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  • PS Elves Yu: FNM Report

    The story of an FNM with B/G elves!

    First a decklist:

    This is going to be a significantly shorter report than my last one, and I apologize for this (but, what can you expect from a 3 hour tournament on Fridays?)

    Round 1: Steven Gorrie (U/B Faeries)
    This guy kind of plays slow in general, but is an OK player.

    Game 1: He gets stuck on 3 mana, I get turn 2 perfect, turn 3 perfect, turn 4 Colossus, and the game ends veryyyyyyyyyyyyyy quickly!

    Game 2: He mulligans to 6 on the play, misses his 4th land drop, so I don’t play stuff until I can deploy 2 threats per turn to play around counters.

    Round 2: Yoel Iszak (G/B/W Doran)

    I knew what he was playing beforehand, because we talk a decent amount online…;_;

    Game 1: I keep the following opening hand which is slightly suspect: Forest, Forest, Pendelhaven, Llanowar*2, Boreal, Perfect. My first few topdecks are all black cards, then I finally draw a palace, when my hand is 2 profane commands.

    I proceed to lose the the massive amount of faerie tokens being produced by bitterblossom.

    Game 2: Turn 1: Palace, Llanowar. Turn 2: Treetop, play goyf. Turn 3: Play Goyf, thoughtseize his inversion, attack. Turn 4: Garruk, untap 2 lands, play vanquisher. The game ends pretty quickly after that.

    Game 3: I get a fairly good draw, turn 1 llanowar, turn 2 vanquisher, but he gets a draw with turn 2 doran, turn 3 bitterblossom, turn 4 inversion. He eventually lets me overcommit into a damnation, where he can recover by attacking with 2 treetops and faerie tokens :[

    Round 3: Chris Denault (Mono-red burn).

    Game 1: I keep a kind of slow hand after mulliganing to 6, and get promptly destroyed by turn 1 suspend gargs, turn 2 marauders, turn 3 crusher, turn 4 burn my guy, turn 5 burn my guy.

    Game 2: I side in the 3rd colossus, both primal commands, and the 3rd terror for 4 imperious perfect, and 1 wayfinder. My draw involves a turn 3 colossus, turn 4 primal command, finding another colossus, turn 5, kill his martyr of ashes and play another colossus. He loses pretty quickly to 8/8s after that.

    Game 3: He mulligans to 5, and I play a colossus which does not die.

    Kind of a short report, I know, so a bonus decklist!

  • New DCI Promo Announcement: LOLSpellz

    I would like to take this opportunity to announce a new promo Wizards of the Coast is offering to players who regularly attend Friday Night Magic and other Magic: the Gathering tournaments. The textless promos have been hugely popular, but unfortunately some players forget what a card does when it has no text printed on it. So we have made a comprimise: We will offer you a hint as to what the card does, but we won’t waste your time with the exact Oracle text.

    Sound sketchy? A few years ago we had a mistake in the templating deparment and a card went out with very strangely templated text. The card? Nekrataal.

    Since that time, our research has shown that, of all the cards we have printed, we get the fewest rules questions about Nektrataal. If we were to write a FAQ about Nekrataal, it would have one question on it: Does a Nekrataal can kill? Presumably players find this templating very easy to understand because its rules text hits the sweet spot between cumbersome accurracy and nonexistence. So we have replaced the textless cards promo with the new and improved LOLSPELLZ promo. Here’s what you can look forward to in the months to come:






  • The HMS Titanic: What Really Happened?

    Nintey-six years ago today, the ocean liner HMS Titanic slipped beneath the frigid waters of the northern Atlantic, taking some 1500 souls with her to the sea floor miles below. The cause of this tragedy has been long attributed to a collision with an iceberg. However, we here at Good Gamery have a different theory as to what sank the “unsinkable ship”.

    The following is an artist’s rendition of what might have really happened.

  • The Downtime Diaries

    Day 1 without MODO

    Looks like v3 is up for review today, just in time for them to pause the countdown again. Worth is “highly confidant” that “[they’ve] got their ducks in a row,” whatever that means. At any rate, the v3 client is still ugly as hell, even after reverting the UI to the v2 layout. It’s a good thing this process has some oversight: without their bosses there to talk them off the ledge, they might have actually released this “work in progress” to their paying customers.

    Day 2 without MODO

    Well, it looked like someone didn’t get the memo, because MODO has “gone dark.” Maybe it’s for the best. Forcing white in LLM was starting to get a little dull. Besides, it’s the middle of rumor season. Maybe I’ll check out MTGSalvation and see what Shadowmoor has in store for us.

    Day 3 without MODO

    It’s been a couple of days since the last time I attacked for two. I admit, it’s a little stressful, but this experience could work out for the best. The players at MTGSalvation are happy to share their insights about the new cards, which could give me the edge I need to start winning Shadowmoor drafts as soon as the set is released online. That Twilight Aura card looks like a lot of fun, but some of the Salvation posters are concerned that it’s too good and might be banned from draft. We’ll see what happens.

    Day 4 without MODO

    I cracked a pack today. It’s been four, maybe five years since I quit, but as soon as I caught that new card scent, it was like I was back in 1994 again, tapping creatures with Icy Manipulator and finishing them off with Royal Assassin. Anyway, my first pick was… all of them! I opened a Cryptic Command, which I couldn’t resist rare-drafting, but then I put the rest of the cards down, and they just stayed there. It was the strangest thing. Next, I took a Nameless Inversion, which was really the “right” first pick, except that I knew I could get a bunch of tickets for Command and would still end up playing it if I were passed enough blue. After the Inversion, I took a Wizened Cenn. Bad signaling, maybe, but I never miss an opportunity to draft white in this format. Next, I grabbed a Lys-Alana Huntmaster. I thought green might be open, but I didn’t see anything else good in that pack. I was concerned about going after white: the Goldmeadow Harrier I’d passed came back around, but I didn’t see any other good picks for the kithkin deck. That theme continued through the next two packs, and this turned out to be my worst draft ever. My pool was divided more or less equally between all colors, I had to play a bunch of bad cards for lack of playables, and, naturally, my mana base was a mess. I was sure I’d take an embarrassing first-round loss, but, somehow, my match never started.

    Day 5 without MODO

    My nerves are getting worse. I’m cracking packs every couple of hours now, but every deck I draft is the same: five colors, not enough playables, hardly any tribal synergy. Have I lost my touch? Will I still be able to 3-0 when MODO comes back up? At least Salvation is living up to its name. I don’t know what I’d do without it. I’m working on a post-Shadowmoor standard deck called “Twilight Elf Stompaz.” As you might have surmised, it’s based around that new card, Twilight Aura. Between that and Gaea’s Anthem, even my Llanowar Elves will be able to stomp face. (Hence the name.) I’m hoping to pick up some Mossbridge Trolls. The Twilight Auras will make my creatures huge, and when I have ten power’s worth, I can double that into +20/+20. I hope that Troll won’t be a chase rare like they’re saying or, worse, banned. I think I speak for all of us when I say that we’re sick and tired of losing to unfun decks like Faeries and Reveillark. It’s time Wizards gave fun green decks a chance to compete and win in serious tournament play.

    Day 7 without MODO

    I nearly threw up when the thread was closed. Twilight Aura, a fake? Sure, the text didn’t line up exactly right and the picture didn’t match what we knew so far about the Shadowmoor world, but I can’t believe that Wizards would fail to print a card that so perfectly fits into my favorite deck. My new friends at Salvation try to console me, but they can’t fill the hole in my heart where Twilight Elf Stompaz had until now resided.

    Day 10 without MODO

    Last night, I dreamed that my opponent had Oona, Queen of the Fae out, and activated it right after I declared attackers. Fortunately for me, he didn’t remove enough green cards to stop the lethal damage coming his way, but then, all of a sudden, the Twilight Aura on my tapped Forest disappeared and he was able to survive at 3 life. Then, he attacked back for the win, and when combat damage went on the stack, I woke up in a cold sweat.

    Day 16 without MODO

    The shakes have gotten unbearable. I’m only able to eat at all because, right after I open a Lorwyn pack, I can hold steady long enough to dial Sal’s Pizza and order enough to keep me going for another day. Raúl just shakes his head at me when he comes to drop my pies off. We went to high school together, Raúl! I was the class president! What gives you the right to judge me?

    Day 22 without MODO

    I don’t even look at the cards anymore. How can I face them, those noble kithkin and mighty giants staring back at me? I just let them spill onto the floor. I spend hours huddled in the corner, trying to remember what it felt like to alpha strike. I can’t; all I can do is sit there and cry and cry. My money’s running out. What I am going to do when I don’t have any packs left to open?

    Day 47 without MODO

    Fake! Fake, fake, fake. You’re all fakes! What’s that, you say? Your text checks out in the Orb? You can’t fool me! You think I didn’t notice that your text was misaligned? You think I didn’t notice that you’re a human, when in fact there are no humans in Shadowmoor? Or did you think I’d believe you were a planeswalker? Ha! Don’t make me laugh. Ha! Don’t make me laugh again. Ha ha ha ha ha! No, really, please, I don’t think I can stop. No! Ha ha ha ha ha ha ha ha ha ha…

    This was the final entry. Please take a moment of silence, in remembrance of this anonymous MODO player and all the dudes he left behind. He’s drafting in a higher queue now.

  • Shadowmoor Nights, Part II

    Continued from Part I

    Sid untapped to find himself tied to a dolmen. He looked over to see an enormous foot, which he recognized as belonging to Hugo Rhodes, the giant who’d murdered his secretary. As he struggled, he heard a voice, high above him, laughing.

    *****

    As far as Sid could tell, the only reason Hugo hadn’t yet removed him from the game was that the giant enjoyed watching him struggle. Hugo had protection and, with it, the luxury of slow-rolling the win; there was nothing Sid could do about it. With that realization, Sid relaxed and awaited his fate.

    Being a red creature, Sid had never given the removed-from-game zone much thought. He’d always known, in the abstract, that every creature ends up on the Farm sooner or later, but when the world got ugly, he’d have a drink, tap some red, and swing. Even when Ingrid took lethal, Sid didn’t stop to mourn: he went after those responsible, and, after the favor of the mighty foiled his quest for justice, the bottle gave him protection from reality. Now that Sid had the time to consider his situation, he realized that he wasn’t afraid. Faced with his imminent death, the undying rage that had driven him to revenge and then frustration began to seem like service to a fallen ideal, a mistake he was quite ready to correct if only he could find some kind of way out of this. Something within his nature was changing; he felt a new, darker sense of purpose, but, still at Hugo’s mercy, there was little he could do but stare into the distance.

    He considered his position. He was tied to a dolmen in the middle of what seemed to be a large swamp. Though the giant’s lands were tapped, Hugo was holding enough cards to burn Sid out as early as next turn, when the mountains would untap. His hands tied, all Sid had were his wits. Far off, Sid could make out a large scarecrow carrying vats of acid for its kithkin masters. Overhead, a large group of faerie tokens was harassing some elementals. The giant’s rumbling laughter was coming to an end, and Sid knew that this turn would be his last unless he could act. Suddenly, Sid realized that he had the means to defeat Hugo right now!

    Sid swore at the giant, in the most vulgar language he could muster, instructing the giant to perform a number of anatomically improbable acts on himself. Unable to make out the words, Hugo bent down, sizing Sid up with eyes nearly as tall as the flamekin. Sid repeated his curse, which elicited a gale of laughter that nearly toppled the dolmen, only to stop abruptly as Hugo’s expression shifted from amusement to confusion to anger.

    Alarmed, the giant looked up: one of the elementals had died, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries, only to be replaced by another elemental and a body double of the first elemental, who promptly committed suicide after first killing one of the faeries. In short, nothing was happening up there.

    Then he looked over to the kithkin and their scarecrow. Howling with rage, he flung the nearest cow at them, but the giant’s ire had no effect: the huge scarecrow, an even more expensive play than Hugo Rhodes himself, had gained protection from all colors. Losing that same protection meant that he’d become vulnerable, allowing Sid’s profane command to reduce him to zero toughness.

    “What a sack,” roared the giant, turning back to Sid. “Obviously you would get that! Obviously. Obviously. What was that, your only out? So of course, I leave myself open for one turn, and you have the one card, the one card in the whole format that would turn things around for you. Better lucky than good, I guess. Ugh, oh my God!”

    His whining finished, Hugo stood still, in defiance of his looming defeat, for exactly ten minutes. Then he died, and Ingrid returned from the graveyard to play. After her summoning sickness wore off, she freed Sid. Together, they began their long trek back to the city.

    *****

    The flamekin detective and his kithkin secretary made the trip in silence. By the time they reached Sid’s building, it was already the first main phase, and Philip Barksdale, Sr., the stooped-over old treefolk who served as the building’s doorman, was there to let them in.

    “This place has changed,” Ingrid said as they returned to Sid’s office. “You’ve changed.” She glanced around the room, which had suffered in her absence. She looked at Sid with concern. “How long have I been gone?”

    Sid lit up a cigar without answering her. Between long drags, Sid related the news since her untimely and unexpectedly temporary death. Ingrid shook her head as he related the ruse in which Larissa de Feuilledor, the elvish femme fatale, and Conrad Finn, the merrow Mafioso, had ensnared him.

    “I had been on my way back to this office to warn you. I was looking into some records on the Oakenfold case, trying to identify the boggarts responsible for destroying Mr. Oakenfold’s forest. Apparently, they had a record; they had also been involved in arson, setting fire to some scarecrows. It was a dead end, though: the whole crew had been sacrificed, so there was nobody left to pin it on. But what caught my attention was a missing page, which should have described the sale of a forest to an unknown buyer. That led me to Hugo Rhodes. According to my source, Rhodes acted as an intermediary in the sale of the forest to Conrad Finn. That made me even more curious: why would a merrow be interested in a forest? Clearly, Finn used Rhodes, who was red and green, so as not to arouse suspicion about the land sale.”

    “Why did Finn want the forest?”

    “It’s not the forest Finn wanted. What’s a merrow going to do with green mana? Cast a Llanowar Elf?” She chuckled at her own joke, but then looked at Sid, who showed no reaction. Abashed, she continued: “It was what was on the forest. An aura. A Twilight Aura, to be precise. I had never heard of it. I checked it out in the Orb of Insight, which seemed to corroborate the rumors about it. Supposedly, it’s a green and white aura that enchants a plains or forest, and, while that forest is tapped, gives creatures +1/+1. The details are a little sketchy: the Twilight Aura seemed to be enchanting a leafy stretch of forest, even though Shadowmoor’s trees are bare, and the text describing the aura seemed like it might have been a forgery. Still, that didn’t seem to dissuade Finn.”

    “Why would Finn need an anthem? He’s a merrow. He already has access to three in his colors.”

    “Exactly. All merrow have access to three, which means that no particular school of merrow can get bigger than any other. But Finn got ambitious. What if there were a fourth anthem effect, an anthem that only he had access to? His men could get huge, as big as giants. He’d have enough of an advantage in the mirror to bring all the merrow schools under his control. Then, who knows where he’d go from there. Anyway, after I found all this out, I rushed back to tell you. The last thing I remember was a huge shadow hanging over me, and then seeming to fall through solid ground. The next thing I knew, I was with you in the swamp, next to Hugo’s body. It figures that you went straight to Finn’s place. Red creatures,” she sighed, “Where would you be without me?”

    “We need to find out what Finn’s up to now. Who was your source about the land sale?”

    “You’re not going to like it.”

    “Ingrid, please—”

    “It was Tess de Feuilledor.”

    “The one-drop? Larissa’s sister?”

    “The same. Do you know where to find her?”

    *****

    The Springleaf Drum was easy to find. Just follow the smell of lotus. Girls come to Shadowmoor from all around Lorwyn, expecting to find fame and fortune in the big city. Most of them end up in casual decks: a lucky one might get to put on an aura or three, but most of them end up chumping fatties, day-in and day-out, until they rotate, only to be replaced by fresh faces from the next set. As for the rest, if they have the looks (and lack the shame), the Springleaf Drum can get them mana of any color they like, whenever they like, as long as they’re willing to tap for it. Recent events had changed him: now a red and black creature, he was wary. The girls at the Drum might look like white creatures, but Sid knew they’d have deathtouch and first strike.

    As he went to enter the club, Sid was double-blocked by a pair of merrow bouncers. He glanced at Ingrid, whose eyes glowed: Sid got +1/+1. The merrow were no match for that combat trick, and Sid brushed them aside, drawing a card in the process. It had been a long time since Sid had gotten his last three-for-one. It felt good.

    Sid looked over at Ingrid, who was hesitating. She was mono-white; as his secretary and sometime research assistant, she’d been to some rough places, but the Drum inspired a different kind of discomfort. Realizing that he was waiting for her, she blushed and moved on. Together, they entered the club.

    TO BE CONTINUED

  • And Now for the Other Crap…

    The other crap. Yeah, kind of has a catchy ring to it don’t it? More like a Monty Python rip off, but really who gives a shit. You’re reading it, so mission accomplished.

    So, this little forum project has come quite a ways. Content seems to be added to the site fairly regularly, and now talks of a pod cast? DAMN IT, I don’t even own an I-pod.

    And here I’m stuck with the title spambot. Every time I enter the chat room, Pale is waving his maple soaked Vermont peen, ranting about some roadside slop joint called waffle house, people are talking about magic….which I stopped playing or I am just completely ignored. I suck at writing, or that’s the hint I seem to be getting from Stan, I must have submitted at LEAST 20 -80 articles to the site and they were all rejected. Hell, it seemed they even stopped reviewing them after the 4th one and I received back a generic response thereafter:

    Stop fucking emailing me.

    -Paz

    Salvation however offered me cash for front page submissions, and a spot as a moderator. I couldn’t be bothered mind you.

    I am doomed. Fuck this. I’m going to take a shot at a cartoon.

    Well that was an epic fail. I may have a better shot at ripping other peoples shit off.. kind of like the Garfield thought bubbles removed……

    I don’t think I am ever going to get used to this content submission bullshit.

    Fuck you Stan, fuck you and your content to hell.

    You haven’t seen the last of me.

  • Shadowmoor Preview: Holy Shift, Batman!

    Before I reveal today’s preview card, I want to talk a little bit about Time Spiral block, which was code named Reprint, Misprint, and Print. In Time Spiral, we introduced the brand new bold concept of Time Shifted cards: Cards we had printed before printed again with no change. This concept was well received, but just when players expected more of more of the same we threw a curveball in Planar Chaos with Plane Shifted cards: Cards we had printed before printed again with their color changed. As soon as players were beginning to recover from such a severe brainjob, Future Sight came along to blow their minds with Future Shifted cards: Cards we had never printed before which may or may not be printed again in the future without change.

    If you thought that was a trip, well, you ain’t seen nothin’ yet. You’ve seen Time Shifted cards, you’ve seen Future Shifted cards, you’ve seen Planeshift cards and you’ve seen Plane Shifted cards, but have you seen just plain shifted cards?

    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    

    The beauty of this design is that you can only play plain shifted cards in a deck with all plain shifted cards, meaning we can reprint broken cards without fear of players playing broken decks. For years we have been trying to build your decks for you, but you guys keep doing unforeseeable things that break our fragile game like putting Skullclamp in decks with 1-toughness creatures and playing Flametongue Kavu against decks with creatures. But now we really can build your deck for you, because there will only be enough plain shifted cards to build one deck. Good luck slipping one by us this time!

  • “Sympathy for the Inneffable” Lyrics

    Sympathy for the Ineffable
    by
    Wall Creatures May Attack As Though They Did Not Have Defender

    Please allow me to introduce myself
    I’m a Thran with my own race
    I’ve been around for a long long year,
    Made a study of loss and hate
    I was around when Urza’s Guilt caused his moment of doubt and pain
    Made damn sure that Mishra bent his knee, and sealed his fate
    Pleased to meet you – hope you guess my name
    But what’s puzzling you is the commodity I crave
    Stuck around in Benalia when I saw it was a time for a change

    I sent Tsabo and my Negators, Gerrard’s kinsfolk died in vain
    I opened rifts, forced the planes to shift
    When the Invasion came to spread my dark gift
    Pleased to meet you – hope you guess my name – oh yeah
    Ah, what’s puzzling you is the commodity I crave – oh yeah

    I schemed and planned while your Metathran fought so valiantly
    In the war they craved
    I shouted out “What’s the cost of Phyrexian Tyranny?”

    When after all it was (U)(B)
    Let me please introduce myself
    I’m a Thran with my own race
    I saw the end of evincars
    Who bore completion scars but could not hold their reign
    Pleased to meet you hope you guess my name. Oh yeah
    But what’s puzzling you is the commodity I crave. Oh yeah
    Pleased to meet you – hope you guess my name
    But what’s puzzling you is the commodity I crave

    Just as every Plague is Engineered, and all the sleepers wake
    As life is death, just call me The Hidden One,
    ‘Cause I’m the seed of untold taint
    So if you meet me, bring back your dead,
    Give them fear or give them haste
    Give up your love, and then your flesh
    Or I’ll duress your hand away
    Pleased to meet you – hope you guess my name

    But what’s puzzling you is the commodity I crave

  • Shadowmoor Previews: Grin & Bear It

    Welcome to week two of Shadowmoor previews! Today I am going to introduce you to the first ever ultramegacycle minitheme. Shadowmoor has a minitheme of Bears, implemented as an ultramegacycle of common creatures: The Nonrarebear cycle. As you know, 2/2 creatures for 2 mana are often players favorite creatures, and they are also the easiest things in the world to design. Basically what happened here was we ran out of names and ideas simultaneously, so we randomly selected an existing card to expand into an ultramegacycle minitheme. It’s not that there aren’t more ideas or names to be thought up, it’s just that we don’t care anymore.

    Without further ado, let me introduce to you the first member of the new family of Nonrare Bears.




    Exciting, isn’t it? Right? Well, maybe that’s why we spoil rares instead of commons. That’s why this week I have decided to spoil 10 commons from the nonrarebear ultramegacycle minitheme.










    Additionally, we recently made the commitment to make all blocks work well with the blocks surrounding it. Unfortunately, that requires effort and communication between teams, so we have chosen a new strategy: Each block will be released with errata for the previous block to make the two blocks seem like a continuous flow. In this case, all Bear cards from Llorwyn block have been given errata to make them 2/2s for two mana. The following is a list of the affected cards:

    • Amoeboid Changeling
    • Avian Changeling
    • Blades of Velis Vel
    • Cairn Wanderer
    • Chameleon Colossus
    • Changeling Berserker
    • Changeling Hero
    • Changeling Sentinel
    • Changeling Titan
    • Crib Swap
    • Ego Erasure
    • Fire-Belly Changeling
    • Game-Trail Changeling
    • Ghostly Changeling
    • Mirror Entity
    • Moonglove Changeling
    • Mothdust Changeling
    • Nameless Inversion
    • Shapesharer
    • Shields of Velis Vel
    • Skeletal Changeling
    • Taurean Mauler
    • Turtleshell Changeling
    • War-Spike Changeling
    • Wings of Velis Vel
    • Woodland Changeling

    Until next time, may all your creatures be 2/2s for two, and may all your google image searches for “Underwear Bear” have safe search turned on. Seriously.

  • Shadowmoor, Torment Crash M:TG Reunion Party

    The Magic: The Gathering set reunion party was off to a great start, with the MC for the evening, Ravnica, doing his best to entertain the crowd with a few off-color jokes, while a steady supply of mana beverages kept the conversational tempo flowing. Time Spiral was also featured as one of the main acts, performing his patented “vanishing” trick, as well as successfully suspending a Gargadon from his Hammerheim. The festivities quickly turned sour, however, when two of Magic: The Gathering’s self-proclaimed “bad boys” arrived at the party unannounced.

    “Guess who showed up to the party uninvited? Shadowmoor and that jerk Torment,” said Visions. “Shadowmoor spiked the punch with -1/-1 counters; we tried fishing the damn things out, but we couldn’t differentiate them from the +1/+1s that were already in there!”

    The disturbing story did not, however, end there.

    “Torment was as high as a Hypnox last night. It was pretty obvious that he was in some sort of Psychotic Haze, probably from too many hits off the Coffer. It’s really troubling when you see a guy Waste Away like that, but I mean, it’s his body to Mutilate,” mused a concerned Ravnica. “And if he thinks that he’s somehow going to have the Last Laugh over the stunts he pulled yesterday, I guarantee that he’s going to have a few Restless Dreams once he succumbs to Crippling Fatigue and passes out.”

    “Chainer’s Edict, Mesmeric Fiend,” he added.

    The DCI showed up on the scene after things started getting out of hand. One of the more gruesome accounts involved three buckets of Xtra Slip lubricant, a Manticore, and Homelands.

    “They always pick on Homelands just because he’s the smallest and weakest,” sobbed a teary-eyed Mirage. “But this time they went too far!”

    Shadowmoor and Torment are being held by the DCI while the authorities look into the accusations. One of the older members of the Magic multiverse, The Dark, understood what the sets were going through, and offered some words of advice when asked to comment:

    “A lot of people don’t realize that I was the original bad boy. I hear a lot of people say that. That I was bad. REAL bad. I take a lot of pride in that. Dark imagery, sweet cards like Nameless Race… and the name? Hello! Can’t get much darker than ‘The Dark’ can you? Also, put in how many friends I have. I have tons of friends, I have like fourty… five. Over fourty-five.”

    The Dark has over fourty-five friends that all corroborate his story. Most of them live in Canada and Hawaii and are unfortunately unavailable for comment.