cards printed before 1995.

    Hollowhead Sliver

    You’d have to have a (yeah, you know) to run this in your Sliver deck. Actually, tap to rummage doesn’t seem that bad, but I don’t think it’s what the Sliver deck wants to be doing. Maybe if you’re trying to combo off with Patriarch’s Bidding or Living Death? Still probably not.

    Pashalik Mons

    As a commander:
    If you wanted to build a mono-red Goblin tribal token deck, you already had a couple Krenkos you could work with. Mons isn’t as efficient at generating a token horde as they are, but the ping trigger lets you attack at a different angle. It also lets you do some cute deathtouch tricks – give Mons a Basilisk Collar and watch the fireworks! There’s one thing that confuses me, though – I don’t see anything this card does that could be remotely confused with Anarchy.

    In the 99:
    Did you see up there where I was talking about Krenko? Yeah, if you’re Krenko, you want Mons. In fact, most Goblin tribal decks are going to want Mons, because most Goblin tribal decks are going to go wide. Mons doesn’t pump your team, but he does give you value when your board inevitably gets wiped. It’s less good if you don’t have free sac outlets, since you need your creatures to die for direction to sporadically and violently appear.

    Planebound Accomplice

    If you’re doing something broken with this, like Cloudstone Curio shenanigans with the various planeswalkers that produce RR, then go for it. But don’t just throw it in a Superfriends deck to play fair with it – you won’t accomplice much that way.

    Ravenous Giant

    You know it’s weird; I could swear that I remember Juzam being played by a black creature. It’s hard to find good-sized Giants for less than 5 mana, so I guess I could see playing this guy in a Giant tribal deck. But a vanilla 5/5 body isn’t exactly the greatest, so you probably only want him if you’re upgrading like, a vanilla 4/3 for 4 or some other draft chaff creature. And if you’re not Giant tribal, play a good card instead of this.

    Seasoned Pyromancer

    Spicy! Unless you’re specifically Goblins, this card compares pretty favorably to Hordeling Outburst. Sure, if you’re hellbent, this doesn’t make three dudes, but I think when you’re hellbent, you’d rather have one dude + Divination anyway. It’s cheap enough to have some play with madness, and this seems like another card that would be great in Feldon. Just be careful – the discard isn’t optional, so don’t cast this if it’s going to make you discard something you really need to hang on to.

    Spiteful Sliver

    I like this a lot, in spite of its Gray Ogre physique. The ability is a solid rattlesnake to ward off large attackers, and it’s going to make people holding red sweepers very reluctant to deploy them. Unless the person holding a red sweeper is you, and the sweeper you are holding is Blasphemous Act or Star of Extinction. If you run Spiteful Sliver, you may want to skew your mass removal accordingly.

    Tectonic Reformation

    We already had Trade Routes and nobody ever played it. Of course, blue has lots of ways to draw extra cards, and red doesn’t. This also triggers stuff that cares about cycling, and Trade Routes doesn’t do that either. And paying one mana to cycle your lands is way better than paying two. I could imagine running this in a deck that wants to get lands into the yard, like maybe Lord Windgrace, or in a cycling theme deck. But don’t just throw it in the 99 to get value out of cashing in extra lands or I’ll nail your decklist to your door.

    Top 3:
    3. Pashalik Mons
    2. Goblin Engineer
    1. Seasoned Pyromancer

    The pickings here feel a little slimmer than the other colors, but it could just be that I mostly haven’t played and don’t plan to play the kinds of decks these cards go into. I picked Seasoned Pyromancer for the top slot because you can potentially just run him for value in a lot of decks. Goblin Engineer and Pashalik Mons both have a lot more specific requirements, and Mons doesn’t really let you do much you couldn’t already do with other commanders. I guess we do kinda-sorta get a new archetype here with Planebound Accomplice letting you make a goofy planeswalker Curio combo deck, but other than that, it doesn’t feel like there’s a lot to get excited about here.

  • Commander Set Review – Modern Horizons (Black)

    Much to your chagrin, I’m back again! This part’s for you players out there who will do anything to win. You can find the reviews I’ve already written here:

    White Blue

    I talked all about the rationale behind my reviews in the White review, so if you missed that, just go back and read that one. I’m not going to waste your time repeating myself; I’m going to tell you about Black cards!

    Black

    Azra Smokeshaper

    This is an interesting design direction for ninjutsu, but I don’t think it’s good. Ninja decks are looking to get value from getting creatures past blockers, not trying to keep their blocked creatures from getting smoked. If the defending player could block, you probably weren’t attacking them in the first place.

     

    Cabal Therapist

    Run this in any deck that wants a 1/1 menace for B that makes the entire table instantly hate you and come after you so hard that you’ll be having flashbacks a week later. If you want to sacrifice creatures to shred everyone’s hand, do it right and run Sadistic Hypnotist, you monster.

     

    Changeling Outcast

    There are decks that like evasive one-drops. It’s pretty easy to overlook cards like this, but it actually seems like a solid inclusion in Yuriko, the Tiger’s Shadow, for example – don’t forget that this thing is a Ninja. And if you’re just looking for warm bodies of whatever obscure creature type, one mana is the right price.

     

    Cordial Vampire

    If you’re a Vampire tribal deck that goes wide, this is an excellent two-drop for you and will play really well with your sac outlets. You are running sac outlets, aren’t you? There’s one thing to be careful of – this guy’s cherry filling appears to be leaking out, so make sure you play with sleeves.

     

    Dead of Winter

    If you’re a snow theme deck, you obviously want this. Outside of that context, Toxic Deluge is going to be better almost always. If you’re monoblack with all snow swamps, this might be better than Mutilate, though that ceases to be true if you’re using Urborg. I could also see this in a multicolored deck that isn’t snow-themed but has a lot of snow basics.

     

    Defile

    I love paying one mana to kill things. You can’t put this in any black deck, but if you’re heavy or mono-black, or are using tutors to abuse Urborg/Coffers, this is a very good removal spell. It doesn’t kill everything, but it’ll kill enough.

     

    Dregscape Sliver

    This card looks great. Two mana is cheap enough that you’ll be able to activate three or four times in a single turn without much trouble, and at that point you should be getting a pretty big hit in. Definitely not among the dregs, as far as Slivers are concerned.

     

    Endling

    It’s got a relevant creature type, but it’s super mana-intensive, endling any hope for me to put it in my deck.

     

    Force of Despair

    This effect is pretty interesting. Unlike with the other Forces, Force of Despair is unique and not easily replaceable with other cards. There’s quite a bit of nonsense that this can stop that might otherwise kill you, like mass reanimation, mass token generation, Maelstrom Wanderer and its friends, etc. etc. And if the nonsense is hasty, you get to see if it’s coming your way before you pull the trigger. If it’s not, feel free to let someone take a hit before you solve the problem. But, uh, you still need to cast the spell after that – don’t sleep on this and let the turn pass.

     

    Graveshifter

    I’ve had Zombie decks where Gravedigger almost made it, and that’s a tribe that’s well-stocked with good cards. Shift him to a weaker tribe like Azra or Aetherborn, and it just might be playable.

     

    Plague Engineer

    Seeing the Carrier creature type come back makes me irrationally happy, but I think it’d be too much work to engineer a board state where you’re happy playing this. Sure, you can wipe out someone’s horde of tokens, but you’re black – that is not a hard thing for you to do.

     

    Ransack the Lab

    A strategic color-shift. If your plans involve graveyard shenanigans, this is a solid cantrip. Black doesn’t have as many cantrip choices as blue, and usually cares more about the graveyard, so I expect this to see more play than its predecessor.

     

    Return from Extinction

    I frequently try to run Aphetto Dredging in my black tribal decks and end up cutting it. Maybe two mana for two creatures is the sweet spot? And this has the flexibility to get back something that doesn’t match your tribe if you need to. I usually try to slavishly adhere to my tribal theme, but even I had a Wirewood Symbiote in my B/G elves deck. I’m willing to give this effect another chance.

     

    Sling-Gang Lieutenant

    Well, it’s better than Marsh Flitter if you were running that in your Goblin deck. You probably weren’t, though. I do enjoy the reference to Siege-Gang Commander. It’s kind of a bummer that it doesn’t hit each opponent; as-is at four mana I don’t think this is quite good enough. And of course, you never want this unless you’re Goblins.

     

    Throatseeker

    I enjoy the concept of a Vampire Ninja. I’m skeptical that the card is good, but maybe if you’re consistently getting global evasion on your Ninjas, you’re going to end up in racing situations? Sounds dubious, and that stat line doesn’t wow me either. The set has given us a lot of new options for Ninjas, and I think we can afford to be more picky now than we used to be. Seek a better card.

     

    Undead Augur

    Two mana, doesn’t say nontoken? Great, I’m in. If you’re Zombie tribal or you just make a lot of zombies, then run it. Careful not to kill yourself. Pair with a sac outlet to make sure mass exile doesn’t ruin your day, and don’t forget that when your Zombie commander dies to the command zone, it does not trigger this.

     

    Venomous Changeling

    Look, it’s not good. Let’s not fool ourselves, here. But if you’re looking for an extra Killbot or Eye, you can do worse. A 1/3 deathtouch is a creature that does something. It’s certainly a better 30th tribe member than Impostor of the Sixth Pride or Moonglove Changeling.

     

    Warteye Witch

    The effect looks interesting until you realize we’ve gotten it already. We have Catacomb Sifter, we have Reaper of the Wilds and Shadows of the Past that see everybody’s creatures, and we have Midnight Reaper, Dark Prophecy and Grim Haruspex that will just draw you the cards. So if you’re a Goblin deck that makes tokens and sacrifices them for value, go ahead and play Warteye Witch. If you’re not, look at one of the cards I listed above and pick witchever one of those fits your deck the best.

     

    Yawgmoth, Thran Physician

    As a commander: Finally, we get the Father of Machines himself! Yawgmoth has a lot of stuff going on. You can build around proliferate (infect or otherwise), madness, -1/-1 counters or his draw engine. Sac outlets that don’t require mana come in handy even when they provide marginal effects, and this one says “draw a card.” He’s powerful and versatile, but unlike his nemesis Urza, I don’t see the words “BAN ME” written on the card. Play him! Do crazy stuff! Have fun!

    In the 99:
    Yawgmoth is multiple engines in one, and decks that deal in the resources Yawgmoth converts are going to do busted things with him. He interacts very nicely with Hapatra – as long as you have creatures to put counters on, you get to pay one life to draw a card! That’s a bargain. You can do something similar with a couple of undying creatures, or Mikaeus, the Unhallowed plus whatever. You can play him in madness decks, counter decks, Superfriends, token decks, Aristocrats decks… I mean, this is a super versatile card, and it’s only four mana. Also note he’s a Cleric, and one of the common themes of Cleric tribal decks is that they like to nom their creatures. So yeah, Yawgmoth’s great. Play him and your life will be compleat.

    Top 3:
    3. Force of Despair
    2. Defile
    1. Yawgmoth, Thran Physician

    I don’t see how any of these cards aside from Yawgmoth could be the top pick. He’s fantastic. I’m not sure that he opens up new archetypes necessarily, but he’s a powerful glue card to pull a lot of different ideas together, and I expect him to see a lot of play. Defile may be the best one-mana black removal spell in our format, and though it doesn’t go in every deck, it can go in a lot of them, especially because so many black decks run Coffers/Urborg as part of their ramp package. Force of Despair rounds out the top 3 as a card that brings some new utility and can go in pretty much any black deck, though some might want it more than others. Most of the rest of the cards on the list are specific to individual tribes or narrower themes. And actually, I’m kind of surprised by how lackluster the monoblack Ninjas were – I think the best Ninja in black is Changeling Outcast.

  • Commander Set Review – Modern Horizons (Blue)

    Howdy folks! You can stop holding your breath now, because I’m back to review some blue cards. You can find the review I’ve already written here:

    White

    I talked all about the rationale behind my reviews last time, so if you missed that, just go back and read it in the white review. It’s time to talk about Magic cards!

    Archmage’s Charm

    This charm seems solid to me, though you pretty much need to be mono-blue to run it. A lot of charms have the problem that there’s only two modes that you realistically want to use. You’re unlikely to cast Dromar’s Charm for 5 life or Boros Charm for 4 damage. This one reminds me more of Bant Charm or Sultai Charm in that I’m happy with all three modes. The first two are obviously good, but even in our format of eight-drops, snagging a Sol Ring is a big game. Don’t hesitate to fire it off for extra cards if you’re low on gas.

     

    Bazaar Trademage

    The body looks sweet, but how often do you see Serendib Efreet do anything? It sounds bazaar, but maybe a three-mana 3/4 flyer isn’t good enough. Now, if you can abuse the Bazaar trigger, like if you’re madness or have a lot of flashback spells, this is a fine card. If you’re a deck that would run Bazaar of Baghdad if you had one – and yes, you can run it; it isn’t banned – then this might be a consideration.

     

    Blizzard Strix

    Ugh. I’m a big fan of snow; I almost exclusively run snow-covered basics and for a long time I put Scrying Sheets in every monocolored deck I built. I really want snow to be good. But five mana is where shit gets real in this format. For five mana you could be casting Aetherspouts, Evacuation, Teferi, Mage of Zhalfir, or Surrak Dragonclaw. And you have to be selective about the five-drops you put in your deck, because you will often be committing an entire turn to casting one. If you spend a turn flashing this in, do you feel good about it? It’s a 3/2, so it’s not like there’s a lot of ambush value here. I guess one thing to note is that it hits any permanent, so there’s a little more combo potential here – you can reset a planeswalker, remove a blocker, kill an Aura… but I want to spend two mana to do those kinds of tricks, not five.

     

    Cunning Evasion

    When you evaluate this card, keep in mind that it is a punisher card. Your opponents get to decide whether your creature gets bounced or not. Unless your opponents are way less cunning than you, they probably aren’t blocking Mulldrifter. That doesn’t mean it’s unplayable, but it means you need to specifically be attacking with creatures that your opponents really want to block, and that either won’t survive being blocked or that you would really like to be able to cast again. The archetypes that come to my mind that fit that description are Infect and Ninja tribal. I’m skeptical that Infect would want this effect over something like a pump spell that punches through a blocker, but I could be wrong. But Ninjas get to ninjutsu back out, and that could be sweet.

     

    Echo of Eons

    You know when it’s worth paying six mana for Timetwister? When it untaps six lands. This is likely an upgrade over Time Reversal if you’re running that; maybe in Nekusar? There will certainly be niche uses for this, but before you go out and buy one for your deck, ask yourself – would you run Timetwister if you owned one? It’s legal in the format, after all. And if you wouldn’t, why would you play a worse card?

     

    Everdream

    I’m more excited to draw a card for three mana than to make a vanilla 3/3 for 4, but it still feels like a bit too much. Here’s a dream for you, though: Splice a bunch of sweet effects onto like a pump spell and then Radiate it.

     

    Faerie Seer

    If you were expecting me to seer this card with a flippant remark, I’m sorry to disappoint you. I actually like Faerie Seer. Scry 2 isn’t quite “draw a card,” but it’s not that far off either. It’s got two relevant creature types, and I expect it to play wonderfully in a Ninja deck. Could be good in a blink deck, too. It’s no Mulldrifter, but you can get the Seer down on turn 1. There aren’t many one-drops that make profitable blink targets.

     

    Force of Negation

    I think this card is interesting… for Modern. In Commander, I find the best application for free counterspells is tapping out for something degenerate and keeping shields up, especially if said degeneracy involves drawing 20+ cards. If you’re tapping out on your own turn, Force of Negation doesn’t help you. We can already run Force of Will, Foil, Pact of Negation, Misdirection, and even Commandeer. I’m saying “no” to this one, and as a master of the arcane, I’m going to savor it.

     

    Marit Lage’s Slumber

    Hey, a snow card that isn’t embarrassing! On its own, landfall to scry 1 probably doesn’t make it; we already have Retreat to Coralhelm and people only play that to combo with the untap trigger. Of course, this also lets you make Marit Lage, which is pretty sweet. But not that sweet – the token does not have haste, so even if you have ten snow permanents, it’s going to be two turns after you cast this before you get to attack. It’s pretty likely someone will find a way to deal with your token by then. We’re still talking about a two-mana enchantment that gave you some value in the meantime, so it’s not horrible. It’s just not a reason to play snow. You should put this in your deck if you are snow, but you shouldn’t be snow so that you can run this.

     

    Mirrodin Besieged

    The Mirrans’ construction isn’t as efficient as what you’d find on Kaladesh, but I still like this card. It manages to reference the old Siege cycle from Fate Reforged while also being evocative of the mortal combat between the Phyrexians and the Mirrans. You can go the unfair route and build a deck laser-focused around loading up your yard and killing people as fast as possible, but it only kills your opponents one at a time, which means there are better ways to play unfairly. If you’re playing it fair, you need to make sure you have good ways to use Myr tokens. If you have this in your opener, you should probably just slam it and start getting value, rather than holding it for when you can immediately kill someone. Luckily, finding a use for Myr tokens isn’t difficult, so I expect most blue artifact decks would be able to make use of this. Another great thing about Mirrodin Besieged is that it can work early game with any hand – if you’re casting it on turn 3 and you’re loaded with artifacts, go Mirran. If you kept a 6-lander and have no follow up, go Phyrexian and start looting. It’s versatile, powerful, and only costs three mana. Run it!

     

    Mist-Syndicate Naga

    I love Ninjas and I’ve built a Ninja deck more than once. You probably don’t want Mist-Syndicate Naga outside of a dedicated Ninja deck, though. The Naga doesn’t provide as much value as a Ninja of the Deep Hours or Ink-Eyes, Servant of Oni, but it does threaten to get out of hand pretty fast if there’s someone at the table that can’t block a 3/1. Or if nobody at the table can block your 3/1s…

     

    Moonblade Shinobi

    Like Mist-Syndicate Naga, you aren’t going to want this outside of a dedicated Ninja deck. I think it’ll play a little better than it looks, though – the flying token won’t be too hard to turn into another Ninja. I haven’t gone through and counted how many playable Ninjas there are now; if there’s too many, this one would be one of my first cuts.

     

    Phantasmal Form

    This card’s pretty forgettable, except for one thing – creatures that have a 0/0 in the bottom right that get all their power and toughness from +1/+1 counters are big phans of this card. Three mana, give Reyhan, Last of the Abzan and Endless One +3/+3 and flying, draw a card, smash someone’s face in. Fun for the whole family!

     

    Phantom Ninja

    We’re at the point where three mana for an unblockable creature that does nothing else isn’t really playable in a Ninja deck – if you just want something that’s hard to block, you can get that for less. So to want this, you not only have to be a Ninja deck, you have to specifically care about the Ninja creature type. Yuriko cares about that, so you likely still want this, but if you’re building around Vela or some other commander, this is not the Ninja you’re looking for.

     

    Pondering Mage

    Five mana is a tough sell for this effect, but at least you get a decent body out of the deal, unlike with something like Salvager of Secrets. It’s probably not good enough unless you’re Azami, Inalla, or Naban. Just be careful not to run too many durdly five-mana ETB creatures. If you’re not tribal, this is competing with cards like Mulldrifter, Sphinx of Lost Truths and Cloudblazer, and it doesn’t look good next to those. Now if you’ll excuse me, I have to stop talking about this card, because I need to go back to the lab to prepare for tomorrow night.

     

    Rain of Revelation

    It doesn’t rain supreme as the best four-mana instant card draw spell – Fact or Fiction and Glimmer of Genius are both usually going to be better, especially if you’re digging for something specific. But I think it’s worth keeping in mind that this is available now, and if you’ve got madness or graveyard stuff going on, this might even be better than Jace’s Ingenuity. If you’re running Dark Bargain and are blue, this is a pretty easy upgrade.

     

    Scour All Possibilities

    I looked at this card and I wanted to like it, but then I scoured all possibilities for effects like this we can already play, and I realized that I just don’t. We get to play actual Preordain and have several other good options at one mana. At two, Impulse and Anticipate let you leave up a counter and Strategic Planning fills up your yard. This is better than Planning if you don’t care about your graveyard, but I’ve never had Planning make my deck when I didn’t. Think twice before running this.

     

    Scuttling Sliver

    I was all set to say that the most interesting thing about this card is that it’s the first Trilobite, but apparently it isn’t! Electryte and Shore Keeper are also Trilobites! You learn something new every day.

     

    Smoke Shroud

    Aren’t going to want outside a dedicated Ninja deck, blah blah yadda yadda. I think this is probably better than Sai of the Shinobi, for what that’s worth.

     

    Tribute Mage

    Trinket Mage fetches Sol Ring and that’s usually better than any mana rock this can fetch. This does fetch a nice pair of boots, though. And there’s probably other stuff in your deck to fetch, too. We have an embarrassment of Mages at this point (that’s actually the collective noun), so you have to look carefully at your artifacts and figure out which ones you’re really going to want to be able to tutor for. I don’t think you want to run all four – you have to actually put artifacts in your artifact deck.

     

    Urza, Lord High Artificer

    As a commander:
    Yeah, this card is nuts. It doesn’t really open up any new archetypes; there are already several commanders that lend themselves to mono-blue artifacts, but this might be the most busted of all of them. I do love the callbacks to Tolarian Academy and Temporal Aperture. I wouldn’t want to shell out 40 bucks for this, though, because I’d be worried it’d get banned right out from under me. But some folks like to see how close to the sun they can fly, and if you’re one of those, Urza’s plenty high enough for you.

    In the 99:
    Throw him in your Breya or Saheeli deck and he’ll do a bunch of stupid stuff. His token seems like a pretty good Brudiclad target, too. Look, what do you want me to say? He’s probably one of the best nonartifact cards to put in your artifact deck.

     

    Watcher for Tomorrow

    Remember all that stuff I wrote about Pondering Mage earlier? You can just ignore most of that and run this instead. There are situations where Pondering Mage is better, but that’s not enough to offset the three extra mana except maybe in Azami, because she really wants her Wizard buddies to enter the battlefield untapped.

     

    Winter’s Rest

    If you’re dedicated snow, this is a playable removal spell and might even be better than On Thin Ice because it doesn’t get hard-countered by Strip Mine. If you’re not dedicated snow, leave this in the box with the rest of its cursed narcoleptic ilk.

     

    Top 3:
    3. Mirrodin Besieged
    2. Watcher for Tomorrow
    1. Urza, Lord High Artificer

    Urza’s absurd and is easily the best blue card in the set for Commander. Mirrodin Besieged is better than Watcher for Tomorrow, but it only goes in artifact decks. Watcher’s good in tribal decks, but I can see plenty of blue decks just running him for value, and that’s why I gave him the nod. Overall, blue got some good stuff. We’re not really looking at any new archetypes, but if you’re a fan of blue artifact decks, cheap value creatures, or Ninjas, then you’ve got some new and exciting toys to play with.

  • Commander Set Review – Modern Horizons (White)

    Good evening, folks. Poster KingRamz here. I pretty exclusively play Commander and Limited, and I have a problem – I fall in love with new cards constantly. Every time Wizards prints a new set, I ooh and ahh over all the new goodies and I start dozens of decks in my head and I think of all the reasons you might want to play a card like Glorifier of Dusk over, you know, a good card.

    Recently, I had an epiphany. The Commander format is massive, but most of the cards in it are mediocre. Unexciting. Some of them are downright shit-ass terrible. And you know what? This is true of the new cards, too! I used to wait for prices to bottom out on a new set, then grab all the cards that looked interesting to me, figuring I’d save money that way. So I bought a lot of cards that got thrown in a lot of piles that they ended up getting cut from because they just didn’t bring enough to the table. Nowadays, I’m saving a lot more money by not buying the cards at all. Not until I’ve got the deck built and I know the card is going in, anyway. So I thought it might be fun to review all the new cards to help figure out ahead of time which ones are actually going to make it into a deck, and which ones are just going to end up as the 65th card every time. Or the 80th. Or the 129th.

    If I didn’t talk about a card, you can assume I think it’s obviously unplayable (or at least, as unplayable as cards get in Commander).

     

    Answered Prayers

    First, let’s get this out of the way: do not play this for the life gain. If you want that effect, you can get it for one mana on Ajani’s Welcome. You probably also want to consider Soul Warden, Soul’s Attendant and Auriok Champion. No, if you’re playing this, it’s because it’s a 3/3 flier that’s hard to kill with sorcery-speed removal. And that doesn’t really seem good enough – compare to Halcyon Glaze, a card which sees no play. If you’re looking for an early drop for your Angel deck, this card is not the answer.

     

    Astral Drift

    We already had Astral Slide. This is a slight upgrade overall if you’re a cycling deck, though realistically you’ll probably just run both. If you aren’t a cycling deck, Acrobatic Maneuver exists. This is probably better – you get to dodge mass removal and possibly remove a blocker, versus untapping a creature to block and triggering an ETB immediately. But I wouldn’t pay more than bulk price for this just to upgrade that card.

     

    Enduring Sliver

    Outlast for two mana is not good in this format. If you try to use Enduring Sliver to outwit and outplay your opponents, you are not going to survive.

     

    Ephemerate

    Cloudshift isn’t quite dead because it can blink Threatened stuff back to you to let you keep it permanently. But I mean, it’s pretty much dead. If you’re blink, strongly consider this card. You won’t find a better rate on two blinks anywhere.

     

    First Sliver’s Chosen

    Granting a bunch of creatures exalted is a powerful effect, and we’re all into new, shiny things. But it’s five mana, and for five mana you can cast Coat of Arms and then all of your slivers get to attack with an Exalted bonus.

     

    Force of Virtue

    This card doesn’t make me think any impure thoughts. For one more mana you get Dictate of Heliod. Yeah, you can cast it for free if it’s not your turn, but how often does that actually come up? The only thing that comes to mind is wanting it in response to damage or toughness-based mass removal, but this isn’t helping your stuff survive Blasphemous Act or Star of Extinction.

     

    Generous Gift

    Is this the first mono-white spell that can destroy target land? I think it might be. I don’t think that’s enough to save this card, though – white decks have plenty of tools to remove troublesome nonland permanents that don’t give your opponent the gift of a 3/3. The trick of killing your own thing to make a 3/3 is cute, but I’ve never really had it come up with Beast Within. Remember this card if you’re building a white deck that wants to make sure its opponents have creatures for some reason, but otherwise, just let the sleeping elephant lie.

     

    Giver of Runes

    Sure, I’m in for some runes. Turn one gets wasted so often in this format; I love one-drops that are still relevant on turn ten. We already had Mom, and she’s better than the Giver because she can protect herself, but any deck that wanted her probably also wants Giver (barring Human tribal). There’s enough artifact decks and Eldrazi running around that the colorless is not irrelevant, though the extra toughness usually will be unless your meta is pinger-heavy. I wonder if that Kor tribal deck I kick around periodically is at critical mass yet?

     

    Irregular Cohort

    Four mana for two warm bodies of whatever offbeat tribe you’re trying to build around is… not good, but irregular tribes like Scarecrows will take what they can get. At least it’s better than Changeling Sentinel. Just make sure you understand what you’re in for if that’s the bar a card has to clear to make it into your deck.

     

    King of the Pride

    Goes in a Cat (or Changeling) tribal deck and nowhere else. If you’ve got a Cat tribal deck, pick one of these up and put it in. No worries.

     

    Lancer Sliver

    Three’s too much. Run Striking Sliver or Talon Sliver (or both). For three mana you can get haste, Naturalize or shadow instead.

     

    On Thin Ice

    If you’re not snow-themed, the reasons to play this over Swords to Plowshares or Path to Exile start looking pretty thin. It’s not that hard to kill a basic land in this format. If you are snow, then sure! It’s cool to be able to hit your removal spell off Scrying Sheets.

     

    Ranger-Captain of Eos

    I dunno, this guy isn’t doing it for me. If you’ve got one-drop creatures you want to go find, this guy’s underling will give you better value. I guess if you want to do something filthy on your turn you can sac him and make it a lot harder for your opponents to interfere with you. But if you want to lock your opponents down, there’s better ways to do it.

     

    Reprobation

    If you enjoy playing cards for meme value(you reprobate), this is a playable removal spell. It doesn’t compete with the premier white removal spells, but there’s something to be said for slapping it on someone’s Surrak Dragonclaw and loudly declaring said khan to be a coward. If that’s not what you’re into, I suggest looking at Darksteel Mutation instead – it’s a way more annoying way to lock down an opposing commander, since a lot of commonly-played sweepers will not put the afflicted creature back in the command zone.

     

    Segovian Angel

    It’s so hard to find good early drops in Angel decks; you might actually want to run this if you have enough stuff that cares about Angels. I mean, you probably don’t, but dammit, it’s a one-drop Angel! Yes, this card has definitely hooked me and run a line ’round my tongue. But outside of theme decks or a deck that just wants as many cheap evasive creatures as it can get (like maybe Derevi), don’t bother playing Segovian Angel – you’re just not going to get a card’s worth of value out of her.

    Serra the Benevolent

    Planeswalkers are pretty bad in Commander because people will take any opportunity they get to kill them for free. They soak a lot of hits from stray fliers or from early ramp dorks, and if they’re really threatening, the table will work together to remove them. Serra the Benevolent is different, though – she’s secretly a Serra Angel that comes with a free planeswalker. That’s something you can spend four mana on and feel pretty good about. Her ultimate makes you harder to kill but doesn’t directly threaten to kill anyone, so your opponents might be less inclined to spend resources to remove her. I wouldn’t run her unless my gameplan involved attacking with multiple fliers, but I could see her making it into an Angel tribal deck or a deck based around populating sweet tokens. And I mean, we’ve wanted Serra forever, and here she is! As for you lore nerds out there who’re upset we didn’t also get Feroz: You’re banned.

     

    Sisay, Weatherlight Captain
    This is a Commander set review. Sisay is a WUBRG card. She’s with all the other multicolor stuff.

     

    Splicer’s Skill

    This card looks really interesting just because we’ve wanted to be able to splice onto anything for fifteen years now. Four mana is too much, though. I’ve never cast an instant or sorcery in Commander and thought to myself, “You know, I really wish I could also cast Hill Giant right now.”

     

    Valiant Changeling

    The body is reasonable, but the price isn’t. If you’re filling out a sparse tribe like Kithkin and you can reliably cast this for three or four mana, give it a shot. It’s probably pretty good if you’re doing a Changeling theme deck, and there’s some stuff like Kalemne or Rush of Knowledge that play nicely with 7 CMC spells that cost two or three mana.

     

    Vesperlark

    It doesn’t go infinite as easily as Reveillark, but there’s still plenty of value to be had here, if you’ve got the right mix of creatures. I wouldn’t run this if I didn’t have… oh, I dunno, at least ten potential targets.

     

    Winds of Abandon

    I really like the flexibility of this card. Two-mana sorcery Path of Exile is acceptable if unexciting. It gets a lot more interesting when you add a six-mana Plague Wind mode. Make sure you focus on your opponents with full grips first, because if you let them untap they’re going to dump their hands and you’re gonna have a bad time. I think it might be fun to cast this with something in play that punishes land drops – Ankh of Mishra, Polluted Bonds, Zo-Zu the Punisher, Sire of Stagnation, you get the idea.

     

    Top Three

    3. Vesperlark
    2. Giver of Runes
    1. Winds of Abandon

    Winds is the only card I think has potential to go in most decks that can run it; it drops off pretty sharply after that. Serra’s close and when I first typed out the list she was third, but I think Vesperlark is more universally applicable. Ephemerate, Astral Drift and King of the Pride only go in one archetype, though I think they’re great in their respective archetypes. Overall, we get a solid addition and some role-players; there isn’t anything here that’s going to make waves in the format. White was the worst color in Commander before Modern Horizons, and it will continue to be so.

  • New MPL Competitors Announced

    We’ve heard your concerns about transparency around the requirements for membership in the Magic Pro League. We’ve reevaluated our selection process and are determined to strike the right balance of personalities. Here are our selections for the MPL class of 2020. We will not be responding to any questions.

    These are real.

  • Judge’s Corner #9

    Welcome back to our regular series Judge’s Corner, where we answer your Magic: the Gathering rules questions.

    Q: How does Asylum Visitor interact with Balance?

    A: If Asylum Visitor is in play, it counts as a creature. If it’s in your hand, it counts as a card. It generally does not count as a land.

    Q: Last week at FNM, my opponent got mad at me over a rough beat and called me a “buttlord” before scooping. After laughing with my friends about it, one of them said I should have called a judge even though the game was over. What would have happened in this case?

    A: In this particular case, since your opponent conceded, we would simply issue a warning for Unsportsmanlike Conduct. However, if the match were still active, we would have issued a Game Loss to your opponent and given you an emblem with “All Butts you control get +1/+1 and have Swampwalk” to begin the next game with.

    Q: What happens when I have an Illicit Auction for a Platinum Angel?

    A: Wizards of the Coast, including the DCI, has a policy of not interfering in secondary markets. However, we condemn in the strongest terms any Magic trading behavior that violates laws of the relevant countries and territories.

    Q: How many energy counters is that on Gonti’s Aether Heart?

    A: Since it can be hard to quickly count a bunch of energy counter symbols in a row, we have added reminder text to let you know how many there are. Gonti’s Aether Heart produces two energy counters.

    Q: I tap Rosheen Meanderer and four Mountains for mana. Then I activate Doubling Cube. Then I use all my floating mana to activate Ice Cauldron, exiling Fanning the Flames. I pass turn and my opponent casts Conversion and then Flashfires, destroying all my Mountains. On my turn, I tap Rosheen and my Ice Cauldron for mana and I cast Fanning the Flames with buyback for the maximum amount. My question is, solve for X.

    A: Sorry, Mr. Bergstrom. You tricked us into doing our math homework once this way. You won’t fool us again.

    Submit your questions to @goodgamery on Twitter using #judgescorner.

  • Planeswalkers Surprised by Evil Masterstroke

    RAVNICA – Yesterday, the dastardly Nicol Bolas finally unleashed the culmination of years of scheming, spanning multiple years, multiple planes, and multiple mediocre sealed formats.

    “It is known as The Elderspell,” Bolas announced triumphantly from atop his obsidian citadel. “I have wandered all the planes in search of the ultimate power. I have read all the forbidden scrolls. I have passed through the deepest fires of Urborg and the deepest pits of Rath. I have ventured into dark places where no mortal has dared to pass.”

    “I tap two swamps.”

    Reaction from the populace was mixed at best. “I don’t know what I expected, but it sure wasn’t a sideboard card,” one local guildmage told Good Gamery. “I dunno, I just didn’t expect the most powerful spell in the multiverse to be counterable by Spell Snare.”

    “Elder spell, phaw!” scoffed one elderly wizard. “It doesn’t even look that old. Newfangled frame, Beleren font… looks like some new world order nonsense to me. In my day, when we wanted to deal with walkers, we cast Great Wall.”

    Internet reviews were also mixed, with one zero star review noting “I expected more from the artist who brought us Cruel Ultimatum. SLAP IN THE FACE TO THE FANS.”

    When asked to comment, Bolas commented, “I don’t know what the big deal is, plenty of the most powerful spells in history cost 2 mana. You know, Time Walk, Balance… uh… Tallowisp.”

    Good Gamery reached out to Jace for comment, but he was in the graveyard.

    So what’s next for Bolas? “More research. I have heard tales of a powerful spell from the olden days that could stop any sort of Magic, and I must have it,” he said, fidgeting with two islands.

  • Challenger Decks 2019: Legacy

    Challenger Decks 2019: Legacy

    by A Cynical Marketing Director

    Because the Challenger Deck series has been an absolute hit with our competitive player base, we’ve decided to punch things up for a second round of decks for the 2019 competitive season. We wanted to address multiple formats while continuing to find new ways to make Standard more exciting (creating new, functioning online play software from the ground up has been an unqualified success in getting players to actually play Standard games) and what better way than to address the needs of our most-neglected formats?



    These are the first in a new series of Challenger Decks intended to address formats other than Standard. We’re well aware that older formats can be more difficult for new players to break into without having a substantial card base already. By providing these decks with no MSRP, we are allowing retailers to help their local players find the products that best suit their needs, without concern for budget or aftermarket value.

    However, when designing these decks, we ran into an obvious problem with no obvious solution: reprinting cards that appear on the Reserved List. With absolutely no way for us to get around this self-imposed restriction, we got a bit creative and made a series of checklist cards that will take the place of these cards in the deck. While this does mean that you will have to acquire copies of these cards on your own. We leave this as a challenge for the players, as we cannot formally acknowledge any third-party vendors. Please contact your local Wizards Play Network store for information on how to obtain singles.

    These decks are meant to be competitive once fully built, so get ready to load up TCG Player in a separate tab while you take a look at these deck lists!

    Ad Nauseam Tendrils

    Ad Nauseam Tendrils combines the blistering speed of zero-mana spells with zero-mana mana artifacts to generate a huge spell count in a short amount of time. Lion’s Eye Diamond is famous for being confusing to play with, degenerate when built around properly, and the only non-land card on the Reserved List in this deck.

    ANT checklist

    Grixis Control

    Delver of Secrets has a reputation for being played in almost every format it’s still legal in (and some that it’s not.) Recently it’s been tearing up the tables in Pauper format, which is the only format you’ll be able to afford to play after you complete your play-sets of dual lands.

    Delver checklist

    Lands

    Made famous by Jarvis Yu, the world’s most handsome Magic professional, this deck uses a $3,000 card to kill creatures, then wins with a 20/20 flying indestructible creature token. Demoralize your opponents on the battlefield and at the ATM.

    Lands checklist

    Elves

    We know you bought this to play at the kitchen table, which is fine by us. We aren’t judging you. We will judge you if you try to purchase a playset of Gaea’s Cradles, however.

    Elves checklist

    Because we expect you to collect four copies of everything, each deck includes 27 checklist cards, one for every card on the Reserved List. Customize your Challenger deck to your heart’s desire, or collect all 2,268 and complete your set! If you have enough checklist cards, you have a Legacy deck.


    RL Checklist 001-027

  • Light Up The Stage: The Full Cycle

    A bunch of cards from “War of the Stage” fell off of a FLGS and we rescued them, discovering in the process that Light Up the Stage is merely one card in a cycle of five. Here are all of them in WUBRG order, just as the Lord intended.