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  • Exclusive Preview of Dual Land from Innistrad

    Over the years at GoodGamery we’ve had our fair share of exciting preview cards. As part of the Rise of the Eldrazi alliance we spoiled the Timmy-est card in a Timmy set, Spawnsire of Ulamog. For Magic 2011 we eschewed such whimsy for a card the average player on the street could really connect with: limited workhorse Quag Sickness. Those were heady days indeed, but two sets have gone by since then without so much as a whiff of exclusive news. Has GoodGamery been forgotten? That’s a rhetorical question. The answer is no.

    Today we are privileged not just to kick off the Innistrad spoiler season, but to give a tantalising glimpse into the fabric of the block itself. We have been entrusted with one of the fundamental components of the Innistrad universe: its dual lands. From Tundra in Alpha to Flooded Strand in Onslaught, from Hallowed Fountain in Ravnica to Seachrome Coast in Scars of Mirrodin, dual lands have always been a cornerstone of both fantasy worlds and tournament environments.

    But what exactly is a dual land? The Oxford English dictionary defines a dual land as “a land card that provides two colours of mana, or an indirect means of acquiring two colours of mana.” While technically accurate, this definition fails to account for the soul of the dual land, an intangible phenomenon that has touched the hearts of countless magic players. An exciting new dual is the perfect way to kick off exploration of an exciting new block, and we’re pleased to say our dual is quite a doozy. Are you ready to discover the horror lurking within? Don’t worry, we’ll be right there with you. Let’s go!



    (This land has, of course, been generated randomly for your convenience by the magical dual land generator. To share this specific card with other people, click here and use the share code at the bottom of the page.)

  • Magic Cardnames: A Helpful Guide

    It’s Friday night. After weeks of trying, you’ve finally convinced your powerful wizard friend to lend you a legacy deck and let you take a shot at the local monthly eternal event. You haven’t slept for days; you’ve spent every available moment reading up on the format and desperately trailing twitter feeds to look for the newest tech. You’ve turned away phonecalls from your family and your girlfriend. You’ve quit your job. There’s no way you can lose.

    You’re sitting down for the first round. Your opponent is in his teens and tells you cheerfully he’s never played the format before. Inside you’re fistpumping, but nothing shows on your cold, steely face as you draw your seven. Your opponent wins the die roll and leads with Vault of Whispers, Springleaf Drum, Ornithopter, and Frogmite. You put him on affinity, drop one of your friend’s FBB Tropical Islands, and cast Pithing Needle. “Naming Glacial Plating,” you announce coolly. Your opponent frowns at you, visibly unsettled, then untaps and, slowly, announces that he’s casting a Cranial Plating. The judge nods and, two minutes later, you’re two games down and out of the running.

    Don’t worry, reader, that wasn’t actually you. But it could be unless you know your cardnames! In this article we’ll go through some of the most common mixups and how to avoid them.

    Isochron Specter and Hypnotic Scepter

    One’s an iconic Alpha/Beta/Unlimited artifact, commonly called ‘scepter’. The other’s a powerful modern combo piece known simply as ‘specter’. See the problem? Luckily, it’s not difficult to figure out which is which if you think about it: scepters are tools for spellcasting, but specters are scary flying monsters, and thus are more likely to eat people than hypnotise them.

    Time Crypt and Mana Walk

    People misremember Mana Walk because its actual effect is almost impossibly bad. This unique promo was designed, along with Pale Moon, for a ‘mana colour matters’ set that was ultimately scrapped. Despite this, both cards were recycled: Mana Walk as a promo, and Pale Moon as a junk rare a few years later. Time Crypt, on the other hand, gets mixed up because people can’t believe quite how good it is. A prime example of original designer Richard Garfield not knowing how powerful certain effects would be, Time Crypt’s negligible drawback has allowed it to become a cornerstone of vintage.

    Welder and Goblin Tinker

    It’s easy to confuse these two artifact-based Urza’s Legacy Johnny cards. The best way to identify Goblin Tinker is from its amusingly non-functional printed wording. All three of the ‘then shuffle your library’ tutors (Goblin Tinker, Impulse, and Goblin Retrievers) were given errata in time for the Urza’s – Mirrodin extended season, where both of these cards saw fringe play.

    Ancestral Hymn and Recall to Tourach

    Frankly, I’m not sure how so many people manage to mix up a piece of the power nine with a quirky draw spell from Fallen Empires. Maybe they were thinking of some other game.

    Sylvan Winter

    The confusion around Sylvan Winter arises from a famous incident at PT – Los Angeles when pro player Shawn “Hammer” Regnier, on hearing the card’s effect, thought it was so powerful it must be a two-card combo. People have been referring to decks including a ‘Sylvan Such-and-Such’ or a ‘Winter Whatever’ ever since, although the original card has since fallen out of favour amongst deckbuilders.

  • New Phyrexia Preview Pack

    Good Gamery’s own dear friend and forum user PMega acquired the very first pack of New Phyrexia, likely from some unnameable inside source. Next, he opened it for our amusement. Feast your eyes on this:

    (Click images for big versions)

    I am feverish with delight! If you are still famished for spoiled cards, look only slightly further:

  • Pro MTG Online #241

    Pro MTG Online #241

  • Good Gamery Member Achieves Significant Win

    SEATTLE, WA – A noted member of Good Gamery split in the finals of a draft on Saturday. The momentous win took place during the perpetual Cascade Games Magic: The Gathering events concurrent with the Emerald City Comicon.

    This marks the 3rd draft finals split for Stan Patton, known as the despised/beloved “paz” on Good Gamery.

    “It was the kind of draft pool you dream about,” said paz. “Everything just came together. Man alive. Good gravy.”

    To acheive his noteworthy victory, paz had to overcome two insidious opponents. Those opponents were Good Gamery’s Skeletor and Good Gamery’s JSexton.

    “We didn’t even want to come,” said JSexton. “Paz was obsessed with drafting at least once during the weekend comicon. Thankfully he split, so we were able to go back to the hotel and play IRL Mafia with the ladies.”

    Skeletor was equally unenthused. “I haven’t played Magic for 6 years,” he said. “Paz helped me make my deck, for heaven’s sake.”

    Paz, however, gushed with energy, glowing with a luminescent aura that he believes only sanctioned Magic events can administer.

    “Thank goodness the other guy wanted to split, too,” Paz remarked. “He drafted a mill deck. Is this some scrub who got lucky? Or is this some draft archetype to which I’ve never been introduced? I didn’t want to find out.”

    After pressuring his friends to draft and drink with him, activities in which neither friends were eager to take part, paz said, “Man, this weekend ruled.”


  • This Card is Called Captain Obvious

    This is an article on the front page.