Category: serious business

  • Pauper DE: UR Post

    JoINrbs pilots a customized UR Post deck through a Pauper DE. Notable changes include Deep Analysis over Mystical Teachings.

    Building the Deck

    JoINrbs builds the deck while explaining how it works.

    Round 1 vs. Kiln Fiend

    Stick around at the end for some analysis of Surging Flame, which turns out to be bad card. Certainly much worse than Needle Drop, which is the best card in the world.

    Round 2 vs. Mono Black

    There are also some chess tactics vs. the slightly disfavored black pieces.

    Round 3 vs. Kiln Fiend

    Needle Drop, still the best card in the world.

    Round 4 vs. The Mirror

    Not a great game pre-board. Post-board, the entire deck changes, and it becomes a battle of stone rains.

    Be sure to stop by the forums thread to weigh in with your feedback!

  • Modern: Ascension Vs. MTGO

    Poker prodigy JoINrbs takes us through a match of Ascension versus various decks on MTGO. Since this is exclusive premium content, he recorded his face so you can watch him while he plays!

    Ascension vs. Infect

    Just playing and talking and picking my nose.

    Ascension vs. Goryo

    There is an entire game in this match where I know what my opponent is playing.

  • JoINrbs’s PT Philly 2011 Top 8 Predictions

    My top 8 predictions (decklists here):

    Sjoblom (Ascension) vs Nakajima (Affinity):

    Sjoblom is going to be hating those remands and muddles preboard, and his combo kills all suffer from his opponent having 20 life. Winning the roll will help, but even then he’s going to be an underdog g1. Maybe you live the dream and have someone Fling into Remand at FNM, but in the top 8 of a PT with public decklists he really has no tricks and his deck looks to be about half a turn slower than his opponent’s.

    Postboard the matchup doesn’t improve. A single Shattering Spree is the only great value he’s getting out of the board, while his opponent gets four copies of Mindbreak Trap. Trap can be quite underwhelming, but backed up by a good clock it’ll push the matchup even more in Nakajima’s favor, and I’m going to give him the benefit of the doubt and assume he isn’t going to be keeping any 2x trap 2-power of creatures hands.

    All that said, these decks don’t interact very much at all, and other than fairly basic sideboarding and mulliganing I don’t think there is much room for play for either player. Sjoblom might try to force play by leaving Remand up or something but that just seems terrible. A lot of it is just going to come down to who gets the better draws.

    Nakajima over Sjoblom with 65% equity.


    Prost (Ascension) vs Estratti (Twin):

    I like Prost’s build of Ascension a decent amount more than Sjoblom’s, but he still suffers from Remands, and also has a jaw-dropping FIVE non-blue lands (although he does have three lands more than Sjoblom overall). Lands are great for Ascension vs Twin, but those Grove of the Burnwillows are looking quite silly in a matchup about casting blue spells around creatures which tap your lands. At least there are no copies of Gigadrowse in Estratti’s 75.

    Preboard Prost needs to keep Deceiver Exarch off the board with Remand and Mana Leak long enough to set up a win. He has four copies of Noxious Revival thank god, but his counters put him in a very awkward spot as soon as Twin can represent the kill as he lacks blue mana to continue casting cantrips while holding up counterspells. While his four copies of Lightning Bolt are not completely dead, they are a unappealing backup, as any time he is pointing them at Kiki-Jiki he risks losing to Pact of Negation, which is otherwise a dead card in the matchup.

    My brain sort of overdrives here; very complicated matchup. I think Twin has a tiiny edge g1 thanks to a lower chance of misfiring (every Twin list should have those combo extra pieces!) and a slightly better maindeck for the matchup, and depending on board plans could definitely do well post board as well. I like +1 Clique, +2 Engineered Explosives, +1 Deprive, -3 Firespout, -1 Lightning Bolt.

    Postboard Prost has absolutely nothing and Twin improves a fair amount, giving Twin a decent edge in a 5-game set. Ascension needs cards like Dream’s Grip and Boomerang here to find a way to slow Twin down a turn and get the combo off. Without them it’s just a speed coinflip with better disruption and flexibility for Twin.

    Estratti over Prost with 60% equity.


    Hampton (Post) vs Black (Shoal):

    lol GG preboard. I love Black’s list btw, it is miles and miles better than the other lists we’ve seen. The redundancy is very good. My only concern is that he’s playing just eight infect creatures and once your opponents know that their boarding and postboard game become both quite obvious and very effective. Post is just so slow that he can find plenty of counter backup and win the game though. The board with 3 Punishing Fire (put one of these maindeck? seems obvious) and 2 Dismember will help a little, but even postboard Post’s plan is not extremely compelling,

    Black over Hampton with 75% equity.


    Utter-Leyton (hope your deck sucks) vs Portaro (Twin):

    The PT’s combo decks are woefully built and inconsistent, and Kibler’s team has done a good job of capitalizing on this by playing a fairly bad deck which can surprise people with 80 IQ and five Seething Songs. Unfortunately they missed the Arena + Knight of the Reliquary tech for this matchup, and without it they have a total of five relevant cards preboard (okay I guess 9 if you count Green Sun’s Zenith for Qasali Pridemage). (Punishing Fire yu).

    Meanwhile the Twin deck Utter-Leyton is up against is not a poorly made deck at all. Streamlined and consistent, the deck looks highly polished and effective. With little help from the board and his rogue list completely public I expect Utter-Leyton to get Utter-Stomped here.

    The most interesting part of this matchup in my opinion is whether Portaro boards in Blood Moon. I think it’s good enough on the play, but doesn’t make the cut on the draw. He has about 70 playable cards to choose from postboard so there’s a lot of room for play for him there, and the match may ultimately pivot on his boarding strategy (or more likely whether the match is 3-0 or 3-1 may do so).

    Portaro over Utter-Leyton with 70% equity.


    SEMIFINALS

    Nakajima (Affinity) vs Estratti (Twin):

    I don’t know much about this matchup, but feel like it has to be tilted heavily towards Affinity’s side of the aisle preboard on the back of 4x Galvanic Blast and a good clock. Four damage turns out to be just the perfect amount. With 1 Shrapnel Blast and even 2 Fling Affinity has seven good (well, five good, two passable) disruption spells coupled with an explosive clock.

    Public decklists definitely favor Affinity preboard too, as he gets to know exactly what he’s worried about (not much). No bounce, 1 Lightning Bolt, 1 Disrupting Shoal (this could potentially cause a blowout vs Fling), and 3 Firespout.

    Postboard public decklists definitely favor the combo player, who gets to see exactly what hate is coming in against him. In this case it’s just 3 Torpor Orb, and I have to imagine Estratti will be happy to see that, packing 2 Ancient Grudge and 2 Engineered Explosives which were already coming in and deal with it nicely. Even so, the matchup doesn’t change greatly after boarding, and it still looks to favor the artifact men to me.

    Nakajima over Estratti with 60% equity.


    Black (Shoal) vs Portaro (Twin)

    This is going to be a crazy matchup (okay, if it happens. My predictions aren’t actually reality… yet. I hope it happens). Look at all those cheap counterspells. Both decks pack Pact of Negation to power through their combo in situations where they sometimes can’t pay the mana if they see their next upkeep, and a self-inflicted Pact death with all the free/cheap counters lying around is a real possibility.

    It’s hard to understate how amazingly good Gitaxian Probe is in this matchup. Perfect information? Yes please! Twin has so many different modes – “kill you now!” all the way to “counter your threats and then do nothing until turn 15” – that learning exactly where your opponent stands is greatly valuable. Unfortunately Black is only playing two.

    He has 1 Watery Grave to fetch, meaning Slaughter Pact is a real option… only he only has one of them and it’s in his board.

    I also have no idea how boarding works here for Black. It looks like Black could reasonably board in every card in his sideboard, but there isn’t anything obvious to take out. Meanwhile Portaro has tough decisions of his own. Blood Moon shuts off Inkmoth Nexus, but it’s so slow and requires tapping out. Is Firespout good enough? The best plan in my eyes is to give up on the sorcery-speed spells entirely, and try to fight at instant speed. Dreadship Reef would be amazing here but isn’t in the list. With 1 Dismember, 4 Punishing Fire, 4 Remand, 2 Spell Pierce, 2 Pact of Negation, and 2 Dispel I think you’re even at a point where you can bring in 2 Mindbreak Trap and expect to cast it for 0 on the critical turn.

    To make room for this I would be boarding out win conditions. Goodbye Kiki-Jiki and Splinter Twin! It’s just unrealistic to expect to tap out and not lose immediately here. Instead I would rely on end of turn Punishing Fire recursion and 2 Vendilion Clique to win the game.

    This seems like a very counter-intuitive strategy for a Twin player, and I’m not optimistic that it gets played, but Portaro made it to the top 8, and hopefully he’ll be creative enough to find it and give it a try. If he does I think Black has a LOT of trouble getting through short of god drawing. Looks to be a thrilling and complicated matchup!

    Portaro over Black with 60% equity (assuming good boarding).


    FINALS

    Nakajima (Affinity) vs Portaro (Twin):

    Not too much has changed between this round and last for Nakajima. Affinity looks to be a favorite over Twin in my eyes, but not overwhelmingly so, and Affinity always has the chance of choking on itself. However, Portaro’s list I believe is better equipped for this matchup, with Firespout (four postboard) and Punishing Fire recursion (also up to four). Portaro has plenty of mediocre counterspells to board out, but only TWO answers to Torpor Orb to bring in.

    Given how much trouble he has answering Torpor Orb, I like the idea of boarding out a few combo pieces again here for Twin. Could we see Punishing Fire recursion taking down both the semis and the finals of this “fast” modern format’s PT? I for one would not be too surprised.


    Portaro over Nakajima with 55% equity.

    So there you go. I think Twin will win this PT by boarding out the Twin combo. What do you think?

  • Dominion: Cornucopia Spoiler

    Dominion: Cornucopia is the latest food-themed expansion for Donald X. Vaccarino’s award-winning card game, Dominion. It consists of 13 new kingdom cards and 5 unique Prize cards, which you can win in the food-themed tournaments.

    Hover your mouse over the cards to see their full size.


    Bag of Gold
    Diadem
    Followers
    Princess
    Trusty Steed


    Hamlet
    Fortune Teller
    Menagerie
    Farming Village
    Horse Traders


    Remake
    Tournament
    Young Witch
    Harvest
    Horn of Plenty


    Hunting Party
    Jester
    Fairgrounds


    You can also look at a larger visual spoiler and a full text spoiler:
    Dominion: Cornucopia Visual Spoiler
    Dominion: Cornucopia Text Spoiler

  • GatheringMagic.com: Magic Pro Matt Sterling a “Page Tool”

    Popular Magic web site GatheringMagic.com has called Magic pro Matt Sperling a “page tool” for creating a Magic humor web page with practically the same name as a different Magic humor web page that will always and forever be better than his.

    As GatheringMagic.com writes, “Matt Sperling, a pro Magic player, and a columnist for other Magic sites, today announced his new blog site MTGLampoon.com.”

    “The wrinkle to this story is that there is MagicLampoon.com which has been running for several years and continues to produce multiple humorous posts a week. The sites are unrelated and apparently Sperling created his site while unaware of the existence of the other,” GatheringMagic.com continued.

    The Magic Lampoon, which appears as the first result on Google when Googling “mtg lampoon,” is the oldest running Magic humor site and boasts a wealth of hilarious content which Matt Sperling’s site can never hope to match, ever, no matter how hard Matt Sperling tries.

    For this, GatheringMagic.com has dubbed Matt Sperling a “page tool,” a title reserved only for the most tooly of web page creators.

    Here is the screen grab of GatheringMagic.com‘s scathing pronouncement, which can be found here:





    UPDATE: Sperling upped the ante on his new MTGLampoon Twitter.

    “Bit of a naming mishap I didn’t notice. I would consider a name change if their site was funny. #stayingthecourse #mtglampoon,” Sperling wrote with apparent sarcasm, given that his Notepad doc of a site lacks any humor at all, perhaps intentionally. The only joke contained within his new site may be, so to speak, on us.

    Finding the Twitter requires a bit of computer hackery, since clumsy, error-prone Sperling has his blog linking to this.

  • Homelands Booster Pack Special

    Forums member Xerent opens this rare 8-card booster pack from the Homelands expansion.

    Homelands was known primarily for being so overpowered in block formats that it was removed entirely from Ice Age block. Furthermore, since it was one of the last expansions to exclude rare and mythic cards, most people consider it the high point in Magic: The Gathering set design.

  • Good Gamery Member Achieves Significant Win

    SEATTLE, WA – A noted member of Good Gamery split in the finals of a draft on Saturday. The momentous win took place during the perpetual Cascade Games Magic: The Gathering events concurrent with the Emerald City Comicon.

    This marks the 3rd draft finals split for Stan Patton, known as the despised/beloved “paz” on Good Gamery.

    “It was the kind of draft pool you dream about,” said paz. “Everything just came together. Man alive. Good gravy.”

    To acheive his noteworthy victory, paz had to overcome two insidious opponents. Those opponents were Good Gamery’s Skeletor and Good Gamery’s JSexton.

    “We didn’t even want to come,” said JSexton. “Paz was obsessed with drafting at least once during the weekend comicon. Thankfully he split, so we were able to go back to the hotel and play IRL Mafia with the ladies.”

    Skeletor was equally unenthused. “I haven’t played Magic for 6 years,” he said. “Paz helped me make my deck, for heaven’s sake.”

    Paz, however, gushed with energy, glowing with a luminescent aura that he believes only sanctioned Magic events can administer.

    “Thank goodness the other guy wanted to split, too,” Paz remarked. “He drafted a mill deck. Is this some scrub who got lucky? Or is this some draft archetype to which I’ve never been introduced? I didn’t want to find out.”

    After pressuring his friends to draft and drink with him, activities in which neither friends were eager to take part, paz said, “Man, this weekend ruled.”


  • Mirrodin Besieged: Mirrodin Master



    The Wizards sent me some early Mirrodin Besieged cards, so yesterday I (paz, beloved/despised leader of GG) battled Jim (br0dy), my co-worker and friend, for honor and the crown.

    First we played Mini-Master. I don’t know how you play Mini-Master, and apparently the rules vary by region and culture, but we play it by shuffling a booster pack and 2 of each land together into a deck. Also, we don’t look at the pack contents before playing.




    We shuffled up, and Jim won the coin-spin. His first three turns were Flayer Husk, Copper Carapace, and Phyrexian Rager. My first three were blank.

    Finally I got a Forest and was able to play a blocker, Rot Wolf. Jim answered with a Nested Ghoul, and then played Go for the Throat upon my Rot Wolf.

    Various things happened, but at this point, my board is blank, and he has a Carapaced Rager and a Husked Ghoul coming at me. Enter Quicksilver Geyser, a card that rules.

    The Geyser delays enough for me to start swinging with Lumengrid Gargoyle. Jim plays a Gargoyle of his own, but I take it with a Corrupted Conscience.

    I win.

    We laid out our packs, and 6 of the cards matched:



    (click for big version)


    We had one more pack to open, so we says to ourselves, “Hey, let’s bust this open, separate all the cards by faction, and make two 15 spell, 10 land decks, one of each faction, and FIGHT!!”

    And that is what we did.

    Stan’s Mirran Deck


    Jim’s Phyrexian Deck


    At first I thought Phyrexian was the sure favorite choice for this weekend, but now I’m not so sure. Mirran seems to have a lot of cool removal and effective weenies. I dunno. I don’t think I’d be that sad drafting Mirran in MB-MB-MB, especially if a lot of people go Phyrexian based on the spoiler.

    Anyway, I won through early Leonins and the Gust-Skimmer, equipped, with the Quicksilver Geysers to remove blockers when the doom bells began to chime. Also, Jim kept getting manascrewed.

    SO ENDS THE GREAT MIRRODIN-MASTER BATTLE



  • “Block Rogue” for iPhone/iPad Released!

    On this day, January 4, 2011, “Block Rogue” has been released for iPhone and iPad. The Good Gamery community has been eagerly following this project ever since its humble beginnings as a Silverlight prototype. Our beloved/despised leader, Paz, created this game, and has been working with his company, Buzz Monkey Software, to bring it to publication.

    And now it has happened!




    • Block Rogue is a puzzle game where each solution brings you one step closer to discovering the truth!
    • Progress is automatically saved! Jump in and out at your leisure.
    • Puzzle rooms are randomly-generated using ingenious and sinister algorithms for endless replay value!
    • Mind-bending room configurations, from standard push-block puzzles to complex amalgamations of roller-balls, switches, death-rays, and more!
    • Shockingly-deep lore with secret stories hidden throughout the game!



    Here’s where you’ll find it:



    But wait, there’s more!

    First, there’s the Block Rogue Facebook Page. You can go there and “LIKE” it to your heart’s content, and easily share it with your “BFFs.” “LOL.”

    Furthermore, there’s a cool Block Rogue Twitter, in which Ilbin’s memories share several secret online bonus puzzles. Solving the puzzles will reveal a secret about the game lore not found anywhere else!

    “Block Rogue” is the first published “indie” game to be affiliated with Good Gamery. Help us make it an awesome launch by relentlessly and annoyingly spreading the word to everyone you have ever met in your life. Thanks in advance!