Experts have debunked the recent photo of Halo Hunter as a fake. However, some still believe it to be real. You be the judge:

Experts have debunked the recent photo of Halo Hunter as a fake. However, some still believe it to be real. You be the judge:
Noted Elder Dragon Legend Vaevictis Asmadi is accustomed to being the big bad ruler of the battlefield.
But with the release of Master’s Edition III on Magic Online, he has been facing down some foes unlike any he’s seen before. Vaevictis was reached in his volcanic lair to describe one such encounter.
“When I first saw it I thought, ‘no big deal’ – just looked like your garden variety Tarpan or whatever. I figured I would just fly down there, break every bone in its body, roast it in my polychromatic flame, and devour its earthly form and ethereal soul,” he said.
But as what we know now as Shu Cavalry got closer and closer, eyewitness reports indicate that the venerable dragon’s grin slowly disappeared, beads of sweat the size of Muck Drubbs began to form on his brow, and 3 of his 7 testicles receded in an unprecedented display of terror.
“I was like ‘SHIT SHIT SHIT’, you know? There was a horse, right, but there was a GUY RIDING IT,” he recounted, visibly shaking at the memory.
“A GUY. Riding A HORSE,” he continued.
As the Cavalry drew near only one thing was clear to the great Scourge of All That Lives.
“There was no way I could go down there to stop it. Nuh-uh. NOOOOOO WAY.”
“I mean are you even listening to me? HE WAS RIDING A HORSE. I mean, shit man.”
Recent bomb scares on the 10th floor in the venerable M building have many of the workers there worried.
Willis Ramo is head of security for the building and says that scares such as these, though uncommon, are nothing new to the building. As such, he claims, his staff is well prepared to deal with such threats.
“The key thing for my men is to be alert, and that starts with a good Sleep,” Willis said. “Then if a crisis hits, like a Fireball suddenly ripping through the building, they have enough Control of their Mind to not be Overrun with emotions and effectively get all the civilians out of Harm’s Way,” he continued.
“Serra Angel,” he added.
When asked about what measures he has in place, Willis could not go into specifics citing security concerns, but did offer one tidbit. “You know, between you and me,” Willis said while leaning in and lowering his voice, “this isn’t even the 10th floor! We put a big M10 placard over the 11th floor sign to throw ’em off!”.
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Kelinore Bats, Runeclaw Bears, Essence Scatter, Act of Treason, and Divination. ![]() |
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Kaboom!![]() June 28, 2009
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![]() Sorry man, no idea. But you know what? I think it would be way more interesting to go find Figure of Destiny. |
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![]() Grab the book nearest you. Right now. *Turn to page 56 and find the FIFTH sentence. *Post that sentence AS YOUR STATUS. *Post these instructions in a comment to this status. *Use the CLOSEST book. Don’t dig for your favorite book, the coolest, the most intellectual. Use the CLOSEST book. |
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We have instituted some exciting new changes to the way Magic works! Read all about them here:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/46a |
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With big changes coming in 2010, now is a great time to look at the past to help contextualize the new framework of magic. In this series, we’ll consider an area being updated in 2010, trace it back to its earliest roots, and look at what 2010 means to its future.
Alpha — Ice Age
Cards were often printed with their initial inspired-by-fantasy-flavor wording, with any revisions or clarifications tacked on the end rather than represented by edits. As a result, it was common to see effects such as “Draw an extra land or spell from your library in addition to your normal draw for the turn, but only once a turn, and not if your hand is full already or you didn’t pay 4 mana.”
Ice Age — 6th Edition
Designers get tired of magic cards that sound like your drunken uncle trying to tell a joke he barely remembers, and standardize the wordings of common effects and meanings. Now all the cards with the same intended effect say the exact same thing, except the 90% of those cards printed either before this standardization or after one of the several changes to the standard in question.
6th Edition — 2010’s Paper Release
Flavor takes a back seat to functionality in card wordings. Terms are further standardized, and evocative fantasy words are replaced with mundane gaming ones. For instance, ‘cast’ becomes ‘play.’ Unfortunately, due to a rather severe editing error, the words ‘tap,’ ‘control,’ ‘card,’ ‘phase,’ ‘attack,’ and most confusingly ‘library’ also become play. Thus prompting Noam Chomsky to famously declare Godo, Bandit Warlord’s text…
… to be “completely friggin’ indecipherable.”
2010’s paper release — 2010’s MTGO release
Evocative fantasy words return in greater numbers than ever before! This brings an end to the confusion over how coming into play is different from being played, and replaces it with confusion over how three islands and an underground river can be in a field.
2010’s MTGO release — ???
Due to a strconst.dat error, words on cards will be chosen almost entirely at random.
Alpha — Legends
In keeping with the fantasy-flavor-driven motif, mana is conceived as magical energy drawn from the land – wild and not easily contained. Likewise, mana burning is conceived as absentmindedly leaving the eldritch stove on and setting your arcane house on runic fire.
Legends — 6th Edition
The game checks to see if you are mana burning at the end of each phase, but only checks to see if you’re dead every turn. Because of these questionable priorities it becomes popular to intentionally burn yourself to death, then later reveal that the game takes place in a mirror universe where it is actually the opponent that has been dead all along. Although this strategy never won any major tournaments, its supporters were vindicated when the film adaptation was nominated for 6 Oscars.
6th Edition — 2010’s Paper Release
Death makes up for lost time and starts killing people at 0 life any time anyone has priority. Mana burn keeps up its steady pace of once a phase. R&D members realize they can create cards that use mana burn as a weapon or a balancing drawback. This epiphany opens up fascinating design space for upwards of 4 cards, which range from “sort of ok” to “reasonably good I guess?”
2010’s Paper Release — 2010’s MTGO Release
Instead of mana burn arbitrarily taking effect at the end of each phase, it will arbitrarily take place at the end of each step, or it would if it existed at all. Previous cards built partially on mana burn degrade from their previous quality to “nothing special” and “meh, it’ll do.”
2010’s MTGO Release — ???
Whenever you pass priority with mana in your pool, a dialogue box will appear asking, “do you want to take mana burn?” If you click “no” you will retain priority. If you click “yes” you’ll be removed from the event for cheating and your account will be suspended pending administrative review.
Alpha — Mirage
Combat damage and its prevention or mitigation do not use “the stack.” Instead, there is a plethora of various reactive sub-steps for damage prevention. For example, whenever a creature is played, there is immediately a sub-step in which you can pay 2 mana to prevent it from ever doing damage. If you elect not to, you’ll enter a series of steps and phases where you can pay 1 mana to nullify its ability to deal damage. Finally, if a creature somehow entered combat, its damage was immediately dealt, after which point you had one last chance to prevent its damage. As previously noted though, there was no real rush even then, as you still had a whole turn to gain that life back before anyone noticed.
Mirage — 6th Edition
Catino’s infamous Grave Servitude ruling at PT Atlanta sets precedents that will be pivotal to the priority and the stack understanding of magic. The idea of judges interpreting and creating the rules in the middle of a high level event may seem unpleasantly arbitrary and unpredictable to neophytes, but savvy pros know you can count on them to make decisions along party lines 95% of the time.
6th Edition — 2010’s Paper Release
Alarmed by its loss of market share in the adolescent boy demographic to other collectible games, Wizards re-directs its marketing to Turing-complete machines. Abilities use a first-in-last-out stack to resolve. The game no longer contains unique, reactive batches and sub-steps; each step and phase operates in the same basic fashion. Play is accomplished by explicitly passing the right to use actions several dozen times per turn. Combat damage is now an object that takes time to process and exists independent of the source it is referencing. People looking to enjoy a casual game complain that only a computer program could process these painfully rigid rules in their stated form. Unfortunately, they are widely discredited when repeated attempts to create such a program fail miserably.
2010’s Paper Release — 2010’s MTGO Release
While the stack is still seen as a positive device, combat damage using it is deemed too confusing to new players. In order to remedy this, a system in which combat damage is dealt upon assignment is instituted, which renders damage prevention and regeneration terribly unintuitive. In order to remedy this, an unintuitive damage-prioritizing system is instituted which renders deathtouch terribly unintuitive. In order to remedy this, the system unintuitively doesn’t apply to deathtouch. Because of this corner case, the war is lost, and all for want of a nail.
2010’s MTGO Release — ???
Changes function exactly as intended; are reported broken by hundreds of players unfamiliar with the new rules.
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![]() ![]() Bullshit! |
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You all know the drill. Write a note with 25 random things, facts, habits or goals about you. At the end choose 25 people to be tagged. You have to tag the person who tagged you.
1. I have protection from fireflies 2. I have protection from angry mobs 3. I have protection from most household cleaning products … ![]() lol #19 is totally me ![]() why do i never get tagged in these things :( |
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![]() Hey man, welcome aboard! Make yourself at home, we’re like a family here! ![]() awkward |
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![]() :hifive: |
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![]() that’s not me |
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Progenitus posted his Top 5 Borderposts![]() April 21, 2009
Fieldmist, Firewild, Mistvein, Veinfire, Wildfield |
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![]() wtf ![]() you’re doing it wrong |
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![]() n e time baby ;) ![]() cool ur jets hussy, he’s got work to do |
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Tidehollow Sculler posted 5 Things I Could Grab from Where I’m Sitting: No Cheating ![]() April 2, 2009
Wren’s Run Vanquisher, Profane Command, Twilight Mire, Treetop Village, Cloudthresher ![]() grab the thresher pls |
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![]() CAW Show 126 more comments…
![]() CAW |
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I totally agree. Now that you’ve gotten rid of all the cards whose flavor made no sense, you won’t have to look for such cards ever again. Well done!