Tag: Pterrus

  • Planeswalkers Surprised by Evil Masterstroke

    RAVNICA – Yesterday, the dastardly Nicol Bolas finally unleashed the culmination of years of scheming, spanning multiple years, multiple planes, and multiple mediocre sealed formats.

    “It is known as The Elderspell,” Bolas announced triumphantly from atop his obsidian citadel. “I have wandered all the planes in search of the ultimate power. I have read all the forbidden scrolls. I have passed through the deepest fires of Urborg and the deepest pits of Rath. I have ventured into dark places where no mortal has dared to pass.”

    “I tap two swamps.”

    Reaction from the populace was mixed at best. “I don’t know what I expected, but it sure wasn’t a sideboard card,” one local guildmage told Good Gamery. “I dunno, I just didn’t expect the most powerful spell in the multiverse to be counterable by Spell Snare.”

    “Elder spell, phaw!” scoffed one elderly wizard. “It doesn’t even look that old. Newfangled frame, Beleren font… looks like some new world order nonsense to me. In my day, when we wanted to deal with walkers, we cast Great Wall.”

    Internet reviews were also mixed, with one zero star review noting “I expected more from the artist who brought us Cruel Ultimatum. SLAP IN THE FACE TO THE FANS.”

    When asked to comment, Bolas commented, “I don’t know what the big deal is, plenty of the most powerful spells in history cost 2 mana. You know, Time Walk, Balance… uh… Tallowisp.”

    Good Gamery reached out to Jace for comment, but he was in the graveyard.

    So what’s next for Bolas? “More research. I have heard tales of a powerful spell from the olden days that could stop any sort of Magic, and I must have it,” he said, fidgeting with two islands.

  • Wives and Girlfriends Respond to “Planeswalker Points”

    Amid all the buzz surrounding Wizards’ new “Planeswalker Points” system, there’s one pocket of dissent that you may not have heard from yet, but soon will. I’m speaking of course, of the girlfriends and wives of Magic players.

    “The changes to organized play will have a devastating effect on all of us,” said one disgruntled girlfriend, who was seen picketing outside the Wizards building on Tuesday afternoon. “There are at least 17 of us worldwide, and we’re all mad as hell.”

    The ladies’ concern stems from the fact the new system rewards volume of play instead of quality of play.

    “Previously, Steven would get a good finish and then sit on his rating until Worlds invites,” said another picketer between sobs. “We used that time to focus on activities we both enjoy, like picking out new towels for the guest bathroom or going jewelry shopping. Now, he’ll have to play constantly just to keep up! This is just awful!”

    In the face of mounting opposition, a Wizards spokesman released the following statement: “At Wizards of the Coast, we believe in making decisions that benefit the majority of our customers, and we just don’t see this as an issue for most of our player base. Seriously, have you seen those guys? Christ.”

    But some magical girlfriends have already begun to cook up a plan to combat the hated points system.

    “The way we see it, you have to fight fire with fire,” a representative told us. “Enter girlfriend points.”

    She was kind enough to offer us an exclusive look at some preliminary point values.

    +1

    Surprise chocolate

    +1

    Surprise flowers

    +4

    Surprise pony

    +1

    Cuddling during movie

    +2

    Cuddling during romantic comedy

    +4

    Cuddling during “Twilight”

    +1

    Telling me I look pretty and convincing me you’re not just saying that for the point

    +1

    Assenting to my psychological assessments of our friends

    +3

    Buying me that thing I’ve been hinting that I want

    -1

    Out playing Magic

    -2

    Out drinking with the guys

    -4

    Out at the strip club

    -10

    Out playing drinking Magic with the guys at the strip club

    Multipliers:
    x2

    In public

    x3

    In front of my girlfriends

    x4

    In front of my ex

    x5

    While I’m on my period

    “We’re still working out the kinks in the system. For example, it might still be too easy for our boyfriends and husbands to think and talk about Magic while eating dinner,” she added.

    You can find out more about this exciting new system by calling your wife or girlfriend today!

  • Fall 2010 preview: Pirates and Wenches and Rum

    We here at goodgamery.com have done it again! Our crack agents* have infiltrated R&D and have come back with notes from 2010’s fall expansion. The block is code named rape/burn/pillage and its theme is pirates, proving once and for all that Wizards is out of good ideas.

    Extensive focus group polling** has shown that players cannot get enough of islands, so this set will have an “islands matter” theme. We are moist with anticipation. ***

    Important rules changes for rape block:

    • “Battlefield” renamed to “Spanish Main.”
    • “Destroy x” retemplated to “Make x walk the plank.”
    • “Graveyard” renamed to “Davy Jones’ Locker.”
    • Players do not have libraries because pirates cannot read.

    Ready to dive in?

    White

    James Goodhead, Pirate Hunter – 2WW
    Legendary Creature – Human Hunter Fop (Mythic)
    First Strike
    Whenever a pirate enters the Spanish Main or attacks, exile James. Return him to the Spanish Main at the beginning of the next end step.
    3/3

    Goodhead’s Love Interest – WW
    Legendary Creature – Human Harlot (Mythic)
    At the beginning of your upkeep, if you control both James Goodhead, Pirate Hunter and Goodhead’s Love Interest, and no pirates are on the Spanish Main, you win the game.
    All creatures have: “T: Gain control of Goodhead’s Love Interest.”
    0/1

    Path to Davy Jones’ Locker – W
    Instant (Uncommon)
    Make target creature walk the plank. Its controller searches his or her library for an island card and puts that card into play tapped. (Libraries don’t exist.)

    Catholic Schoolgirl – 1W
    Creature – Human (Common)
    Sacrifice a rum: Catholic schoolgirl is a harlot in addition to her other creature types until the beginning of the end step.
    2/2

    Blue

    Stingray – U
    Creature – Fish Assassin (Common)
    Islandhome
    T: Bury target hunter at sea.
    Too soon?
    1/1

    Moby Dick – 6UUU
    Legendary Creature – Fish Cetacean (Mythic)
    Islandhome, Protection from Ships.
    Power and toughness are unknown. (Nobody has ever gotten to the end of Moby Dick.)
    */*

    Blue Balls – 1U
    Enchantment – Aura (Common)
    Enchant Creature
    Enchanted creature doesn’t untap during its controller’s untap phase.
    Tap a Harlot you control: Make Blue Balls walk the plank. Any player may play this ability.

    Black

    Smooth Criminal – BB
    Creature – Human Pirate Rogue (Common)
    Fear
    Smooth criminal wishes he were white.
    At the beginning of your upkeep, if an opponent cannot prove they are over 18, put a +1/+1 counter on Smooth Criminal. (A valid state driver’s license is acceptable proof.)
    Defnitely too soon.

    2/1

    Blackbeard, Goodhead’s Nemesis – 3BB
    Legendary Creature – Human Pirate
    At the beginning of each player’s upkeep, that player makes target non-pirate creature they control of their choice walk the plank.
    If a Hunter or Harlot walks the plank in this way, put a +1/+1 counter on Blackbeard.
    “I know what you’re thinking and yes, the carpet does match the curtains.”
    3/3

    Bukkake, Whore’s Wage – B
    Enchantment – Aura (Uncommon)
    Enchant Harlot
    At the beginning of your upkeep, put a -1/-1 counter on enchanted harlot for each other creature in play. It becomes white until the beginning of the end step.

    Unkill – B
    Sorcery (common)
    Return target creature from your Davy Jones’ Locker to your hand.
    After the first time his spell was renamed, the necromancer was merely demoralized, but after the second time he said unkill.

    Red

    Pirate Pillager – 4RR

    Creature – Human Pirate

    1RR, T: Make target artifact or land walk the plank. Masticores that walk the plank this way cannot be regenerated.

    4/4

    The Beast – 4RR
    Legendary Creature – Demon (Rare)
    Whenever a Harlot you control becomes the target of a spell or ability an opponent controls, that opponent sacrifices seven creatures.
    “Avenged.”
    4/4

    Persuasive Recruiter – 2RR
    Creature – Human Pirate Harlot (Uncommon)
    Whenever a creature enter the Spanish Main under your control, that creature becomes a pirate in addition to its other creature types and target opponent sacrifices a permanent unless they pay 2.
    “Join us and all this booty could be yours!”
    2/2

    Fusillade Cannonnade – 3R
    Sorcery (Rare)
    Until the beginning of the end step, permanents you control gain “T: This permanent deals 2 damage to target creature or player and 3 damage to you. Draw a Card.”

    Green

    Thai Hooker – 1G
    Creature – Human Harlot (Common)
    When Thai Hooker enters the Spanish Main, flip a coin. If you win the flip, draw a card. If you lose the flip, put an indestructible green Herp token into play that has “At the beginning of your upkeep, you lose 1 life.”
    2/2

    Pegleg Privateer – 2G
    Creature – Human Pirate (Common)
    Pegleg Privateer enters the Spanish Main with 2 leg counters.
    If pegleg privateer would be dealt damage, prevent that damage and remove a leg counter from it.
    When pegleg privateer has no leg counters, sacrifice it.
    3/2

    South Pacific Bachelor Party – 2GGG
    Sorcery (Rare)
    For each harlot you control, each opponent puts one indestructible green Herp token into play that has “At the beginning of your upkeep, you lose 1 life.”

    Trojan Man (TM) – 2GG
    Legendary Creature – Human Superhero (Rare)
    Protection from Harlots.
    4/3

    Artifact

    Captain Morgan Black – 1
    Artifact – Rum (Uncommon)
    T: Target creature thinks it can fly until the beginning of the ends step. Come next turn, that creature will never want to drink Captain Morgan Black ever, EVER again.

    Roofie Delight – 2
    Artifact – Rum (Uncommon)
    T: Target creature doesn’t untap during its controller’s next untap step.

    Yo Ho Ho and This – 4
    Artifact – Rum (Rare)
    At the beginning of your upkeep, put a 1/1 Pirate creature token onto the Spanish Main.
    If you control 15 pirates and your Davy Jones’ Locker contains a pirate, you win the game.

    USS Constitution – 6
    Creature – Ship (Rare)
    Islandhome, Indestructible
    3/3

    RMS Titanic – 8
    Creature – Ship (Mythic)
    Islandhome, Not Indestructible
    Probably not too soon.
    9/9

    Land

    The Lost Island
    Legendary Land – Island (Rare)
    Phasing
    At the beginning of the end step, a random player gains an extra turn after this one.
    “Ben decides that the island is no longer secret enough and turns a big underground dial that moves the island, teleports him to the Sahara desert and back in time three years, and screws up time on the island.” -skamunisM

    The Best Little Whorehouse
    in the South Pacific

    Tribal Land – Harlot Island (Common)

    Australia
    Legendary Land – Island (Mythic)
    You receive an additional 2 armies per turn.

    Join us next time when we spoil 2011’s expansion, “drinking/dancing/sodomy.” That third set is a doozy!

    * And by that we mean agents that are addicted to crack.
    ** Focus group membership: LSV and Wafo-Tapa.
    *** Like your mother was last night.

  • Drafting UGx in M10

    Warning: This article contains language.

    Alright, serious time guys, let’s talk about M10. It is very fashionable right now to say that M10 draft is a terrible format. I believe the argument goes a little bit like this:

    1. M10 has a lot of bombs.
    2. ???
    3. IT’S ALL LUCK.

    If I hear one more person cry about how they were blown out by Overrun or Sleep I’m going to stab them. Yes there are many uncommon blowout cards can decide a match in M10. This means a couple things for those of us real men who want to get better at this format. First, you want to be the one casting the bombs if possible. Second, you want to be able to answer the bombs coming from the other side of the table. Now this may seem like common sense when I write it out like that, but I see people playing terrible aggro decks that cannot beat Giant Spider daily (let alone Sleep) so clearly someone is not getting the memo.

    Anyway, I’m having some pretty solid success in this format so I’m going to talk about my very favorite archetype: UG(x). UG has a lot of things going for it. First of all, not only can it play 2 of the most absurd uncommon bombs in the format in Overrun and Sleep, but it is well equipped to make the most out of both, by allowing you to amass a large army of dorks while not allowing the enemy to attack profitably. Second, you get access to blue’s draw technology at common, which lets you regulate your draw better than the average bear. Third, you are playing green so you get easy splash access for bullshit like Fireball and Doom Blade if the situation arises.

    Your weakness is that you cannot actually kill things. This is usually okay. As I will get to later, Deadly Recluse is actually a removal spell in disguise, and Entangling Vines does the trick against troubling beaters. Royal Assassin, however, may be a problem unless you are running ICE CAGE. It’s okay though, you are a real man so challenges like that do not deter you. Right?

    Okay so let’s talk about some cards:

    The Finishers: Overrun/Sleep

    These cards are the reason to run UG. If I open one of these cards, I will likely try to draft UG. (If I do not open one of these cards, I will often force UG anyway and hope to grab one later but your mileage may vary.) These are first picks in the archetype, with only a few rares and maybe Mind Control qualifying as better. The idea is to try to craft a board position from which one of these cards wins the game.

    How many is too many? I like to have 2 of the above finishers in my deck if I possibly can. Obviously sometimes this is not possible. I will start taking certain other cards over the third, including premium flyers like Air Elemental or even something like Merfolk Looter if I don’t have any yet.

    Sometimes you are UG and do not have Overrun or Sleep. This is called UG sadface. It is possible to win with UG sadface but it takes longer. Gogo Phantom Warrior.

    The best commons in rough pick order:

    Merfolk Looter

    Looter is fantastic. He finds your lands, your finisher, your answer, or your gasoline, whichever you need most at the time. He also overruns for 4. I love this little bastard. Perhaps most importantly, Looter makes it very possible to win without a finisher. If you are drawing gas while they are drawing lands for too long, eventually you will get there on sheer card quality. Just believe in the power of the loot.

    Deadly Recluse

    I got a lot better at this format when I realized that Deadly Recluse is basically a removal spell. He stops their best dude from attacking, and then he overruns for 4. When you think of it that way, he’s almost better than a removal spell in this archetype. I have first picked this guy and you should too.

    Stampeding Rhino

    The Rhino is a god damn house. He’s offense, he’s defense, he’s pound for pound the best large monster at common for you. PS – Giant Growth yu.

    Giant Spider

    Giant Spider is such a pain in the ass to get around in this format. He blocks nearly every common without breaking a sweat until you need him to go aggro with a finisher. I’ve played so many games where a single Giant Spider neutralizes 3 or more attackers because they simply cannot attack profitably. Hold up Negate and they can’t even get by him with a trick. Run as many as you can.

    Divination

    Card advantage is hard to come by in this format. Divination gets you the necessary gasoline and draws you closer to your finishers. Pick ‘em high.

    Giant Growth

    Combat tricks are huge in this format, and growth is one of the better ones. It will solve a lot of problems for you, including ICE CAGE.

    Entangling Vines

    I would put this higher if you couldn’t count on getting them so late. These are actually key in this archetype as they are your best real removal spell. I recommend playing at least 2 if possible. This should probably go without saying but you want to save them for a creature you can’t otherwise handle if possible; don’t blow them on their turn 3 Warpath Ghoul. Good targets include super evasion creatures like Phantom Warrior and Dread Warlock, huge flyers like Air Elemental, and other pain in the ass creatures like Inferno Elemental.

    Centaur Courser

    Sam Black said this card is probably a trap and I don’t know what the fuck that means, but when your opponent plays a turn 2 dork and you trump it with Centaur Courser, I suppose it might feel like a trap. Seriously, I love this guy. People are addicted to curve and play all kinds of stuff like Silvercoat Lion and Child of Night, both of which Courser shuts down. Courser is also larger than White/Black Knight, which is occasionally important. Follow your Courser with a turn 4 Giant Spider and start beating down.

    Borderland Ranger

    This is a good man. He helps you get to UU or GGG all while providing a nice warm body that overruns for 5 or trades with Warpath Ghoul. Also gets a lot better if you’re splashing.

    Negate

    I said it before in the forums and I will say it again: Negate is blowout insurance for the low, low price of 2 mana. Not only do you get to counter the monster finishers like Overrun/Sleep/Fireball, but you also counter the little annoying combat tricks like Harms Way that can occasionally blow open a game. Someone may have told you at some point that Cancel is better but they are lying to you: UU1 is infinitely harder to hold up than 1U.

    Essence Scatter

    Worse than Negate in my humble opinion, but since you don’t have real creature removal and you often aren’t doing anything important on turn 2, these are nice to have.

    Snapping Drake/Wind Drake

    Why so low, you may ask? Evasion dudes aren’t particularly critical to your strategy of Overrunning or Sleeping their face off. That, and Giant Spider and Razorfoot Griffin slap these guys with their insectoid and leonine dicks, respectively. Short of Giant Growth, you have no way of solving those problems if one of the above are chilling on D. That said, the drakes are in fact solid men, and are often good for a few swings before they get shut down. They’ll usually make the cut.

    Horned Turtle

    Respect the Horned Turtle. Seriously, this motherfucker holds it down.

    Ponder

    I will take all of the above (and maybe some of the below) first if I need them, but if you can pick up a Ponder or two, they should nearly always make the cut. Just don’t cast it on turn 1 like a cone unless you need to find lands. Value goes up if you draft Djinn of Wishes!

    Other commons that you may or may not want in no particular order:

    Elvish Visionary

    I don’t go out of my way to pick this guy, but if I’m short on 2 drops and have Overrun, this is a fine man.

    Llanowar Elves

    This guy’s value definitely goes up if you already have Overrun or a lot of Coursers, but I wouldn’t take it too highly otherwise.

    Naturalize

    Definitely maindeckable in this format, and always nice to have waiting in the board. Try to grab at least one late.

    Oakenform

    Getting yourself 2 for 1’d with a creature enchantment is no way to win the game with Overrun, son.

    Mist Leopard

    …is garbage but sometimes he makes the cut anyway. Barf.

    Unsummon

    I don’t pick them very high but it’s worth noting that they’re better if you have 2 or more Essence Scatters in the deck. Also good to board in if you see creature enchantments and/or lots of Illusionary Servants.

    Rampant Growth

    There’s nothing really good at 4 to ramp into at common. This gets better if you have Cudgel Troll or a splash color.

    ICE CAGE/Illusionary Servant

    You either love these cards or hate them. Personally, I like cards that don’t randomly go dead to a Blinding Mage, especially in an archetype without real removal.

    Craw Wurm/Enormous Baloth

    Yeah I know Baloth is an uncommon, shut up. These enormous expensive dudes are nice as a 1 or 2 of. I wouldn’t play any more than that. Their value goes up if you have a Sleep. Nothing like swinging into an empty board with a Craw Wurm… mmm…

    Notable Other Crap:

    Fireball/Earthquake

    These are easy splashes and you should first pick them in packs 2 and 3 if you are lucky enough to scoop them up. Grab Terramorphic Expanse, Rampant Growth, and Borderland Ranger higher accordingly.

    Doom Blade

    I’ve splashed the swamp for multiple Doom Blades a couple times and it’s pretty solid, as they shore up one of the deck’s main weaknesses: the creature removal department. You know, the removal suite. The removal package. Doom Blade would like a word with you.

    Air Elemental/Mind Control

    Obviously you should pick up these clutch blue uncommons if you get the chance.

    Cudgel Troll

    Clearly nuts. It’s usually worth waiting to turn 5 him against red or black.

    Awakener Druid

    +6/+6 from Overrun! 4/5 haste on turn 4! YAY!

    Howl of the Night Pack

    Yeah this is real good in this deck.

    Wall of Frost

    Horned Turtle is probably better than this thing because the Turtle can join the Overrun party. Just sayin’.

    Natures Spiral

    This is a sick card if you have already picked up Gargoyle Castle or Mind Control.

    Alluring Siren

    Actual flavor text: “Hey there big boy, I think you should impale yourself Giant Spider’s insectoid dick! Come on, it’ll be so fun!”

    Sample Draft

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    Fuck yeah Sleep over Gargoyle Castle.

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    Pump. The. Fist.

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    Mind Spring is some good.

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    I feel like I misclicked here or something, no idea why I took rod of ruin.

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    lolwtf.

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    This draft converter created by Benjamin Peebles-Mundy. Visit the draft converter today!

    Photobucket

    As you can see, I had a pretty good draft here. Usually I'm capable of a little more early damage (no Coursers!) but the 3 recluses and the howl more than make up for that here. I went with 18 lands because of the multiple Looters and the Mind Spring. Flooding will not be a problem for this deck, to say the least. I ended up 3-0, yay!

    I hope you found this article helpful. Now go forth and shred some queues!

  • ‘Alara Reborn’ Flavor Text Selections





    His mouth is a dark cave bats dare not enter.

    “When a land of fire meets a land of steel, the smelting will begin.” – Ancient Esper tale

    When dragons cease to prowl the skies, the skies shall prowl themselves.

    When the undead of Grixis rose from the ground, the Bant army knew they must not fall to it.

    An artificial world will treat all entering humans inhumanely.

    The sky trembled. The earth shook. The soldiers gasped. Alara had risen.

    When Bant soldiers ventured into the land of metal, many gave up their weaponry and social lives to study the beings there intently. It became known as Esperger’s Syndrome.

    (^ kingcobweb)


    If the Grixis shall be upon us in the morning, then let us be on them tonight!

    “From house to house and door to door, when the Zaxaphlablisdub comes knocking, you are no more!” – Jund children’s rhyme

    Tree trunks, Gooble? No! Those are legs!

    If by the pike you live, it is by my axe that you shall die!

    It was in the night. There were whispers. And then there was nothing.

    “Esper, Jund, Grixis, Naya, Bant, this is the land that I’ll enchant!” – Plahamotiuyr, upon his creation of Alara

    You say your sword is hewn upon my anvil? Well then, boy, answer why has it not already cleaved your soul?

    Look at that, son, and understand the beauty around you.

    The Grixis may be undead, but we will be sure to remedy that very soon.

    Carry with you this, for this will with you go and forever heal your aches that you have.

    “Impossible! It’s almost as if it’s… alive!” – Esper mage’s last words

    Before them lay the largest feast they had ever seen. Fruits and meats of every kind stacked one upon the other in a display of the greatest of Naya fortunes. They ate it and were full.

    I have but one word for you, spellcaster… “No.”

    For thousands of years the only thing he could think to do with his axe was cut trees. That was before Alara rose again.

    No tree grows taller than the Bulbubabblebibububba can see.

    “Ugh, snakes. Why did it have to be snakes as I ride through the despicable Jund forest on my steed of Esper magic, prepared for battle with the gallantry of my blade?” – Indiaranidious Jonusfer

    With the growl of the foxfire, with the snap of lizard jaws, with the cry of its victims, it was born.

    “Grok making a list of ten things he doesn’t like.”

    “What about water?”

    “Grok making a list of eleven things he doesn’t like.”

    Beware when the Axipolosis appears at rest, for it is anything but.

    I have crushed the skulls of thousands, but what do I do about this?

    If you wish to know the sound of the rain, roll a ball down a hill. Once it stops, you will have your answer.

    (^ Reisen)


    He’s the most baleful zombie that ever baled.

    Death is afraid to walk in the valley of the shadow of him.

    “Yeah whatever, protection bitches.” – Progenitus

    She is respected for her power and wanked-to for her beauty.

    There are 7 words on Jund for “kill” but it doesn’t know any of them because it is a dog and dogs cannot talk.

    “If I had a nickel for every time someone survived the Macrosanth, well… I wouldn’t have any nickels.” – Gwafa Hazid

    The filigree drake flew majestically through the air just as a brick wouldn’t.

    “I’ve got three good reasons why you should get out of my way.” – Jundian Triceratops-mage

    (^ Pterrus)


    When he enters play all the other creatures go “daaaaaaaaaayum.”

    His comedy routine is the funniest in the world – too bad the only people to ever hear it are his victims.

    The ground shook. The earth trembled. The universe imploded. The summoning was complete; too bad it didn’t matter because the universe had imploded.

    His entire vocabulary consists of one word: “Destroy.”

    “More like she who paints the earth red, am I right fell-” – Last words of Groggernockit, Goblin comedian

    The beast was so large that it warped the space time continuum.

    “Even I can’t touch it!” – Mycosynth Hammer on Progenitus

    Men have been lost in its orifices, never to be seen again.

    The creature slithered through the murk, and the murk shuddered.

    (^ Crunchums)


    The Grixis have no words for “want” in their language. Only “take”.

    “Guide me, oh sword, for I shall be on my mighty steed Kantros by sundown, but the price shall be my soul!” – Bant War Song

    When the angels entered the battlefield, the enemy scattered like rice thrown directly at the ground.

    Awakening to the sight of Rashada, Queen of the Sphinx is like awakening to your own death. Neither is pleasant, and neither is possible.

    The fortress often becomes a cage, but what happens when the cage becomes a fortress?

    For the denizens of Jund, the presence of clouds on the horizon can mean only one thing: a storm is coming.

    Naya is home to millions of different unique organisms, but the ones that survive the longest are the ones that never die.

    “Take this weapon and avenge me,” said the angel. “It is a sword made out of the ivory tooth of a silverback whale.”

    Grackhorn awoke with a thud! Was it a goblin who awoke his slumber? No, it was an orc!

    The beasts of Chilxozoloth are so enormous, even the giants of Westfalthorn look like Ortrantus fire ants.

    The children of Bant worship the Sun at different intervals. If the sun is highest, that means lunch, if it is in the west, that means it is time to get ready for sleep.

    He had been called many things in his lifetime. Gargantuan. Merciless. Unforgiving. But nobody ever called him what he secretly wished they would: Pookie.

    (^ Alfred)


    The only thing louder than fury is silence.

    “It would suck if that ate me.” – Bant Page

    In unlife, the only death to fear is resurrection.

    “If it bleeds, we should kill it.” – Esper Aeromancer

    A deviant in Bant; A Casanova in Grixis.

    There are no words… should have sent… a better writer…

    As the planes fused their primal energies, something something, here’s a huge monster.

    “Stray not from the house of the holy covenant lest you approach the bellhop to the gaping maw of the underbelly of the backbone of the brains of this evil operation.” – Riddle and/or Convocation of Aelaam

    Its favorite game as a child was hide and maim.

    The Sapro traders would sell their own mothers for half a squizz, if only they didn’t reproduce asexually via spore clouds.

    His is the deadliest touch of all: The touch of death.

    Few dared to stand before it. None were able to stand after it.

    Where dragons once hunted, now sphinxes held council. The average peasant still went through pretty much the same crap though.

    The air became fog, and then the fog became a tomb.

    “If lava doesn’t solve your problem, you didn’t bring enough lava.” – Krakko, Goblin relationship counselor

    The transplanted grixis bacteria quickly adapted to feed on etherium. Today over 12 million mages are infected. But by paying for artifacts marked with the blue sigil, you can do your part to help fight this disease.

    In Naya, if you are not swift, your death will be.

    “Esper mages tap like this:

    *pantomimed rigid, precise tapping*

    But grixis zombies tap like this:

    *pantomimed smooth, funky tapping*” – Jund Stand-Up

    Part Etherium, part chimera, all gladiator.

    The only constants in Grixis are undeath and untaxes.

    How do you stop a Rhox from charging? Take away its energy chamber.

    The life of a hellion is like its body: nasty, brutish, and impossibly long.

    It appeared to be a harmless plant, and it was.

    “In his house at R’lyeh dead Cthulhu waits dreaming.” – Elvish expression meaning “Pick me up some pie while you’re out”

    Spovochs: I bet you can’t be eaten by just one.

    It cannot spell, only counterspell.

    Forced to decide between death and madness, he chose both.

    No one has ever correctly filled out its favorite marketing survey, “At what time is it most convenient for you to be eaten?”

    The only thing that lives on Naya is an incredibly diverse set of plants and animals.

    Its claws were like the BlendTec Total Blender; their bodies were like 4 oranges, 2 ounces of vanilla coffee creamer and 10 ice cubes.

    It could not feel pain. It could not feel remorse. It could only feel ~*love*~.

    There are no laws in Bant, but there is a complex code of honor and a plethora of mores that are functionally equivalent.

    Its coming heralded the end a vast empire which we forgot to mention existed before this flavor text.

    (^ Vandermonde)


    (These and many more flavor texts, by many more people, can be found here!)

  • A Delicious New Plane Awaits

    Good news everyone! Our operatives have returned from the time rift and have come up with a partial spoiler from the set code named “Live!” Many Bothans died to bring us this information.

    Turns out, the set is really called “Delis of Gastronomica” and the set’s theme focuses on a powerful new card type! Without further ado…

    White

    Ham Sandwich on Wonder Bread – W
    Sandwich – Delicious (Common)
    Eat – Put 2 +1/+1 counters on the creature that eats this. (To eat a sandwich, tap an untapped creature you control and sacrifice the sandwich.)

    Hungry Cadet – W
    Creature – Human Soldier (Common)
    Whenever Hungry Cadet eats a sandwich, put a +1/+1 counter on it.
    “Plains, this guy, go.”
    1/1

    Virtual Time Walk – 1W
    Sorcery (Uncommon)
    Untap target creture that ate a sandwich this turn.
    Draw a card.
    “Okay Flores, this time you’re really stretching it.”

    Hypochondria – 2W
    Enchantment (Rare)
    Your life total is 10 more than you think it is.

    Red

    Buffalo Chicken Sandwich with Bacon – 1R
    Sandwich – Delicious (Common)
    Eat – The creature that eats this sandwich gets +4/+0 and first strike until end of turn. (To eat a sandwich, tap an untapped creature you control and sacrifice the sandwich.)

    Ironclaw Sandwichsmith Czar – 2RR
    Creature – Orc Gourmand (Common)
    When Ironclaw Sandwichsmith Czar comes into play, you may search your library for a delicious sandwich and put it into play.
    2/3

    Sauté – 2R
    Sorcery (Common)
    Sauté deals 5 damage to target player over a period of 2 to 3 minutes until they are a deep golden brown.

    Blue

    The One Sandwich to Rule Them All – 1UU
    Legendary Sandwich – Delicious (Mythic)
    Eat – The creature that eats this sandwich becomes unblockable, has shroud, and refuses to share it with anyone because it is a dick. (This effect does not end at end of turn.)

    The Ultimate Crime of Unforgivable Sin – U
    Sorcery (Rare)
    Gain control of target sandwich.

    Your Cake – 2UU
    Sorcery – Arcane (Common)
    Choose one – Have Your Cake, or eat it.
    Entwine: THERE IS NO ENTWINE.

    Distant Jingle – 3U
    Instant (Common)
    Draw cards equal to the highest converted mana cost among sandwiches you control.
    “Five dolla foot looooooooong!”

    Scornful Egosandwich – 8U
    Sandwich – Surly (Uncommon)
    Eat – Return the creature that eats this to its owners hand. (To eat a sandwich, tap an untapped creature you control and sacrifice the sandwich.)
    Morph U

    Green

    Bizarrogoyf – 1G
    Creature – Lhurgoyf (Rare)
    Bizarrogoyf gets -1/-1 for each card type among cards in all graveyards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, tribal, and sandwich.)
    9/10

    Sandwich of Oaks – 3G
    Sandwich – Not-Terribly-Delcious (Uncommon)
    Eat – Put 7 +1/+1 counters on the creature that eats this. (To eat a sandwich, tap an untapped creature you control and sacrifice the sandwich.)

    Famished Famished River Horse – 3GG
    Creature – Hippo Rogue (Common)
    Trample
    When Famished Famished River Horse deals combat damage to a player, you may have it eat target sandwich that player controls.
    4/4

    Relentless Groffskithur – 5G
    Creature – Beast (Common)
    Whenever Relentless Groffskithur becomes blocked, you may return target card named Relentless Groffskithur from your graveyard to your hand.
    A deck can have any number of cards named Relentless Groffskithur.
    3/3

    Colossal Sandwich – 2GG
    Sandwich – Shapeshifter (Rare)
    Changeling (This sandwich is all sandwich types at all times.)
    Eat – The creature that eats this sandwich gets gains protection from black and +X/+X until end of turn, where X is its power.

    Form of the Hoagie – 1G
    Enchantment (Mythic)
    You can’t cast spells.
    You can’t be the target of spells or abilities your opponents control.
    Creatures you control have: “T: You lose the game.”

    Black

    Dumpster Diver – 3B
    Creature – Human Programmer (Common)
    When Dumpster Diver comes into play, you may return a sandwich from a graveyard to play under your control.
    “Hey, this sandwich is still good! It’s not gluten free though…”
    2/3

    Word of Command of Make Me a Sammich – BB
    Sorcery (Rare)
    Search target player’s hand and library for a sandwich card and put that card into play under your control. That player must draw as much mana as possible from lands he or she controls to pay for the sandwich.
    If the target player is of the opposite sex, search for two sandwiches instead.

    Broodwich – 3BB
    Legendary Sandwich – Demon (Mythic)
    Eat – The creature that eats this sandwich gains “Whenever this creature deals combat damage to a player, that player loses the game.” (This effect does not end at end of turn. Also, you just lost the game.)
    “Mmmm, sun dried tomatoes.”

    Mayor McCheese – 2BB
    Legendary Sandwich Creature – Delicious Human (Rare)
    Eat – Cause civil unrest in McDonaldland. We’re pretty sure that any human creature that eats this guy counts as a cannibal and is a sick fuck.
    3/3

    Fuck You Elemental – BBBBB
    Creature – Elemental Asshole (Rare)
    1B, Sacrifice Fuck You elemental: You and target player both lose the game.
    Remove Fuck You Elemental from your deck before the game if playing with fewer than 3 players.
    PS, you just lost the game again.
    6/6

    Land

    Brass Land
    Land (Rare)
    Add 1 to your mana pool.
    Brass Land does not untap during your untap step.
    1: Untap Brass Land. Play this ability only during your upkeep.

    Hill From the Sound of Music
    Land – Terranthrope (Uncommon)
    Hill From the Sound of Music comes into play tapped.
    T: Add G to your mana pool.
    2GG: All terranthropes you control become 4/4 creatures with trample. (This effect doesn’t end at end of turn.)

    Multicolored

    Irony – 2UG
    Creature – Incarnation (Uncommon)
    Trample, Unblockable
    When Irony is in your graveyard, creatures you control have trample and are unblockable.
    “It’s like raaaaaaaain…”
    3/2

    Nicol Bolas, Plainswalker – 2UUBBRR
    Legendary Creature – Elder Dragon (Mythic)
    Plainswalk
    7/7

    Artifact

    Concrete Rockin’ Moroccan – 7
    Legendary Artfact Sandwich – Delicious Grinder Equipment (Rare)
    Equip: 3
    Equipped creature gets +4/+4 and may eat the Concrete Rockin’ Moraccan if it is tapped.
    Eat – The creature that eats this sandwich gets +9/+0 until end of turn. Sacrifice it at end of turn.

    Brown Paper Bag With Your Name on It – 0
    Artifact (Uncommon)
    Sandwiches you control have shroud.




    (Discuss this item in the forum!)