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  • A Look At The Metagame

    Hey constructed aficionados, Chip Stringer here with the weekly metagame snapshot, where take a look at four decks in the current meta that have caught our eye.

    The week we’ll be looking at Legacy decks, as per our schedule – and keep in mind that this isn’t a comprehensive metagame breakdown, just a little slice of what’s being registered at the moment.

    First up is Burn – a pretty consistent part of the Legacy metagame, this single-minded deck always shows up in tournaments. Not much has changed with this deck, but it’s rapidly becoming the deck to beat. I really wanted to highlight this deck to remind you all to get your copies of Price of Progress before they climb any higher.

    mtn

    Next up is UR Delver. Only one change since we last we last looked at Delver, but it’s an incredibly interesting addition: Tasigur, the Golden Fang! Obviously this means a serious overhaul of the manabase is necessary, but it’s such a powerful splash that can really help win the grindy match-ups against decks which have been well designed to deal with the standard suite of Delver threats.

    302

    The third deck I’d like to look at this week is Landstill. A veteran deck that’s come in and out of vogue for over a decade, Landstill is once again well positioned in the legacy metagame. Control decks are on the rise once again, a match-up where the deck’s namesake Landstill really shines. At the same time, Wastelands are seeing a definitely decline in play, meaning that playing Landstill is a much safer proposition than it was a month ago. Definitely worth a shot.

    174

    Lastly I’d like to take a look at one of the most unusual decks in the Legacy metagame, Lands. Lands, named for the number of land-related spells that it plays, has always been at the fringes of the legacy metagame since they days of Type 1.5. While there isn’t anything about this exact decklist that caught my eye, I recently broke it out of the mothballs and piloted it to a 4-0 result in a daily event and figured that would be a great excuse to share this deck with those of you who’ve never seen it before. Playing Lands is so far removed from your normal game of Magic that it’s almost a different game entirely. Just look at this intricate machine:

    Well, that’s all I’ve got for this week. See again next week when we take our scheduled look at the Vintage metagame – I’ll drop a little hint to whet your appetite: Goblin Charbelcher!

    -Chip Stringer

  • Modern Masters 2015 Counterfeiting Concerns

    We have heard concerns about Modern Masters 2015 Edition boosters appearing on the market from counterfeit sources. As always, we recommend purchasing your Magic products from a trusted source, such as a WPN location. However, in light of the claims that these new counterfeits are indistinguishable from the real thing, we would like you to be assured that the Modern Masters 2015 boosters contain several new measures to help verify the authenticity of your cards.

    We take the security, safety and quality testing of our products extremely seriously, so we’d like to let you know how you can identify and avoid these fakes without fail, through a series of tests.

    Firstly, make sure that the rare and mythic cards in your Modern Masters 2015 boosters all contain the unique holofoil stamp – this recent addition to the card frame has proven to be difficult to duplicate.

    Secondly, check to see if the edges of the cards are scuffed up – genuine Modern Masters 2015 boosters will cause minor damage to the edge of your cards, which many counterfeiters neglect to replicate.

    Thirdly, take a look at the packaging itself – if you are unable to perfectly reseal the booster, then you’ve probably got your hands on a counterfeit booster. All official Modern Masters 2015 boosters are fully re-sealable for reuse. Unscrupulous profiteers don’t care for the environment as we do, and so their packaging is one-use-only.

    Next, measure the border of the cards – the width of the black edge. Compare the measurements to see if they all match up. If they do, then unfortunately you’ve been duped. Modern Magic 2015 cards produced by WotC all have a distinctive uneven border, which makes the cards notoriously difficult to copy.

    Another key indicator of a counterfeit Booster is the presence of 15 cards, including a rare or mythic. Many Modern Masters 2015 boosters have had their rare slot removed from the pack, so if you’ve only got 14 cards then you know they cannot be forgeries.

    Lastly, if all else has failed and you still can’t be completely sure that the MM15 pack you’ve purchased is legitimate, remember that all WotC Official Modern Masters 2015 boosters contain a foil Rusted Relic for anti-fraud purposes – If the Relic isn’t there, you’ve got a fake rare!

    Happy cracking!

  • Good Gamery Discovers Trove Of Spoiler Cards Sent By WOTC

    Over the last few years, Good Gamery has failed the greater Magic community. Spoilers are the only reason for any Magic website to exist, and we have been conspicuously lacking in that regard. Unsurprisingly, this has led to a lot of rumors about the reason for this lack. These rumors have ranged from the longstanding public feud between Mark Rosewater and the mysterious PMO Guy, born from Rosewater’s failure to give the “Northwest Nod” at a Magic tournament, to a belief that our preview article for Quag Sickness was too powerful for Wizards of the Coast to accept. We believe that with a recent discovery, this question can finally be laid to rest.

    Several days ago the sysadmins of Good Gamery moved the site onto new server architecture. While executing the move, they located a series of e-mails lost in the site’s spam folder. Within those e-mails were the preview cards for every core set after Magic 2011. As an attempt to make up for our carelessness, we will be presenting the preview articles that should have been released.


    M12

    165

    Birds of Paradise is one of the most iconic green mana producing creatures in the history of the game, rivalled only by Boreal Druid, the card that coined the term “mana elf”. From the beginning of the game, Birds of Paradise was a way for green decks to access a different color of mana, allowing them to play good spells.

    Caw-blade, since the creation of the Type 2 format, has been designed by Wizards of the Coast as the overwhelingly dominant deck. While originally Caw-blade consisted only of islands, additional sets have been printed to add more cards to the deck. There have been a number of missteps in the ascendance of Caw-Blade, with the most famous example coming from the first attempt to print the Blade portion of the deck as an equipment card in Darksteel. A mistake led to a different strategy proving superior, which was only fixed through multiple sets of widespread bannings.

    Despite these setbacks, Caw-Blade has finally been released in its final version with the replacement of Stoneforge Mystic and Jace by Birds of Paradise. The entire deck has been fine-tuned by the Future-Future League as the most efficient way of getting a sword dropped on the opponent’s head by a bird, managing to do so on turn 3 through the readoption of Birds of Paradise. Magic: the Gathering has been finished.


    M13

    14

    Faith’s Reward is a cruel card, well within white’s theme of inflicting unending suffering. By dragging all of your recently-dead permanents away from their peaceful slumber in your graveyard onto life’s uncaring battlefield, Faith’s Reward denies your cards even the most fundamental of dignities: the right to determine the time and manner of one’s death.

    For the kitchen table enthusiasts who want to explore this theme firsthand, we suggest a deck like the following, with the caveat that the deck in no way belongs in a tournament:

    It is said that the the light from the heavens is ephemeral yet eternal. In your wanderings you can experience the unceasing nightmare of Faith’s Reward and its cousin Second Sunrise perverting this beautiful dichotomy. The fetchlands and Elsewhere Flask represent the act of travelling, and the joy you gain from visiting these places, which can fundamentally Reshape your life. But part of a journey is that it has to end, and by dragging these cards back, those memories are tarnished. The smell of a field full of Lotus Blooms, which are beautiful in their short lives, turned into a cheap and tacky thing. In the depths of night, far away from anything or anyone else, the skies are Wondrous. Chromatic Sphere and Star are similar, but by trying to freeze light, you destroy its purpose. And Conjurer’s Bauble ensures that the illusion will never end. I don’t know what the Grapeshot means though.


    M14

    104

    We were very excited when we noticed that we received Liturgy of Blood as a spoiler. Limited removal spells are always hugely anticipated, and as is well known, increasing the cost of a card raises its power as well, making Liturgy of Blood an overwhelmingly good spell.

    In order to properly understand the excitement we feel from Liturgy of Blood, we suggest players try drafting the following deck at their local FNM:

    In this deck, Liturgy of Blood fills a very important role in limited by killing creatures, as most experts would be able to attest. But beyond that, there are many synergies that the discerning drafter will be able to pick up on.

    Liturgy of Blood can be used with Corpse Hauler to destroy one of your opponent’s creatures and get back one of your own. While it can also be used to destroy one of your own creatures and bring it back, such an activity would be nonsense. Even if it would add an additional creature to your graveyard for Shadowborn Demon.

    If you combined Liturgy of Blood with a second copy of itself, it is suspected that it would be possible to destroy two creatures. While this has not yet been proven conclusively, early results using Murder are promising.

    Additionally, the mana from Liturgy of Blood can be used to activate the ability of Air Servant, provided that you have sufficiently distracted your opponent beforehand. And there may be yet another possibility!


    M15

    260

    Huh.

  • Motherland: A Retrospective on Magic’s Lost Set

    When Magic was first released in 1993 it was met with critical acclaim. The idea of taking these myths and fantasy tropes and reducing them to a collectible item, and a populist one at that, spoke to the spirit of the times. They were addicting, ironic, and above all consumable; perfect for the anger and energy of a post-Cold War, globalized world. With the success of the first set, Alpha, and the later Warholian reproductions Beta and Unlimited, the public wondered what milieu Garfield would tackle next. Arabian Nights dealt with ideas of appropriation in a U.S. becoming more embroiled in Middle Eastern conflicts (with cards like the masterpiece Juzám Djinn which pokes subtle fun at the Iran-Contra Scandal) while The Dark confronted environmental issues in a neo-gothic aesthetic (Ashes to Ashes, Brainwash, Marsh Gas).

    While Magic has always been very socially conscious with its parallels, such as New Phyrexia as a parable of gentrification or Onslaught Block as a mirror of how we perpetuate genocide, I think it has become too brazen, even over-the-top, in its political statements. Gone is the subtlety of cards like Goblin Balloon Brigade. Instead we are left with shlock like Return to the Ranks. We get it. 9/11 happened. I’d like to take a moment to hearken back to a time when Magic was designed, not just manufactured, and focus on a set, half-finished yet full of promise. Magic: Motherland.

    While many of you know that Richard (I can call him that) holds a PhD in Mathematics, few know that his undergrad was in Russian literature. You can see traces of the writings of Dostoyevsky and Gogol in his work, but it was in Motherland that he let himself indulge. Much as Arabian Nights was based on the titular collection, Motherland draws from the strongest and most enduring texts from the other side of the Curtain. And each card is a masterpiece. Take for example this card:

    Bureaucracy

    A chaotic mess from art to text box, Bureaucracy is wholly itself. Whose upkeep? Doesn’t untap ever? The life and/or(!) mana requirement further obfuscate this card, though it’s clear that it slows the game down. Also notice the counters, which become a recurring theme in the set.

    Or take the following:

    Seagull

    Taken from Chekhov’s play of the same name, Sea Gull is what the character Nina is. Empty. Pointless. Uninteresting. Limited fodder. The kind of thing that could be reprinted in 9th Edition and then forgotten about. Sea Gull is Quag Sickness is Ke$ha is Coke Zero. Art as forgettable as the card itself. A piece of cardboard to throw away. This is by no means the only card inspired by Chekhov’s work:

    UncleVanya

    The story implicit in this card is palpable. Vanya is pained but powerless to do anything about that pain. And his aggressive costing as a 2/2 for 1G encourages combat. A being who only lives by the violence he inflicts, but is too cowardly to inflict it on himself. There is this card in each of us. Complimented by its wonderful art, grotesque and confronting so that we don’t have to confront ourselves.

    AkakyAkakievichBashmachkin

    Of course Gogol and his work make an appearance. Akaky Akakievich Bashmachkin is a poem. Much like Uncle Vanya, so much is carried in so little text. The detail of not specifying “counter” in the second line causes us to think of the overcoats that we attempt to put on ourselves day in and day out. A marked improvement over its predecessor Pearled Unicorn, except for the art which Richard’s father stood for. Richard’s work was by no means limited to the Russians; Czech and Polish literature provided a fertile ground for ideas to take root:

    GregorSamsa

    I see a lot of parallels between the work of Richard and Franz Kafka; the shuffling, the obsession with paper and numbers, the competitiveness over small shifts in prestige. Wizards of the Coast itself has become that shadowy bureaucratic authority that Richard and Kafka set out to critique. And Gregor Samsa is a scathing critique. Life as a process of toil until death. The specification of it being Gregor Samsa, the totally arbitrary change counters, all of this speaks to the minimum wage jobs Richard was working as a starving artist at the time of Magic’s conception. And finally, my favorite card of the bunch:

    Raskolnikov

    This card is a home run, oozing with flavor and artistic flair. The mounting action of its murders, the weight of the counters making the card heavier and less easy to manipulate, the mere cost of a mana to kill again. Some believe the green background was a printing error but Richard was sending us a message about the savagery that lives inside of each of us.

    With the slog of beat-you-over-the-head sets being released today, Battle for Zendikar being only the newest and worst in an egregious line, its important to look back at our roots. Magic was a game about self-expression made by a starving artist on a basement Xerox machine. However, I do think that Magic is coming out of a dry spell: Magic 2010 tried to recapture the essence of what made Alpha such a powerful statement, Modern Masters is a wonderful stab at nostalgia and how it alters our patterns of consumption, and I’d be lying if I said I wasn’t excited to see David Lynch’s direction in the upcoming Magic movie. As usual, the Technocrats of the Coast have not invited me to attend the Richard Garfield Memorial Hotdog Eating Contest this Sunday in Renton, but he will be in my heart.

    Peace.

    Evan Erwin in a Beret is a Good Gamery correspondent.

  • Modern Masters 2015 Preview: What’s This?

    If you’ve playing Magic for any time longer than a month, you’re certainly familiar with the concept of the spoiler season. A couple of great weeks where cards from the newest set come dripping in and the excitement in the air is palpable.

    But if you’ve been through at least one such spoiler season, I’m sure you’ve experienced the foreign spoiler fenomenon where you go look at the newest spoiler and it’s in a foreign language so now you have to go look up the text spoiler or wait for a native speaker to post a translation.

    It’s a bit of a hassle, but nothing major. It’s a big world out there and there’s lots of other markets to cater to. The problem is when that happens to the site doing the spoiler preview itself. Here is GoodGamery’s latest Modern Masters 2015 preview card:


    Fear not, for I have a handy dictionary nearby.

    I know I had it somewhere around here…

    Ah, this is embarrassing, I think my dictionary’s been used as fuel for the Magmaw.

    I’m sure someone can figure this one out.

  • Modern Masters 2015 Preview: A Brand New Card!

    We’re proud to reveal what we’re pretty sure is actually a new card.

    That’s right, a brand new card for Modern Masters 2015!


    We found this preview card in our inbox, and we don’t know where it came from. What? It’s a reprint? Look, our memories aren’t that great. It’s not bad, though! It kills a guy! That’s incredible! Here’s a few other things we figured out about this card:

    – It’s Modern legal!

    – This kills a guy. That’s a good thing, usually.

    – If it doesn’t kill a guy, it’s still not bad.

    – You need at least one Swamp, unless you’re killing a Phantasmal Bear with it.

    – Combo with Spread the Sickness.

    – It’s an Aura, which ties right into the set’s WB Aura subtheme!

    – It’s got “Quag” in its name, which ties right into this set’s “Quag” subtheme.

    – It even kills indestructible creatures! You can’t indestructible a minus.

    – It’s fuel for Magmaw.

    – It’s a bomb in Limited.

    – Not a literal bomb, just a really good card.

    – Foil copies will cost 1 less mana, which is sure to drive the price to insane levels.

    – It’s never a dead card, because only creatures can die.

    – Combo with Swamp.

    – Sorcery speed.

    – It goes right into your Enchantress deck in Legacy!

    – Played in the winning deck of GP Prague (2013).

    – The exact sickness the creature gets depends on your other lands. For instance, if you control a Blood Crypt, the creature dies of internal bleeding.

    – Similarly, if you control three or more Mouth of Ronom, the creature develops halitosis.

    – If you play this card, it takes up a slot in your deck.

    – It will always kill your Nightmare, so it’s good for young children who are still afraid of the dark.

    – But it can’t kill an Angry Mob, except on your turn.

    – Combo with Godless Shrine.

    – Watch out for Spreading Seas, because it makes this card worse.

    – If it doesn’t have any targets, that means you’re winning!

    With all of these great things about Quag Sickness, who could possibly say anything bad about about this amazing card?

  • Modern Masters 2015 Preview: A Damn Good Preview

    All I can say is that my preview card today is a good card. One might even say, a DAMN good card. One that’s had players clamoring for a reprint for a long time now. It’s so DAMN iconic that it’s even got a full-art foil promo version!

    I can’t believe I was actually chosen to preview this card. I’m so DAMN excited! Have you guessed the card yet? Click the link to find out…


    “DAMN!”

    That’s what you’re thinking right now, isn’t it? I know, I KNOW!

    For a measly six mana, give your opponent the choice of losing some life or sacrificing a few permanents. That’s right, it’s DAMNED if you do, DAMNED if you do, because there’s no “don’t” here. Seriously, if your opponent doesn’t choose a number, check their pulse because they might be dead.

    Here’s a deck featuring the DAMN awesome power of this card:

    The deck could use some sort of board control card at the four mana slot, but I can’t think of any card like that right now, so we’ll have to make do with what we have.

    Of course, your reaction to all this is going to be something like, ‘What the heck? This card doesn’t have an alt-art foil version yet! It’s so DAMN exciting, I want one now!’ Well, you’re about to get your wish. We’re super excited to show off the beautiful alternate-art foil promo Choice of Damnations that some lucky players will be getting from their local game stores with their boxes of Modern Masters 2015. Here it is:


  • Modern Masters 2015 Previews: Command and Conquer

    Hello and welcome to Modern Masters 2015 Preview week here at Good Gamery! We’ve got a spicy card for you today with a fine pedigree of play across multiple formats. If there’s one thing that Magic players love, it’s flexibility, and that’s what makes this card (and the other cards in its cycle) so powerful. Modal spells have utility in wide varieties of situations, and every card in the cycle has seen extensive play. But this card, as the cheapest card in the cycle, is arguably the most powerful. After seeing a pale imitation of this card recently printed in Dragons of Tarkir, we’re excited to see the original come back. Without further ado, we present:


    Beautiful, isn’t it? With the new Magic 2015 frame and the bulleted-list modal spell templating introduced in Khans of Tarkir, Krenko’s Command is looking sharper than ever and ready to dominate at tables near you. Now, this is of course a reprint, but we thought we’d still go over each mode and talk about it in the context of the Modern format, as well as in Modern Masters 2015 Limited play.

    Choose two:

    goblin1

    • Put a 1/1 Goblin creature token onto the battlefield.

    This first mode, put a 1/1 Goblin creature token onto the battlefield, is the one that’s likely to get used the most. A 1/1 token by itself isn’t super relevant for Modern constructed, but of course that’s not all this card does. And there are plenty of Constructed-playable ways to take advantage of having lots of small creatures. In Limited, this mode plays right into the plan of the Red/White tokens deck, with Intangible Virtue, Trumpet Blast, and Swell of Courage to turn a horde of small creatures into a lethal attack.

    goblin2

    • Put a 1/1 Goblin creature token onto the battlefield.

    The second mode, put a 1/1 Goblin creature token onto the battlefield, is a bit more narrow than the first mode, but it really shines on the right board. Even in a format as powerful as Modern, an unopposed creature can win you the game. Pair this with red removal spells like Lightning Bolt, Flame Slash and Shivan Meteor to clear a path and twenty turns later this token will lock up your victory for you. This mode of Krenko’s Command happens to play exceptionally well in Modern Masters 2015 Limited in the Red/Black “attacking with creatures” archetype, based around the interaction between creatures turning sideways and your opponent’s life total.

    goblin3

    • Put a 1/1 Goblin creature token onto the battlefield.

    The third mode, put a 1/1 Goblin creature token onto the battlefield, may not seem like much, but it’s potentially the most powerful of them all. Here’s a dirty little secret for you – Path to Exile gets played extensively in Modern. When your opponent casts one on your creature, it’s great – you get a land! But you have to have creatures, or you won’t be able to ramp off of your opponent’s removal spell. This mode of Krenko’s Command gives you a creature for your opponent to Path. It’s basically Rampant Growth! And in Limited, that lets Krenko’s Command slot right into the Red/Blue Landfall archetype. There’s nothing better than the look on an opponent’s face when she realizes your Geyser Glider is going to gain flying because she cast Path to Exile on your Goblin token.

    goblin4

    • Put a 1/1 Goblin creature token onto the battlefield.

    The fourth mode, put a 1/1 Goblin creature token onto the battlefield, is likely the weakest, especially in Constructed, where blocking happens much less frequently. Still, the token can block and trade with X/1s, and there are X/1s that get played in Modern, like Vendilion Clique, Pestermite, and Auriok Champion. At worst, you can chump block a Siege Rhino or a Primeval Titan. In Limited, it’s a bit better because making a 1/1 token to block is exactly what the Red/Green “blocking with creatures” archetype wants to do. Still not great, but this is a Command we’re talking about, and this mode will save your bacon when you need it.

    And that’s just the basics of what you can do with Krenko’s Command. We here at Good Gamery are thrilled that we’ll get to play with this classic card again, and we’re looking forward to seeing what an entirely new generation of players will do with such a flexible, powerful card. Until tomorrow, may your Magmaw be fueled by many Goblin tokens!

  • Modern Masters 2015 Preview: Everything is Fuel

    I have come all the way from Zendikar to share news of a Modern Masters 2015 preview that will be sure to excite Magic fans. My preview card is none other than the indomitable…


    Magmaw! The keystone of the universe itself! Countless sages have pondered the purpose of existence, and the answer is almost comically trivial: All shall be fuel for the Magmaw.

    Allow me to impart a cursory list of entities particularly well suited for consumption:

    Hellkite Tyrant – No longer need you submit to the absurd demand for twenty artifacts from this overbearing leech! For only one colorless mana, you can “reward” his avarice by feeding him to the Magmaw.

    Utvara Hellkite – A superb generator of vast quantities of fuel for the Magmaw. The Magmaw must feed!

    Mogg Fanatic – For a single mana, this creature can, too, feed the Magmaw and be channeled into a deadly, flaming jet of magma to assail passersby.

    Meddling Mage – How inferior, these abilities! For surely, the utility of such passive manipulation pales in comparison to that of the precise destruction of the Magmaw.

    But you need not stop at these – everything is fuel for the Magmaw!

    Goblin Legionnaire? Goblins know nothing of the might and prowess of the Magmaw! This creature is naught but fuel!

    Not fuel
    Not fuel

    Fuel
    Fuel

    Goblin Bombardment? Mere fuel for the Magmaw!

    Mindslaver? Fuel for the Magmaw!

    Memnarch? Fuel for the Magmaw!

    The Mirari itself? Fuel for the Magmaw!

    Everything is fuel for the Magmaw!

    Mutavault? Nope!

    I have prepared a Modern-legal deck for you that lets you fuel Magmaw with a wide variety of tools of destruction. Use Metallic Mastery and Mark of Mutiny to feed the beast with your opponent’s pathetic toys. The Magmaw hungers!

    My tidings thus imparted, I bid thee farewell, gentle reader. For the Magmaw hungers, and I am but fuel.