Category: mtg

  • Magic 2011: Back to Basics

    One of the most important aspects of the core set is its flavor. The core set is, a lot of the time, the first thing a new magic player sees; We need each and every card to convey the essence of a fantasy card game. Now, flavour often goes hand in hand with simplicity – A Runeclaw Bear’s text box communicates the message that the card represents a magic bear, and all the coolness of this fact, without saying anything mechanically. However, sometimes the opposite is true; The mechanics make the flavour.

    Back when Alpha was released, Magic’s primary audience was amongst the Dungeons and Dragons community. This meant we had to present spells in the sense that tabletop gamers were used to them. When they summoned a Hydra, they expected it to regrow a few heads. Since then, Magic has become streamlined and simplified, with its own set of mechanical standards, but the simple appeal of regrowing heads still holds a powerful sway with both new and old contingents of the Magic fanbase. This is the mood we tried to recapture by reprinting Stone Giant in Magic 2010, and the huge success of that card has inspired us to develop the theme further in Magic 2011.

    Sometimes, having a rigid, logical system of templating greatly simplifies a card – Fog has vastly improved between Alpha and today. However, in other cases, the need for unambiguity creates more confusion than there would otherwise had been, as evidenced by lengthy and technical text boxes on simple cards like Drudge Skeletons. Our first attempt to break away from this trend was with the Zendikar card Obsidian Fireheart, whose nonstandard reminder text proved universally popular and answered more questions than it raised. Clearly, the power of immediately graspable flavour has been underestimated for too long.

    So what does all this actually mean for M11? It means that we are able to print or reprint the kind of fun cards we have always wanted to in the core set but, until now, have been prevented by their overly complicated rules text. If we had told you a year ago that this classic card was returning, would you have believed us?

    With a card like Raging River, it’s best to let the players themselves work out the technical details, and not have to cover all possible eventualities in the rules text. It may look daunting, but in our playtesting with Raging River it was always immediately obvious how the board was affected.

    Although a card like Raging River doesn’t need reminder text, Obsidian Fireheart has shown us that ‘Alpha-style’ reminder text can be an extremely powerful educational tool for new players. Rather than convey obvious information like ‘damage causes loss of life’, it is best used to tell players things they couldn’t learn by simply asking their opponent. Consider this once-banned Alpha favourite:

    As well as allowing us to return the card to its original functionality, Dingus Egg’s reminder text allows us to give an important message to new players: Take care of your cards and they’ll take care of you.

    At times, it is not so easy to accommodate the intentions of old cards. There are cases where the original mechanics just don’t fit into the modern rules. However, at the request of ‘evil’ rules manager Mark Gottlieb, we have been able to bend both the comprehensive and tournament rules to allow some very special examples whose return we are all very excited to see. In case you don’t know what we’re talking about, here’s a little peek:

    You can find information about the legal requirements and responsibilities of Designated Flipping Assistants on the Tips & Tricks inserts in M11 boosters.

    Now, three preview cards is really all we’re supposed to show you until the official preview season starts, but there is one more thing we think you should know about M11. There is one particular example of our new approach to flavour and templating that we are all very proud of. There is one card in M11 that has an aura of excitement about it unmatched by any other. This is that card.

    In an unrelated announcement, all DCI judges have resigned.

  • Why We’re Going Back to Mirrodin

    Repetition is good for Magic players. Repetition is good for everyone, so repetition is good for Magic players. Repetition is your friend. You like when you see the same thing again. You need to see the same thing again. Repetition is your friend. Seeing the same cards is good. Seeing the same places is good. Repetition is necessary, because repetition is good. We use repetition a lot. We are going back to Mirrodin. There will be artifacts, just like in Mirrodin. We will reuse some cards that are artifacts. We will reuse some cards that are not artifacts. You like Mirrodin. You will appreciate us going back to Mirrodin. Mirrodin is your friend. Repetition is your friend. It is the same. It is familiar. Familiars are from Invasion. Mirrodin is not Invasion, but Mirrodin is the next block. You will like Mirrodin. You always have liked Mirrodin. Artifacts are good. You like seeing artifacts again. Artifacts don’t have colors. We did a set based on colorless. Mirrodin was also based on colorless. You like Mirrodin. Mirrodin had artifacts. Mirrodin has artifacts. Mirrodin will have artifacts. You like artifacts. Artifacts are your friends. You will enjoy playing with colorless. You enjoyed the last set with colorless. Colorless is like colors, but less. You like having sets around colors. Invasion had colors. Mirrodin is not Invasion, but Mirrodin is the next block. Ravnica had colors. Shadowmoor had colors. Shards of Alara had colors. Mirrodin will have colors, but Mirrodin has lots of artifacts. You like artifacts. You like seeing artifacts again. Artifacts are colorless, except when they aren’t. You will enjoy playing with artifacts. You will enjoy playing with artifacts with colors. They are your friends. It is familiar. You like Mirrodin. Repetition is good for Magic players. You will like seeing Mirrodin again. You do like seeing Mirrodin again. You will buy Mirrodin packs again.

    Until next week, repetition is your friend.

    Mark Rosewater



  • Unforeseen Complications

    Magic has always been a social game. In the beginning you played with a deck and a friend. Then some people started experimenting with multiple opponents and partners. Now Archenemy allows you to take on a whole gang at once.

    We realize though that these options may not be enough for some people. Thanks to advancing social networking tools and declining mores, some players may find they have relationships that aren’t covered by our existing products and formats. It is for them we are proud to announce the It’s Arch-Complicated™ line of products starting in mid 2011. Among other configurations, It’s Arch-Complicated™ will allow you to:

    • Play with one other person who is your opponent on even numbered turns and your partner on odd numbered turns.
    • Play subgames with entirely different opponents, hopefully without your main game opponent noticing.
    • Play a series of mirror matches, so you can really get a good look how great your deck is in action.
    • Play with a partner whom you try to convince that damaging you and destroying your cards would be fun for both of you, and he or she should do so until you say “pineapple.”
    • Play a series of quick, casual games versus opponents who sat down expecting this to lead to a serious match.
    • Goldfish your deck while surreptitiously watching an unrelated game between unknowing strangers.
    • Play against up to 7 cats at a time.

    It is important to stress that even with these and other options approaching, there will still be limits. For instance, we will never support a format where you play against children. That would just be sick.

  • Privileged Magic Players Okay with Expensive Singles

    Complaints about the skyrocketing shop prices of chase rares were dismissed today at a gathering of avid Magic: The Gathering players who are concerned about the rising level of concern expressed by other Magic: The Gathering players.

    “My concern is that these concerns will disrupt WOTC’s self-correcting economic systems,” said Reginald Q. Farnsworth III, a concerned, middle-aged Magic player who lives comfortably on his generous salary. “And that concerns me.”

    According to some players, various chase rares have become prohibitively expensive to purchase as singles, with prices unprecedented in the history of the Standard format.

    “These players are socialists,” said Sebastian M. Tennison VII, one of the rally’s lively young coordinators. “They are the lazy and the jobless, expecting free rides and handouts at every turn.”

    “$280 for a set of Jace, the Mind Sculptors? Big deal!” he continued. “I spent more than that on a Mai Thai in the cabana bar out front.”

    Tennison believes that if people don’t want to pay, they don’t have to play. “No one’s forcing them to play Magic,” Tennison argued in his afternoon keynote speech. “That’s the freedom we’re fighting for here: their freedom not to play!”

    Tennison’s words were met with thunderous applause from the audience of entirely white people, which included both upper class people, and lower class people who believe that a better life will osmose to them by pitifully barning the upper class.

    Initially, Wizards had stated that their then-upcoming “Mythic Rares” wouldn’t be tournament staples for the “Spike” players, but rather large, unplayable dragons for the “Timmy” players.

    But they changed their mind.

    “Frankly, capitalism doesn’t work by ‘being nice’ and ‘honoring promises,’” said pundit Edmund Winthorpe, who is given money under the table by Hasbro, Inc. “Nor does it concern itself with ‘equality,’ ‘diversity,’ ‘fairness,’ ‘honesty,’ ‘inclusivity,’ ‘civility,’ et cetera, et cetera. Rather, these are the natural emergent products of pushing customers toward their breaking points.”

    “Works every time,” he added, nodding confidently.

  • Get Out of My Way, Bitches

    Even to a pig like me, it’s clear Zendikar is goin’ to slop. The oceans have leaped up and swallowed my old thickets, and monsters as big as the tallest trees — bigger, even — are all stompin’ around. They wave their hands and whole mountains get blasted. Little slimy baby monster guys are crawlin’ up all over. I hear one of these guys can’t be killed, not by nothin’. I hear one of ’em is like a floating island travelin’ in time and you can’t even touch him. The more I size up these crazy aliens or whatever the hoozitz they are, the more I know the one I think this pig gotta say to each and every one of ’em.

    Get out of my way, bitches.

    Y’all have had your fun, but this here is big-tusk Johnny, and y’all better recognize. I ain’t just passin’ through, I’m PASSIN’ THROUGH — and any you tubey-headed interlopers even TRY to get all up in my business whislt I’m getting all up in whatever business I’m choosin’ to get up in — and no, I will not tell you what it is, because it is my business — well, try that, and you’re gettin’ yourself a face full’a my FACE.

    Let big-tusk Johnny tell you, you think you know annihilation? You don’t know annihilation. We’re talking tusks of above-average size — like BLADES, motherfucker, like BLADES — and I know that’s not something you can handle. So. Step. Back.

    That’s right, the-pig man is comin’ through, and y’all better get clear — or levitate or scuttle or whatever you gray-faced sops do in whatever po-dunk hole you come from. No I don’t give half a whack. You don’t know me! Don’t talk to me like you know me!

    You even look at me funny, you’re gonna find out why all your spawn got snouts and cloven hooves. You best bring me some room service to my Awakening Zone. Looks like Big Daddy Pig here’s gonna have a Growth Spasm.

    Hey Emrakul, I porked your mom! And after I cast her, I took an extra turn!

    You think I ain’t seen an 11/11 before or whatever the fuck? Elzdrazi, please. You punks were suckin’ your thumbs in your hedrons when I was pullin’ Lorthos out of Ula’s temple, taking his lunch mana, tentacle smacking his big blue face, making him tap himself in front of his buddies and letting him off with a warning. All you giant tentacle monsters are the same — back-tapping, down-low, legendary mulligan punks.

    The only reason you’re even an inconvenience to me is because ripping on you gives me something to do between farts.

    Now, get out of my way bitches. There’s a real pig coming through, and he’s bashing for three while you’re wetting your 8-mana underpants or whatever the fuck.

    Oh, sorry there Mr. Magmaw, didn’t see you. Yeah, no, I’m fine. Just staying over here. Lovely weather we’re having. Yeah, you too. Thanks, I will. Much obliged.

    (This article is a follow-up to Primordial Evil Scared of Pig with Teeth)