Category: mtg

  • The Worldwake That Might Have Been

    Editor’s Note: The following document was provided to various news outlets several months ago, including Good Gamery. We were told by Wizards of the Coast to suspend release until further notice, in order to ensure that the timing was appropriate within WotC’s dynamic marketing strategy. The notice never came — instead, Wizards rescinded the document, calling it a “big mistake” and that Worldwake would be something entirely different, and “ten times as revolutionary.” Today we present to you the Worldwake that might have been.



    PRESS DOCUMENT

    Magic: The Gathering‘s upcoming expansion, Worldwake, presents an exciting oppurtunity to rebrand — or ‘reland’, and R&D has come to term it — one of the most fundamental and yet unglamorous aspects of the game: land cards. As you know, traditionally lands have been regarded as sources of mana and little else; a necessary but unexciting aspect of deck construction. Rather than being constrictions upon creativity, however, it is our desire that lands come to be regarded as a dynamic and exciting part of the average game of Magic. We will be expanding on the wild success of the Zendikar expansion and its ‘land matters’ theme in Worldwake, Magic’s first all-land set.

    Of course, one of the most important aspects of any set, for new and old players alike, is its quota of reprinted, historical cards adapted into new, exciting contexts. Since we feel that no currently existing card properly reflects the land-centric approach we wish to propagate in Worldwake, we have decided to issue functional errata to a number of cards and reprint them in new, land-based forms. The final list has not been chosen, but here is a selection of possible cards being considered:

    • Cage of Lands
    • Landage
    • Landradite Leech
      (many players were unfamiliar with the mineral Ca3Fe2Si3O2 anyway)
    • Bland
      (the creative team wasn’t happy with this name, but we feel it is suitably punchy)
    • Landler
    • Defiant Land
    • Gland Arbiter Augustin IV
      (this one probably won’t see print)
    • Landân
    • Landerdise
      (an obvious choice)
    • Landstill
      (surprisingly, many players are already familiar with this word)
    • Landra Nalaar
    • Land of Cruelty
    • Land of Honour
    • Land to Land
    • Illusions of Landeur
    • Last Land
    • Library of Alexlandria
      (I thought this was what the card was called anyway)
    • Martyr of Lands

    These cards have been chosen in part because we feel errata would have a minimal impact on tournament play. Their new abilities will be more suitable for printing on a land card; for example, many of them will tap for mana. In addition, the card Badlands will be banned in all formats, since its flavour is thematically opposed to a land-centric constructed environment.

    It should be noted that we are forbidding any Worldwake Prerelease Events or Launch Parties from taking place at sea, as we feel that not introducing the set on land would be contrary to the theme.

    The Worldwake rebranding has made many other changes to the game necessary; for example, the zone hitherto referred to as the ‘hand’ will become the ‘land’. We are phasing out support for the type II format and replacing it with Landard constructed; this format will operate under a Lanned & Restricted list. The Banding keyword ability will also be reintroduced as of Worldwake, but called ‘landing’. Finally, we will be introducing land-related terms into the internal Magic: The Gathering vernacular in an attempt to further impress its importance upon the playerbase. We will henceforth be referring to the organised play schedule as the ‘calander,’ and are renaming Hasbro’s brand management department ‘land management.’

    We feel that these changes will sufficiently push the ‘land matters’ theme and change the way players enjoy Magic: The Gathering. Making changes like these are essential to the health of the game, and although we anticipate some of them being unpopular at first, in time they will be considered as important as the M10 or the Sixth Edition rules changes. We are confident Worldwake will change the way players turn their cardboard sideways.

    Regards,

    Wizards of the Coast Marketing Department

  • Allied Expedition Faces Inquiry

    As of this writing, the Ally Party’s latest expedition is three million mana over budget and 53 turns behind schedule. Although the quest committee blames unforeseen difficulties and inclement weather, an ongoing investigation has uncovered the wasteful and corrupt inclusion of an alarmingly large number of Ally Party members and their associates on the quest payroll.

    Initially, the committee countered this accusation by pointing out that the roster was not all fellow Allies. They said the mission was in fact incredibly diverse, featuring among others a mercenary, a rebel, a ninja, a sliver, and a kami. On further inspection though, these were all found to be pseudopods of one colossal shapeshifter.

    The first irregularity that watchdogs noticed was the now-iconic inclusion of a librarian on this dangerous, combat-driven wilderness mission. Sadly, several other unqualified members have been uncovered since. Their number includes holy men of several irreconcilable faiths, a four-piece band, and two rogues convicted of a combined 7 counts of armed robbery. The most shameless though is undoubtedly that Chancellor Krynal approved an exuberant 40-mana retainer for “Mr McWhiskers” who we now know is not even a person, but rather a house cat for whom he set up a fake ID and bank account.

    The proposed motivation for these alleged acts of graft is a plethora of kickbacks. Evidence points to committee members having received hundreds of life, cards, and mana and over 1200 +1/+1 counters in return for these appointments.

    Even in the seemingly unlikely event that their names are cleared, outraged land-taxpayers are questioning whether these ruins were worth exploring in the first place. Many have rallied around opposing pundit Rava Marn’s observation that “It’s not as though we found anything great with the first three expeditions we sent there.”

    We sent a correspondent to get the Party’s side of the story, but while on that assignment, he suffered a fatal camera explosion. The case’s medical examiner notes that the blast caused him an amount of damage suspiciously similar to the number of allies he was about to interview.

  • To my Fellow Archivists

    Koron the Scribe indexing a book. I’ve held my tongue this long because I didn’t want to jeopardize my position here at the Encyclopedia Dominaria, but I cannot look the other way any longer. Someone has to stand up and say what we’re all thinking: our editor is abusing his power to spread his bigotry. People count on our work for objective information; they rely on us to accurately report on how tough a cerodon is, and how much mana and of which types it takes to issue a cryptic command. That said, at first I welcomed the introduction of subjective “flavor” pieces in its entries. Our editor Vorlus promised they would be excerpts of poetry, local sayings, and pithy quotes that would humanize our otherwise-technical list of facts and figures.

    But with each edition and supplement it becomes more clear that they are just an excuse for him to insert his anti-goblin bias into the work. It was ambiguous at first; when he called the Mercadian Guild “Home to the multiverse’s smartest goblins (and fastest quadriplegics)“ I took no notice. When he said of Toggo’s war club “Crude but ineffective, much like its owner,” I wrote it off as a harmless joke, or at worst an insult to one man. But after he said of the Zendikari tribes, “They’d lose track of their own mouths if their breath didn’t smell so foul,” I knew I could not let him continue.

    My friends, we must collectively stand up against this policy. Not only because it is the right thing to do, but for the future of ourselves and our beloved publication. For if a goblin takes offense at these comments, we could be liable for a large settlement. Granted, the chances of a goblin reading anything are pretty low because… well… let’s just say that their language has over 70 words for illiteracy.

         — Koron the Scribe

  • Chun-Li

    Fierce Kick! Fierce Kick! Fierce Kick! Fierce Kick! That’s how you play as Chun-Li in the game Street Fighter II: Magical Edition.

  • NJ’s Worldwake Capsule Review

    Awake, thou that sleepest! It’s Worldwake! NicotineJones applies his prophetic foresight to the cards therein. Take heed, lest you make a covenant with the inhabitants of foreign lands, which will become a snare in your midst.



    NJ’s Capsule Review of Worldwake is located here.

  • Branded Boyband

    Always look good when you’re singing.

  • The Selfish Elf

    by Loland, age 6

    The selfish elf always helped himself!

    He never thought of no one else!

    “Gimme, gimme, gimme!” was his refrain

    “Mine, mine, mine!” was his constant complain

    But one day the selfish elf found he had no pals

    No one to play with, boys or gals

    “Alas” he said, “all these +1/+1’s and no one with whom to play…”

    “…has made me a silly lonely selfish elf this day!”

  • Ultra-Rare Magic Card Found At Garage Sale

    So you’re driving home through suburbia, on one of those sunny Friday afternoons. You’ve skipped your last class, you’re looking forward to the weekend; life is good.

    When you see it – and you slam on the brakes. It’s a garage sale. Sure, there may just be a bunch of junk, but you never know. You have to make sure. You park across the street, and walk up the driveway, eyeing the tables of junk.

    It’s immediately clear that something is not quite right about this particular garage sale. Mixed in with the children’s toys and used CDs, are some more… unusual items.

    You notice a can of peanuts on a table. Who sells peanuts at a garage sale? They’re not American peanuts either. They’re some brand you’ve never heard of. You pick them up and read the label. “WARNING: MANUFACTURED ON EQUIPMENT ALSO USED TO MAKE PANTS. MAY CONTAIN TRACES OF PANTS.”

    You put them down, shaking your head. Focus, focus. You scan the tables. Let’s see… a Rubik’s Revenge… Amazing Fantasy #15… some Weebles… a Gutenberg Bible… some bits of string… a one-penny magenta stamp… a lunchbox with pictures of R2-D2 and C-3P0… these aren’t what you’re looking for. And then you see it. A long, narrow cardboard box. It could only hold Magic cards. This is it, the holy grail of garage sales. It’s the moment you’ve been dreaming of, ever since that peacock gave you 3 wishes and you blew them all. This is your chance to buy valuable Magic cards for next to nothing.

    You make a bee-line for the box. You can feel a man watching you; it’s the guy running the sale. He’s smiling. Like he’s in on something that you aren’t. Well whatever; you’re on the verge of screwing him over big-time, there’s no time for trading smiles. You flip open the box, eager to see the Magic cards that you know must be in it.

    And the box does have Magic cards. It does. But they’re wrong, horribly wrong.

    You look up, to see the man standing beside you, still smiling.

    “How much for this card,” you ask, not sure you even want it.

    “It’s free,” the man says, “but there’s still a price you pay.”

    “I don’t understand.”

    “It’s a dollar. A quarter. Make me an offer.”

    “What set is this from? I don’t recognize the expansion symbol.”

    “It’s rare,” the man says. “Very rare.”

    “Do you mean that it’s a rare card, or… that it’s rare.”

    The man looks at you.

    “It’s good,” the man says at last. “Con-struc-ted wor-thy.” Like he learned the words from a phrasebook.

    You stare at it. “How does it work?”

    “Animate Artifact. 23/23.” The man waggles his eyebrows.

    “But I mean, if I just have it in my deck it’ll be in play?”

    “You don’t need it in your deck.”

    That doesn’t sound right. You smile weakly and turn away from the card. “Hey, how much for the one-penny magenta?”

    But the man will hear none of it. He presses the card into your hands, firmly. “You are here for the card.” It is undeniable. “Now go.”

    Well, what harm can come of it, you think, as you drive away. It’s just a game. If you can’t make the card work for you, you can always trade it away to some kid. Just the thought of it cheers you up, and you drive the last few blocks home in a blissful daze. You turn left on Illuminati, then right on Illuminati. You park in front of the Illuminati, lock the Illuminati, and stroll up the Illuminati.

    To where your Illuminati is waiting for you.

  • Prodigal Menace

    It’s well known in the Wizarding world that Sorcerers are good looking, and the reason is because they work out a lot. One of their favorite workouts is called the Cone workout, where they do three sets of lifting, each with more weight than the previous.

    That doesn’t have anything to do with this card, except that it is also something liked by Sorcerers.

    Where do Sorcerers get their vast magical powers? Did they all perform a secret dastardly ritual? Perhaps they studied for years in a coastal institute for magical learning? By studying them, we hope to learn the answer to this question some day.