Tag: paz

  • Prospective Student Considers FSU, Reconsiders

    When Internet user Gam3r91 read the web advertisement for Full Sail University’s (FSU, not to be confused with Florida State University) Game Development Degree Program, he was at first excited. The advertisement suggested that Gam3r91 turn his passion for gaming into a career.

    “Unlike most people, I have a real passion for gaming,” Gam3r91 said. “It would be great if I could take this unique passion for gaming of mine and channel it into a career.”

    Gam3r91 was intrigued by the name of the university as well.

    “I like the idea of a ‘full sail,’ the wind at my back, fate itself propelling me toward turning my passion for gaming into a career,” he explained.

    Things took a turn for the worse, however, when he saw the figures on the advertisement: Two large, poorly-dressed, poorly-maintained dorks playing video games on a couch. Their heads were digitally modified to look like they were made of voxels.

    “Even though their heads were voxelized, I could tell what they looked like I.R.L.,” Gam3r91 said. “And I didn’t like what I saw.”

    Gam3r91 went on to explain how these two men look exactly like people he would never, ever want to associate with. “They look like terrible, terrible people to be around,” he said. He proceeded to point out their unkempt hair, caveman-like eyebrows, hunched stature, and aggressive demeanor.

    “Why would I want to go to this school when I know these neanderthals are going to be there as well?” Gam3r91 said. “I’m not even sure I have a passion for gaming anymore.”

    Full Sail University is located in Winter Park, FL. The advertisement implies that FSU teaches game development exclusively for the Bananazone Pro game console.

  • ‘BlockRogue’ Wins Game Contest

    One of our very own members here at Good Gamery has won Microsoft’s Silverlight game development contest called “Dr. Dobb’s Challenge Deuce!” His entry was called BlockRogue, and you can play it right here!

  • Correcting “Two Headed Wizards”

    Kelly Diggeses’ses latest article for MagicTheGathering.com was entitled “Two Headed Wizards.” It was a report on Developer 2HG, an event at GP Seattle/Tacoma wherein WOTC developers teamed up with random duders.

    Unfortunately, Kelly made a glaring omission: he failed to namedrop Good Gamery regular Brian Cohn.

    The offending paragraph:

    I also noticed that most teams were much better-equipped than we were in the bomb department. Karrthus, Tyrant of Jund made an appearance, as did Thraximundar, but the best table I saw was that of developer (and Latest Developments author) Tom LaPille and his partner, who had Lord of Extinction, foil Dauntless Escort, and foil Rafiq of the Many, with Mosstodon to help Lord of Extinction punch through. Nice pool, guys!

    “His partner?” Who’s that? This mystery would have been left buried for all time, robbing humanity of knowledge essential to maximal social utility. But that’s why God created Good Gamery.

    We took the liberty — nay, the obligation — of rewriting the paragraph to include the omitted information.

    I also noticed that most teams were much better-equipped than we were in the bomb department. Karrthus, Tyrant of Jund made an appearance, as did Thraximundar, but the best table I saw was that of developer (and Latest Developments author) Tom LaPille and


    and skilled, up-and-coming Magic player Brian Cohn (or “ewie” on Good Gamery).

    Right from the beginning, Tom and Brian shared a special connection because both have ties to the MiseTings and Good Gamery communities. The partner assignments were supposedly random, of course, but as soon as they were paired up we knew that Tom had pulled a few strings to make it happen.

    Things were a little bit awkward at first. Brian was a bit starstruck because Tom is a hot-shot rockstar at Wizards. Tom was a bit starstruck because Brian has masterpiece Good Gamery threads under his belt.

    But all of that disappeared when they cracked open their pool. Suddenly restraint melted away, and the two embraced with tears in their eyes as they opened

    Mycoloth and Obelisk of Alara, as well as Lord of Extinction, foil Dauntless Escort, and foil Rafiq of the Many, with Mosstodon to help Lord of Extinction punch through. Nice pool, guys!

  • Choose Your Own Alara

    You wake up in an iron-barred cell. Sunlight streams through an opening in the ceiling and through the slits in the wall. The floor is so clean you could eat off of it. You hear a distant angelic choir singing in the distance. You hate choir music.

    “Well, I’m still in Bant,” you think to yourself. “And I’ve been Bant.”

    You try to remember the last thing you can remember. You were on your way to visit your prick cousin Rafiq in Eos in order to borrow some sigils to pay your rent back in Jhess. Along the way, as you passed through the Mosaa Marketplace, you noticed a suspicious looking fellow quietly conferring with a towering dragon from which emanated malevolence and power beyond all reckoning. They were clearly up to something suspicious.

    That’s when the dragon met your gaze. The next thing you knew, you felt your mind being pulled through space, time and death, through hellish voids and uncomfortably crowd parties, pulled to a distant land known as Grixis. The name of the place echoed in your brain. You knew this was an evil place, otherwise it would be named Shalasha or something. It stank of non-Bantery, writhed with the withered wizardry of wilted wills, gave you a headache.

    But nothing compared to the headache you have now.

    What do you do?

    Yell to the guard for a some ibuprofenmancy.

    Try to climb out of the skylight.

  • Regionals Turbo Fog Players Regret Decision

    Thousands of Magic: The Gathering players expressed feelings of disappointment and regret after choosing to play Turbo Fog at last Saturday’s Regional tournaments, only to fare poorly against those who knew how to play their decks.

    “I had been playing Five Color Control for months, but when I saw that Japanese Turbo Fog list, I knew I had to play it,” said James Griffith of San Luis Obispo. “I wanted to play something unique and different at Regionals, so I decided to play Turbo Fog like everyone else.”

    “Match 1 of Regionals was the first time I had played the deck,” said Ayden Jayden Payden of Green Bay. He admitted that his spontaneous switch to Turbo Fog may have been a mistake. “One opponent Banefired me for 8, and I played Holy Day in response, but the judge said that wouldn’t stop the damage even though the Banefire was, in a metaphorical sense, ‘attacking’ me.”

    Griffith’s 12-year-old brother Randy played red and did relatively well at Regionals. “I would attack, and my opponent would fog. But I would keep attacking and eventually they’d run out of fogs,” he said, shrugging.

    Griffith agreed and said that it was the lack of a perpetual fog that cost him vital matches. “If only there was a fog that worked turn after turn!” he shouted.

    “Make their life zero and then they can’t attack you anymore,” Randy responded, shrugging a lot. “It’s the best fog in the format.”

  • What Magic Color are You, You Moron?

    As Internet quizzes have shown us, any list of any kind can neatly compartmentalize everyone’s personality. And these even apply to the various kinds of idiots we all have to deal with.

    If you are a nincompoop, imbecile or blockhead, your individual personality likely aligns with one of the five colors of Magic: The Gathering, and should feel free to put any of the following images into your MTGSalvation signature in order to better express yourself.
















  • Magic League Responds to WOTC Lawyers

    In a stunning revelation last week, legal counsel for Wizards of the Coast LLC (“WOTC”) has decreed that the administrators at Magic-League.com (“MAGIC LEAGUE”), who tout themselves as a place for free online Magic: The Gathering tournament and casual play, “effectively shut down” in the words of MTGSalvation (“MTGS”) user “theanimeguy.”

    We asked MAGIC LEAGUE spokesperson Kone Magicleague, via e-mail, to respond to WOTC’s cease and desist (“C&D”) notice. Here was his reply.

    from: [email protected]

    date: Tue, Apr 14, 2009 at 12:27 PM

    subject: RE: lol



    Dear Mr. Reporter,


    The nerve of Wizards of the Coast! Each of their allegations is completely unfounded and false. Check it out:

    It recently came to our attention that your group has created a website, www.magic-league.com, that touts itself as the place for “free online Magic: The Gathering” tournament and casual play . . .

    You didn’t let us finish, Wizards! At Magic League we provide online magic, in the sense of the fantasy and wonderment that people feel when they take part in our tournaments and casual play. And you’ve got to gather tournaments together, in the sense of organizing them and finding participants. The full sentence is, “We will affect you with this figurative sense of free online magic: The gathering tournaments and casual play will make you feel positively enchanted!”

    Who says our tournaments have anything to do with M:TG?? Maybe they don’t!

    . . . two unauthorized computer programs: Apprenctice (sic) and Magic Workstation. These software programs use text and, in some cases, artwork, from Wizards’ MAGIC: THE GATHERING® cards.

    Whoa there, Wizards. If you visit MagicWorkstation.com, you’ll notice that when you download their program, there’s no evidence at all of text or artwork from M:TG. The program is completely divorced from anything related to your card game, you fascist jerks!

    In order to get M:TG text and artwork into Magic Workstation, you have to take numerous extra steps, including clicking on a link from MagicWorkstation.com to a TOTALLY DIFFERENT site which hooks you up. It’s legal invincibility! Take THAT, lawyers!

    And learn to spell Apprentice! LOL!

    Your use of the “Magic-League” name and “magic-league.com” domain name further evidences your bad faith intent to capitalize on the good will associated with Wizards’ MAGIC: THE GATHERING® trademark . . .

    Oh so suddenly you have a monopoly on the word “magic?” What’s next! Are you gonna sue David Blaine now, Wizards? You should! It’s the exact same thing, if you think about it logically.

    Man, with that logic, I could make a game called “Or This And To” and sue, like, everyone!

    Please provide us with your written agreement to the above, as soon as possible and in any event within ten days.

    In 10 days, AND “in any event?” What if the “event” is me getting in a giant car accident, putting me in a full body cast and completely incapable of conveying an agreement, written or otherwise? Do you think 10 days is enough time for a severely injured man to heal?? I’m going to have to learn to walk again! Don’t you care, Wizards?

    Since this letter, however, MAGIC LEAGUE has complied with the majority of WOTC’s demands, like explicitly noting on their site that MAGIC LEAGUE is not at all affiliated with WOTC. This is an important thing to call out, since apparently a lot of people thought that WOTC was sponsoring a free site that eliminated reasons why people might give money to them.

  • New Set ‘Alara Reborn’ to Feature a Cataclysm

    In a stunning announcement today, Wizards of the Coast announced that the next Magic: The Gathering expansion set, called “Alara Reborn,” will conclude the story of Alara with an earth-shattering apocalypse.

    Nearly every Magic block, from Invasion onward, has ended with armageddon.

    “To be honest, I was looking forward to developing the plane of Alara further, perhaps integrating a continuous adventure into a progressive development of lore,” said Aaron Forsythe, lead designer of the new set. “Unfortunately, we have Miles Peterson in our office,” he continued, turning his head and glaring in the direction of an unkempt dork, giggling in his cubicle.

    Miles Peterson was the lead story consultant hired immediately after Wizards of the Coast was acquired by Hasbro in September of 1999. One year later, the Invasion block began.

    “Aaron always wants boring CRAP like that!” Peterson told us, reminiscient of Beavis from MTV’s “Beavis & Butthead.” “No!!! Kill ’em!! BOOM! DIE DIE DIE!!! hehe hehe hehe.”

    “Kill ’em all! RAWR!! Hahahaha,” he added.

    Peterson was hired directly by Hasbro, a Japanese company, and given ultimate authority over the overall direction of story development. For the Japanese have a proverb, as manifested in such Japanese blockbusters as “Akira,” “Princess Mononoke,” and “Final Fantasy: The Spirits Within”:

    “A story that ends not with a world-rending cataclysm
    is no story at all.”

    “Like, for the next five sets we could have emphasized the colors of each shard, like Torment did with Black,” Forsythe explained. “And THEN armageddon or whatever. But with Peterson in the office, we barely get started on a new plane before he insists on a plane-annihilating ragnarok.”

    Across the way, Peterson screamed “DIE SUPERMAN!! ARRRGH!!” and smashed two action figures together repeatedly in a wild-eyed fury.

  • PT Kyoto Round 2 Report: Destiny Unveiled

    Osamu Fujita (Red-White Kithkin) vs. David Irvine (Esper Vark)

    Florida native David Irvine grasped his plastic-covered deck carefully and deliberately. He closed his eyes and parted the deck into two relatively equal halves, one in each hand. He then pushed the two halves together at their sides in what is sometimes known as the “side shuffle,” a pragmatic and yet elegent way to quickly redistribute the contents of the deck.

    But one was not enough. Irvine’s opponent, Osamu Fujita, watched intently and nervously as Irvine again separated his deck into two parts and pressed them deliberately together, further redistributing the cardboard subcomponents.

    But they were not merely cardboard. A song had been stuck in Irvine’s head: the English folk song Greensleeves, for such was the protection he had afforded to his cards. As Irvine side shuffled for an unheard-of third time, spectators attempting to interpret his activity in hushed murmurs, he mentally noted that the version of Greensleeves his mind was humming through had ‘vi’ for its progression-concluding chord rather than the more-common ‘III’. His green, billed cap was upturned at an angle, as if firing a beam of contemplation into the cosmos. The busy sounds of the room surrounding him faded away, and he heard only the imaginary, distant lute, serenading his Sisyphean attempt at true randomization.

    Minutes, days, months, years passed. Or so it seemed. But when Irvine opened his eyes again the sounds of reality flooded back into the chamber of sensory acknowledgment. The fantasy lutist had performed his royally-commissioned task and had returned to his fictional forest home. Time rewound itself and Irvine discovered that mere seconds had passed since he first began to shuffle.

    Irvine presented his deck to Fujita, and Fujita his deck to Irvine. To each player, the others’ deck felt foreign, unnatural, distasteful. Even evil. They each winced and grunted in discomfort as they shuffled. Each tick of the clock caused an earthquake rated infinity on the Richter scale. The two players sighed a sigh of relief they relieved themselves of their opponents’ decks. Irvine could sense Fujita’s shadowy essence on his sacred possession. Fujita could almost feel Irvine’s fingerprints on his cards. They were each disgusted. Fujita noted that in chess, one never touched his opponent’s game pieces unless they were being captured. This was the way of the samurai. No such honor would be found in this American-made triviality.

    Fujita, absurdly adorned in a scarf, glanced over to his dice satchel, then back at Irvine. Irvine did the same. If Fujita acted quickly enough, perhaps he could procure some six-siders before Irvine could react. Sweat began to drip down Irvine’s forehead from the cusp of his cosmic ray brim.

    With that, Fujita made his move. In one swift motion he grabbed the lip of the dice satchel with his left thumb and forefinger while reaching inside with his right hand. In an eternal instant he successfully produced three cubic dice from the satchel, each with symbols representing the numbers one through six on their faces. Irvine moved not. Fujita wondered if Irvine had ever even planned to interrupt his dice-procurement maneuver. He would never find out, and the question haunted him for the rest of his Earth-life.

    “High roll?” Fujita asked Irvine. Or did he ask the audience? Or the universe? The universe responded through Irvine in the form of a nod. Fujita stood up, the dice in his right hand and, with all of his adrenaline and energy and effort and will and fear and being, launched a salvo of dice onto the table.

    Each die ricocheted off of the table in different directions at first. The wind itself seemed to gasp, however, as the dice began to unify their positions mid-air to conform to Irvine’s upturned hat brim. They collided with each other in impossible ways, challenging the observers’ notions of space, time, and self, before tumbling haphazardly to the table below.

    The result was dictated by the constitution of the initial singularity which spawned the cosmos combined with rules of conduct hand-scrawled by God in the metaphysical scroll of material existence: A couple of sixes and a two.

    Irvine was devastated, but in his devastation something awoke within him. A nihilistic, fatalistic, child-like amusement, like at the beginning of a roller-coaster’s descent from heaven to hell. His inner self chuckled, and soon his outer self joined him, until his guffawing filled the room with the echoes of insanity. He slowly regained his composure and managed to conclude his temporary madness with a cryptic, ominous phrase. “Hoo, that’s a high one!” said he.

    It was now Irvine’s turn to roll, but as he touched the dice he sensed the same corruption in these dice as he sensed on Fujita’s cards. He knew with axiomatic certainty that his roll would be lower than 14. What does one do when his prognostication foretells certain doom? He buries himself in the currents of society and world, weeping as his true, inner flesh is ripped asunder by the razor-sharp torrent. He finds himself rolling the dice despite the knowledge of certain failure, allegorically telling the story of every man’s life from protobiont to Julius Caesar to cyborg and beyond.

    It was worse than he ever imagined. His own roll wasn’t even a third of Fujita’s, and his slow-as-mollases Esper Vark deck would be starting eternally behind Fujita’s Red-White Kithkin deck, which was so blazingly fast that the cards tapped themselves.

    Irvine won the match 2-1.



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