Category: preview

  • Horrorcane

    Avacyn Restored is a set about the good guys. Thalia has freed the archangel Avacyn from her millenia-long imprisonment, and now a host of angels has returned to reclaim the night from the dark beings preying upon the plane.
    But they haven’t won yet.

    If people expect the forces of darkness to just roll over and give back the world to a bunch of losers with wings, they are sorely mistaken. Demons, devils, spirits, werewolves, zombies and vampires have enjoyed free reign on Innistrad for a long time, and they like it just the way it is. What’s more, they know a thing or two about fighting dirty. They’ve got a few tricks up their collective sleeves that no-one quite expected. Here’s one of them.

    Horrorcane!

    If your first reaction on seeing this card is “black can’t do that,” then you obviously have not spent much time hanging around black mages. Black is the colour of breaking rules. When black is forced into a corner, you can bet it will do everything it “can’t do”. Black will do anything to win.

    So while you might be right in thinking that black is not the colour of dealing damage to flying creatures, black definitely is the colour of slaughtering angels, and that is exactly what Horrorcane is best at. Black is also the colour of eating the last piece of the pie, so if green is going to leave a slice lying around, what does it expect to happen?

    We asked the estimable Jarvis Yu to weigh in on this card’s impact on the Standard format:



    The Estimable Jarvis Yu

    “Horrorcane shows that Wizards is willing to push color boundaries even further. Delver and Esper Spirits are certainly going to have problems with this card. It’s a great tool for Zombies to deal the last few points of damage on a stalled board. Esper Spirits itself can play this card for mirror matches and it has good synergy with Snapcaster Mage.”

  • Exclusive: From the Vault

    Are you determined to buy the next Magic: the Gathering collectable deck, but don’t yet know what it is? Have you been to the wizards.com website looking for the latest Magic products, only to turn away lost and bewildered?

    Fear not, woeful spell-slingers! Good Gamery has a special announcement: we’ve been asked by Wizards of the Coast to join them for an exclusive partnership! With the unprecedented popularity of Commander, Archenemy, Duel Decks, From the Vault, Premium Deck Series, Event Decks, and the Deckbuilder’s Toolkit, the good folks at Wizards are keeping busy designing ways to sell you cards they’ve already printed. But their web marketing team is not able or willing to keep up with the deluge of new products. That’s where GoodGamery comes in.

    We’ve agreed to devote some of our front page to alerting you to the newest Magic products. By virtue of their sheer quantity, we’ll have the privilege of spoiling some of these first! You’ll doubtless see many, many of these in the coming weeks, so start making room on your shelves and closets and apologizing to your loved ones. For now, follow this link for a taste of what’s to come:

    From the Vault: ?????

    We know what you’re thinking: how big is that vault? Bigger than you can possibly imagine. Remember to check our front page regularly for the newest one-of-a-kind Magic products!

  • Exclusive Preview of Dual Land from Innistrad

    Over the years at GoodGamery we’ve had our fair share of exciting preview cards. As part of the Rise of the Eldrazi alliance we spoiled the Timmy-est card in a Timmy set, Spawnsire of Ulamog. For Magic 2011 we eschewed such whimsy for a card the average player on the street could really connect with: limited workhorse Quag Sickness. Those were heady days indeed, but two sets have gone by since then without so much as a whiff of exclusive news. Has GoodGamery been forgotten? That’s a rhetorical question. The answer is no.

    Today we are privileged not just to kick off the Innistrad spoiler season, but to give a tantalising glimpse into the fabric of the block itself. We have been entrusted with one of the fundamental components of the Innistrad universe: its dual lands. From Tundra in Alpha to Flooded Strand in Onslaught, from Hallowed Fountain in Ravnica to Seachrome Coast in Scars of Mirrodin, dual lands have always been a cornerstone of both fantasy worlds and tournament environments.

    But what exactly is a dual land? The Oxford English dictionary defines a dual land as “a land card that provides two colours of mana, or an indirect means of acquiring two colours of mana.” While technically accurate, this definition fails to account for the soul of the dual land, an intangible phenomenon that has touched the hearts of countless magic players. An exciting new dual is the perfect way to kick off exploration of an exciting new block, and we’re pleased to say our dual is quite a doozy. Are you ready to discover the horror lurking within? Don’t worry, we’ll be right there with you. Let’s go!



    (This land has, of course, been generated randomly for your convenience by the magical dual land generator. To share this specific card with other people, click here and use the share code at the bottom of the page.)

  • GoodGamery Exclusive Preview – Quag Sickness!

    We are proud to reveal what we’re pretty sure is a new card… we think… maybe. Hold on wait, didn’t this used to be a sorcery? No? Are you sure? I think it might have had arcane. Anyway, we think this will have applications in constructed formats all the way to vintage. Vintage is the one where you can draw on cards to make them other cards, right?

    Quag Sickness (Barf)

    Look at that, it’s uh, it’s incredible! It… uh, it kills a guy, maybe?

    Ah the hell with it, that’s really bad. I’m going home.