Category: serious business

  • A Guide to Trading

    It’s been a long night at FNM. Your trusty blue/white deck crapped out on you in the quarterfinals, and all you have to show for it is your 8th place prize of one M10 pack. If only you had more Glacial Fortresses, you wouldn’t have been color screwed! Not to mention, you’re using Serra Angels, because you can’t afford Baneslayer Angels. You mutter a silent prayer to yourself as you peel open your prize pack. You toss out the tip card and s l o w l y slide up the card in the back, hoping beyond hope that karma will favor you after your last match. You first see the color of the card – it’s white! – and your heart beats faster. You turn the card some more and reveal the casting cost. One white symbol, two white symbols.. and a 3! Could it be? You quickly pull out the card, elated that you finally pulled the Baneslayer you’ve been dreaming about…

    …only to find you just pulled your fourth Lightwielder Paladin.

    “DAMMIT,” you yell a little too loudly in the confines of the store. “How am I ever supposed to get good cards when all I ever pull is stuff I don’t need?”

    You don’t need to spend a fortune on packs or singles to get everything you want. You can turn all the bad cards you’ve got into useful things, with a little knowledge and some work. This series of articles is designed to show you how to trade your way into gold. (Or mythic!)

    Part 1: Why am I trading?

    It seems like a rhetorical question, but it is important to understand what your goal in this process is. Are you in it just for money? Are you trying desperately to get only the cards you need for your FNM deck? Do you want to have a little of everything, so your deck building options are open? Are you willing to trade everything away, just so you can get that Black Lotus you always wanted?

    This goal should be your main focus. If your biggest need is Baneslayer Angels, you should say so at the beginning of the trade. If they don’t have any, you should trade for other things you need, or things that could be helpful in trading for Baneslayers.

    Part 2: How should I value my cards? How should I value your cards?

    One of the biggest complaints from people who don’t trade very often is that it’s so difficult to keep up with card prices. The good news is, depending on your goal from Part 1, you may not need to know more than the card you’re looking for and the good cards you have. If you’re looking for a wider range of cards, you will need to do your homework. Just remember, the more effort you put into learning card prices, the more it will pay off. You don’t want to lose an opportunity to bulk up your trade binder just because you don’t know what Stifles are worth.

    So how can you tell what cards are worth? The keys are to use several different sources, and to understand the concept of ‘ranges.’

    Sources

    Let’s say you’re looking for some Ajani Goldmanes for your Kithkin deck. You know you can pick up a playset on eBay for $40, but you don’t want to deal with the hassle. Your favorite online store sells them for $15 each. Your local card shop has them for $17. Even if you’re not interested in buying them, it’s crucial to understand each option.

    eBay: This one will tend to be the cheapest option, but it is also the biggest effort. On a normal auction you will need to wait until it finishes, and hope nobody outbids you before then. Somewhat risky, but potentially the best deal.

    Online stores: This will run you a lot more than eBay, but it’s far more trustworthy. You still need to deal with shipping, but things are guaranteed to be in stock somewhere.

    Local shop: More than likely the most expensive option, but you get your cards immediately. You may need to worry about cards not being in stock. Possible discount if you trade or sell cards in, as well.

    So, trade-wise, knowing these three sources can help you out tremendously. If someone is willing to trade you Ajanis but value them at 20, you know you can get a better deal elsewhere. Likewise, if someone thinks your Liliana Vess is only worth $4, knowing that a playset runs about $22 on eBay will limit your losses. Using one source for everything is usually a good idea, as everything will be relative.

    In summary:

    Cards shouldn’t be valued less than the cheapest purchase option.

    Cards shouldn’t be valued more than the most expensive purchase option.

    Ranges

    So, you’re prepared with the prices on the cards you’ve got, and the cards you want. Armed with this knowledge, you can now ascribe a “fair value” for your cards.

    It’s important to understand that different people will value their cards differently. In the course of a day trading, you might hear values on Ajani from, say, 12 to 20. So, obviously trade with the guy who values them at 12, right?

    It’s not always that easy. That 12 is still an arbitrary number when you’re not dealing with cash. What’s important is how that value compares in relative terms to what you’re trading away. For instance, let’s say Mister Ajani at 12 wants Wilt-Leaf Lieges at 4 each. You can thus trade three Lieges for one Ajani. But, Miss Ajani at 20 also wants Wilt-Leaf Lieges, and is willing to value them at 8 each. You can trade three Lieges to her for an Ajani, AND a Siege-Gang Commander. Even though one person valued Ajani much lower than the other, it was still better to trade with the lady who valued Ajani the highest.

    The key here is ranges. You want to try to trade for cards on the low end of a range, and trade away cards on the high end of a range. Ajani for 12 sounded like a great deal, but you weren’t getting the right value on your cards to make it worth it. Finding the right mix of cards that lets you take advantage of both sides of a deal is an important concept when trading, and will lead to a big trade binder over time.

    In summary:

    People value things differently. Don’t just leap at the first deal if you’re desperate, try to get a good one.

    Part 3: What should I trade away? What should I trade for?

    Even armed with all this pricing knowledge, you still need to know what your customers want. It does you no good to trade with somebody if you don’t have what they want. Typically, the cards someone will want will be closely related to what formats are popular in the area. If your FNM every week is Standard, you should expect Standard cards to be in high demand. During an Extended PTQ season, maybe you should put those Academy Ruins back in the binder. Going to a Legacy Mox tournament? Equip yourself accordingly, and so on.

    Likewise, it is also good to know what your customers DON’T want. You are going to have a much easier time getting those Leylines of the Void from a Standard player than from someone who actively plays older formats, and that Legacy player probably cares a little less about their Bloodbraid Elfs than most people. Try to ‘feel out’ the trader. Mark Rosewater’s Timmy/Johnny/Spike/Vorthos paradigm will help tremendously here. If he’s looking for some Kalonian Behemoths, he’s probably not going to worry about trading away those Ethersworn Canonists he doesn’t use. Johnny will LOVE the Doubling Season that Spike doesn’t care about. Know thy customer.

    Another small note on non-rares: It is often very much worth it to put good commons and uncommons in your binder. Believe it or not, people are going to want those extra Volcanic Fallouts a lot more than the Scepter of Insights you’ve been carrying around forever. Even an extra Mulldrifter as a throw-in could make the difference between a completed trade and a lost opportunity. Sort out those old draft decks and you could find a gold mine you never knew existed!

    In summary:

    Put things in your binder that people want!

    Part 4: Trading up vs trading down

    “That’s all great,” you say, “but all I’ve got are a bunch of crap rares. The only guy left who wants my Manabarbs has even worse stuff than me! What should I do?”

    While card values are the most important piece of knowledge when trading, it’s also relevant to know how much demand there is for cards. Baneslayer Angels are worth so much right now through a variety of factors:

    • It’s mythic, and thus difficult to open (Low supply)
    • M10 is in somewhat limited quantities (Low supply)
    • It’s an angel (Timmy Demand+)
    • It’s really good (Spike Demand+)
    • M10 just came out, and Angel’s not a reprint, so people don’t have them yet (Demand+)

    Manabarbs, on the other hand:

    • Normal rare, not mythic (Supply+)
    • Been reprinted many times (Supply+)
    • Doesn’t see play in major decks (Demand-)

    You should understand the following: the lower the supply, and the higher the demand, the more a card is worth. The supply factor is going to change the value of a card, but the demand is what you’re interested in. It won’t be difficult for you to find someone that wants your extra Baneslayer Angel, so you should try to get the best possible deal for it. But if someone happens to want your Manabarbs, you should really try to get something useful for them, even if it seems like you’re not getting a great deal. If you find someone who will take that playset of Manabarbs at 1 each for a Ranger of Eos, even if the Ranger is really only worth around 3, you should consider it. There are lots of people who play or want Ranger of Eos and not so many that want Manabarbs. You might not get the opportunity again to trade that crap rare away, and a card that never leaves your binder is always worthless.

    Trading several lesser valued cards for one or few higher valued cards is called ‘trading up.’ You will typically have to trade a little more than the value you’re hoping for to do this, mostly because the higher valued cards could at least be sold for some decent money, where you’d be lucky to get a quarter each for those One with Nothings you’ve had for 5 years. Conversely, doing the opposite, or trading a big card for several small cards, is ‘trading down.’ You can often get a little something extra out of this for the exact same reason. If you are trading away that super awesome foil textless Cryptic Command at 20 for some $5 Sanity Grindings, you can probably get them to throw in that $2 Time Sieve you want too – the $2 card isn’t likely to deter them from getting a $20 card.

    In summary:

    If someone wants your crap rares, get whatever you can out of them. You might not get another opportunity for a long time.

    If someone wants your expensive cards for cheaper cards, you can usually get more value out of them.

    Part 5: Why are cards worth this?

    As shown above, supply and demand are the major factors in determining a card’s value. But how can you determine these?

    In general, demand is going to be directly proportional to the popularity and number of decks running the card. Cryptic Commands have been in huge demand in Standard, because so many decks run them – and they typically need four each. Cruel Ultimatum, on the other hand, is a fantastic card, but is seemingly very cheap for how good it is. Cruel has several factors working against its value; it’s not in very many decks (indeed, only decks that can support UUBBBRR!), decks that do run it tend not to run the full 4 (sometimes only 1 or 2), and it’s in an Intro Pack (meaning it’s in very wide supply and trivial to obtain).

    Try to pay attention to new decklists that spring up. If a new deck suddenly starts making a lot of PTQ top 8s, expect cards in it to jump in value. Same with Pro Tour and Grand Prix winning decklists.

    Preconstructed decks/Intro Packs: These increase the supply of certain rares, but some of the very best cards are still unaffected by these, the major example being Umezawa’s Jitte – it merely increased the price of Rats’ Nest! The cards to note here are the middle rares, stuff in the $3-7 range – see Mystic Snake and Mirari’s Wake for older examples.

    Notes on foils: Some people really like them, and some people really don’t. In general, a foil version of a card is worth roughly double what the non-foil version is worth. A major exception will be any kind of promotional cards, which will have a different supply – for instance, they gave out promo Figure of Destiny cards like candy at Halloween, but there are very few Extended art Mutavaults in existence. Consult your favorite price source to get a bead on these.

    Vintage and Legacy foils are also a notable exception in value. These players really love to pimp out their decks, and someone who’s got the money for a full set of Power 9 usually has the money to get those sweet foil Goblin Welders too. Especially take note of cards that are only good in the older formats due to card interactions, such as Forbidden Orchard.

    Rare sets: Alpha and Beta were the first sets in Magic way back in 1993. Cards from these sets command a large premium over later reprints of cards.

    Arabian Nights/Legends: These sets were in somewhat short supply and have a number of highly sought after cards. There was more Italian Legends printed than English, and thus English is worth more.

    Portal 3 Kingdoms: This set was only printed in the APAC territories, and there is much more Chinese and Japanese product in circulation than English. English tends to be worth more.

    Foreign cards: Generally, people seem to prefer English cards. Cards from Asian countries can be an exception, especially in foil. Asian foils are some of the most expensive card varieties you can find.

    Card condition: It should go without saying, cards in worse condition will be valued less. Don’t ever keep those old draft decks in your pocket, or in rubber bands! These are great ways to ruin the value of your collection. One note to mention is that with the most expensive old cards (power, especially) people may actually look specifically for played versions of the card, in order to pay less for it.

    Part 6: Format rotation

    You’ve finally managed to trade your way into playsets of every special land in Standard. Your trusty blue/white deck’s been doing well at FNM and you’ve got all the cards you could ever want for it. You could even build two more decks with all the cards you’ve managed to collect.

    Then, suddenly, a new block comes out. Half of your cards suddenly plunge in value. Those 7 dollar lands you had no trouble trading away before have dropped to $2 each. What just happened? How do you avoid this?

    The trick is knowing when to “get out” of a block. You will have to balance the utility of getting the best trading value out of your cards versus being able to use them in tournaments. If you wait until the week before the prerelease, nobody’s going to be looking to build decks for a format that will rotate in two weeks. If you dump your cards just after the final set of a block comes out, you’ll get great value but might get stuck without good trade stock or having to play a bad deck for three months until the rotation comes.

    It may be wise when nearing the end of a block to do some lateral trades for cards that will remain legal for longer. This way, you’ll be better prepared when the rotation comes.

    After a rotation happens, those traders who forgot or neglected to get rid of their now rotated stock will be looking to dump it as quickly as possible. You can take advantage of this by trading for cards that you think will hold their value – because they are good in older formats, for instance. When the original Revised dual lands rotated out of Extended, people were ditching them at unheard of prices, as low as $8. People who picked them up at that time made a fortune in the long run.

    In summary:

    Be aware of formats rotating and try to make trades with rotation dates in mind.

    Part 7: Where should I trade?

    If you are lucky enough to live somewhere with lots of Magic players, you should partake in all the different types of tournaments. As alluded to in part 3, trading at a Standard tournament and trading at a Legacy tournament will give you different prices on cards, and you can put this to your advantage. Take the Standard player’s cards that are good in Legacy, and trade them to the Legacy player, who then gives you good Standard cards to trade back to the other guy.

    If you mostly just trade at the same store, for instance your local FNM, you may run out of potential customers very quickly as week to week most people’s collections and desires won’t change much. Maybe once a month, drive a little further to that other FNM. You’ll diversify your collection, which is always a good thing.

    The bigger the tournament, the more lucrative the trading opportunities. If you can, try to venture out to those big prereleases, and Pro Tour Qualifiers. You’ll be surprised how many people can show up to these! If you’re REALLY lucky, there will be a Grand Prix or a Pro Tour within driving distance, which can be a gold mine.

    If you’re planning on attending a major event, try to trade for cards relevant to its format in the weeks preceding it. Someone who shows up with a dozen of the biggest chase rare in Standard is going to get whatever they want at a Standard GP.

    In summary:

    Standard players often don’t care about their older cards. Get them at a discount!

    Part 8: Don’t be a douche

    “Man, I totally wrecked that kid. Not only did I just crush him round 3, but I traded with him afterwards and he had no idea what his Reveillarks were worth. I got a full playset for a Lurking Predators!”

    ‘Dude, that was my little brother. You’re a douche, and we’re never coming back to this store.’

    You just lost yourself two potential repeat customers and made a bad name for yourself at your favorite FNM hangout. You make yourself look bad when you act like a punk and help give all traders a bad reputation. Don’t do it. You want to encourage participation, not discourage it. One bad deal with somebody and they will never trade with you again.

    If you have a good reputation, you can really get some good deals. Make a little kid happy by trading him 10 crap rares for that dual land he just drafted. Trade fairly with your friends. When word gets out that you give good deals, people will come to YOU with the goods.

    Part Extra: Miscellaneous tips

    DON’T EVER LOSE TRACK OF YOUR BINDER. Take extra, overprotective care of it. If you’re playing a match, put your chair leg over your backpack strap, so nobody can pull it out from under you.

    Try not to trade with more than one person at a time. It’s trivial to make sure one person’s not palming cards from you, but it’s much harder to keep track of multiple people/binders at once. Don’t get too greedy!

    The best times to trade at a constructed tournament are just before it starts, and just after it ends. You can get some really great values on cards people desperately need for their decks. After the tournament’s over, either people are disillusioned with their deck and want to trade away the pieces, or they switch from ‘play mode’ to ‘trade mode’ and are more willing to bust out the binder.

    If a store has a buy list, make sure you know the prices. You might get lucky and be able to trade cheaply for cards that you can directly sell.

    I hope some piece of this article was helpful to you. Keep it fair, and keep it fun!

  • Dominion: Seaside Spoiler

    Dominion: Seaside is the latest set released for Donald X. Vaccarino’s award-winning card game, Dominion.

    After you look at the cards, you should also check out this preview article about Dominion: Seaside.

    Hover your mouse over the cards to see their full size.







  • NJ’s Zendikar Capsule Review

    NicotineJones applies his prophetic foresight to all sorts of Zendikards! Heed his words, or as Wisdom herself would say: “Because you have ignored all my counsel and would have none of my reproof, I also will laugh at your calamity; I will mock when terror strikes you, when terror strikes you like a storm and your calamity comes like a whirlwind.”



    NJ’s Capsule Review of Zendikar is located here.

  • Drafting UGx in M10

    Warning: This article contains language.

    Alright, serious time guys, let’s talk about M10. It is very fashionable right now to say that M10 draft is a terrible format. I believe the argument goes a little bit like this:

    1. M10 has a lot of bombs.
    2. ???
    3. IT’S ALL LUCK.

    If I hear one more person cry about how they were blown out by Overrun or Sleep I’m going to stab them. Yes there are many uncommon blowout cards can decide a match in M10. This means a couple things for those of us real men who want to get better at this format. First, you want to be the one casting the bombs if possible. Second, you want to be able to answer the bombs coming from the other side of the table. Now this may seem like common sense when I write it out like that, but I see people playing terrible aggro decks that cannot beat Giant Spider daily (let alone Sleep) so clearly someone is not getting the memo.

    Anyway, I’m having some pretty solid success in this format so I’m going to talk about my very favorite archetype: UG(x). UG has a lot of things going for it. First of all, not only can it play 2 of the most absurd uncommon bombs in the format in Overrun and Sleep, but it is well equipped to make the most out of both, by allowing you to amass a large army of dorks while not allowing the enemy to attack profitably. Second, you get access to blue’s draw technology at common, which lets you regulate your draw better than the average bear. Third, you are playing green so you get easy splash access for bullshit like Fireball and Doom Blade if the situation arises.

    Your weakness is that you cannot actually kill things. This is usually okay. As I will get to later, Deadly Recluse is actually a removal spell in disguise, and Entangling Vines does the trick against troubling beaters. Royal Assassin, however, may be a problem unless you are running ICE CAGE. It’s okay though, you are a real man so challenges like that do not deter you. Right?

    Okay so let’s talk about some cards:

    The Finishers: Overrun/Sleep

    These cards are the reason to run UG. If I open one of these cards, I will likely try to draft UG. (If I do not open one of these cards, I will often force UG anyway and hope to grab one later but your mileage may vary.) These are first picks in the archetype, with only a few rares and maybe Mind Control qualifying as better. The idea is to try to craft a board position from which one of these cards wins the game.

    How many is too many? I like to have 2 of the above finishers in my deck if I possibly can. Obviously sometimes this is not possible. I will start taking certain other cards over the third, including premium flyers like Air Elemental or even something like Merfolk Looter if I don’t have any yet.

    Sometimes you are UG and do not have Overrun or Sleep. This is called UG sadface. It is possible to win with UG sadface but it takes longer. Gogo Phantom Warrior.

    The best commons in rough pick order:

    Merfolk Looter

    Looter is fantastic. He finds your lands, your finisher, your answer, or your gasoline, whichever you need most at the time. He also overruns for 4. I love this little bastard. Perhaps most importantly, Looter makes it very possible to win without a finisher. If you are drawing gas while they are drawing lands for too long, eventually you will get there on sheer card quality. Just believe in the power of the loot.

    Deadly Recluse

    I got a lot better at this format when I realized that Deadly Recluse is basically a removal spell. He stops their best dude from attacking, and then he overruns for 4. When you think of it that way, he’s almost better than a removal spell in this archetype. I have first picked this guy and you should too.

    Stampeding Rhino

    The Rhino is a god damn house. He’s offense, he’s defense, he’s pound for pound the best large monster at common for you. PS – Giant Growth yu.

    Giant Spider

    Giant Spider is such a pain in the ass to get around in this format. He blocks nearly every common without breaking a sweat until you need him to go aggro with a finisher. I’ve played so many games where a single Giant Spider neutralizes 3 or more attackers because they simply cannot attack profitably. Hold up Negate and they can’t even get by him with a trick. Run as many as you can.

    Divination

    Card advantage is hard to come by in this format. Divination gets you the necessary gasoline and draws you closer to your finishers. Pick ‘em high.

    Giant Growth

    Combat tricks are huge in this format, and growth is one of the better ones. It will solve a lot of problems for you, including ICE CAGE.

    Entangling Vines

    I would put this higher if you couldn’t count on getting them so late. These are actually key in this archetype as they are your best real removal spell. I recommend playing at least 2 if possible. This should probably go without saying but you want to save them for a creature you can’t otherwise handle if possible; don’t blow them on their turn 3 Warpath Ghoul. Good targets include super evasion creatures like Phantom Warrior and Dread Warlock, huge flyers like Air Elemental, and other pain in the ass creatures like Inferno Elemental.

    Centaur Courser

    Sam Black said this card is probably a trap and I don’t know what the fuck that means, but when your opponent plays a turn 2 dork and you trump it with Centaur Courser, I suppose it might feel like a trap. Seriously, I love this guy. People are addicted to curve and play all kinds of stuff like Silvercoat Lion and Child of Night, both of which Courser shuts down. Courser is also larger than White/Black Knight, which is occasionally important. Follow your Courser with a turn 4 Giant Spider and start beating down.

    Borderland Ranger

    This is a good man. He helps you get to UU or GGG all while providing a nice warm body that overruns for 5 or trades with Warpath Ghoul. Also gets a lot better if you’re splashing.

    Negate

    I said it before in the forums and I will say it again: Negate is blowout insurance for the low, low price of 2 mana. Not only do you get to counter the monster finishers like Overrun/Sleep/Fireball, but you also counter the little annoying combat tricks like Harms Way that can occasionally blow open a game. Someone may have told you at some point that Cancel is better but they are lying to you: UU1 is infinitely harder to hold up than 1U.

    Essence Scatter

    Worse than Negate in my humble opinion, but since you don’t have real creature removal and you often aren’t doing anything important on turn 2, these are nice to have.

    Snapping Drake/Wind Drake

    Why so low, you may ask? Evasion dudes aren’t particularly critical to your strategy of Overrunning or Sleeping their face off. That, and Giant Spider and Razorfoot Griffin slap these guys with their insectoid and leonine dicks, respectively. Short of Giant Growth, you have no way of solving those problems if one of the above are chilling on D. That said, the drakes are in fact solid men, and are often good for a few swings before they get shut down. They’ll usually make the cut.

    Horned Turtle

    Respect the Horned Turtle. Seriously, this motherfucker holds it down.

    Ponder

    I will take all of the above (and maybe some of the below) first if I need them, but if you can pick up a Ponder or two, they should nearly always make the cut. Just don’t cast it on turn 1 like a cone unless you need to find lands. Value goes up if you draft Djinn of Wishes!

    Other commons that you may or may not want in no particular order:

    Elvish Visionary

    I don’t go out of my way to pick this guy, but if I’m short on 2 drops and have Overrun, this is a fine man.

    Llanowar Elves

    This guy’s value definitely goes up if you already have Overrun or a lot of Coursers, but I wouldn’t take it too highly otherwise.

    Naturalize

    Definitely maindeckable in this format, and always nice to have waiting in the board. Try to grab at least one late.

    Oakenform

    Getting yourself 2 for 1’d with a creature enchantment is no way to win the game with Overrun, son.

    Mist Leopard

    …is garbage but sometimes he makes the cut anyway. Barf.

    Unsummon

    I don’t pick them very high but it’s worth noting that they’re better if you have 2 or more Essence Scatters in the deck. Also good to board in if you see creature enchantments and/or lots of Illusionary Servants.

    Rampant Growth

    There’s nothing really good at 4 to ramp into at common. This gets better if you have Cudgel Troll or a splash color.

    ICE CAGE/Illusionary Servant

    You either love these cards or hate them. Personally, I like cards that don’t randomly go dead to a Blinding Mage, especially in an archetype without real removal.

    Craw Wurm/Enormous Baloth

    Yeah I know Baloth is an uncommon, shut up. These enormous expensive dudes are nice as a 1 or 2 of. I wouldn’t play any more than that. Their value goes up if you have a Sleep. Nothing like swinging into an empty board with a Craw Wurm… mmm…

    Notable Other Crap:

    Fireball/Earthquake

    These are easy splashes and you should first pick them in packs 2 and 3 if you are lucky enough to scoop them up. Grab Terramorphic Expanse, Rampant Growth, and Borderland Ranger higher accordingly.

    Doom Blade

    I’ve splashed the swamp for multiple Doom Blades a couple times and it’s pretty solid, as they shore up one of the deck’s main weaknesses: the creature removal department. You know, the removal suite. The removal package. Doom Blade would like a word with you.

    Air Elemental/Mind Control

    Obviously you should pick up these clutch blue uncommons if you get the chance.

    Cudgel Troll

    Clearly nuts. It’s usually worth waiting to turn 5 him against red or black.

    Awakener Druid

    +6/+6 from Overrun! 4/5 haste on turn 4! YAY!

    Howl of the Night Pack

    Yeah this is real good in this deck.

    Wall of Frost

    Horned Turtle is probably better than this thing because the Turtle can join the Overrun party. Just sayin’.

    Natures Spiral

    This is a sick card if you have already picked up Gargoyle Castle or Mind Control.

    Alluring Siren

    Actual flavor text: “Hey there big boy, I think you should impale yourself Giant Spider’s insectoid dick! Come on, it’ll be so fun!”

    Sample Draft

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    Fuck yeah Sleep over Gargoyle Castle.

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    Pump. The. Fist.

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    Mind Spring is some good.

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    I feel like I misclicked here or something, no idea why I took rod of ruin.

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    My Pick:


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    My Pick:


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    My Pick:




    lolwtf.

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    My Pick:


    This draft converter created by Benjamin Peebles-Mundy. Visit the draft converter today!

    Photobucket

    As you can see, I had a pretty good draft here. Usually I'm capable of a little more early damage (no Coursers!) but the 3 recluses and the howl more than make up for that here. I went with 18 lands because of the multiple Looters and the Mind Spring. Flooding will not be a problem for this deck, to say the least. I ended up 3-0, yay!

    I hope you found this article helpful. Now go forth and shred some queues!

  • GGI: The Mother****ing Flash

    Warning: This article contains language.

    Welcome to this, the first episode of GGI: Good Gamery Investigation. Today we are going to reveal who wrote “The Motherfucking Flash” (or “TMFF”), an essay/rant that has gone viral throughout the Internet, but whose true author credit was lost in mystery and shadow.

    There have been many theories proposed by Internet users throughout the world.

    • Internet user “dtomko12345” posted TMFF numerous times on bix.yahoo.com. Could he or she be the true author?
    • Internet user “Anonymous Coward” posted TMFF on Slashdot, and many have attributed the essay to him or her. Is this attribution valid?
    • Internet user “Ranger” posted TMFF and said it originally came from a “BSS Something Awful Thread.” Is this article, in fact, of SA origin?

    As many know, GoodGamery.com (“GG”) was one of the offshoot sites of the community formerly at MiseTings.com (“MT”), the original Magic humor site. One prolific MT forum member was named Taeme. He was born in Milton, Ontario, and when he consumed wheat products, he would flip out mentally due to a peculiar allergy.

    Taeme posted many rants and essays, and had a unique, in-your-face, and hilarious writing style. Observe:

    Oh, and one more I might mention.

    It’s the original posting of “The Motherfucking Flash,” posted on MiseTings.com on January 2, 2005 — right here. He later posted a copy on SA.

    Case closed; Internet fixed.

  • ‘BlockRogue’ Wins Game Contest

    One of our very own members here at Good Gamery has won Microsoft’s Silverlight game development contest called “Dr. Dobb’s Challenge Deuce!” His entry was called BlockRogue, and you can play it right here!

  • Dominion: Intrigue Spoiler

    Donald X. Vaccarino’s board game “Dominion” is the hottest “board” game on Earth. Next month, Dominion’s first expansion, “Intrigue” will be released. In order to prepare you for this new castle building experience, Basilisk has put together both a spoiler list and visual spoiler.

    Visual Spoiler

    Spoiler List

  • Correcting “Two Headed Wizards”

    Kelly Diggeses’ses latest article for MagicTheGathering.com was entitled “Two Headed Wizards.” It was a report on Developer 2HG, an event at GP Seattle/Tacoma wherein WOTC developers teamed up with random duders.

    Unfortunately, Kelly made a glaring omission: he failed to namedrop Good Gamery regular Brian Cohn.

    The offending paragraph:

    I also noticed that most teams were much better-equipped than we were in the bomb department. Karrthus, Tyrant of Jund made an appearance, as did Thraximundar, but the best table I saw was that of developer (and Latest Developments author) Tom LaPille and his partner, who had Lord of Extinction, foil Dauntless Escort, and foil Rafiq of the Many, with Mosstodon to help Lord of Extinction punch through. Nice pool, guys!

    “His partner?” Who’s that? This mystery would have been left buried for all time, robbing humanity of knowledge essential to maximal social utility. But that’s why God created Good Gamery.

    We took the liberty — nay, the obligation — of rewriting the paragraph to include the omitted information.

    I also noticed that most teams were much better-equipped than we were in the bomb department. Karrthus, Tyrant of Jund made an appearance, as did Thraximundar, but the best table I saw was that of developer (and Latest Developments author) Tom LaPille and


    and skilled, up-and-coming Magic player Brian Cohn (or “ewie” on Good Gamery).

    Right from the beginning, Tom and Brian shared a special connection because both have ties to the MiseTings and Good Gamery communities. The partner assignments were supposedly random, of course, but as soon as they were paired up we knew that Tom had pulled a few strings to make it happen.

    Things were a little bit awkward at first. Brian was a bit starstruck because Tom is a hot-shot rockstar at Wizards. Tom was a bit starstruck because Brian has masterpiece Good Gamery threads under his belt.

    But all of that disappeared when they cracked open their pool. Suddenly restraint melted away, and the two embraced with tears in their eyes as they opened

    Mycoloth and Obelisk of Alara, as well as Lord of Extinction, foil Dauntless Escort, and foil Rafiq of the Many, with Mosstodon to help Lord of Extinction punch through. Nice pool, guys!

  • Heart to Heart Chat with Mike Long

    Sunday evening, JoINrbs was playing on Skeletor’s (Reuben’s) MODO account when his opponent became curt. A verbal battle ensued, which slowly morphed into a heartfelt discussion about love, life, success, and the measure of a man.

    Then, it turned out his opponent was none other than Mike Long, former professional Magic player with no shortage of wacky money-making schemes.

    Enjoy!

    – Good Gamery Administration



    10:47 PM Wildeyed: can you play a bit faster please?


    10:48 PM Reubs: can you conceed please?


    10:48 PM Wildeyed: why are you acting lame


    10:49 PM Wildeyed: are you a 14 year old?


    10:49 PM Wildeyed: well?[


    10:49 PM Wildeyed: what’s your deal?


    10:49 PM Wildeyed: what did i do?


    10:49 PM Wildeyed: i politely asked you to play faster


    10:49 PM Wildeyed: is this the way you act in person?


    10:49 PM Reubs: play faster please


    10:49 PM Wildeyed: why don’t you respond to what i said?


    10:49 PM Wildeyed: are you proud of the way you’re acting?


    10:50 PM Wildeyed: are you not going to answer?


    10:50 PM Wildeyed: do you have any class at all?


    10:50 PM Wildeyed: hello?


    10:51 PM Wildeyed: answer me or have fun waiting 14 minutes


    10:51 PM Reubs: fyi


    10:51 PM Wildeyed: actually forgetabout it


    10:51 PM Reubs: well, first i am fine with waiting


    10:51 PM Reubs: go for it, your clock


    10:51 PM Wildeyed: just enjoy wayiting


    10:51 PM Wildeyed: great


    10:51 PM Reubs: when i have a decision


    10:51 PM Wildeyed: enjoy


    10:52 PM Reubs: and have 1.5 minutes less than you on my clock


    10:52 PM Reubs: it’s sort of rude to ask me to play faster


    10:56 PM Wildeyed: ps i built that deck, so like um, smart networking too


    10:57 PM Reubs: cool


    10:57 PM Reubs: i built it too


    10:57 PM Reubs: smart networking


    10:57 PM Wildeyed: uh huh


    10:57 PM Wildeyed: sure you did


    10:58 PM Wildeyed: pat? didn’t think so


    10:58 PM Reubs: not networking with you seems +ev


    10:59 PM Wildeyed: smart thinnking – because i haven’t um helped several people win pro championships or anything


    10:59 PM Wildeyed: oh no wait, i have


    10:59 PM Wildeyed: it’s really great when the new generation brings a real sense of courtesy and fun to the game, thanks for that


    11:00 PM Reubs: i’ve been playing a long time


    11:00 PM Reubs: i switched to poker


    11:00 PM Reubs: i make a lot of money


    11:00 PM Reubs: you have reminded me why i stopped magic


    11:00 PM Wildeyed: i bet you aren’t happy


    11:00 PM Reubs: thank you


    11:00 PM Wildeyed: ;)


    11:00 PM Reubs: right


    11:00 PM Reubs: that’s why i play poker


    11:00 PM Wildeyed: have are things with girls


    11:00 PM Reubs: and you don’t


    11:00 PM Wildeyed: ;)


    11:00 PM Wildeyed: um hum


    11:00 PM Reubs: girls are pretty good


    11:00 PM Wildeyed: you have no idea who you’re talking to dip-sh*t


    11:00 PM Reubs: big date with stephanie in a couple of days


    11:00 PM Wildeyed: i’m a millionaire, i could give a sh*t


    11:00 PM Reubs: lol


    11:00 PM Wildeyed: big date?


    11:00 PM Wildeyed: lol


    11:00 PM Wildeyed: nice


    11:00 PM Reubs: you are a millionaire


    11:01 PM Wildeyed: have fun


    11:01 PM Reubs: and you are timing out on me


    11:01 PM Reubs: in a two ticket HU queue


    11:01 PM Reubs: you are awesome dude


    11:01 PM Wildeyed: funny how the human system works


    11:01 PM Reubs: thanks for the games


    11:01 PM Reubs: g1 was close


    11:01 PM Wildeyed: you treat me with contempt – click, whir, i do the same


    11:01 PM Reubs: not sure about my play in g2


    11:01 PM Reubs: holding anathemancer, fallout, bit blast, leech, finks right now


    11:01 PM Reubs: had a lot to think about


    11:02 PM Wildeyed: you should look at the way you treat people before you see steph – or you’ll be scratching your head as to why she left you


    11:02 PM Reubs: gave you credit for not attacking and pumping leech if i telegraphed pyroclasm though


    11:02 PM Reubs: ggs


    11:02 PM Reubs: enjoy your thrilling mtg career


    11:03 PM Wildeyed: yeah that’s where i derive all of my pleasure – no i have a great life. usually i come to the magic world to help pople


    11:03 PM Wildeyed: people


    11:03 PM Wildeyed: but sometimes


    11:03 PM Reubs: that’s awesome dude


    11:03 PM Wildeyed: if you work at it a bit


    11:03 PM Wildeyed: while i’m mana screwed


    11:03 PM Wildeyed: you can bring the animal back out ;)


    11:04 PM Reubs: well you get mana screwed some % of the time


    11:04 PM Wildeyed: ggs gl with poker, i apologize for timing out


    11:04 PM Reubs: what point is there getting upset


    11:04 PM Wildeyed: also


    11:04 PM Wildeyed: read blink by malcolm gladwell if you want to know why i got upset


    11:04 PM Reubs: read it already


    11:04 PM Wildeyed: the respect study


    11:04 PM Wildeyed: uw


    11:04 PM Reubs: also i went to uw


    11:04 PM Wildeyed: they have all the couples have phoney fights


    11:05 PM Wildeyed: eventually they can tell by watching a 5-minute clip whether they will be together in 15 years


    11:05 PM Wildeyed: 95% of the time


    11:05 PM Wildeyed: with the sound turned off


    11:05 PM Reubs: they aren’t phony fights


    11:05 PM Wildeyed: they are


    11:05 PM Reubs: they are everyday discussions


    11:05 PM Reubs: no, you listen for contempt


    11:05 PM Wildeyed: look how argumentative you are


    11:05 PM Reubs: you are trying to tell me something that is incorrect, so i am correcting you


    11:05 PM Wildeyed: ha, you put it a poor way


    11:06 PM Wildeyed: that’s the point


    11:06 PM Wildeyed: you think you can interact with people


    11:06 PM Wildeyed: and treat them that way]


    11:06 PM Wildeyed: fine


    11:06 PM Wildeyed: but


    11:06 PM Wildeyed: you’ll some people off


    11:06 PM Wildeyed: even good people


    11:06 PM Wildeyed: let that be a lesson


    11:06 PM Wildeyed: i’ve away a lot of opportunities


    11:06 PM Reubs: thank you for opening my eyes to the world


    11:06 PM Wildeyed: i’ve had big ceos eating out of my hands


    11:06 PM Wildeyed: then whoosh


    11:06 PM Wildeyed: nothing


    (those poor hungry ceos ;___; – GGA)


    11:07 PM Wildeyed: i used to be that way


    11:07 PM Wildeyed: i’m just saying


    11:07 PM Wildeyed: you want to act like you know everything – great


    11:07 PM Reubs: well let me develop through my grouchy early 20s


    11:07 PM Wildeyed: i’ve got my lesson and my reward for my own bad behavior


    11:07 PM Wildeyed: you’re probably way to bright to be grouchy


    11:07 PM Reubs: then i will calm down and get chained down and learn to be nice to people


    11:07 PM Wildeyed: you read bink


    11:07 PM Wildeyed: you can correct me


    11:08 PM Wildeyed: but do you understand the point ?


    11:08 PM Reubs: yeah, it’s something i’m aware of


    11:08 PM Wildeyed: you can dig yourself in such a hole the way you’re going


    11:08 PM Wildeyed: make people hate you


    11:08 PM Wildeyed: they will hurt you


    11:08 PM Reubs: i don’t really care to make time for other people i’m not close to


    11:08 PM Wildeyed: they won’t see you as a person


    11:08 PM Reubs: i have a lot of excellent close friends


    11:08 PM Wildeyed: they’ll steal from you


    11:08 PM Wildeyed: sure


    11:08 PM Wildeyed: so did i


    11:08 PM Reubs: and all the connections i need right now


    11:08 PM Wildeyed: and so many of them stabbed me in the back when i made it


    11:08 PM Wildeyed: you have?


    11:08 PM Wildeyed: what?


    11:08 PM Wildeyed: do you think i’m lobbying you?


    11:09 PM Wildeyed: bah


    11:09 PM Wildeyed: you’re right


    11:09 PM Wildeyed: you know it all


    11:09 PM Reubs: i do not have aspirations of being president or a millionaire or anything


    11:09 PM Wildeyed: and you know everyone you need to know


    11:09 PM Reubs: i make plenty of good money


    11:09 PM Wildeyed: and they will never screw you


    11:09 PM Reubs: at the moment i am focusing on slacklining a lot


    11:09 PM Wildeyed: good luck wiht that system kiddo


    11:09 PM Reubs: and rock climbing


    11:09 PM Reubs: and poker


    11:09 PM Reubs: it’s working pretty well


    11:09 PM Wildeyed: great


    11:09 PM Wildeyed: well


    11:09 PM Wildeyed: good luck with taht


    11:10 PM Reubs: you should not pm people who are marginally behind you on time to ask them to play faster


    11:10 PM Reubs: it is irritating


    11:10 PM Reubs: and comes off as very rude


    11:10 PM Wildeyed: you were taking forever


    11:10 PM Reubs: and you should not time out on people, that’s just absurd


    11:10 PM Reubs: i play poker with two cards


    11:10 PM Reubs: magic has 60 cards in each deck


    11:10 PM Reubs: and 7 cards in each hand


    11:10 PM Reubs: and an infinitely more complex board state


    11:10 PM Reubs: and i don’t know every card in your deck


    11:11 PM Reubs: there is a huge huge amount to think about


    11:11 PM Reubs: to maximize ev


    11:11 PM Wildeyed: anyways


    11:11 PM Wildeyed: i’m not defending my actions


    11:11 PM Wildeyed: i don’t agree with my actions


    11:11 PM Wildeyed: that’s why i apologized


    11:11 PM Reubs: cool, i’m sorry i was short with you then


    11:11 PM Reubs: i have no way of knowing you aren’t a random mtgo


    11:11 PM Reubs: d1ckhead


    11:11 PM Wildeyed: i mean


    11:11 PM Wildeyed: if you treat people


    11:12 PM Wildeyed: as if


    11:12 PM Wildeyed: there are


    11:12 PM Wildeyed: random dickheads


    11:12 PM Wildeyed: i mean


    11:12 PM Reubs: that is what you did to me right?


    11:12 PM Wildeyed: you’ll bring out the dickheads even in cool people


    11:12 PM Wildeyed: no what i did was gay


    11:12 PM Wildeyed: i don’t like feeling bad around magic


    11:12 PM Wildeyed: that’s why i’m sticking around to resolve this


    11:12 PM Wildeyed: i don’t like feeling bad surrounding anything


    11:13 PM Reubs: magic constantly makes me feel bad


    11:13 PM Reubs: i played at gp: seattle


    11:13 PM Reubs: worst feeling of my life


    11:13 PM Wildeyed: i used to be such an animal


    11:13 PM Wildeyed: at live tournaments i’d lose my mind


    11:13 PM Wildeyed: regularly


    11:13 PM Reubs: poker is so much better


    11:13 PM Reubs: i 24-table


    11:13 PM Wildeyed: that’s how i got a reputation, not cheating, just being a


    11:13 PM Reubs: play with the same guys every day and they are all nice and well-mannered


    11:13 PM Wildeyed: 24-table?


    11:13 PM Wildeyed: ah yeah


    11:13 PM Wildeyed: sure


    11:13 PM Reubs: general understanding that you’re there to take money off bad players


    11:13 PM Wildeyed: poker should be better


    11:14 PM Reubs: and that you should be nice to the bad players so they keep coming back


    11:14 PM Reubs: it’s gentlemanly


    11:14 PM Reubs: magic is like


    11:14 PM Reubs: lots of people with emotional issues trying to be superior to each other


    11:14 PM Reubs: over a card game


    11:14 PM Wildeyed: yeah


    11:14 PM Wildeyed: i was typing that


    11:14 PM Wildeyed: it makes you feel morally superior


    11:14 PM Wildeyed: because you feel so freaking smart when you win


    11:15 PM Wildeyed: but it’s so often a lie what you’re feeling


    11:15 PM Reubs: i generally feel like an idiot when i win


    11:15 PM Reubs: because i didn’t play perfectly


    11:15 PM Reubs: that’s all magic has going for it in my eyes, infinitely complex


    11:15 PM Wildeyed: yeah


    11:15 PM Wildeyed: my friend david is a 2 time pt runner up


    11:15 PM Wildeyed: still can’t play


    11:15 PM Wildeyed: his mind is so jacked from the competitive days


    11:15 PM Reubs: david who?


    11:15 PM Wildeyed: he gets so angry when he loses]


    11:15 PM Wildeyed: mills


    11:16 PM Wildeyed: he’s still a brilliant deck builder


    11:16 PM Wildeyed: but he can hardly play without suffering


    11:16 PM Reubs: poker completely removes tilt from games of magic


    11:16 PM Reubs: like, you realize how absurdly high variance is


    11:16 PM Wildeyed: heh


    11:16 PM Reubs: and how little in the game is actually up to you


    11:17 PM Reubs: i just feel awful because i am spending hours playing magic instead of making tons of money playing poker or exercising and being social and stuff


    11:17 PM Wildeyed: my friend david williams suffers over mtg all the time lol


    11:17 PM Wildeyed: well


    11:17 PM Reubs: he also does foot pornos and buys diamond studded toothpicks


    11:17 PM Wildeyed: you’re falling pray to the fallacy of the inverse


    11:17 PM Wildeyed: do you know what that is?


    11:17 PM Reubs: i do not


    11:18 PM Wildeyed: if it rains the sidewalk gets wet


    11:18 PM Wildeyed: if p then q


    11:18 PM Wildeyed: our minds are really screwed up when it comes to that idea


    11:18 PM Wildeyed: we always think q = p


    11:18 PM Wildeyed: there’s zillions of studies about it


    11:18 PM Wildeyed: so


    11:18 PM Wildeyed: if it’s good to make a million dollars playing poker


    11:18 PM Wildeyed: then…


    11:18 PM Wildeyed: we feel like it’s bad not to


    11:19 PM Reubs: yeah


    11:19 PM Wildeyed: thus chasing opportunity in this manic state


    11:19 PM Reubs: i don’t know


    11:19 PM Reubs: i am not like, phil galfond obsessive over this


    11:19 PM Wildeyed: it’s very powerful to have no negative expectations


    11:19 PM Wildeyed: i don’t know phil


    11:19 PM Reubs: he’s a high stakes cash guy who doesn’t really enjoy life despite making millions


    11:19 PM Wildeyed: exactly


    11:20 PM Reubs: he’s basically the perfect example


    11:20 PM Wildeyed: i know so many miserable millionaires


    11:20 PM Wildeyed: soooo manuy


    11:20 PM Wildeyed: many


    11:20 PM Reubs: i like having an idea of what my time is worth


    11:20 PM Wildeyed: i was miserable


    11:20 PM Reubs: i’m still able to take time off poker no problem


    11:20 PM Wildeyed: i remember the day


    11:20 PM Reubs: but i value my time more


    11:20 PM Wildeyed: a half mil cleared into my account


    11:20 PM Reubs: and make sure i’m doing stuff that i like in my time off


    11:20 PM Wildeyed: and i was like: i am not a happy person


    11:20 PM Wildeyed: yeah


    11:20 PM Wildeyed: i work around 4 really hard hours a day


    11:21 PM Wildeyed: which takes usually 8 hours


    11:21 PM Wildeyed: then that’s it


    11:21 PM Wildeyed: dnd


    11:21 PM Wildeyed: magic


    11:21 PM Wildeyed: girls


    11:21 PM Wildeyed: around


    11:21 PM Wildeyed: f*cking around


    11:21 PM Wildeyed: that 8 hours is my contribution to the world


    11:21 PM Reubs: i do 1-3 hours a day and spend the rest of the time outside usually


    11:21 PM Wildeyed: yeah


    11:21 PM Reubs: i make a lot less money than you, fine by me though


    11:21 PM Wildeyed: anyways like i said, sorry for timing u out


    11:21 PM Wildeyed: bah


    11:21 PM Wildeyed: the money isn’t really that important


    11:22 PM Wildeyed: it’s true that i’m a millionaire but it’s false that it matters, which i certainly implied


    11:22 PM Reubs: i dropped out a year ago for poker


    11:22 PM Wildeyed: it just means that if i want to i can lock my door and turn off my phone and probably nobody will bug me


    11:22 PM Reubs: was making 10k a month


    11:22 PM Reubs: thinking this is awesome


    11:22 PM Reubs: then i realized i needed like 1.5k a month to do everything i wanted to do


    11:23 PM Wildeyed: dude


    11:23 PM Wildeyed: that’s a really key realization


    11:23 PM Wildeyed: i didn’t realize it until i was


    11:23 PM Wildeyed: um


    11:23 PM Wildeyed: jeez


    11:23 PM Wildeyed: 32


    11:23 PM Reubs: glad i got it out of the way early


    11:23 PM Wildeyed: anyways, it was good to met you, sorry i was lame


    11:23 PM Wildeyed: yeah


    11:23 PM Wildeyed: for sure


    11:24 PM Reubs: what’s your name
    ?

    11:24 PM Wildeyed: good to meet you man, take care


    11:24 PM Wildeyed: mike long


    11:24 PM Reubs: lol


    11:24 PM Reubs: k


    11:24 PM Reubs: do you remember


    11:24 PM Reubs: whatever t2 had owl


    11:24 PM Wildeyed: sure


    11:24 PM Reubs: you were playing RG aggro


    11:24 PM Wildeyed: we had a fun owl deck


    11:24 PM Wildeyed: yeah


    11:24 PM Reubs: JoINrbs


    11:24 PM Wildeyed: i had a great rg deck


    11:24 PM Reubs: is opponent name


    11:24 PM Wildeyed: what happened? did you beat me?


    11:24 PM Reubs: pitches autochthon wurm to nourishing shoal


    11:24 PM Wildeyed: owl could beat anybody


    11:24 PM Reubs: twincasts twice


    11:25 PM Reubs: you disconnect game one and don’t come back


    11:25 PM Wildeyed: oh yeah


    11:25 PM Wildeyed: really?


    11:25 PM Wildeyed: that’s weird


    11:25 PM Reubs: yeah


    11:25 PM Wildeyed: that’s not like me


    11:25 PM Reubs: one of my favorite moments from magic


    11:25 PM Reubs: ever


    11:25 PM Wildeyed: it must have been an internet proble


    11:25 PM Wildeyed: problem


    11:25 PM Wildeyed: or a girl


    11:25 PM Wildeyed: or…


    11:25 PM Wildeyed: i dunno


    11:25 PM Wildeyed: something else


    11:25 PM Wildeyed: or maybe i just lost it lol


    11:25 PM Wildeyed: that is funny though from your perspective


    11:25 PM Reubs: i will always believe you were like ‘ did that guy just do’


    11:25 PM Reubs: and disc’d


    11:26 PM Wildeyed: hahaha


    11:26 PM Wildeyed: sure, enjoy the thought


    11:26 PM Wildeyed: honestly


    11:26 PM Wildeyed: it’s entirely possible


    11:26 PM Wildeyed: it’s just not like me


    11:26 PM Wildeyed: that rg deck was really good


    11:26 PM Wildeyed: won a lot


    11:26 PM Reubs: owl was okay, i got a bit pet decky with it


    11:26 PM Reubs: wurm + shoal gave you over 50% in some aggro matchups


    11:26 PM Reubs: and control was always a walk


    11:26 PM Reubs: so yeah, that was fun


    11:26 PM Wildeyed: i once won 5 straight 8-mans with it right after the PT


    11:27 PM Wildeyed: anyways, that’s a cool story


    11:27 PM Wildeyed: that’s what i love about magic


    11:27 PM Wildeyed: almost everyone is connected by like 1-2 degrees


    11:28 PM Reubs: i will come make fun of you for cheating or something if i ever see you at a gp or pt


    11:28 PM Wildeyed: ok i’m gonna dash


    11:28 PM Wildeyed: sure do that


    11:28 PM Reubs: gluck


    11:28 PM Wildeyed: lol


    11:28 PM Wildeyed: that would be awesome


    11:29 PM Wildeyed: u2


    Wildeyed has left the conversation.