Category: Products

  • Signature Spellbook: Oko

    Available at all retailers this Elksmas season.

    001 Oko, Thief of Crowns002 Draining Elk003 Elking Licid004 Hogeelk, Arisen Nelkropolis005 Masoko the Antlerless006 Ulamoko, Gluttonous Horror007 Elkclamp008 Okoum Refuge

  • Challenger Decks 2019: Legacy

    Challenger Decks 2019: Legacy

    by A Cynical Marketing Director

    Because the Challenger Deck series has been an absolute hit with our competitive player base, we’ve decided to punch things up for a second round of decks for the 2019 competitive season. We wanted to address multiple formats while continuing to find new ways to make Standard more exciting (creating new, functioning online play software from the ground up has been an unqualified success in getting players to actually play Standard games) and what better way than to address the needs of our most-neglected formats?



    These are the first in a new series of Challenger Decks intended to address formats other than Standard. We’re well aware that older formats can be more difficult for new players to break into without having a substantial card base already. By providing these decks with no MSRP, we are allowing retailers to help their local players find the products that best suit their needs, without concern for budget or aftermarket value.

    However, when designing these decks, we ran into an obvious problem with no obvious solution: reprinting cards that appear on the Reserved List. With absolutely no way for us to get around this self-imposed restriction, we got a bit creative and made a series of checklist cards that will take the place of these cards in the deck. While this does mean that you will have to acquire copies of these cards on your own. We leave this as a challenge for the players, as we cannot formally acknowledge any third-party vendors. Please contact your local Wizards Play Network store for information on how to obtain singles.

    These decks are meant to be competitive once fully built, so get ready to load up TCG Player in a separate tab while you take a look at these deck lists!

    Ad Nauseam Tendrils

    Ad Nauseam Tendrils combines the blistering speed of zero-mana spells with zero-mana mana artifacts to generate a huge spell count in a short amount of time. Lion’s Eye Diamond is famous for being confusing to play with, degenerate when built around properly, and the only non-land card on the Reserved List in this deck.

    ANT checklist

    Grixis Control

    Delver of Secrets has a reputation for being played in almost every format it’s still legal in (and some that it’s not.) Recently it’s been tearing up the tables in Pauper format, which is the only format you’ll be able to afford to play after you complete your play-sets of dual lands.

    Delver checklist

    Lands

    Made famous by Jarvis Yu, the world’s most handsome Magic professional, this deck uses a $3,000 card to kill creatures, then wins with a 20/20 flying indestructible creature token. Demoralize your opponents on the battlefield and at the ATM.

    Lands checklist

    Elves

    We know you bought this to play at the kitchen table, which is fine by us. We aren’t judging you. We will judge you if you try to purchase a playset of Gaea’s Cradles, however.

    Elves checklist

    Because we expect you to collect four copies of everything, each deck includes 27 checklist cards, one for every card on the Reserved List. Customize your Challenger deck to your heart’s desire, or collect all 2,268 and complete your set! If you have enough checklist cards, you have a Legacy deck.


    RL Checklist 001-027

  • Signature Spellbook: Blood Moon


    PURCHASE THIS PRODUCT
    APRIL 1st, 2018 | #MTGBLOODMOON

    Outplay your opponent with this handsome collection of iconic cards.




    Call on the power of the moon and control the game with this collection of essential Mountains, now with a stunning new look.

    Each Signature Spellbook: Blood Moon will contain nine cards: eight cards and a foil version of one of those eight cards at random.

  • Announcing… From the Vault: Magic: the Gathering: Online

    Magic Online has always been a source of great stories. Many named players on the Pro Tour got their start online, as well as many new players who use Magic Online as their starting point on a long journey to become the Multiverse’s greatest Planeswalker. However, often times cards work somewhat differently online as compared to their paper counterparts.

    From the Vault: Magic: the Gathering: Online is a collection of fifteen hallmark cards from Magic Online’s rich history, brought to life on paper cards with updated rules text and art to bring the questionably great experience of playing online to the offline world. Now you can play these iconic cards as the programmers designed, without having to look up online-specific errata.

  • Announcing… From the Vault: Dack Fayden

    dack-author
    Dack Fayden in a Wizards Polo

    Nothing is safe.

    Not your cards, not your mom, not even your face. For that matter, neither are the set lists for every unreleased set through 2018, including…

    dack-banner

    … because he stole them all.

    Coming this summer, From the Vault: Dack Fayden is a 15-card box set including all brand-new cards, plus a special version of the greatest thief in the multiverse, Dack Fayden*. You’ll want to think twice about leaving the table to get another can of Dew, or the consequences of turning your head after hearing a loud noise from your mom’s room, because in that instant you might just have the game stolen from you — with From the Vault: Dack Fayden, you can avoid fate and sleep sound knowing if anyone’s stealing anything from you, it’s Dack.

    * From the Vault: Dack Fayden will not include Dack Fayden, as every copy was stolen during a break-in at Carta Mundi. In its place will be a mail-in IOU once we are able to locate the missing copies.

    dack-steal-golem

    Each card includes a new anti-counterfeiting hologram, as well as the special foil process used in previous From the Vault sets, however this time we’ve gone above and beyond. You might notice a slight bulge in the middle of your cards, which comes from an RFID chip embedded inside of each card, so that you know if your copies get swiped or even switched out for someone else’s. Each card will be truly unique, a fitting prize for any great thief looking for the rarest artifacts and enchantments the world of Magic has to offer.

    dack-baby-got-dack

    dack-dack-ritualdack-sneak-a-dackdack-dack-to-the-futuredack-dank-faydendack-fayden-to-antiquitydack-polar-dackendack-smoke-dacksdack-sprouting-threedacksdack-drac-faydendack-dacktivision-blizzarddack-dack-attackdack-dack-lotus

    If you have any information about either the stolen set lists or stolen Dack Fayden cards, please contact us at mailto:[email protected].

    Until next time, reach out and take victory. And rubies.

  • My Little Pony TCG Primer

    For the last few years, every single front page article on GoodGamery has revolved around Magic: The Gathering™ in some way. We’ve touched upon some serious Magic stuff over the years. We’ve done real card previews, in-depth strategy guides, indulged ourselves in Magic poetry and artwork. Now, when you’re reading this, the Magic: The Gathering™ (MTG) content streak has come to an end. In fact, below this paragraph, the article you are now reading will not be related to MTG at all. Ready? Come follow us into the exciting realm of Equestria™, and another trading card game published under the Hasbro™ brand.

    Card

    The My Little Pony™ (MLP) collectible card game is based on the popular cartoon My Little Pony™: Friendship is Magic™. The TV series debuted in 2010 and quickly gained the hearts of not only little girls, but those of grown men and the older ladies. A preview version of a trading card game was showcased at BronyCon 2013, and now the full version of the game has been out for a few months. Need we mention that the game has been a smashing success?

    Basic concepts

    Each game of MLP represents a story of playful ponies who make friends with each other. Players (or “friends”) employ acts of friendship in order to gain victory points. At the beginning of the game, players shuffle their decks and draw seven cards. Players then take turns; the first player is determined randomly in the opening game. To gain victory points, players must subject their friend (opponent) to fun, which mainly is done with loving ponies or direct fun. Players can also use event cards to change the conditions of the game or play troublemaker cards in order to prevent oneself from having too much fun. After all, if you have too much fun, and your opponent gains 20 victory points – he or she wins the game!

    During most rounds, players will play ponies and let them make friends with each other during the challenge phase. During this phase, ponies set out to love and tolerate each other – and each pony has a love stat and a tolerance stat. The loving player will announce his or her intent to go forth and love with any available ponies, and the tolerating player will announce which ponies he or she will tolerate those ponies with. Then the ponies have fun with (or strictly speaking, “put fun on”) each other. The love and tolerance stats of said ponies are then compared, and if a pony receives more love than it can tolerate it is loved to death and put into that player’s discard pile. If anypony is not tolerated by another, it will go ahead and let the the tolerating player have some fun. The loving player then gets victory points equal to those love stats.

    Card

    Most cards are played by paying their friendship costs. When you play a card that has a friendship cost, you commit an act of friendship. There are six types of friendship, and each friendship is associated with a color and a pony from the mane cast of the MLP show. Each of these ponies are associated with a unique element of harmony, which means that each friendship has its own characteristics with unique strengths and weaknesses. Friendship flows from resources, which are turned sideways (exhausted). There are six basic resources – one for each friendship and color. By utilizing these resources (turning them sideways), players use the friendships of generousity, kindness, honesty, loyalty, laughter and magic for paying the friendship costs of the cards on hand.

    White friendship

    Rarity is not only a description of how common a card is, but a fashionable pony. She represents the element of generosity and white is her color. Sometimes giving to others can prevent one from having too much fun, and this phenomenon is called fun prevention (though since having too much fun will cause your opponent to win, this is a good thing). Being fashionable, white tends to be protective of itself, and also values order and etiquette highly. White friendship excels in turning troublemakers, as generosity and friendship will win over the toughest foe.

    Card

    Hoity Toity, above, is a typical white card, and one of the most inspired fashion designers in all of Equestria. Being strictly fashionable, he does makes sure that players don’t have too much fun.

    Yellow friendship

    Flutteryshy is the kindest pony in all of Equestria. Her color is yellow, which represents the spirit of kindness. Yellow friendship flows from love for critters and animals, and everything else that dwells in the forests. Yellow card effects include pump effects, where ponies and critters gain a sudden love boost, and lots of animals. Yellow friendship yields contains the most powerful, though uncomplicated, ponies and critters with the greatest love and tolerance.

    Card

    Famous for it’s ability to surprise players during faceoffs, Giant Kindness is sure to cause great amounts of fun being inflicted on other ponies and players, as well as ensuring that the targeted pony isn’t loved to death by too having much fun.

    Orange friendship

    Hard work is the tagline for the farm pony Applejack, and orange is her color. Representing the element of honesty, she keeps things straight. This might mean turning or unturning cards in play, and being a bit of a control freak (which little farm gal Apple Bloom can readily verify). Applejack will interrupt friends and ponies and tell them to think over what they’re doing, and will not hesitate to stop them from doing silly things.

    Card

    Apple Harvest is one of the more powerful orange cards, and demonstrates the power of hard work. Orange friendship is also the friendship of card draw, because true honesty is always rewarding.

    Blue friendship

    Represented by cool pegasus pony Rainbow Dash, blue is the color of winning. Rainbow Dash will do anything to win, and so will blue. Sometimes this means that blue will hurt others or steal things, and blue is also fond of pranks and enjoys being in a position of power and admiration. Though when it comes down to choosing between your friends and winning, blue will always put the spirit of loyalty to one’s friends first, and then win.

    Card

    Sometimes enough isn’t enough, and a sonic rainboom can enhance the friendship of loyalty by 300% in an instant. Interestingly enough: In the prerelease version of the game, this card was called a “friendship source”, but this was later changed. We think that’s pretty cool anyhow.

    Pink friendship

    Pinkie Pie’s color is the color of fun and it also represents the spirit of laughter. Pink wants to act on its desires quickly, and doesn’t to think ahead of consequences. Pink favors quick and direct fun, as well as pranking other ponies and forcing them to deal with the unexpected. Pink is also the color of chaos, and sometimes too much fun can hurt itself and others randomly. Though in the end, pink will always put friendship first.

    Card

    Pinkie Pie loves a good party, and certainly parties will cause everypony to have lots of fun. When Pinkie enters the dance floor, she turns it into one hoof of a disco inferno.

    Purple friendship

    Purple is the sixth color, and it’s the color of magic. Purple also represents the spirit of friendship, because friendship is magic. Purple friendship plays with the fabrics of Equestria and is able to manipulate time and space. This means that you and your friend will be seeing time-traveling cards, cards placed outside the game, reversed turn orders and additional game phases. Yes, unicorns can do that. Twilight Sparkle is a unicorn (at least in the first three seasons of MLP).

    Card

    Yes, this is Twilight Sparkle, first and best student to princess Celestia and later in the show, a princess herself. Obviously reading lots of books will cause all players to draw cards.

    Card types

    As you would expect, there are a number of card types in the game with special properties, rules and purposes. We’ve briefly mentioned most of them earlier, but let’s dig in deeper in each card type.

    Resources are non-friendship cards, meaning that they don’t count as acts of friendship when you play them. Instead, friendship flows from resources when you exhaust them (turn them sideways). Resources don’t have friendship costs, but you only can play one each turn during the main phase.

    Card

    We’ve previously mentioned that playful ponies are the mane excitement in the game. But we haven’t mentioned that ponies can have powerful abilities and keywords, such as Derpy Hooves (shown below) has. Derpy is a pegasus pony, so she can fly. It has implications for how she can interact with other ponies – and in this case, it’s obvious that Derpy can’t be tolerated by everypony.

    Card

    Events are things that happen that have effects on the game play when they are played. The card text specifies when the card can be played; at any time, or during the main phase.

    Card

    Troublemakers are cards that bring in trouble into the game. This might be useful in some cases, we guess, or Hasbro wouldn’t had put them into the game. We like Discord anyway, so why not? Getting rid of troublemakers can be a hassle, though. The friendship of generousity is the most successful at this, with cards like Distroublemake.

    Card

    Maneswalkers are powerful ponies that walk across the plains of Equestria. They don’t participate in play like ordinary ponies, but count as friends and have special abilities that are activated by adding or removing points. A player can choose to challenge a maneswalker with loving ponies, and if anypony puts some fun on the maneswalker, she loses that many points.

    Card

    Next time

    Text about the next article, where we dive deeper into enchanting problem cards and give a tour of My Little Pony Online (MLPO).

  • Press Release: Target to Stock Phantom Boosters

    In a gaming industry first, Magic: the Gathering will have a line of “phantom” booster packs which do not add cards to their owner’s collection.

    APRIL 1, 2012 (RENTON, Wash.) – Adding excitement for players of the Magic: the Gathering collectible card game, Wizards of the Coast, a division of Hasbro, Inc. (NYSE: HAS), announced today that it will be publishing “phantom boosters” as a Target exclusive product. Featuring Baneslayer Angel, Flame Wave, and other mighty spells, these boosters will allow players to bring all the fun of Magic Online’s “phantom events” to the gaming table!

    “Phantom events are a long-standing tradition on Magic Online, with a huge player base.” said Magic Online spokesperson Ken Modo. “With the popularity of phantom events, we felt it was time to bring that excitement and challenge into the real world. No longer will these tense, skill-testing events be available only to online players.”

    “Of course,” he added, “Phantom games come at a price.” Ken laughed and pointed a finger at my friend Larry, who vanished into the AEther, never to be seen again.

    The existence of phantom booster packs will enable players and children to gamble their life’s earnings away with less risk and without wasting unnecessary cardboard.

    “Phantoms have a long tradition in Magic: the Gathering.” said Jace Beleren, famed planeswalker. “Phantom creatures introduced in the Magic 2011 and Magic 2012 core sets have the ability, ‘Whenever this creatures becomes the target of a spell or ability, sacrifice it.’ Keeping with the theme of vanishing under a target, we felt it was fitting to only stock phantom boosters at Target. Get it? Because they vanish? And it’s at a store called Target?”

    Wizards of the Coast is the worldwide market share leader in collectible small pieces of cardboard that you can play games with if you want. Target is a group of several hundred huge boxes scattered across the United States that sells stuff, including these very same small pieces of cardboard.

    Phantom booster packs will have 0 cards in them and will retail for $3.99.

  • I’m glad our next set is Dark Ascension

    by Fake Mark Rosewater

    Monday, September 5th, 2011

    Here at Wizards of the Coast, our work – like the work of Sir Isaac Newton before us – is all about experimentation. Whenever we introduce an exciting new idea, we are testing the waters to see what works and what doesn’t, and what we can rehash further down the line. The ‘free spells’ mechanic in Urza block was a huge success, so we revisited it in New Phyrexia. Increasing planeswalker complexity and utility with Jace, the Mind Sculptor didn’t cause any problems, so we decided to push forward with the five-ability Garruk Relentless, who requires a degree to operate correctly.

    With Innistrad we attempted the largest experiment of all, the Magic R&D equivalent of the Large Hadron Collider: double-faced cards. Although St. Richard Garfield originally intended to use card-backs as a means to differentiate between expansions, for the past eighteen years the reverse of a Magic card has been considered sacred ground. Imagine if we could unlock the full powers of both sides of a Magic card – that’s 100% more design space then we’re currently using. In this economic climate, that’s exactly the kind of efficiency-increasing solution we need to be coming up with.

    Double-faced cards, of course, have been hugely successful. Meeting with a glowing community reception since they were first spoiled, DFCs have consistently smashed any misgivings that might have been initially held with regards to issues like shuffling and drafting. The fact of the matter is, the idea of a CCG that uses a standardized card-back to conceal information is antiquated. I have previously stated that Innistrad is the beginning of a seven-year plan; by the end of these seven years I hope for every card in Magic to have a completely unique card-back.

    We understand that this will be a lot to take in, so rather than leap right in with flip-morph-transform cards that have a card from an entirely different CCG on the reverse, we will be introducing staggered changes to the card-back over the next few sets. Dark Ascension brings us the first and most obvious addition: Color-coding. Starting next February, all card-backs will be subtly recolored to indicate rarity.

    I could talk for pages and pages about how great an idea this is, but it might be more interesting for you if I answered a few of your questions instead! Here, then, is the official preliminary card-back FAQ!

    What about opaque sleeves?

    To properly accommodate the new card-backs, we will regrettably be forced to disallow the use of opaque sleeves from all Magic tournaments. If you really don’t want to go Au-natural, we are pleased to announce that our friends at UltraPro will be selling ‘booster packs’ containing eleven common-backed sleeves, three uncommon-backed sleeves, and one rare-backed sleeve. A small proportion of these packs will even contain a mythic rare sleeve!

    While I’m sure that UltraPro’s new product will be of the highest quality, I can’t afford to collect all these sleeves. Must I risk damage to my precious collection?

    We’ve got you covered – we will be giving players the option to swap their library with sixty checklist cards.

    Doesn’t this mean that all card rarities will be public information?

    It absolutely does – we feel that knowing when your opponent is about to draw their mythic bombs will add a strategic dimension to the game, not take anything away from it.

    Aren’t you worried about the possibility of cheating used marked card-backs?

    Nope!

    Tune in next time for the reveal of the next stage in the evolution of the cardback!

  • Exclusive: From the Vault

    Are you determined to buy the next Magic: the Gathering collectable deck, but don’t yet know what it is? Have you been to the wizards.com website looking for the latest Magic products, only to turn away lost and bewildered?

    Fear not, woeful spell-slingers! Good Gamery has a special announcement: we’ve been asked by Wizards of the Coast to join them for an exclusive partnership! With the unprecedented popularity of Commander, Archenemy, Duel Decks, From the Vault, Premium Deck Series, Event Decks, and the Deckbuilder’s Toolkit, the good folks at Wizards are keeping busy designing ways to sell you cards they’ve already printed. But their web marketing team is not able or willing to keep up with the deluge of new products. That’s where GoodGamery comes in.

    We’ve agreed to devote some of our front page to alerting you to the newest Magic products. By virtue of their sheer quantity, we’ll have the privilege of spoiling some of these first! You’ll doubtless see many, many of these in the coming weeks, so start making room on your shelves and closets and apologizing to your loved ones. For now, follow this link for a taste of what’s to come:

    From the Vault: ?????

    We know what you’re thinking: how big is that vault? Bigger than you can possibly imagine. Remember to check our front page regularly for the newest one-of-a-kind Magic products!

  • Dominion: Cornucopia Spoiler

    Dominion: Cornucopia is the latest food-themed expansion for Donald X. Vaccarino’s award-winning card game, Dominion. It consists of 13 new kingdom cards and 5 unique Prize cards, which you can win in the food-themed tournaments.

    Hover your mouse over the cards to see their full size.


    Bag of Gold
    Diadem
    Followers
    Princess
    Trusty Steed


    Hamlet
    Fortune Teller
    Menagerie
    Farming Village
    Horse Traders


    Remake
    Tournament
    Young Witch
    Harvest
    Horn of Plenty


    Hunting Party
    Jester
    Fairgrounds


    You can also look at a larger visual spoiler and a full text spoiler:
    Dominion: Cornucopia Visual Spoiler
    Dominion: Cornucopia Text Spoiler