Category: mtg

  • Wizards Announces Plan to Reprint Reserved List

    In an announcement that stunned players and collectors everywhere, Wizards of the Coast officially announced today that they will be reprinting the Reserved List. Previous policy at Wizards has been to never even consider reprinting the list, but Mark Rosewater explained that dwindling copies of the list has forced their hand. “There’s just not enough to go around. We need the list to be available both internally at Wizards and to players at eternal events for formats like Legacy and Vintage. The list has been especially important to collectors and we want to make sure future collectors will have full access to it.”



    The Reserved List.

    The Reserved List is a list of Magic: the Gathering cards that Wizards of the Coast has promised never to reprint. The list was revised in 2010, and so all extant copies are over a decade old. Players of formats like Legacy have become increasingly concerned as available copies become harder and harder to find, while prices for early editions are often far out of reach for new gamers looking to collect a piece of Magic history.

    The Wizards legal team almost never comments on matters like this, however I was granted limited access to the Pit of Eternal Torment at the company’s Renton, Washington headquarters to meet with company lawyers. “We do not anticipate any legal trouble as a result of reprinting the Reserved List, even at the quantities modern needs will force us to produce. The value of the list is actually quite low on the whole, so even collectors who currently own multiple full sets of the reserved list won’t stand to lose much money when we reprint it. And of course, there’s no secondary market concerns to speak of.”

    When I began to ask what he meant by this, he vanished into a cloud of sulfurous vapor and a horrible tittering laughter drove me back out into the energy-saving LED lights of the cafeteria.

    While plans have not been finalized, it’s likely that the entire list will be reprinted in black and white on standard 9×11 printer paper so that it can easily be added to trade binders and stapled to office documents as necessary.
  • Signature Spellbook: Oko

    Available at all retailers this Elksmas season.

    001 Oko, Thief of Crowns002 Draining Elk003 Elking Licid004 Hogeelk, Arisen Nelkropolis005 Masoko the Antlerless006 Ulamoko, Gluttonous Horror007 Elkclamp008 Okoum Refuge

  • So You’re an Elk Now

    In your past life, perhaps you were a powerful wizard, a complicated piece of machinery or an apple or something — it doesn’t matter. The point is you’re an elk now, and I, Oko, Thief of Crowns, Master of Deception, Shunner of Blouses am here to explain what you can expect from your new life.

    1) Poop wherever. I don’t know if you’ve ever seen an elk or a deer, but they’re constantly pooping and they’re doing it everywhere. Embrace the freedom to do your business wherever you like. Inside? Yes. Outside? Of course. All over the carefully arranged banquet I just set up? Yes, unfortunately there as well. I’m not sure why my powers are making food and creating animals that are constantly contaminating it. Life is full of mysteries.

    2) You’re massive! What size do you think an elk is? That’s like a big deer right? Maybe a 1/1 or a 2/1 or something? Wrong baby, you’re a 3/3! You’re the size of a mammoth or a small dragon. Knights: people with weapons and armor on the back of a large horse are no match for you. And if you run into something bigger than you? Don’t worry, that’s going to be an elk too soon enough.

    3) No clothes. I’m jealous! As you can probably tell from my spectacular abs, I’m no fan of society’s prudish conventions, and if I could, I’d probably go without these pants as well (not wearing pants makes it more difficult to find attendees to my feasts). You, on the other hand, are unfettered by civilization’s cruel obsession with fabric and you can let it all hang out. On the downside, I’m not going to hit on you anymore. Despite what you may have heard, I do not… fraternize… with my employees (that’s you).

    4) Stop eating all the food. You’re an elk, which means you can survive by eating moss and grass. I think that’s what you eat anyway. The food on the tables is off limits — that’s for the guests. Don’t worry, they’re getting turned into elks too so there’s no need to be jealous. I love making food even more than turning things into elks, which is why I’d appreciate it if you guys stop attacking the banquet as soon as I’ve left the room.

    In any case, I hope this was informative. I thought it would be necessary to write this primer, as I’ve turned most of the Kingdom into elk and most of you just stare at me blankly like I’m supposed to know what you do once you become one.

    LOVE
    Oko

  • LEAKED: WotC’s New Secret Dating App

    LEAKED: WotC’s New Secret Dating App

    Hot on the heels of the newest Magic the Gathering: Arena beta release, Wizards of the Coast appears to be taking the world of Magic into completely new territories. According to a message received by the Good Gamery staff earlier today from an anonymous source, Wizards appears to be working on their own entry into the dating app marketplace. Along with the tip, we received what are purported to be screenshots from the new service, and it appears the site is well into development. What do you think? Are these fake, or real? They’re probably fake.

    okc-1--edited

    okc-2--edited

  • Judge’s Corner #10

    Judge’s Corner #10

    Welcome back to our regular series Judge’s Corner, where we answer your Magic: the Gathering rules questions.

    Q: I play Kasmina’s Transmutation on my opponent’s creature that has five +1/+1 counters on it. How big is it now?

    A: Kasmina’s Transmutation changes a creature’s power and toughness to base one instead of base ten. With five +1/+1 counters, it is now a 111111/111111.

    Q: How does Aeon Engine work in a two-player game?

    A: It works the same as it does in a multiplayer game. For instance, if it’s currently the fourth turn of the game when Aeon Engine is activated, then Serra Avenger is unable to be played on subsequent turns, as they will now be the third, second, first turns of the game, and so on.

    Q: I’m a new player and noticed Price of Betrayal says it can remove counters from my opponent. Why would my opponent have counters?

    A: Magic is a game that prides itself on supporting all sorts of players, including spineless cowards who can’t bear to see your spells resolve.

    Q: Can you explain how prize splitting works?

    A: When there are two players remaining in an event and a winner is not able to be determined, a wise judge can offer to split the prize, with each player receiving half. The player who objects to this prize split is the one who clearly actually cares about the prize, and thus they will be declared the winner.

    Q: So I saw that article about how Magic is Turing-complete, and I know that any Turing-complete system can simulate any other. Is it legal for me to use my “computer” to simulate a separate game of Magic with ante cards and use those to take my opponent’s cards for keeps?

    A: Card-based computer simulations have not been acceptable in tournament play since Leaping Lizards was removed from development of Magic: The Gathering Online.

  • Szadek, Lord of Secrets Dies in Azorius Custody of Apparent Suicide

    “Oh no! This is very unfortunate,” Grand Arbiter Dovin Baan said at a press conference following the news of Szadek’s death, “If only we could have uncovered Lord Szadek’s vast secret knowledge and the identities of his co-conspirators before he exiled himself with a giant beam of light, which is a suicide method very consistent with members of the Dimir Guild, of which I know nothing about.”

  • Throne of Eldraine Preview: Field of the Dwarves

    Welcome to Throne of Eldraine® preview week at Good Gamery! Our preview card today is a little different than the others we’ve shown so far. You see, while we built Throne of Eldraine® around a “classic fairy tales” theme, we pretty quickly discovered that there just aren’t enough public-domain fairy tales out there to fill an entire Magic® set. We considered a lot of possible solutions to this problem – printing a smaller-than-usual set, reprinting most of Homelands®, giving cards alternate art and frames so they’d take up two slots, and so on. And while we did end up doing all those things, they just weren’t enough. It seemed like we’d have to go back to the drawing board until Jeremy Jarvis, our Franchise Creative Director, had an idea – what if we made up our OWN fairy tales? It sounded crazy at the time, but the more we thought about it, the more we liked it. And since none of Jeremy’s subordinates had any other ideas after that, that’s what we ended up doing! Without further ado, here’s today’s preview card: Field of the Dwarves.

    Field of the Dwarves magic card

    The full context for this card can be found in the Magic: The Gathering®: Throne of Eldraine®: The Myths®: Part IV ebook (available for only $19.99 on September 4th), but here’s a quick summary if you want to save your money for Collector Boosters®. A human princess gets exiled by her evil stepmother, meets some dwarves, goes to sleep for a while, and then lives happily ever after. Great stuff! We’re really happy with how the story turned out, and we can’t wait to enforce our intellectual property rights if anyone else tries to infringe on them by stealing our copyrighted storyline. Remember, folks, an “homage” isn’t an innocent act like firing a union organizer or selling lawn darts that end up killing children. It’s theft from a corporation, which is a sin.

    Anyway, that’s enough flavor – let’s talk about the card!

    If you’re like me, the first thing you thought when you saw this card was, “Wow, this is going to be great in Commander.” And it’s true – Field of the Dwarves fits right into all sorts of existing Commander decks, like Dwarves, Dwarf Humans, Snow Dwarves, Snow Changelings, and even Snow Human Dwarf Changelings – not that that last deck needs any help! We tried to keep the power level low enough that the Commander Committee wouldn’t have to issue an emergency ban, while still making it good enough to see a lot of play in all sorts of decks. I think we’ve done a pretty good job threading that needle, but just in case, you’d better buy Throne of Eldraine® Collector Boosters® until you find a Field of the Dwarves, so you can play it before the ban.

    But Commander isn’t the only format where we’re expecting Field of the Dwarves to shine! The Modern players among you are probably already salivating over the obvious combo: with a Mass Polymorph and a deck full of dwarves, you can get seven or more Humans off a single Field of the Dwarves, and the second Mass Polymorph gets you a full fourteen! Here’s a decklist that’s been tearing up the Future Future League:

    The gameplan is pretty simple here. First, you play a lot of Dwarves with different names (not a hard thing to do with this deck!). Then, you cast Mass Polymorph. Finally, you win the game with an unanswerable horde of Dwarves and Humans. Of course, it’s possible that dedicated brewers outside the Future Future League can find a few ways to improve this list, but it’s already more than powerful enough to beat all the decks we tested it against – Suicide Minions, Harmless Offering/Lich’s Mastery, Jund, and even Millstone Hogaak! Look out, metagame!

    With only one hundred and eight Dwarves in the set, Field of the Dwarves isn’t quite as strong in Standard as it is in Modern. That’s okay, though – this set’s got plenty of other goodies for Standard that we think you’ll love. I can’t tell you about any of them just yet, but let’s just say that we THOUGHT we’d LACE the set with some cards that would really make a big splash in Standard.

    That’s all the space I’ve got for today, so until next time, may all your Humans be immune to Dead of Winter!

  • Commander Set Review – Modern Horizons (Colorless)

    We made it, readers. It’s the last group of cards, the ones that tend to be the most universally applicable across the format: colorless cards. I wrote this part of the review with the intent that you be listening to The Final Countdown by Europe while reading it, so make sure you do that if you want the full intended experience.

    You can find the previous reviews here:

    White Blue Black Red Green Multicolored

    I talked all about the rationale behind my reviews in the White review, so if you missed that, just go back and read that one. I’m not going to waste your time repeating myself. Except for the previous two sentences. And the last one. And that one.

     

    Colorless

    Amorphous Axe

    There are times when an effect like this can be handy. For example, in your Yuriko deck you might want to make Tormented Soul or Thalakos Seer into honorary Ninjas, or maybe you want to turn Surrak Dragonclaw into a Bear. That said, you should still not play this card – you can get the same effect at a significant discount with Runed Stalactite, or you can just use Arcane Adaptation to induct your whole board! Conspiracy and Xenograft do the same thing, though you have to *really* want to do it to spend five mana. And if you get to pick, Conspiracy’s better than Xenograft, because like Arcane Adaptation it affects your creature cards everywhere, not just on the battlefield.

    Arcum’s Astrolabe

    Another snow permanent that isn’t embarrassing! It’s not a great card, but it gives you another hit off Scrying Sheets and it gives you some badly-needed fixing, because if you’re snow-themed then you don’t get to run many duals.

    Birthing Boughs

    Well, it’s a better way to make Sliver or Scarecrow tokens than Riptide Replicator and Volrath’s Laboratory. That’s not saying much. You need to be getting a lot of value out of a 2/2 changeling to want to spend this much mana to make one.

    Mox Tantalite

    Is the chance at having a Mox on turn four worth the possibility of drawing this card late, when it’s deader than a Darksteel Ingot? I don’t really feel like it is. On its own it ramps you to five mana on 4, which is something that Manalith also does. And that card’s basically unplayable. Run this card if you must, but don’t say I didn’t warn you when you draw it on turn thirteen and it Mox you as it sits uselessly in your hand (or in exile).

    Scrapyard Recombiner

    Sweet card! But it’s only really as good as the stuff it can tutor up. Did you know that Hangarback Walker is a Construct? So is Crystalline Crawler. Also Metalwork Colossus and Metalworker. Oh, and Myr Battlesphere. Scrap Trawler, too. Don’t forget Steel Overseer. Stuffy Doll? Yup, Construct. Traxos, Scourge of Kroog? Yep. Walking Ballista? Construct. Wurmcoil Engine? Well, it’s not, but guess who is: All five Gearhulks!

    Sword of Sinew and Steel

    Cards with repeatable permanent destruction always look better than they play, and I expect this to be no exception. You look at this and you think about how you’re going to get in every turn and wreck people’s shit, but what’s actually going to happen is you get one hit off and then nobody plays their toys and Bob decides that he has to kill you or the sword because your repeatable artifact kill means he can’t execute his game plan. It’s nice to get protection from two removal colors, and it’s kinda cute that you can punch someone in the face and then blow up an entirely different player’s stuff, but I don’t think that’s enough to save it.

    Sword of Truth and Justice

    You had me at proliferate. That’s one of the last words on the card, so it was getting pretty dicey there. I actually find that the Swords don’t make my decks as much as they used to. Proliferate is cool and I like that the two sides of the ability synergize with each other, but the truth is that I already have some Swords I don’t play that are justice good as this one, so I suspect this one would end up outside my decks, just like those.

    Enemy-Colored Talismans

    It’s about time! I’ve gotten less and less happy with mana rocks that cost three and only ramp me by one, but there aren’t that many good options at two if you really care about having colored mana. These give you another solid option, and I expect the nongreen ones to see a lot of play – they should probably go in most two-color decks that can run them. The BG and UG ones aren’t as important because green has lots of good options for ramp at two, but they’re still perfectly playable. Too late, it occurs to me that I should have included these in the multicolored review instead of in this one. Ah, the folly of youth.

    Lands
    Cave of Temptation

    This is a replacement-level colorless utility land. Turning an extra land into two counters doesn’t seem game-winning to me, but there are decks that don’t mind running colorless lands that might want the effect.

    Enemy Canopy Lands

    Yeah, so, these are good. If you have them, run them. Nurturing Peatland is probably the most interesting for our format because it synergizes pretty well with The Gitrog Monster and Lord Windgrace. But unless I was running one of those commanders I wouldn’t go out of my way to pick these up. Also, I probably should’ve thrown these in with the multicolored review as well.

    Frostwalk Bastion

    I think all the snow stuff is cool, and this is no exception. But the bar for colorless lands is pretty high at this point, so I don’t think it’s worth just throwing in a deck that happens to be running snow basics. If you’re monocolored and/or have a snow subtheme, go for it. Especially if you’re green and can fetch this with Into the North.

    Hall of Heliod’s Generosity

    I do love me some Enchantress decks and I’m excited that this got printed. Do note that it’s typically more difficult for enchantments to end up in the graveyard than creatures or artifacts. Attunement is the classic way for the Replenish deck to fill its yard. Faith Healer is one of my favorite ways to sacrifice enchantments. There’s also Arenson’s Aura and its functional reprint, Teferi’s Care, there’s several Atogs, there’s some effects like Claws of Gix that just let you sacrifice any permanent, and there’s even Ertai, the Corrupted if you don’t mind drawing some hate. You can also look at enchantments that sacrifice themselves, like the Seals, Tattoo Ward, the enchantments from Urza’s Saga that stack verse counters over time (Serra’s Liturgy, Vile Requiem) and especially Sterling Grove. And if you’re sacrificing lots of enchantments, well, you’re going to make a Femeref Enchantress very happy. And yeah, I should’ve probably included this card with the white review.

    Prismatic Vista

    This is a neat card and I like that it exists, but ONS/ZEN fetches with duals or shocks are still better than this unless you’re many-colored snow or your meta hates hard on nonbasic lands. Also keep in mind that this isn’t *that* much better than Evolving Wilds or Terramorphic Expanse, so if your resources are limited (read: you don’t have a lot of money), they’re probably better spent elsewhere.

    Top 3:
    3. Enemy Canopy Lands
    2. Hall of Heliod’s Generosity
    1. Enemy Talismans

    The canopy lands end up behind the Ruins of Heliod’s Stronghold because in most circumstances they’ll only be marginally better than whatever other dual you can scrounge up. Ramp is king, and the new talismans are going to be welcome in many Boros, Izzet and Orzhov decks, so they get the top nod. And I do mean top – see below. Now, if I’d put these three where they belonged instead of here, the enemy talismans would’ve taken the top multicolored spot, the Hall would’ve slot in at second in white, and enemy canopy lands would not have made the list. Over here in the colorless, I guess I would’ve picked Sword of Truth and Justice, Scrapyard Recombiner, and Prismatic Vista in some order or other.

    Overall top ten:
    10. Seasoned Pyromancer
    9. Watcher for Tomorrow
    8. Fallen Shinobi
    7. Winds of Abandon
    6. Springbloom Druid
    5. Unbound Flourishing
    4. Urza, Lord High Artificer
    3. Yawgmoth, Thran Physician
    2. Morophon, the Boundless
    1. Enemy-colored Talismans

    When ranking those, I tried to strike a balance between raw power and impact on the format, as measured by how often the cards will show up in decks. Watcher for Tomorrow and Springbloom Druid are less powerful than some cards that didn’t make the list, but they provide good value, aren’t expensive to cast and will likely be cheap to acquire, so I think they’ll see a lot of play. I think Urza’s stronger than Yawgmoth, but I think Yawgmoth pushes in some less-explored directions, so he got the nod over his ancient foe. Morophon is the highest-ranked commander because he just enables so many archetypes that didn’t really have a commander before, and I think that counts for a lot. But I have to give top billing to the enemy Talismans, which I think are about as auto-include as any card in the format gets for Boros, Izzet and Orzhov decks. In those guilds, you should be starting every decklist with Sol Ring, Signet, Talisman and only cutting them if you have a specific reason to do so.

    Overall I’m less excited by this set than I was when I started out, which I guess was kind of the point of this review – I don’t want to go out and buy a load of new cards that look exciting when they’re probably just going to get cut. The only cards I see myself picking up without first building a deck with them are the nongreen enemy Talismans and Morophon, because I know I will want to use those sooner or later. I’m almost certainly going to build Ninjas as well, which gets a few great pickups and several more solid ones. I think most of the Slivers in the set are kinda disappointing, but they do at least get a powerful and fun commander to make up for it. And the new commanders in the set are all at least interesting to build around, even if some of them don’t exactly explore uncharted territory.

    Anyway, I hope you enjoyed this trip through Modern Horizons with me. Have fun slinging some cards!

     

     

  • Commander Set Review – Modern Horizons (Multicolored)

    All right, here we are! It’s time to get down to business. This is the section where our bread gets buttered with delicious golden goodness. I’m not going to keep you waiting any longer.

    You can find the previous reviews here:

    White Blue Black Red Green

    I talked all about the rationale behind my reviews in the White review, so if you missed that, just go back and read that one. I’m not going to waste your time repeating myself. Except for the previous two sentences. And the last one.

     

    Multicolored

    Cloudshredder Sliver

    This is what I’m talking about! Forget clouds; plop one of these in play and your Sliver horde is going to be shredding faces. This is exactly what you want when you’re dumping a bunch of Slivers into play. I also love the callback to the original Skynight Legionnaire, both in art and flavor text.

    Collected Conjuring

    If you like this card, you’re in good company. I’m a sucker for random value cards like this. Most decks aren’t going to want it; you have to be very dedicated to sorceries to make it good. But I’ve had a Temur sorceries deck idea in my backlog, so I’ve no doubt I will try at some point. Unless this card somehow ends up $10 or more, in which case, the hell with that.

    Etchings of the Chosen

    If you play this card in your B/W tribal deck, you have chosen well. I mean, most likely, anyway. Sac outlets are good. Making your commander hard to kill is good. Having an anthem effect in a go-wide deck, which most tribal decks tend to be, is good. Three mana is reasonable. Run it!

    Fallen Shinobi

    This creature just looks fantastic. It’s got two relevant tribes, it’s got a potentially powerful damage trigger, the ninjutsu is only four mana and it’s got a sizeable body. Fallen Shinobi will put in some work in a lot of decks – you don’t have to care about Ninjas to want it.

    The First Sliver

    Finally, Slivers get their first five-color commander! I do love cascade, and cascading Sliver into Sliver into Sliver sounds like a blast. This is my favorite of all the WUBRG sliver lords. It’s pretty explosive, too. Sliver Legion is more explosive, but that’s like a hundred-dollar card now, apparently. If you make this your Sliver commander, you should pay a bit closer attention to your curve than you might otherwise. You might want to leave Striking Sliver out so that your two-drop Slivers always hit Galerider Sliver, for example.

    Good-Fortune Unicorn

    At first glance I liked this card a lot, but on further reflection I think it’ll be lucky to see play. It reminds me a lot of Anafenza, Kin-Tree Spirit. Anafenza’s just an anthem on a stick unless you’re comboing with persist, and the same is true for the Unicorn. If that’s what you’re doing and you want more redundancy, this unicorn’s for you. If not, play Anafenza first. I know she doesn’t trigger for tokens, but who the hell wants to put counters on tokens?

    Hogaak, Arisen Necropolis

    As a commander:
    Nope. I don’t think I would want this to be my commander even if I could spend mana to cast it. On the board it’s just a big dumb trampler. Add the restriction that you can’t spend mana, and it’s going to get prohibitive to try to cast this with a commander tax. You can just let it go to your graveyard, and that’s what you should do when it dies, but you’re not going to be able to count on it always staying there.

    In the 99:
    At least you don’t have to worry about commander tax here, but I’m still off it. It’s just a big trampler. It can recur itself, but you have to have tons of creatures or you have to start eating your graveyard. In my experience, BG decks that are good at filling the graveyard want to use the cards that are in there, not delve them away for a big beater.

    Ice-Fang Coatl

    I’m not going to sugarcoatl this one – I don’t think there’s much to say about this card. Obviously if you’re snow-themed, it’s one of the best snow cards in your deck. If you’re exactly UG (which doesn’t have great spot removal) or you’re Snake tribal, put it in. Just make sure you swap out your basics for snow basics first.

    Ingenious Infiltrator

    Yes. This is exactly what I want out of a Ninja. This vedalken didn’t just infiltrate the palace; he also infiltrated my heart. If you’re playing ninjas and don’t run this, you are wrong.

    Kaya’s Guile

    Most of the time, you’re picking the first two modes. That’s a playable card; you need to have some way to toast peoples’ graveyards and it’s nice that it doesn’t hit your own. It’s also nice that your graveyard hate gets some incidental board value. I’m not excited about the opportunity to pay six to also make a dork and gain four life, but you know, more options are good.

    Lavabelly Sliver

    I think Lavabelly Sliver is interesting for the potential to kill outside of the combat step when you do something like Patriarch’s Bidding or Kindred Summons. Even if you don’t kill people outright, incidental lifegain really helps to keep you from randomly dying when someone finds themselves with 15 power on the board while all your creatures are tapped or dead. Probably better if Sliver Queen is your commander, since it’s way easier to dump out a mass of Sliver tokens than Sliver cards.

    Lightning Skelemental

    If you’re black-red and you were running Ball Lightning, you just got an upgrade. If you’re black-red and you were running Ball Lightning, why?

    Munitions Expert

    I’ve never run Goblin tribal, so I’m no expert, but this card seems fine in that deck. Terminate or Dreadbore are going to be better most of the time, so make sure you’re really committed to your theme or have a lot of tribal synergies. If neither of those things is true, look elsewhere for your kaboom.

    Morophon, the Boundless

    As a commander:
    I like this card. It enables any tribal deck you could ever want. You can build goofy tribes like Boars, Drones or Rhinos. You can build an Angel deck that can run Maelstrom Archangel, or an Eldrazi deck that can run all the devoid stuff. Jund Werewolves. Sultai Faeries. Wet Mardu Vampires. Five-color Elves. You get the idea. The point is, with this card, you can have Morophon with tribal decks.

    That said, it’s seven mana. That is a shitload of mana. So you’re going to want to make sure you have some ramp, because otherwise you’re going to be playing 50% of your games without your commander. Also, you ideally will want to get some use out of Morophon as soon as they hit the board. That means going wide so you can get a good attack in and/or running a bunch of C one-drops and CD two-drops, so you can follow up your 7-drop with some free dorks, maybe even go off with cards like Glimpse of Nature, Vanquisher’s Banner or Beast Whisperer. Elves seem like the best tribe for this, since they’re the most stocked with one-drops that you actively want to cast on turn one in Commander. Druids have a lot of overlap there, too, and also get you Noble Hierarch. Or, you know, get creative – the possibilities are boundless.

    In the 99:
    It’s hard for me to imagine running this in the 99 unless you’re planning to do something busted. Like, for example, make all your spells free with Jodah, Archmage Eternal. An anthem plus a cost reduction isn’t worth seven mana. So if you’re not doing broken stuff, just leave this guy on the bench and run The Immortal Sun instead.

    Nature’s Chant

    Aesthetically I’m glad they printed this card. I think that it’s kinda silly that by the rules of the format, this card is narrower in application than Disenchant or Naturalize, but so it goes. It doesn’t mean much for the format either way; there are better ways to get this effect in both colors.

    Reap the Past

    Another X-spell to double with Unbound Flourishing! Woohoo! I’m not sure this card is actually good, though if you’ve got a way to get rid of the duds it gets significantly better. One thing to note with this card is that you technically aren’t supposed to just shuffle your graveyard in this format; there are older cards that care about what order graveyards are in. If you’re not playing with those, your playgroup will probably be fine with you just ignoring that, but it’s just something to keep in mind.

    Sisay, Weatherlight Captain

    As a commander:
    Is this the best five-color Superfriends commander now? I think she is. Note that her ability puts the card directly onto the battlefield. That’s pretty powerful, and there’s probably something unfair you can do with her in the same vein as General Tazri (though notably, Tazri only needs five mana on one turn to tutor, and Sisay needs eight). That said, she’s pretty narrow, so she’s probably not worth picking up if you just want a 5c goodstuff commander. If that’s the ship you’re planning to sail, choose another captain.

    In the 99:
    I’m not sure what kind of deck you’re running that you want Sisay but you’d rather always have access to some other five-color commander. Maybe you’re building legendary-matters Child of Alara and you want to have Sisay tutor for indestructible Gods and other legends or something? But that’s just worse than running Sisay and tutoring for Child. I dunno, feels like a stretch to me, but if that’s what you’re into, go right ahead.

    Rotwidow Pack

    It’s that last little bit, the “each opponent loses 1 life” thing, that makes me pay attention to this card. Four mana for a 2/4 reach is bad and the activation is expensive, but it does potentially add up to a lot of damage quickly. Spider tribal wants this.

    Ruination Rioter

    If you’re good at loading up your yard with lands (for example, by casting Ruination), you could end up having this thing go to someone’s face for 20. That’s a big enough effect that I think it’s worth considering this guy.

    Soulherder

    This is the ghost that lives in the Conjurer’s Closet. It’s slightly different from the closet because it returns the card to its owner’s control, which is relevant if you stole it. Knocking two mana off the Closet’s cost seems worth the tradeoff of making it more vulnerable, though if you’re UW and running Closet you probably just want both cards.

    Thundering Djinn

    Back in the red review I may have mentioned I love killing people by drawing cards. Yeah, that hasn’t changed. Five mana’s a lot, though. For one more, you get The Locust God. The Djinn does hit any target, so if you’re not drawing enough cards to kill someone outright, you can still kill their dudes.

    Unsettled Mariner

    This card is interesting. The trigger is relevant in almost any deck, regardless of tribal synergies. I’m not sure if it’s good enough in our format, though – how often is someone tapping out to target your stuff? Maybe it’s fine as a deterrent, kind of like Propaganda – Susan decides not to ping your token because she’d have to pay, so she pings Ellen’s token instead, that kind of thing. Doesn’t feel like quite enough to me; I think you need to have some tribal synergies going on to want this.

    Wrenn and Six

    A value engine I can drop on turn two? Sign me up! If you just recur a couple lands with this, you’ve gotten your mana’s worth. Watch out for lands that kill lands – if you play one of those, the table is going to come wreck Wrenn’s shit. Or maybe you can defend your planeswalker and will just Strip Mine every turn. You make me Six.

    Top 3:
    3. The First Sliver
    2. Fallen Shinobi
    1. Morophon, the Boundless

    The top two were easy for me here, but the third pick was hard – I really wanted to pick Ingenious Infiltrator because I love Ninjas, but I didn’t feel like I could justify that. The First Sliver is a neat take on the classic 5c Sliver commander. You could even consider it as a generic 5c goodstuff commander; a 5-mana 7/7 with cascade is probably better than Cromat. Sisay’s pretty close here too; 5c superfriends isn’t exactly a new archetype but I like seeing more support for the general legendary-matters theme. On a different day, I could imagine her beating out the Sliver for me.

    Fallen Shinobi, meanwhile, gets second because it’s powerful enough that it’s playable outside of Ninja decks while still being variable enough to provide a new and different play experience each time you get it out. But top spot has to go to Morophon, the card that enables approximately one million new and different archetypes. If you like tribal decks, you’re gonna want one of these. I don’t think it’s the best card in the set for Commander, but it’s pretty darn close.