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  • Judge’s Corner #4: Special Ixalan Edition

    Welcome back to the Judge’s Corner. This week we have a special Ixalan edition of Judge’s Corner where we go over some important rules notes and reminders about the new set in preparation for the upcoming prerelease.

    Q: When I deal damage to my opponent with Gishath, Sun’s Avatar, what I am supposed to reveal about many cards from the top of my library?

    A: You’re supposed to reveal that many of them are Dinosaurs.

    Q: Can you explain how explore works?

    A: Explore is a sorcery that costs one generic mana and one green mana and allows you to play an additional land (sometimes two) that turn and draw a card. You may cast it during the main phase of your turn.

    Q: I tried to play Torment of Venom on my opponent’s Carnage Tyrant, but he said that Carnage Tyrant’s ability stops that. Is he right?

    A: Yes, your opponent is correct. Carnage Tyrant can’t be countered.

    Q: Jace, Cunning Castaway has the type Legendary Planeswalker – Jace. What does this mean?

    A: No, Jace has the type Planeswalker. Legendary is a supertype and Jace is a subtype.

    Q: What is the difference between the new Treasure tokens and Gold tokens?

    A: Treasure tokens are colorless artifact tokens with the ability, “T, Sacrifice this artifact: Add one mana of any color to your mana pool.” Gold tokens are only produced by the card Sword of Dungeons and Dragons from the upcoming Unstable set.

    Q: I control Admiral Beckett Brass and attack with Angrath’s Marauders. If my opponent doesn’t block, will I be able to gain control of one of his nonland permanents?

    A: Yes. Note that the name “Angrath’s Marauders” is plural, as you can clearly see three different Pirates in the art. Plus, they deal double damage so that’s already like, six Pirates in all. So you can totally gain control of one of your opponent’s nonland permanents this way!

    Q: My opponent claims he can Demolish my Hostage Taker, but that doesn’t make any sense to me. What gives?

    A: Your opponent is right, he can Demolish your Hostage Taker. This is because Hostage Taker was unfortunately printed with a word omitted in its rules text: it has been errata’d to say “When Hostage Taker enters the battlefield, exile another target artifact or creature until Hostage Taker leaves the battlefield.” This means that Hostage Taker is an artifact.

    Q: What does Tocatli Honor Guard’s ability do?

    A: Tocatli Honor Guard is the newest of a category of cards we affectionately like to call “rules reminder cards.” Frequently newer or less enfranchised players think that their creatures do whatever they do immediately when they play them. Tocatli Honor Guard is there to remind them that just entering the battlefield isn’t necessarily going to cause their creatures’ abilities to trigger. The ability doesn’t actually do anything. Some examples of older rules reminder cards include Heartbeat of Spring, Kami of the Crescent Moon, Vernal Bloom, Cavalry Master, and Dauthi Slayer.

    Submit your questions to @goodgamery on Twitter using #judgescorner.

  • Homarids Officially Declared Extinct

    Homarids declared extinct in the wild, Camarid breeding program on last legs

    “This is a disaster, an absolute disaster.”

    I was sitting with Thoruzon One-Thumb, the archmage in charge of lobsterman studies at Tolaria West.

    “What we have here is an indication that something is going wrong in the oceans. Dominaria’s native homarids are being pushed out of their ecological niche by other species that have been introduced by reckless planeswalkers.” One-Thumb was excited to talk to me, gesticulating wildly as he described the marine biology off the Otarian islands.

    “The homarids only really thrived during the great ice age of course, but they managed to maintain a stable population afterwards for quite a long time.”

    I asked him what had changed. “In a word? Slivers. When the Riptide Institute started breeding slivers, there wasn’t a lot of room left for noncompetitive creatures. Power levels had to rise, and while a rising tide may lift all boats, it often gives homarids -1/-1. And when these new slivers showed up, well, it took a while but now there just aren’t any homarids left.”

    One-Thumb took me out to the spawning beds on his magical dinghy. “You can see here, this whole shallow area used to be covered in camarid eggs. But between the Slivers and the Phyrexian oil spill, there’s just nothing.” He lowered his staff into the ocean water and dredged up a few egg fragments instead of drawing a card. “This is it for the once proud homarid race, unless we can do something.”

    Homarid Spawning Bed Magic Card This is where the Academy at Tolaria West comes into the picture. They’ve managed to open portals through time and snatch up unsuspecting homarids to breed in the present.

    When I asked if they were worried they might cause a temporal paradox, that they might grab a homarid that was important to the timeline, the researchers just laughed. “There were no important homarids” explained Vizra Nine-Finger. “Outside of Time Spiral limited, none of them ever saw any real action, so we can grab whatever we want. And what we want is big strong breeding stock like this fellow — whoa, almost turned into Vizra Eight-Finger there!”

    Later that evening in the Tolarian Tavern, I sat with the research crew. What made them choose homarids? “Well, the grant money is good,” Nine-Finger explained.

    One-Thumb was quick to add, “and they’re just homarids. Nobody expects much from our research. But in a way, it’s also a labor of love. We all love Homarids. Especially with melted butter.”

    The future looks bleak for these majestic lobster people of the Dominarian sea, with slivers still roaming the shores and a thriving market in their flesh. But with a return to Dominaria, perhaps new tribes of Sea Lobster men will come to the attention of players. And maybe, just maybe, some of them will be constructed playable.

  • Judge’s Corner #3

    Welcome back to the Judge’s Corner, where our extremely high-level Good Gamery judges answer your questions about the MTG rules.

    Q: Can I use Cephalid Snitch to make Iridescent Angel lose protection from black?

    A: “Protection from all colors” is just shorthand for having protection from each color individually. So you can make the Angel lose protection from black without affecting its protection from white, and so forth.

    Q: How does Reflector Mage interact with morph creatures?

    A: As a 2/3, it can block them and kill them in combat without dying itself.

    Q: Can you explain exactly what happens next when a Goblin Test Pilot is activated?

    A: When a Goblin Test Pilot is activated, the player who activated it then chooses whether they want to pass or retain priority.

    Q: My opponent claims that she can cast Cabal Ritual with less than seven cards in her graveyard and still get the five mana, because “it’s a mana source, and nothing can stop mana sources.” Is that really how it works?

    A: “Mana source” is no longer used as a card type, so that argument doesn’t hold. However, remember that ‘threshold’ is an ability word with no actual rules meaning, so the Ritual effectively reads “Add BBB to your mana pool. Instead, add BBBBB to your mana pool.”

    Q: Can you explain what it means for a player to “have Book Burning”?

    A: The meaning of private property, while indeed a very interesting question addressed by such prominent thinkers as Locke, Rousseau, and Marx, is beyond the scope of this Magic: the Gathering rules column.

    Submit your questions to @goodgamery on Twitter using #judgescorner.

  • Exclusive Sneak Peek: Randy Buehler’s New Biography “Year One: The Skull”

    We at Good Gamery are glad to announce that we were asked to preview an excerpt from Randy Buehler’s upcoming biography, Year One: The Skull! We didn’t have time to read it however, both because we didn’t see the e-mail right away and we weren’t that interested, so we’re just printing it here as it was sent to us instead. Enjoy!

    My recollection of the events leading toward Pro Tour Chicago, despite lending themselves to my future recognition and fame in the greater Magic community, are somewhat hazy as I did not see fit to document them at the time. Some of the following descriptions and places have been recollected for me by those present to witness them, and as I began chronicling them for this book I found myself leaning on their oral accounts more readily. The following events are therefore transcribed with the best possible accuracy I could muster. It must be noted here that I do not seek to embellish or exaggerate my story, and the greatest portions of this tale are matter of historical record.

    Where my memory is clearest is the day I purchased my first Ice Age starter deck. At this time in my career I was a fan of the concept of snow-covered lands, as they enhanced the mystical flavor the game of Magic is known for, so I saw to fill my decks with as many of these lands as possible. I harbored a secret bet that snow-covered dual lands would follow soon, possibly in the next expansion, though this was a trivial wish as it relates to my story: I simply wish to impress upon you what the game meant to me during this era.

    Upon touching the pack of cards, I felt a cold pulsing feeling emanating from within its shrink-wrapped cardboard exterior. For the first time in my career, I felt something ominous and perhaps foretelling in that instant, as though there were some higher power and it was looking down upon me. However, this pack was not particularly great, as it sported four rares — lucky — but they were all Necropotence, a known junk rare that players were loathe to open — unlucky.

    About an hour after skimming through the cards and putting the Necropotences away in my trade binder, a sudden illness fell over me and I felt quite faint. I thought not of it, perhaps a reaction to the addictive ink we knew the product contained but that we had built a tolerance for — maybe this newest expansion was targeted at the hardcore addicts, those of us who had felt the hooks and developed the shakes yet could never be sated by something as simple as Wednesday drafts. After arising from a short spell my mind remained clouded, and I had not thought about the contents of the starter pack until some weeks later, when a small child of no more than ten years of age inquired about the four copies of Necropotence now on display. He, wisely and beyond his years, simply pointed at the card rather than making direct contact, and remarked that the art was “gnarly.” I agreed with a wry chuckle, thinking it ironic that such evocative art would grace such a terrible card; it will become clear later, dear reader, that “terrible” is not the most inaccurate way for me to describe the card.

    I resigned to my apartment to sleep off whatever malady had struck me, hoping it was either some seasonal flu, a mild headache, or a reaction to the several cans of Jolt I had consumed while at the store. After a lengthy, dreamless nap, I awoke to a dark-lit room, aglow only with the pulsing of my computer monitor which, to my memory, was not on before my slumber. Approaching it, my eyes were not yet able to focus until reaching the desk proper; at that moment, they focused onto the familiar yin-yang symbol taken as a banner by the now-legendary Magic theory site known as The Dojo. The specific page it was loaded to would contain a deck list that would seal my fate and impress my person upon the collective Magic player base: Necro.

    I immediately recalled that I had acquired four copies of the namesake card in a prior hour, and dashed to my bag and binder to ensure I had not traded them away or perhaps not acquired them at all. It was then that I opened the binder straight to the page containing the Four Skulls of Apocalypse, as I had nicknamed them in the years following this story. I resolved then and there, from the bottom of my stomach and parts of my small intestine, to assemble the deck and give it a couple of tries before I wrote the concept off and went back to playing other decks.

    After taking the symbolic oath to Tourach and playing some test matches, progress was in short supply: I took to the deck immediately, as though I knew instinctively how to pilot it to victory. This period of time is admittedly somewhat of a blur, but the short version is I put a couple of smaller tournaments under my belt unde rmyb el t un and therefore felt comfortable enou gh t ota k e it to ta a k e i t t o the Pro Tour I had managed to quality for with a lesser, pitiable deck, not worthy of my devotion or love despite our good times together in the past — I clutched the deck with the fire of Hell in my eyes and threw it on the ground. There was no room for inferiority before this precious, precious gem with four heads and four Skulls.

    I will not belabor you with a retelling of events that have been well-documented, so instead I will speak only of the Finals, so as to impress upon you the majesty of deck design that we mere mortals havvvvve beennn blessd d ed to experience in our short, insignificant lifetimes. It was during this match that I felt what the believers of the gods of light would describe as an “unholy power” emanating from the ender of all tournaments, the literal representation of trading my soul for the pursuit of something greater, something distructive, something that allowed me to feed off my opponent’s very essence, their raison d’être: the Skull.

    I felt this power as a slow build, sometimes waning whenever I cast a Disenchant, but coming on strongly when tapping Lake of the Dead. It was in these brief low moments that I felt weak, cold, and somewhat abandoned, though by who I could not say. I would regain my draw step, and every single time, I hoped the top of my deck was another Necro Necro Neexrro xmecro nnnnnno

    It was during the Finals that you felt most powerful. It was when I was with you the closest, consuming all that you were and replacing it with a being higher-evolved, capable of ravaging the world and laying waste to all of these pitiful, verminesque humans. You would have your worldly crown and reclaim My throne as the ruler of this dimension, and I would accept the demise of our strongest opponent, David Mills. You once felt a fondness for him as a friend and confidant, but now only saw him as the most dangerous challenger to our ascendancy, worthy only of scorn and terror. His body count, after all, was as high as yours.

    You have done well to spread My majesty and infect others with My power. This power was manifested in even more perverse and sacrilegious ways, for example NecroDonate. No, seriously, that deck is terrifying even to Me.

    [Editor’s Note: The transcript of this report ends here. There is additional writing in his hand-written copy submitted for publication, however it remains untranslatable, resembling some sort of arcane symbolic language. After its crimson glow hypnotized one of our editing staff, we elected to not reprint it intact here.]

  • Which Magic Creature Type Are You?



    Which Magic Creature Type Are You?

    With each new block, Magic creature types grow in number consistently and confusingly. Having trouble deciding which creature type best sums up what it means to be you? We’re here to help.

    • How many arms and legs do you have?

    • Two of each

    • Six in an even mixture

    • Somewhere between eight and ten

    • One hundred and two

    • When the moon comes out, do you turn into another type of animal?

    • No, I stay the same

    • Only during full moons

    • Moon? I change all the time!

    • Would you say that your hands or feet are bigger?

    • Hands

    • Feet

    • About the same

    • I have neither

    • Can you block creatures with flying?

    • Yes

    • No

    • When describing your body mass, what state of matter describes you?

    • Solid

    • Liquid

    • Gas

    • Aetherial/other

    • Your result is:


  • Exclusive Spoiler: Dominaria Masterpiece Series

    We at Good Gamery have received an exclusive sneak peek at what Magic fans can cross their fingers and hope to open once Dominaria releases in 2018. We’re excited to see how this new set will go back to Magic’s roots. Click below to reveal all fifteen Masterpieces from the set. Enjoy!