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Blog
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PT Paris Report
After reading Alex Majlaton’s tournament report on thefacebook, I decided I wanted to write a report summarizing my experience at my first PT.
The previous few weeks or so, I had spent a large amount of time playtesting Standard vs Reid Duke on Magic Workstation (since Mirrodin Besieged wasn’t arriving onto Magic Online). Reid was pretty sold on UB but also said Valakut was a pretty good choice in his opinion. I couldn’t get any of my non-Valakut brews to beat Valakut often enough for my taste, so I just decided to run with it. In the decision making process, I did work with some Maryland people (Tommy Ashton, John Moore and Alex Majlaton), as well as the proficient gamer Stephen King. Stephen King (a VS and Magic guru who has lost the fire) really liked Caw-Go. Tommy was ok playing anything but was convinced to play Caw-Go at the last minute when he found out about the Stoneforge Mystic package. John Moore was sold on U/B (he had Abyssal Persecutor in his deck right until up to the PT, I believe). Alex was convinced by Stephen to play Caw-Go as well.
As an aside: Another unfortunate thing predating this PT was the release of faction packs as prize packs at the Prerelease. As a result, we were not able to get in many drafts before the PT, but I had theories. My first theory was that red was one of the strongest colors to be still, since in Scars it was really good, and Besieged had Burn the Impure and a 4 mana 4/3 at common (which is pretty big in this format). Second, aggressive infect decks would be a lot weaker due to having one less pack of two-drops to pick up as well as white and green having great infect defensive blockers (Blightwidow and Priests of Norn).
I only managed to do 2 drafts in Maryland, 1 fake draft in Maryland (since we ran out of faction packs of the appropriate types), and 2 team drafts the day before the PT.
I got in (around 6:45am) after taking a flight from Dulles around 5:25pm. Falco had missed the flight because the plane in Buffalo had mechanical problems, so I had no one to talk to (although Shaheen Soorani was on my flight and was apparently sold on UW Mass Polymorph). I managed to watch two movies (Megamind and Unstoppable) and slept for 3 hours besides that. I went solo from the airport to the hotel at which Sti (Stuart Wright) said we were booked. There was a slight problem when I tried to leave my luggage there (and this turned out to be a huge problem later (ask Falco about it)) in that Sti’s name wasn’t actually on the reservation, and instead it was some French guy from the UK who had booked it for him in the French guy’s name. So I decided to take the Paris metro over to Alex/Tommy’s room. There I also discovered that Kenny Mayer was staying with them, and he was on Valakut as well. We ran into Reid Duke while going to a grocery store, and he decided to join our motley crew to chill for a bit. We ended up killing time in the hotel room as well as finding Reid’s hotel (for which he could not check in until about 3pm anyway). Then we went to the site around 5pm to see what was going on. It was disappointing that they had cut the Player party (no free food :pmosad: ), so I registered for the PT and got my free draftset and T-shirt (with Tezzeret, Agent of Bolas on it).
Eventually I found a teamdraft, with one caveat: There were no basic lands to be found anywhere. As a result, I had to proxy on my sideboard cards for basic lands, which gave me a huge headache when I was trying to figure out if something was a land or spell. I was also reasonably jetlagged by this point. Eventually Stuart Wright and Bill Nielsen (Falco) show up, and we head back to the hotel at a reasonable time since they had managed to check in before arriving at the site.
Thursday
I woke up feeling relatively ok since I had decided not to take a nap at all yesterday to adjust for jetlag. We entered the lobby of the hotel to get some breakfast, where some French lady bothers Sti about why we have three people (only supposed to have two) for breakfast. Sti makes up some excuse (I don’t even remember what), and we decide every day afterwards, we’ll just sneak food up to our third in the room.
We arrive at Espace Champerret at the Hall of Expositions, and I sit down for my round 1 match. My apologies to anyone if I misremember a match, my memory for these things leaves something to be desired.
The list I end up registering is:
Valakut Ramp
Round 1: Jonas Köstler (from Germany) (RUG Control)
This dude seemed to know was what going on judging from his mannerisms.
Game 1: He wins the dieroll, plays turn 1 Preordain, turn 2 Lotus Cobra, turn 3 Explore + Jace while keeping Mana Leak mana up.
Meanwhile, I had kept a sort of slow hand with only Explore and KHE as ramp spells, so Jace draws him into a bunch of Titans and permission before I can do anything.
Sideboard: +3 Thrun, the Last Troll, +2 Slagstorm (kills Jace postboard, and their deck has a bunch of small dudes), -4 Harrow, -1 Khalni Heart Expedition
Game 2: I keep a reasonable but slow hand again, and he starts missing land drops. Here, I deviate from the plan of waiting out Mana Leak and start throwing out things into it (which is completely wrong, since if he is stuck on lands, it is very likely his hand is permission). Eventually he starts draw lands and plays 2 Frost Titans to do me in. If I had waited on the last 2 threats (Primeval and Zenith) to play around Leaks, I think I would have a much better chance.
Round 2: Thomas Ma (of PT Amsterdam t8) (Valakut)
Game 1: He wins the dieroll, has a reasonable draw that plays a t4 Titan if he doesn’t brick off a land from Explore. He bricks, then I play a titan and kill him. (Not very exciting, but that’s how dumb the mirror match is).
Sideboard: -2 Oracle of Mul Daya, -1 Avenger of Zendikar, +3 Acidic Slime (oracle is just a really slow ramp spell, and Avenger is not really the card you want to draw in the mirror)
Game 2: He has a reasonable hand with a turn 2 Overgrown Battlement, but my draw of turn 2 Lotus Cobra, t3 Harrow, Harrow, play Expedition, the following turn play Titan has him almost dead, then he packs.
Round 3: Daniel Steinsdörfer (Valakut)
Game 1: He wins the dieroll, plays a few ramp spells, while I keep a hand with ramp but no gas. I start attacking him with Raging Ravine, and he takes enough hits to go to 4 life. I can then peel a Valakut or a Harrow to lethal him with vs his Primeval Titan that he has just drawn. I peel a Valakut, play Titan to go get 2 mountains, and he dies on like turn 8 in a very confusing game.
Sideboard: -2 Oracle, -1 Avenger, +3 Acidic Slime.
Game 2: He mulligans to 5, does nothing and dies to my Primeval Titan that arrives on turn 4.
Round 4: Gerard Fabiano (Caw-Go with mystics (he had equipment, but I never saw a mystic, but I would assume he had them))
Game 1: I just ramp past his Mana Leaks and play some duders that resolve and kill him with Titan/Valakut triggers.
Sideboard: -4 Harrow, -2 Avenger, -3 Explore, +3 Thrun, the Last Troll, +3 Acidic Slime, +2 Gaea’s Revenge, +1 Koth of the Hammer
Game 2: I play a turn 3 Thrun, the Last Troll which is quickly trumped by his turn 5 Baneslayer Angel, turn 6, attack for 9, turn 7, attack for 9, and I am dead.
Sideboard: (on the play I still want explore, I think) +1 Explore, -1 Koth of the Hammer (Koth doesn’t match up very well vs Baneslayers).
Game 3: I get another turn 3 Troll, which in conjunction with Raging Ravine bashes him for 8 once before he plays Squadron Hawk to find 3 more buddies. Eventually we get to a board state where he has to probably tap out to stop my men even though he has Hawk + Sword of Feast and Famine online. I manage to stick a Titan. Then he plays and equips Sword of Body and Mind to try to mill enough Mountains so he is not dead. This doesn’t happen, and I win.
Round 5: Shintaro Ishimura (Caw-Go with Mirran Crusader, and I find out later Student of Warfare as well).
Game 1: He wins the dieroll and leads with t2 Leak for explore, t3 Crusader, attack me with it 5 times with countermagic backup until I was dead :/
Sideboard: +3 Acidic Slime, +2 Slagstorm (not great here, but kills Mirran Crusader which is a huge problem otherwise), -4 Harrow, -1 Avenger
Game 2: He has t2 Stoneforge Mystic, t3 Mirran Crusader, t4 equip BG sword onto Crusader, t5 equip UG sword onto Crusader, and I am instantly dead.
At this point, I realize going 3-2 in the standard portion with Valakut is not horrible, but I was wishing that I had played the UW Mystic deck instead.
Draft Portion
I open Consecrated Sphinx and take it over Burn the Impure (so I probably won’t see any red pack two). I pick up 2 Leonin Relic-Warders, and a bunch of reasonable men but nothing special (Hexplate Golem 14th, and this card is actually reasonable when you need a finisher). Pack 2, I take a bunch of mana myr, two Volition Reins but decline to take a 9th pick Scrapdiver Serpent (which my deck sorely needed). Pack 3, I take Arc Trail and Scrapmelter on the splash deciding my deck needs more power to even have a shot of winning.
I immediately go 0-2 (r1 vs Olle Rade, he plays 2 flamefiends in games 1 and 3, I draw 10 extra cards or so in game 2 with Consecrated Sphinx). (r2 vs Matthew Griffin, both games go long, but in g1, I die to his Argent Sphinx, and in g2, my last 3 cards (in my library) are Volition Reins, Island, Consecrated Sphinx. If I had drawn Sphinx midgame in game 2, I would have easily won on the stable board state (or if Hexplate Golem had been a Scrapdiver Serpent that I should have taken. I decide to drop after this, not thinking about top 200 getting an extra pro point.
I find out that Sti has gotten a bye into day 2 (the other person in his pod who was 0-2 dropped, so Sti just got a bye into it). I decide that I want to play Goblins in the Legacy Challenge tomorrow (lol, when will I ever learn?).
Friday
I enter the Legacy Challenge, beat some dude in the mirror r1, lose to some dude playing infect r2 (g1, he goes t1 land Lotus petal, plague stinger. My t1 is land vial, go. His t2 is, rancor, invigorate, invigorate, BAM YU DEAD.) r3, I lose to some guy in the Goblins mirror because he has 2 sharpshooters postboard (easily the most important card in the mirror), even though he left in Warren Weirding (easily the worst card in the mirror, and had Lightning Bolt (an awful card in this deck). R4, I just get steamrolled by elf combo (g1 he had me dead on t3, g2 I kill 4 of his guys with pyrokinesis, then he plays Caller of the Claw and attacks me). At this point I drop, and decide to go railbird and teamdraft some. I team with BJB and Harry C and we fight 3 guys from France/Canada (not sure) and defeat them. Psychosis Crawler beats me in 1 match, but I 2-0 the other guys fairly easily. I also sign up for the GP!
Saturday
I open a reasonable pool, but nothing exciting. Also turned out I only had 1 bye (1943, damn you PR) :/ Won my r2 match easily vs a dude who had also played in the PT, and his sealed deck appeared to be monowhite (????). r3, lost to a friendly guy who was R/b. I misplayed in g2 by not clasping his iron myr to keep him off 6 mana (to return his shrunk Phoenix with metalcraft and equip bonehoard). R4, I gave some guy an unreal beating by playing a bunch of removal and idiots. R5, I lost to a guy who played ok, since I got stuck on 2 lands for 5 turns in g3. After this I decide to drop and railbird / draft with friends.
I make friends with Thomas Ma and Jason Ford this day, since I’m doing stone-nothing and watch Ma go 8-2, BJB go 9-1 (his deck was average, but he should have started by splashing red), and Falco go 8-2 with his awesome Tezzeret deck. I also run around the hall looking for a Faeries deck for the PTQ tomorrow, since I am pretty sure the PTQ will be a lot smaller than other GP PTQs because of a cash sealed tournament starting around the same time. I end up getting back to the hotel room very late after finishing a team draft with people.
Sunday
I still manage to wake up around 7am (to go with Falco to the site). Sti staggers in around then (he said the metro restarted at 6am!)
I register the following deck (Faeries YU):
Faeries
Lands (26)- 4 Creeping Tar Pit
- 4 Darkslick Shores
- 4 Island
- 4 Mutavault
- 4 Secluded Glen
- 2 Sunken Ruins
- 2 Swamp
- 2 Tectonic Edge
Dudes (10)Spells (24)Sideboard (15)Wednesday
A few quick notes: I spent a bit of time discussing what the sideboard would be with Reid (who was also entering the PTQ with his homebrew Bant deck). Basically I wanted to make sure to have enough cards to board in/out for the matchups I expected (Jund/Naya/RG and UG/UGW scapeshift, as well as Faeries mirror).
I really don’t remember many of the games well, so I’ll just go over a few interesting board states/decisions I had to make, as well as a quick rundown of the matches I played.
R2g2 vs Faeries (Masayasu Tanahashi) in the mirror (I had lost game 1).
My opening hand is Secluded Glen, Sunken Ruins, Tectonic Edge, Bitterblossom, Thoughtseize, Jace Beleren, Cryptic Command.
I Thoughtseize him on t1, revealing Blossom, and see his hand of: Secluded Glen, Island, Tectonic Edge, Bitterblossom, Inquisition of Kozilek, Vampire Nighthawk, Mana Leak.
I tank on a while on taking Inquisition vs Blossom, and eventually to decide to take Blossom. Postboard, he should only have 4 Sprite, 3 Blossom left in his deck as reveals to Glen, as well as 2 Swamp and 4 Darkslick Shores. Blossom is still the most important card anyway in the mirror based on our hands, so I take it. His turn 1, he bricks on a Faerie or untapped black land, so he just plays t1 Glen, pass. Turn 2, I play Mutavault and Blossom, his t2, he inquisitions me, takes a nighthawk I have drawn (note, I can’t even cast Nighthawk as it is), and plays island and ships. On my t3, I decide to gun out Beleren, and he shows me Spell Pierce. I wasn’t sure if I should attack with Mutavault or play Beleren. I end up losing this game to his Nighthawk + Sword of Feast and Famine as well as double Cryptic Command (since Nighthawk + Sword let him untap all of his lands).
R1 vs Jund (Pierre Compan) win 2-1.
R2 vs Faeries (Masayasu Tanahashi) Lose 0-2.
R3 vs Naya Allies (hadrien Peudecoeur) Win 2-0.
R4 vs Jund (Hugo Tranchant) Win 2-0.
R5 vs RG Scapeshift (Johnny J. Niemeyer) Win 2-0
R6 vs Soul Warden + Ajani’s Pridemate deck (Ray Doyle) Win 2-0 (He presented 59 cards in g2).
R7 vs RG Scapeshift (Jonathan Rotstejn) Win 2-1 (He played Fallout at the incorrect time in g3 (he was supposed to wait for Spellstutter’s trigger to be on the stack before Fallouting).
R8 vs UGW Scapeshift (Marien Couvertier) Win 2-1 (His hand in g3 was 2 Autumn’s Veil + Scalding Tarn at one point. I asked for an Oracle wording since his Veils were in French, and I wanted to make sure that Spellstutter Sprite was unaffected by them.)
Top Eight
R9 (r1 of t8) vs Combo Elves with Zenith (Bernhard Lehner) Win 2-1. G1, I get SMASHED since he is on the play and he just dumps his hand and casts Primal Command, knowing not to go after my manlands when I have mana up. G2, He makes a risky attack that hinges on his Warcaller living. I show him go for the throat after declaring blockers, and we move to g3. Also of note this game, I played 2 early Bitterblossoms, since basically they can’t burn you out ever and having infinite men is an easy way to win. The only card that could possibly worry you is Windstorm (which Reid had in his board, but I don’t think anyone else played) or Cloudthresher (more likely). G3, he mulls into a risky hand, and I trade Mutavault for a dude early and start mowing down his guys with removal, as well as taking his only gas card with Inquisition.
R10 (r2 of t8) vs GW Trap (Chikara Nakajima) Win 2-1. G1, I win barely without bitterblossom due to Vendilion + Mistbind Clique as well as killing his mana idiots. G2, he plays a t3 primeval titan on the play, and that is game. G3, he plays an edge precombat on t4, so I edge him inside his combat step, then he tries to go to edge me, and realizes I now only have 3 lands in play. Eventually I just kill his guys with 2 cryptics in my hand while taking damage from Noble Hierarchs. Very unexciting.
R11 (finals of PTQ) vs Faeries (Masayasu Tanahashi) Win 2-0. He just mulligans to 5 twice, and sort of makes a game of game 1 and 2, but in the end can’t pull it out.
It was a huge relief to already requalify (just after my first PT, basically!). I am determined to do much better in Nagoya!
As an aside, if you would like to play Faeries in the remaining PTQs, I would suggest adding 2 Sword of Feast and Famine, cutting 1 removal spell, and 1 Jace, the Mind Sculptor from the maindeck. In the sideboard, Negate should become Countersquall.
Again, any comments or suggestions about how I could improve my writing are greatly appreciated.
Shoutouts
Tom Ma, Maryland dudes (Alex Majlaton, Tommy Ashton, John Moore, Stephen King), Reid Duke, Jason Ford, Bill Nielsen, Stuart Wright, Levi Hinz, Chifley Cole, Stephen Murray, as well as other GoodGamery people.
I appreciate the support that you guys gave me during all of the tournaments as well as during preparation for the PT.
–llarack
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Wish You Were Myr
Track 1. Shine On You Chrome Mox (Parts 1-6.3)
The song explores the depths of the band’s experiences with their once succesful mana source and how in the end it ended up exiled.
Track 2. Welcome to the Cog Machine
The song explores the band’s negativity towards the combo engine and the whole of Mirrodin. The song centers around an aspiring Mirran who is getting paid by a power mad golem. The voice predicts all the boy’s seemingly rebellious ideas (“You bought a cog, and held them off with a fog”). The boy’s illusions of personal identity are further crushed with lines such as, “What did you build, it’s alright we told you what to build”. The lyrics also allude to the band’s disillusionment with Mirrodin as a cog-making machine rather than a forum of artistic expression. On the original LP, the song segued from the first 5 parts of the suite “Shine On You Chrome Mox” and closed the first side. On the CD pressings, especially the 1997 and 2000 remastered issues, it segues (although very faintly) to “Have a Spellbomb”. This segueing is a few seconds longer on the Dominarian version than the Mirran version.
Track 3. Have a Spellbomb
The song’s music and lyrics were written by Roger Waters in critique of hypocrisy and greed within the combo engine. It is sung, presumably, in the voice of a stereotypical artificer, shown to be quite incompetent and unaware (the artificer doesn’t understand where the mana comes from, assuming it’s just a mechincal process). The music itself is more straightforwardly rock-oriented than the rest of the album, beginning with a churning riff played on electric guitar and bass. The track is filled out with additional guitar, electric piano and synthesizer parts to create a rock texture.
Track 4. Wish You Were Myr
The song is a regretful look at the world and how the simpler things, the small mirran entities known as Myr, live a life that is many ways admiralable but at the same time so small and hard to aspire to. This conflict forms the structure of the song.
Track 5. Shine On You Chrome Mox (Parts 6.4-9.54)
The song slowly builds to it’s climax as the mana source eventually returns itself to hand and imprints itself into nothingness.
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Mirrodin Besieged: Mirrodin Master
The Wizards sent me some early Mirrodin Besieged cards, so yesterday I (paz, beloved/despised leader of GG) battled Jim (br0dy), my co-worker and friend, for honor and the crown.
First we played Mini-Master. I don’t know how you play Mini-Master, and apparently the rules vary by region and culture, but we play it by shuffling a booster pack and 2 of each land together into a deck. Also, we don’t look at the pack contents before playing.
We shuffled up, and Jim won the coin-spin. His first three turns were Flayer Husk, Copper Carapace, and Phyrexian Rager. My first three were blank.
Finally I got a Forest and was able to play a blocker, Rot Wolf. Jim answered with a Nested Ghoul, and then played Go for the Throat upon my Rot Wolf.
Various things happened, but at this point, my board is blank, and he has a Carapaced Rager and a Husked Ghoul coming at me. Enter Quicksilver Geyser, a card that rules.
The Geyser delays enough for me to start swinging with Lumengrid Gargoyle. Jim plays a Gargoyle of his own, but I take it with a Corrupted Conscience.
I win.
We laid out our packs, and 6 of the cards matched:
(click for big version)
We had one more pack to open, so we says to ourselves, “Hey, let’s bust this open, separate all the cards by faction, and make two 15 spell, 10 land decks, one of each faction, and FIGHT!!”
And that is what we did.
Stan’s Mirran Deck
Jim’s Phyrexian Deck
At first I thought Phyrexian was the sure favorite choice for this weekend, but now I’m not so sure. Mirran seems to have a lot of cool removal and effective weenies. I dunno. I don’t think I’d be that sad drafting Mirran in MB-MB-MB, especially if a lot of people go Phyrexian based on the spoiler.
Anyway, I won through early Leonins and the Gust-Skimmer, equipped, with the Quicksilver Geysers to remove blockers when the doom bells began to chime. Also, Jim kept getting manascrewed.
SO ENDS THE GREAT MIRRODIN-MASTER BATTLE
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House GOP Moves to Repeal Ban/Restricted List
WASHINGTON, D.C. – As many insiders expected, U.S. House Republicans formally introduced a new bill today, entitled “The Repealing the Job-Killing Ban/Restricted List Act.”
“The American people are sick and tired of job-killing regulations. That was their message to us in November,” said new Speaker of the House John Boehner (R-OH). “They don’t want any sort of government, including metaphorical ‘governments’ like the DCI, stepping in and telling folks what they can and can’t put in their decks.”
Several states, starting with South Carolina as always, have already taken legal steps to repeal the DCI’s ban/restricted list, calling it “social engineering.” The Federal bill is considered an attempt at generalizing that response nationwide.
The act also removes the “4 card” restriction from the Magic rules.
Television and radio personality Glenn Beck took the nation completely by surprise by being in lock-step with the Republicans. “If somebody wants to play 20 Black Lotuses in their Type 2 deck, are we going to say, ‘No, you should be punished for the lifetime of hard work that earned you those Black Lotuses’?” Beck asked.
“We’ve seen this before. It’s called class warfare, socialism, communism, Nazism, Soviet Russia, the French Revolution, the fall of Rome, George Soros, and the execution of Christ,” Beck continued, excitedly drawing lines of chalk from one item to the next.
Meanwhile, Senate Democrats have introduced a bill to broaden the scope of the Ban/Restricted list, called the “The Strengthen the Job-Creating Ban/Restricted List Act.”
“First, we’ll mandate that the DCI’s ban/restricted list be updated every day,” said Senate Majority Leader Harry Reid (D-NV). “We’re assuming that updating text on a web page is a tough job, so we’ll pay someone a generously healthy salary and benefits package to do it. BOOM, one job created, right there.”
“Then we’ll say that the DCI must hire 100 of the best Magic players and look at all their best decks, and then ban the most-played cards,” Reid continued. “The easiest and most efficient way for these Magic players to convey the content of their decks would be to pay for them all to fly first class to Renton, Washington from wherever they live in the world and bring their decks along with them. We’ll need to hire professional deck inspectors, professional player evaluators, engineers to build the private jets, crews to fly them…”
“Jobs, jobs, jobs!” Reid added.
The Democrats in the House, however, are responding to the House GOP’s proposal from another angle.
“Calling everything [Congressional Democrats] do ‘job killing’ is false, misleading, and frankly not very nice,” House Minority Leader Nancy Pelosi (D-CA) said. “So that is why we’re introducing a bill to make it so they can’t use that term in their official legislation anymore. It’s called ‘The Job-Creating “No More Calling Anything ‘Job-Killing’” Act.’”
But how would such a bill create jobs? “We’ll find a way,” Pelosi said while raising her eyebrows up and down repeatedly.
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Cambridge PTQ Report
Saturday morning rolls around and I’m up bright and early to catch a train to Cambridge to play in a PTQ. With that delightful introduction out of the way, let’s take a look at my decklist:
Mythic Naya
Creatures (33)- 4 Noble Hierarch
- 2 Birds of Paradise
- 4 Lotus Cobra
- 4 Fauna Shaman
- 1 Qasali Pridemage
- 1 Gaddock Teeg
- 4 Knight of the Reliquary
- 4 Bloodbraid Elf
- 4 Vengevine
- 1 Briarhorn
- 1 Baneslayer Angel
- 3 Sovereigns of Lost Alara
Spells (2)Land (25)Sideboard (15)I got this list from Charlie Grover, and it is apparently a list that he and some other English players were running in standard at Nats. The deck is a pretty simple hybridisation of the Sovereigns/Conscription package out of Mythic with the Fauna Shaman/Vengevine/Bloodbraid Elf interaction from Naya. They go together quite well, because all the acceleration in the mythic deck comes in the form of creatures (Hierarchs, Birds, Cobras, Knights) which don’t get in the way of using Bloodbraid Elf to guarantee Vengevine triggers – while at the same time, the Fauna Shaman functions as extra copies of the Sovereigns whenever that plan would be appropriate.
The manabase is quite strong, because although it is a four-colour deck, we only have 3 blue spells and 4 red spells, and the vast majority of our lands tap for the green that is most important, while access to white is pretty easy too – although it might be correct to go to a 3 Hierarch/3 Birds split as the extra red source was needed a couple of times, probably more than the extra damage from the Hierarch would be relevant.
That Briarhorn probably looks really weird, too. Originally that slot was Cloudthresher, but we found that surprising faeries with a thresher was really difficult when it required an extra green mana (Fauna Shaman activation), and there was an interesting interaction that came up in testing that made us determined to include a flash creature: basically, decks with cryptic (mostly wargate) would be tapping our team to stay alive for an extra turn, but if we had cast a cheap creature in our mainphase we could respond to the cryptic by activating a Fauna Shaman and finding the Briarhorn – Then we could let the cryptic resolve, and flash the Briarhorn to return any Vengevines in the bin so that we’d actually get an attack that turn. Briarhorn just happened to be the best cheap flash option; we couldn’t support Vendilion Clique because getting double blue was quite difficult. In hindsight, the Briarhorn was too cute and situational, and should have been something else.
The sideboard, as is so common when I play constructed, is almost all based on theory and doesn’t have much testing to back it up. The Pridemages and Deglamers are obviously for enchantments and artifacts – the Deglamer in particular is for Wurmcoil, the Finks are for Jund, Red, possibly Naya, the Paths are also for Jund and maybe Faeries, the Stags for Faeries, and the Wall mostly for Jund.
Anyway, with the decklist behind us, let’s take a look at the PTQ: we get 78 players, including quite a few of the better English players, and after your typical tournament delay we get started.
Round 1 – Guy Southcott w/ Faeries
The first game quickly becomes a race as he has Scion, Vendilion and then Mistbind while I’ve got Knight of the Reliquary and various beaters – the key turn comes when he has to Cryptic Command to stay alive and kill me next turn, tapping my team and bouncing my Raging Ravine, but I’m able to activate the Ravine then find Sejiri Steppe with the Knight to give it protection from blue and fizzle the Command.
I board out the Sovereigns and the Conscriptions as I feel it is hard too hard to land them against faeries, as well as the Baneslayer, the Teeg and the Briarhorn, and possibly a Lotus Cobra as well – when I’m taking out the entire Conscription package, I don’t feel like I have as much to accelerate into. I put in some combination of Pridemages, Stags, Deglamers and exactly one Path.
Game two he doesn’t have a very good start at all and isn’t doing much, and when he goes for the turn five Mutavault–Mistbind, I’ve obviously drawn the singelton Path I’ve brought in. Various creatures clean up.
Round 2 – Will Dunn w/ Merfolk
Game one I’ve got the nutty Hierarch, Cobra, Knight opening, which means I end turn three with a massive army on the board. I start using Fauna Shaman to turn Vengevines into Bloodbraid Elfs, and although I miss that I can Shaman for Sovereigns and protect it from Path with a Sejiri Steppe thus giving him two extra turns, I’ve still got enough to easily overwhelm him./
I don’t exactly remember how I sideboarded against him, but I know that I brought in the Stags, and I’m guessing I cut the Qasali Pridemage and the Briarhorn.
The second game he has Coralhelm Commander, Merrow Reejerey and Merfolk Sovereign. I try to set up a lethal conscription for the next turn, but he is able to level up the Commander, animate a Mutavault, and use the Merfolk Sovereign’s ability get me for lethal.
Game three and I develop my board with mana accelerants and a Fauna Shaman; when he uses his Rejeerey to tap a blocker and doesn’t leave any mana open during my turn I’m able to use the Shaman to find Sovereigns, which puts me easily far enough ahead – I was quite fortunate in that none of my cascades in the first two games had revealed either Sovereigns or Eldrazi Conscription, so Will couldn’t have known that I had the mythic package in my 75.
Round 3 – Stephen Murray w/ Naya
Game one I end quickly with an early Sovereigns, and I don’t have much of a sideboard for him – I take out the Teeg and the Pridemage and bring in a pair of Paths, before quickly losing game two after his mulligan has some Figures of Destiny and a Bloodbraid Elf while my double-mulligan kind of has nothing.
Game three I once again assembled a lethal Sovereigns before I was in much danger from his team.
Round 4 – John-Joseph Wilks w/ Tempered Steel
Game one he has a Thoughtseize and a Tidehollow Sculler to slow me down, but he is failing to find a third land to cast his various anthem effects, and I have enough time to assemble a team and bash him in while he can’t attack with much except a Court Homunculus.
I take out the Teeg, Baneslayer, Briarhorn, and one copy each of Sovereigns and Conscription to bring in the Pridemages and the Deglamers.
Game two has him again with some slight mana problems and plinking away with some dorks, before a Fauna Shaman finds a Sovereigns and takes the game away.
Round 5 – Joseph Jackson w/ Jund
Game one I’ve got a reasonably sized team, but he gets a Fauna Shaman active and I make a crucial mistake – I use the Shaman to find a Sovereigns and put him on 2, but then he untaps, plays a forest, activates the Shaman again discarding Demigod to find a third Demigod, and lethal me. If I’d just used the Fauna Shaman to find Baneslayer, I wouldn’t have died that turn and finding the Sovereigns next turn would have been good enough for lethal.
Against Jund, my main concern is the Demigods; aside from those we found it quite hard for Jund to beat us, so I take out the entire Conscription package as well as Teeg, Briarhorn and Pridemage, and bring in 3 Paths, 1 Wall, and 4 Kitchen Finks.
Game two he has a Thoughtseize for my Fauna Shaman, but I rattle a string of hits off the top of my deck and he has to have a removal spell for all of them: Shaman, Shaman, Baneslayer, and despite being able to kill them all, a Stirring Wildwood combines with a pair of Hierarchs to bring his life total down low, before a raw drawn Sejiri Steppe squeaks through the last 3 points.
Game three I don’t remember particularly well, but I’ve got a pair of Path to Exiles so I’m not going to lose to the Demigods, and various attacking creatures are hard for him to block profitably since I’ve got the exalted triggers again. Sejiri Steppe is again played from hand for the final points, although I had this one anyway.
Round 6, Round 7
Two intentional draws.
Top Eight
Top 8 contains me, two Jund, a Faeries, a Tempered Steel, a Naya, a Mythic and a UW Control. The only deck I’m explicitly scared of is the UW Control, which is both a really bad match-up for me and piloted by Dan Gardner, who if you haven’t heard is pretty good at this Magic game we play. Luckily, he is top of swiss and I’m second, so we’re in opposite halves and I get to play:
Quarterfinals – Carrie Oliver w/ Tempered Steel
Game one I lead with Hierarch and I get a fright when she leads with Windbrisk Heights; I briefly think I’m playing against GW-trap which is a probably a poor match-up for me – I say probably, because I certainly didn’t bother testing against it. Luckily a turn two Steel Overseer means she is just playing Tempered Steel, and I get a turn four Sovereigns, on the play, which is easily fast enough against her slow draw.
I side out Teeg, Briarhorn, Baneslayer, 1 Sovereigns, 1 Conscription and bring in the Pridemages and the Deglamers.
Game two I keep a hand that I should have mulliganed: 3 lands, Birds, and 3 Lotus Cobras. I draw land, land, land, Fauna Shaman, Qasali Pridemage, and I’m very quickly beaten down by a trio of Master of Etheriums and a Tempered Steel. That hand is basically me playing off the top of my deck, and if I miss on my removal and Fauna Shamans in the first couple of turns, I’m basically dead.
During game two she had played Meddling Mage naming Sovereigns, so I side out the remaining two and the Conscription for the three Path to Exiles.
Game three and I keep Razorverge Thicket, Island, Hierarch, Knight of the Reliquary, Knight of the Reliquary, Bloodbraid Elf, Vengevine. Again, perhaps I should have taken the mulligan, although I think this keep is a lot more defensible – as it happens, I draw another Bloodbraid Elf and another Vengevine instead of the land or the removal I need, and I die to the quick draw of turn 1 Memnite, Memnite, Ornithopter, turn 2 Tempered Steel.
Ugh. So that’s another PTQ with a disappointing finish, although I do get another shot at Nagoya, next week in London. Whether or not I’ll play this deck again is up in the air: on the one hand, I feel like the deck is quite good, but I also feel like the metagame here is likely to be unfriendly towards it: Jund and Naya were both quite popular in Cambridge, and the cards people play to beat those decks tend to be good against this deck as well. However, if your local metagame is a bit friendly and you want to try something you might not have used before, give this deck a shot. It does have some wonderfully enjoyable moments where you sit back and look at Vengevine–Bloodbraid Elf explosion and suprise Sovereigns, and think to yourself “my deck is unreal dumb.”