Blog

  • Fading In

    This week, Wizards of the Coast revealed that the second set of the Scars of Mirrodin block, codenamed “Camera”, will be released before Christmas this year, two months earlier than the anticipated date.

    In his “Making Magic” column, head designer Mark Rosewater hinted that that the set will also represent another first in Magic history. We tracked him down to learn the reason for all the fuss.

    “Designing Magic all comes down to innovation,” he explained in a phone interview on Friday. “Ninety percent of what we designers do boils down to determining what we’ve never done before, and then doing that. We set a high bar for ourselves With Rise of the Eldrazi: a large third set, big-mana limited format, and colorless spells were all significant innovations.”

    “When developing Scars, we needed something to make the block really pop. We decided that the second set of the block would need a twist. I spoke with [M11 lead designer] Aaron Forsythe about ideas he and his team were pursuing for the next core set. They were examining what it was that made M10 so successful. The large number of functional reprints we introduced in M10 proved to be extremely popular with players.”

    “I was unimpressed. Printing the same cards with new names hardly seemed groundbreaking at all. Then all of a sudden, a billion tiny creative flashbulbs went off in my head all at once,” described Rosewater. “Functionally reprinting an entire set was the natural evolution of that idea.”

    The new set, which will be named Halberd of the Thopterlord, will contain all 143 cards originally printed as part of the Nemesis expansion. As with functional card reprints, players will have a chance to rediscover the cards in a whole new context.

    Rosewater elaborated: “the set will play completely differently this time around. Previously forgettable
    cards like Kill Switch and Complex Automaton may turn out to be the most relevant ones of this block,” he gushed. “And forget everything you thought you knew about Air Bladder.”


    “This is going to revolutionize Magic,” he said.

    Designing the set took more effort than you’d expect, Rosewater explained. “Though the cards are the same, the set is completely new. Halberd will have a brand new back story, a new expansion symbol, and updated Oracle creature types.”

    “We’re even going to have a new prerelease card. Rathi Assassin was pretty crappy.” MaRo paused. “Granted, Assassin will also be in Halberd. But it won’t be as terrible this time. Well, it probably won’t. In any case it won’t be the prerelease card,” he emphasized. “The prerelase card will be Mossdog.”

    If the set is a success, wizards will consider functional reprints of other sets. “I suggested that we should reprint Alliances next, and this time, call it Dalliances,” confessed Rosewater. “We’re still workshopping that one.”

    Halberd of the Thopterlord will be available in 15-card booster packs and goes on sale December 21st.

    “We also have an idea for an exciting new trading card game in the works”, he said.

  • The Magic Online Judge Open (MOJO) Tournament Report *Top 8*

    As the title indicates, this event was originally slated to take place on modo. That idea was scrapped when someone pointed out that as a level 5 judge, modo was entitled to participate, and it couldn’t figure out how to play on itself. So we all met up in person instead.

    Round 1

    My opponent plays what he assures me are a lot of modal effects with linked abilities that resolve in different layers (contingent on dependencies) and may or may not be characteristic-copying. I don’t know what any of this crap does, but I know none of it deals me 20 damage. I defeat him handily in 2 games.

    1-0

    Round 2

    Even the simplest actions like untapping and drawing a card take my opponent several seconds. I call over a judge, my round 1 opponent, and accuse him of slow-play. I begin to methodically lay out my case that he was stalling, then my current opponent reports me to his round 1 opponent for slow-explain. I guess those guys were pretty sore about losing last round and having their second round interrrupted, because they award us respective match losses. We appeal those decisions to the head judge, who it turns out is me. I recuse myself due to the conflict of interest, and without any way to resolve the situation, the match goes to time and ends in a draw.

    1-0-1

    Round 3

    My opponent is immediately very rude. He asks me to sing a Beatles song of my choosing, then tells me my voice is absolute rubbish and I don’t have the star quality to succeed in this competition. I’m feeling pretty down about this until one of his barns tells me to keep working at it and calls me his ‘dog.’ At this point I notice he still hasn’t presented his deck, and doesn’t even appear to have one. I disqualify him from the event, but not before he tells me America has voted me into the bottom 2 and probably won’t be returning next week.

    2-0-1

    Round 4

    A nice, quiet guy playing an impressive new deck of his own devising. He didn’t make any mistakes all match long, and saw a lot of plays I never would have. By game 2 I had begun to suspect he was a ringer. I considered calling someone over to check his certification, but decided that it was better to lose gracefully than risk a repeat of round 2.

    2–1-1

    Round 5

    This guy was a real stickler. He made me tap my lands one at a time, untap everything simultaneously, announce each time I was passing priority, and go through spell announcement step by step in the correct order. At one point twelve identical “gain one life” triggers happened at once, and he asked me what order I wanted to stack them in with a straight face. Things were close but looking good in game 1 until accidently pointed at the wrong guy when choosing what would have been lethal attackers, and he wouldn’t let me take it back. I then disgustedly told him “I give up” and he asked if I was sure, yes or no. I said yes, and it turned out I had just conceded the whole match instead of the game.

    2-2-1

    I’m about to head home when the top 8 is announced, and I am in. I point out that this should be mathematically impossible given my record, but it turns out they just ran way too many rounds of swiss. I hit the bathroom before heading to the final table, and the rest of the top 8 is already there. My round 2 opponent says he needs the rating points for byes and we all agree to let him win his matches in exchange for the lion’s share of the prizes.

    Quarter finals

    I get paired vs the agreed-upon winner. Our games go quickly as I just mana burn for the maximum amount each turn.

  • GoodGamery Exclusive Preview – Quag Sickness!

    We are proud to reveal what we’re pretty sure is a new card… we think… maybe. Hold on wait, didn’t this used to be a sorcery? No? Are you sure? I think it might have had arcane. Anyway, we think this will have applications in constructed formats all the way to vintage. Vintage is the one where you can draw on cards to make them other cards, right?

    Quag Sickness (Barf)

    Look at that, it’s uh, it’s incredible! It… uh, it kills a guy, maybe?

    Ah the hell with it, that’s really bad. I’m going home.

  • Kjeldoran Knight: I’m Breaking Up the Band

    Kjeldoran Knight gave the following quote to Good Gamery earlier today in an exclusive that marks the end of The Beebles, the most successful Magic band in history. The Beebles have been at the forefront of the public consciousness since they formed in Liverpool during the Declare Attackers step. Since then they have released a string of global hits including ‘Ticket to Ride the Dilu Horse’, ‘With a Little Help From My Friends’, and ‘A Hard Day’s Knight’.

    “Look, man, hey, I’m not giving you a full interview or anything. You’ll receive a statement from my people at the end of the week. But yeah, the rumours are true: the band is splitting up.

    “I mean, we’re just going our separate ways, you know? We worked great together for a few steps, but this is a new phase and me and the boys have a few different ideas about where we’d like to go from here.

    “I still consider them my friends, and I hope we’ll be able to collaborate again, of course. Kjeldoran Escort in particular is a great guy – he reminds me of myself after four mana. I’m sure you remember the band’s giant dog phase, which was fun at the time, but the rest of us have moved on.

    Kjeldoran Warrior and I have sure had our differences, but I think a lot of that stemmed from the older brother-younger brother relationship we have. To me, he’ll always be the guy who was summoned on turn one.

    “As for Shield Bearer, well, Shield Bearer’s a good kid. I don’t know if he’ll ever be a Skyknight, really, but he played a very important part in the band and I’m grateful for it.”

    Kjeldoran Knight decline to comment on his recent Cathedral of Serra marriage to legendary creature Ayesha Tanaka, known for her avant-garde artwork such as putting a skirt on a suit of armour.

  • Dominion: Alchemy Spoiler

    Dominion: Alchemy is the latest medieval-science themed expansion for Donald X. Vaccarino’s award-winning card game, Dominion. It consists of 12 new kingdom cards and a new type of treasure, Potions.

    After you look at the cards, you should also check out this excellent preview article about the set, written by the game designer himself.

    Hover your mouse over the cards to see their full size.

    Potion
    Transmute
    Vineyard
    Apothecary
    Herbalist


    Scrying Pool
    University
    Alchemist
    Familiar
    Philosopher's Stone


    Golem
    Apprentice
    Possession


    You can also look at a larger visual spoiler and a full text spoiler:
    Dominion: Alchemy Visual Spoiler
    Dominion: Alchemy Text Spoiler

  • Magic 2011: Back to Basics

    One of the most important aspects of the core set is its flavor. The core set is, a lot of the time, the first thing a new magic player sees; We need each and every card to convey the essence of a fantasy card game. Now, flavour often goes hand in hand with simplicity – A Runeclaw Bear’s text box communicates the message that the card represents a magic bear, and all the coolness of this fact, without saying anything mechanically. However, sometimes the opposite is true; The mechanics make the flavour.

    Back when Alpha was released, Magic’s primary audience was amongst the Dungeons and Dragons community. This meant we had to present spells in the sense that tabletop gamers were used to them. When they summoned a Hydra, they expected it to regrow a few heads. Since then, Magic has become streamlined and simplified, with its own set of mechanical standards, but the simple appeal of regrowing heads still holds a powerful sway with both new and old contingents of the Magic fanbase. This is the mood we tried to recapture by reprinting Stone Giant in Magic 2010, and the huge success of that card has inspired us to develop the theme further in Magic 2011.

    Sometimes, having a rigid, logical system of templating greatly simplifies a card – Fog has vastly improved between Alpha and today. However, in other cases, the need for unambiguity creates more confusion than there would otherwise had been, as evidenced by lengthy and technical text boxes on simple cards like Drudge Skeletons. Our first attempt to break away from this trend was with the Zendikar card Obsidian Fireheart, whose nonstandard reminder text proved universally popular and answered more questions than it raised. Clearly, the power of immediately graspable flavour has been underestimated for too long.

    So what does all this actually mean for M11? It means that we are able to print or reprint the kind of fun cards we have always wanted to in the core set but, until now, have been prevented by their overly complicated rules text. If we had told you a year ago that this classic card was returning, would you have believed us?

    With a card like Raging River, it’s best to let the players themselves work out the technical details, and not have to cover all possible eventualities in the rules text. It may look daunting, but in our playtesting with Raging River it was always immediately obvious how the board was affected.

    Although a card like Raging River doesn’t need reminder text, Obsidian Fireheart has shown us that ‘Alpha-style’ reminder text can be an extremely powerful educational tool for new players. Rather than convey obvious information like ‘damage causes loss of life’, it is best used to tell players things they couldn’t learn by simply asking their opponent. Consider this once-banned Alpha favourite:

    As well as allowing us to return the card to its original functionality, Dingus Egg’s reminder text allows us to give an important message to new players: Take care of your cards and they’ll take care of you.

    At times, it is not so easy to accommodate the intentions of old cards. There are cases where the original mechanics just don’t fit into the modern rules. However, at the request of ‘evil’ rules manager Mark Gottlieb, we have been able to bend both the comprehensive and tournament rules to allow some very special examples whose return we are all very excited to see. In case you don’t know what we’re talking about, here’s a little peek:

    You can find information about the legal requirements and responsibilities of Designated Flipping Assistants on the Tips & Tricks inserts in M11 boosters.

    Now, three preview cards is really all we’re supposed to show you until the official preview season starts, but there is one more thing we think you should know about M11. There is one particular example of our new approach to flavour and templating that we are all very proud of. There is one card in M11 that has an aura of excitement about it unmatched by any other. This is that card.

    In an unrelated announcement, all DCI judges have resigned.

  • Why We’re Going Back to Mirrodin

    Repetition is good for Magic players. Repetition is good for everyone, so repetition is good for Magic players. Repetition is your friend. You like when you see the same thing again. You need to see the same thing again. Repetition is your friend. Seeing the same cards is good. Seeing the same places is good. Repetition is necessary, because repetition is good. We use repetition a lot. We are going back to Mirrodin. There will be artifacts, just like in Mirrodin. We will reuse some cards that are artifacts. We will reuse some cards that are not artifacts. You like Mirrodin. You will appreciate us going back to Mirrodin. Mirrodin is your friend. Repetition is your friend. It is the same. It is familiar. Familiars are from Invasion. Mirrodin is not Invasion, but Mirrodin is the next block. You will like Mirrodin. You always have liked Mirrodin. Artifacts are good. You like seeing artifacts again. Artifacts don’t have colors. We did a set based on colorless. Mirrodin was also based on colorless. You like Mirrodin. Mirrodin had artifacts. Mirrodin has artifacts. Mirrodin will have artifacts. You like artifacts. Artifacts are your friends. You will enjoy playing with colorless. You enjoyed the last set with colorless. Colorless is like colors, but less. You like having sets around colors. Invasion had colors. Mirrodin is not Invasion, but Mirrodin is the next block. Ravnica had colors. Shadowmoor had colors. Shards of Alara had colors. Mirrodin will have colors, but Mirrodin has lots of artifacts. You like artifacts. You like seeing artifacts again. Artifacts are colorless, except when they aren’t. You will enjoy playing with artifacts. You will enjoy playing with artifacts with colors. They are your friends. It is familiar. You like Mirrodin. Repetition is good for Magic players. You will like seeing Mirrodin again. You do like seeing Mirrodin again. You will buy Mirrodin packs again.

    Until next week, repetition is your friend.

    Mark Rosewater



  • Unforeseen Complications

    Magic has always been a social game. In the beginning you played with a deck and a friend. Then some people started experimenting with multiple opponents and partners. Now Archenemy allows you to take on a whole gang at once.

    We realize though that these options may not be enough for some people. Thanks to advancing social networking tools and declining mores, some players may find they have relationships that aren’t covered by our existing products and formats. It is for them we are proud to announce the It’s Arch-Complicated™ line of products starting in mid 2011. Among other configurations, It’s Arch-Complicated™ will allow you to:

    • Play with one other person who is your opponent on even numbered turns and your partner on odd numbered turns.
    • Play subgames with entirely different opponents, hopefully without your main game opponent noticing.
    • Play a series of mirror matches, so you can really get a good look how great your deck is in action.
    • Play with a partner whom you try to convince that damaging you and destroying your cards would be fun for both of you, and he or she should do so until you say “pineapple.”
    • Play a series of quick, casual games versus opponents who sat down expecting this to lead to a serious match.
    • Goldfish your deck while surreptitiously watching an unrelated game between unknowing strangers.
    • Play against up to 7 cats at a time.

    It is important to stress that even with these and other options approaching, there will still be limits. For instance, we will never support a format where you play against children. That would just be sick.