Tag: kingcobweb

  • GoodGamery Exclusive BFZ Prevew: Brutal Expulsion

    Hoo boy, we here at Good Gamery LLC are h*ck of excited to have an Extremely Exclusive, Real Preview that was given to us, and no one else, these statements have all been true!

    Without further a-doo, let’s see wh-

    brutalexpulsion

    Haha, okay, real funny. If we could just close the tab for MTGSalvation’s Kustom Kard Kreation and get serious here?

    *receives whisper from offstage*

    Oh well that’s not good.

    Okay. Okay. Deep breaths. Let’s try to be charitable for a second.

    Eldrazi are ALIEN INVADERS! Their spooky alien tech makes no sense to us hoo-mans. Therefore, the designs of their cards are purposefully nonsensical.

    It is a callback to one of the most beloved sets of all time, Apocalypse. You see, much as Yawgmoth is not Gerrard’s Hannah, neither is a gigantic tentacle monster.

    Each choice on the card represents a different theme of Battle for Zendikar: the Eldrazi care when things are exiled, and no one cares about good design.

    Good Gamery LLC apologizes for that last remark. We really appreciate this preview card that was so kindly given to us (totally was, by the way).

    Brutal Expulsion, the name, is a reference to the new R&D intern Jeff’s metal band. The design of Brutal Expulsion is a reference to his complete inability to create a Magic card.

    Okay that one was really mean. We again apologize, and acknowledge that our last apology wasn’t completely sincere. While we, as a website that has definitely been given this exclusive preview card, given to us by Wizards of the Coast, the real one, don’t want to say anything nasty about it, it is possible that hypothetical equally nasty things might be passively said about this card (not by us).

    So! Thankfully, we also have exclusive access to the archives of The Great Designer Search 2. Did you know that Brutal Expulsion was originally a submission to that contest? That fact was only a little bit just made up on the spot!

    Let’s take a look at the original response:

    “Well, this one has some issues, to put it mildly. First of all, why is ‘Devoid’ on this card? Mechanics, when present on a card (especially a rare) must have a reason to exist. I understand that colorlessness is a theme of your set, but if that’s the case, then the colorless-centric design needs to be present on this card as well. To continue: “choose one or both” is certainly a templating that should be used more, and it’s good that you identified its potential. However, there’s nothing you’re really doing with it here. What connection does bouncing a creature, or returning a spell, have with two damage to a creature or planeswalker? Why does your card allow the same thing to be targeted twice, but actively discourages the player from doing this? The halves of your card have nothing to do with one another. It doesn’t feel rare, it doesn’t feel big, and it certainly doesn’t feel colorless. If you’re designing a four-mana multicolored card with a new mechanic, it had better do all those things effectively. Yours does none.

    And no one liked playing against Jilt in the first place.”

    Wow! Sure is good that someone else said that, and not us!

  • The Flavor of Innistrad

    It’s no surprise that Hasbro’s recent unveiled publishing deal with General Mills had a big effect on the top-down design of Innistrad. In week two of the Innistrad previews, Mark Rosewater talks about the influence that the five monster cereal tribes had on the set’s development.

    Remember that the set was always going to have a lot of creature types that only showed up in ones and twos. We just had to figure out which one we could blow up into another major race. In the end, I was swung by breakfast cereal. In 1975, General Mills put out five monster-themed cereals: Count Chocula, Franken Berry, Boo Berry, Fruit Brute, and Yummy Mummy. Obviously, General Mills was trying to go with the most popular monsters. Vampires, zombies, and werewolves were all represented.

    Breakfast cereals have actually had a big impact on M:TG for years – I am sure you all remember Fruity Pebbles, Cocoa Pebbles, and Trix (famous decks), as well as Lucky Charms (a nickname for the Demon’s Horn cycle). For Innistrad it was pretty clear that Wizards of the Coast had decided to invest themselves fully in the breakfast cereal industry, but it ended up not working out for some reason. Normally you wouldn’t be able to see fully-rendered test cards like these, but our expert hackers were able to extract the following 5 tribal Planeswalkers from deep within WotC’s developer databases, along with some juicy developer comments:

    TL: Innistrad’s spirits are blue and white, without any real mechanical identity. This fits in well with what we usually try to do with planeswalkers: Having them make no flavor sense whatsoever. This is a home run in that department.

    TL: The main aspect of Innistrad zombies is that they say “Zombie” a lot on the cards, because market research showed that our most zombie-centric demographics would often forget what kind of card it was by the time they finished reading it. Someone designed this planeswalker, and then we threw that word in each ability and moved it around at random until the sentence made grammatical sense zombie.

    TL: Blah blah blah, something something, here’s a planeswalker that costs six.

    TL: Rawwwrrr! Werewolves! Yeah, I don’t know either, but creative called us like “hey can you make a planeswalker that regenerates werewolves” and we were like “what that’s stupid, regeneration sucks” and they were like “well you suck” and we were like “well no YOU suck” and then they said that if we don’t make one that they’ll stop Catherine from bringing in cake on Fridays and those cakes are really good and sometimes she’ll write a message to us in the frosting like “thanks for all the hard work guys!” and generally she’s just really sweet to us when she comes by with the cake (last week it was chocolate) so we said okay. Regeneration matters now, people! Really!

    TL: Rules change with Innistrad at FNM level and below: If a player targets a creature for the sole purpose of gaining life, no one is allowed to respond to that ability. I mean, come on. That would just be mean. The lil fella’s just trying to gain some life, would y’all chill out a bit? It’s pretty adorable.

    …and that’s the end of it. I wonder if we’ll end up seeing these unique new Planeswalker personalities in any upcoming sets?

  • GP Montreal Postmortem

    pt I – escape from montreal: a text adventure

    You find yourself in a modern-looking train station that, due to lack of windows,
    could be hundreds of feet below ground or directly under the foot of some Francophone
    Godzilla, and you would be none the wiser until your life ends in its footprint.
    You’d still be none the wiser after that happens, being dead. There are several
    blocked-off escalators heading down, various exits, some fast-food restaurants in
    English and French, and an advertisement that incorporates the map of the country
    in the sign (and while the novelty of being in a foreign country has mostly worn
    off at this late juncture in the trip, seeing a slightly smile-shaped archipelago
    instead of the USA used in such promotional capacity is a bit odd for the few seconds
    it takes to consider the normalcy and obviousness of the sign). What do you do?

    > check inventory

    You have a wallet, a train ticket, a phone, an iPod Touch, and a soft cloth suitcase
    with a bunch of overstuffed zipper pockets, a faux-leather handle, and a clip for
    the shoulder strap that you really wish you’d taken the time to find before
    leaving. The bag feels a bit lighter now than it did on the way into the city, despite
    the addition of two mediocre Sealed pools, but tell that to your bright-pink hands
    that’ve had to carry the thing around from hostel to street to metro car to
    staircase to the actual metro car you were supposed to be on in the first place
    to escalator to train station.

    > check train ticket

    AMTRAK – 69

    MTR -> PGH

    9:30AM

    $62

    > check time

    I don’t see a ‘time.’

    > check phone

    Fat lot of good that’ll do you, the flippo’s down to a flashbar having
    been “looking for service” the entire time it’s been in this country.
    There’s some useless and expensive pseudo-internet thing, a pitifully short
    contact list including the parent you’re currently on speaking terms with,
    the one you’re not, and that girl from the bar friday because you’re
    dumb enough to get contact information from someone despite not having an actual
    way to contact them. Phone also says 9:35AM, whatever that means.

    > where is amtrak ticket counter

    Over thataway.

    > go thataway

    You’re at the Amtrak ticket counter. There’s a French Canadian gentleman
    that looks like the real-life inspiration for De Niro’s character in Meet
    the Parents. You go up to the counter and (see how easy I’m making this for
    you? I’m such an accommodating game, not making you type all those detailed
    commands to accomplish simple tasks) show him the ticket, asking if the train has
    left already (oui), then if there’s another one today (non).

    > reason with

    He’s French.

    > make puppydog face

    Nothing doing. What are you trying to accomplish here, anyway? There isn’t
    even another train today, like I already told you. Sheesh.

    > ask for refund

    He refunds the ticket to your bank account (it’ll be processed in about
    two days and have five or six dollars subtracted from the initial cost), and smiles
    at you and advises to try the bus station, giving explicit and easily-understood
    directions to it, after looking up the schedule for Greyhound busses (his company’s
    competitor, might I add) at your request. And you thought he’d be a jerk!
    Ha ha. I can’t actually feel emotion, but if I did it would probably be mild
    bemusement at you. Let’s move on.

    > go to bus station

    You’re at the bus station. Technically, you were supposed to give a bunch
    of detailed commands about opening doors, spending your last six dollars going back
    and forth on the metro before realizing it was in walking distance (since you weren’t
    listening to the kindly French Canadian gentleman), but I really feel like we’re
    developing a bond here. We’ll make it through this, you and I.

    > buy ticket

    Hokay, wooo, well, I know we were getting along really well, but this is moving
    a bit too fast for my taste. I’d prefer if we’d slow it down a little,
    here, I’m getting uncomfortable. I have a reputation. I’m respectable.
    I have dignity. This is my job, my livelihood as a fictional text-based adventure
    game we’re talking about here. So yeah, well, how about you try waiting in
    line first while I recoup for a second.

    > wait in line

    Thank you. You’re a good person, despite everything that’s happened.
    Not all of it was your fault. You wait in line. Doo de doo. Now you can go up to
    the counter and buy a ticket.

    > go up to the counter and buy a ticket

    Well, you go up the counter and attempt to buy a ticket, but your debit card gets
    declined and I’m not really the world’s foremost financial detective
    here, but I’m going to guess that fits roughly in the column of “things
    you don’t want to happen.” I’m sorry. Not like, sorry that I did
    anything wrong, because let’s face facts it was 100% your doing, whether you
    remember causing it or not, but I’m sorry that it had to happen to an on-balance
    alright guy.

    > check wallet

    You reach into your wallet and calmly try to slide out that crisp hundred, making
    your most Stringer Bell-esque expression, only to find three $1 bills. Oh, wow.
    What in heaven happened there? That’s just… well you’ll probably want
    to get around to finding that thing. It WAS right there, though, you saw it in there
    on Friday evening, and you certainly don’t remember spending or breaking it
    any time since then. You duck your head so you stand, like, 6’2” tall,
    and walk off glumly. That’s not a biased description. I’m sure you could
    ask a lot of people how you walked off and a large number would say “glumly,”
    so that’s as close to objective as we can get here. I’m not trying to
    be mean. Even your most adverb-abhorring Strunk and White disciple would say you
    were basically glumming up the whole station, right then.

    > consider options

    Well, you have no money, no car, no ticket home, and no working phone, so this
    seems like a situation that you have to puzzle through yourself. That’s kind
    of what you’re supposed to do with this sort of thing, hence the whole “adventure
    game” presentation we’re dealing with. I’m just here to assist,
    not do everything for you. Do you really expect me to just hold your hand through
    yet another self-made crisis? Take some responsibility. Either that, or call your
    mom on the payphone or something.

    > call mom on payphone

    What? Sweet lord that wasn’t a serious suggestion. My apologies. I’m
    not very good at sarcastic humor, so let’s just chalk that up to a tragic
    misunderstanding, move on, and you can choose an actual solution that’s not
    just running over to GameFAQs for your life decisions. So, okay. Right. Just type
    “cancel,” we’ll do something else. I’m sorry for chewing
    you out before. That was a mistake. I apologize. You can type “nah”
    or “no” or just an action to do something else, if you’d prefer
    that to “cancel.” I’m understanding that way.

    > call mom on payphone

    Oh dear. You’re really going forward with that. Right, so, let’s discuss
    our relationship. I don’t think we can do this any more. It just hasn’t
    been working out. We’re very different. I’ll give you a Game Over here.
    Or maybe you “Win.” That’s right. You’ve “Won.”
    Congratulations. You’ve finished Escape From Montreal. Good job. I’m
    clapping for you. Really. Please don’t contact me.

    pt II – former best friend

    In high school, I was in debate. I was sitting in that classroom one day at the
    computer, browsing MTGSalvation, and a kid named Eri I had talked to a little bit
    recognizes the site; we start talking about Magic. Outside of Magic tournaments,
    I had never met anyone who played Magic above a strictly casual level.

    We started testing for upcoming tournaments; we didn’t have the cards, so
    we used commons with the same casting costs or wrote names on bits of paper and
    stuck them in sleeves with cards of the same color. I was a lot better than him.
    Somehow, I was able to pull little mental tricks on him to make him misplay and
    throw away the win, which I’ve never even attempted on anyone else. For brief
    moments I caught glimpses of why people harped on Fact or Fiction constantly.

    We played Standard; we played Extended; we played Mental Magic; we played Solomon
    draft with random commons; we Solomon drafted with whatever rares were in our shoeboxes,
    then played the games by Type Four rules; we played Lorwyn*3 draft on Magic Online.

    He was a little under a foot shorter than me. He had other friends, I did not.
    He smoked a lot with people from our high school and elsewhere. I didn’t do
    anything like that, but I was still a little jealous that he would go out doing
    things and not invite me along. The jealousy faded a bit when his family situation
    deteriorated (his parents were divorced as well), and he moved in with my family.
    We played more Magic.

    I got hired by the Obama campaign (we had been interns together, but I showed
    up to make calls and knock doors more often than he did) and when I was working
    in San Antonio, I got a call from my parents that they took him to the hospital
    for alcohol poisoning. In the car on the way there, he kept trying to open the door
    and climb out onto the highway. When I got back home, he had to go to AA if he wanted
    to stay in the house. I walked him to his first meeting. I hoped none of the people
    watching us go up to the door recognized me. I don’t know whether he went
    to any others, but he certainly didn’t stop drinking. The liquor cabinet would
    mysteriously be minus half a bottle of vodka, two inches lower on this bottle and
    that. All in one night. It’s impressive that he lived through it, if he really
    did.

    He was a smart kid. While I did debate, he did extemp(oraneous speaking), and
    he was good at sounding convincing for nine minutes at a time. He was a good liar,
    good at looking people in the eye without overdoing it, avoiding the usual body-language
    clues. His lies, though, were truly awful. Got himself into situations that he could
    talk himself out of, but why was he in that situation in the first place? Leaving
    a Heineken bottle behind the toilet. Not thinking of doing something like refilling
    vodka bottles with water, since it’s not like my parents would have been able
    to tell the difference until they have a drink from it years in the future. Not
    noting the organization and orientation of the various bills in my stepfather’s
    wallet when he goes through it. Not thinking about the consequences of leaving my
    wallet empty in a completely different place.

    It’s difficult for me, even years later, to think about someone (especially
    a Magic player) that gets wasted on various things on a regular basis without thinking
    about Eri, and it’s become fairly important to me not to become him.

    pt III – viet-thai restaurant

    I sigh as I push aside the menu. “Why are we in here? Are there even any
    good players here? I bet this place isn’t even
    in the
    SCG guide to the city. Of course, if it had been up to Verhey, we would have somehow
    found a
    Cheesecake Factory.”

    Verhey laughs and shifts in his seat.

    “Look who just came in,” Black says. “Is that Mascioli?”

    I crane my head over. “No, can’t be. Isn’t Mascioli working
    with Channel Fireball people now? I heard he got Wrapter to design his last Standard
    deck.”

    Verhey shakes his head. “You’re thinking of Bertoncini. That’s
    some local guy. No one.”

    The local comes over and taps me on the shoulder. “Hey, Ocho, nice job on
    that last M12 walkthrough, real good stuff.”

    “Uhh, thanks,” I respond.

    I’m feeling a little embarrassed by this, so I decide to show everyone my
    new altered card. I get out my custom-painted oversized deckbox (Justin Treadway,
    $850) and slide the card on the table, waiting for reactions.

    “What’s that, Chinese Simplified?” West asks, obviously interested.

    “Korean. Just got it off someone at an upstate tournament.” I try
    to act nonchalant but can’t stop smiling. “Apparently, he was under
    the impression that Natural Order was no longer good in Legacy. Thought I was doing
    him a favor taking it off him.”

    “I didn’t even know Visions was printed in Korean.” Verhey picks
    the card up gently between his fingers, turning it over. “Great condition
    on the back.”

    “What kind of alter is that? Acrylic?” Black asks.

    “Yeah. Pretty nice, huh?”

    “That is nice, Mason,” West
    admits. “But look at this.” He slides out a metal 75-card holder from
    his beige Gap shorts, pulls out a card, and slaps it down.

    “Portuguese foil Meloku,” he explains as we stare at it, “only
    misprinted in the first edition. Quite short-run.” I feel a moment of panic,
    looking at the perfect centering of the card, so difficult to find with foreign
    foils. The art altering has left the text box completely untouched. I start sweating
    as West continues. “Italian alterer… no website… in-person commissions
    only…” Black picks it up, strokes the smooth corners, not a hint of a scuff
    or scratch on any side of it, ignoring mine completely now. How can he possibly
    think it’s better than mine? No one even plays Meloku any more.

    “But wait,” Black says, pushing West’s card back to him, “mine.

    It’s something I’ve only seen once before.

    “Is that… the one from eBay?”

    “Not the exact same, no, I had this beforehand,” Black says, leaning
    back in his chair. “There probably aren’t more than a handful of foil
    Russian Dark Confidants around, though. I considered getting that one, too, cornering
    the market, so to speak.”

    “It’s… great,” I manage to stammer out. When did Black get
    such a nice card? The alter on it doesn’t even seem to change the thickness
    at all, as if the paint was every bit a part of the card as the print was. The sleeve
    on it is somehow a deeper black; it feels heavier, everything adding to the card’s
    allure. I’m trying not to show my jealousy; I can feel my face getting redder.
    The local’s entire table is probably watching us now.

    “So are we going to get some of this Viet-Thai or what?” Verhey asks,
    obviously feeling the same way I am. Even with the sudden change of subject I can’t
    take my eyes of Black’s card.

    The waitress comes over and looks at me first. She’d probably like to start
    flirting. “Yeah, I’ll have… uh… V-1 or TS-3… whichever’s
    better.”

    “V-1 or TS-3?”

    “Whichever. I don’t care. You choose. Whatever tastes better,”
    I snap at her. She scurries away with our orders.

    “Black, I think there was someone at the GP with one of those in their binder.
    Unaltered, of course,” Verhey mentions, to take away a bit of the impact,
    but it’s a bit too late. “They invited me to… play

    games
     with them.”

    “Oh, I think I saw them,” I say, waving my hand. “What were
    they even
    playing? It had to
    be limited, they weren’t even using
    sleeves.

    “I… I don’t think they were playing a format…” Verhey says,
    glancing off to one side. “It looked like just… Magic.”

    “What do you mean, ‘just Magic?’ They must have been playing
    a format,” I say. Verhey’s lack of knowledge is irritating. “So
    what was it? Pauper cube? Rath cycle draft? Bring your own sealed?”

    “I don’t… think that it
    was limited.”



    “Well, what kind of constructed was it, then? Modern with…

    proxies?
    ” The word disgusts me. “Ice age block constructed?
    Peasant? EDH? Planechase with auctioned preconstructed decks?”

    “No… I think they were just… playing casual.

    The table is momentarily silent. We all stare at the myriad assortment of water
    glasses that’ve been accruing due to the incompetence of the waitstaff.

    “What do you mean, ‘casual?’” West finally asks.

    Verhey looks at him, brow down for a few seconds. “I’m not exactly
    sure. I think they just brought decks from home.”

    I’m suddenly angry at him. “What do you mean, brought them from home?
    Where’d they get the lists? Who’d they test them with? Did they at least
    win some daily events on Magic Online? Are they tuned at all by Thompson or Sacher?
    Did they get the lists from…
    Flores?” My
    hands are shaking, rattling the fork in my chicken and noodles with peanut sauce.
    “Abe
    Sargent?”

    “They… they… made the decks themselves.

    We all look at each other, dumbfounded.

    “How do you do that?”

    pt IV – hostel, night one

    I stayed in a hostel because it was $22 a night. Stepping out of character for
    a second here, if you’re in some foreign city and don’t know a soul
    and need somewhere to stay for a tournament or anything, really, stay at a good
    hostel and you’ll have a great time.

    Here is what happened: I walked into
    the hostel. I was shown around by an extremely cute French Canadian woman around
    my age that spoke French to me before I could muster out the French for “I
    don’t speak French,” then she apologized and talked to me in English.
    Then she pointed out the sangria. I had some sangria, and it was tangy, and chatted
    with the Australian women also around my age (maybe a couple years older?) that
    were having sangria as well. If this were fiction they would have hit on me, but
    it isn’t and they didn’t. They invited me out clubbing with a few other
    people, and I said no because I had to get to bed in order to play the first day
    of the tournament the next day. Then I asked myself exactly what I was doing with
    my life that I had just turned down clubbing with Australian women because I needed
    my sleepytime in order to play a card game. Then some French guys (as in French
    French) and one woman who was just Parisian gorgeous- whole other world from normal
    gorgeous- asked me if I’d like to go out clubbing with them. I said no because
    I had to get to bed in order to play the first day of the tournament the next day.
    They said oh please come out. I said no. They said please again but more heavily
    accented this time. I said well alright. We went to a small bar/club (still not
    sure exactly what it was) where a fairly competent DJ was playing a bunch of hip-hop
    that everyone including me was singing along to. In front of the DJ on a little
    set up above the small dance floor was a binder’s front page worth of girls
    who, a few shouted words later in the evening, I learned were from McGill; I will
    be sending my application in promptly. One of the French guys offered his hand up
    to one and she came down to dance with him and then I did the same with another
    girl but she turned out to be rather shy and frankly just not a very good dancer
    so I switched over to the girl he had invited down, which no one seemed to mind
    in the slightest, and I was still holding the drink that another French guy had
    bought me, vodka tonic, quite nice of him, possibly a bit weak because it just tasted
    fantastic in that way that either means a weak drink or a great evening, and I’m
    dancing with this girl and there are a bunch of details that absolutely fascinate
    me but will repulse a good deal of my readership, and most of them involve the manner
    in which we’re dancing and I’m putting my hands on her sides and her
    hands are going on my legs and even up around my pockets and we’re kissing
    in the middle of this dance floor and for once I have absolutely no thoughts about
    who can see me and Montreal is the best. I hold her hand and take her to an area
    near the door where it’s a bit quieter, we have a brief conversation so after
    all that I can hear what her voice sounds like. I leave.

    The next morning. The sun is shining. I can’t lose.

    pt V – favorite comment at the tournament

    “At PT: Nagoya I dropped at 1-5, so Ari Lax got me a Loxodon Wayfarer.
    For some reason he had on him one that was Japanese foil, and the artist was onsite.
    So he got it signed and gave it to me with ‘CONGRATS ON PT NAGOYA, CHRIS!’”

    “Wow. Remind me never to do badly at a Pro Tour.”

    “I don’t think you’ll ever need to worry about that.”

    pt VI – traders at magic tournaments

    Since the birth of the now-threatened Legacy card bubble, traders out to make
    a profit rather than find specific cards for their decks have shot up in number.
    It’s unclear whether there are more capitalist-minded traders due to the increase
    in columnists that write about nothing but card prices and trading advice, or whether
    those writers are a symptom of the trend toward trading Magic for financial gain;
    the two seem to have arisen simultaneously, egging each other on like children making
    fart noises in front of their increasingly annoyed parents.

    At the heart of the trading card game is a tension between people trading the
    cards and the game. While tournament players often take it for granted that players
    can find every card they need for every tournament, and never have to compromise
    their deck due to any circumstances outside the game, the traders fervently embrace
    the limited supply of cards, replacing the game of playing Magic with the metagame*
    of exploiting others’ lack of knowledge about card prices (or lack of planning
    in not getting the cards ahead of time). The tournament players think the traders
    are universally bad at Magic, and with few exceptions that’s generally true.
    The traders don’t say much of anything, because they’re making good
    money at this and very few of the players are.

    These traders only really exist because of a few facts about the cards:

    1. They are worth money. I’m getting the super-obvious out of the way here,
    but stick with it after your obligatory eyerolls, I have a destination in mind for
    this one.

    2. A whole assload of trading happens at big Magic events. Lots of players, people
    bring cards, etc. Duh-territory once again.

    3. Despite points 1. and 2., money is not allowed to be exchanged for cards, other
    than at authorized and overpriced onsite dealers.

    Here’s the important part that I had to string y’all along thus far
    to discuss: the fact that everything is exchanged card-for-card means that traders
    have the maximum possible information advantage over the general playerbase. They’re
    not exactly merchants, because if someone goes to buy something, that person hopefully
    knows roughly what the money in their pocket is worth. Traders set prices on both
    their own merchandise and the currency used to buy it.

    The thorny area is when we talk about traders “ripping someone off.”
    The whole subject makes for rather awkward dinner conversation. There are traders
    that are pretty blatant about it, just lying about what cards are worth in order
    to get an advantage. These guys are pretty bad news from just about everyone’s
    POV, but most traders are at least a bit higher up on the morality ladder than that.

    Now let’s talk about The Supreme Question of the Expert Trader.

    “What Do You Value This At?”

    While I’m unsure if it’s up to Oxford standards grammatically, it’s
    an innocent-seeming but fairly insidious phrase once we think about the implications.
    The issue here is that the person asking already knows the answer, or else they
    wouldn’t be able to afford a Standard Pauper deck once they’re done
    at a tournament. The trader is only interested if their customer thinks that the
    trader’s cards are worth more than they really are, or that their own cards
    (the customer’s) are worth less. The fact that it was the customer that suggested
    the price is pretty much irrelevant, since the trader fishes around until they get
    a nibble of incompetence from the customer, then decides to do that trade. Somehow,
    this is viewed as being more okay than claiming all one’s cards are worth
    a brazilian dollars, because rather than directly conning someone, they just wait
    to accept until the person cons themselves.

    Trading at a limited GP like Montreal is probably not as profitable, since there
    aren’t many players that will desperately need certain high-value cards immediately.
    I packed my meager binder, but didn’t trust myself with it onsite, so really
    this entire essay has next to nothing to do with Montreal and we’ll move on.

    *N.B. the use of the word to emphasize that this game-above-the-game is not the
    same thing as the “metagame” as most often used in the community; despite
    the mental intrusiveness of using a word for something notably different than its
    community-accepted definition, there is no extant word that can fill the same role
    in a less confusing manner. Rosewater and others have talked about how their internal
    usage of the word refers to all the community interactions and anything taking place
    around the game that isn’t the game itself; Magic has a multitude of metagames
    including deck construction intended to defeat a known field (traditional usage
    of the word), trading, writing essays about the game and rebuttals to those essays
    if the original author had his head in an anatomically inappropriate location, basically
    everything that occurs on Magic internet forums, etc.

    pt VII – on the oft-discussed topic of hitting on girls at magic tournaments
    (the subject of articles such as Darwin Kastle’s recent “Dating and
    Magic” at gatheringmagic):

    Don’t. Do you not interact with any women at all? There are places where
    you can talk to attractive women without a 100-to-1 ratio against you. Places include
    “bars,” “clubs,” and “life in general.”

    pt VIII – round one, against Charles-William

    Here are some of the advantages my opponent has over me.

    1. His first name is two first names. This is twice as many first names as I have.

    2. His hair has two parts in it, with a sort of semi-fauxhawk emerging above his
    head, composed of marvelously combed sandy-blond (highlighted?) hair. Mine looks
    terrible.

    3. He is French-Canadian, speaking twice as many languages as me.

    4. I can feel someone watching over my shoulder.

    5. Aside from the hair and all that, overall let’s just look at the facts
    here, this is a guy whose face is just way better-composed than mine. Prominent
    cheekbones but not to a creepy extent. He is someone I would expect to see on TV
    and someone sitting near me would make some crack about him being gay, then we would
    be depressed.

    6. The reason we’d be depressed is that we know, in our hearts, that he’s
    probably not gay. He’s probably quite straight. He probably gets laid way
    more often than we do. He is the guy leaving with the girl who blew us off.

    7. He is the guy your girlfriend had drinks with on Friday while you were playing
    Magic.

    8. To be blunt, I’m not in much of a fit state at the moment. Excuses, excuses,
    I know.

    9. Clothes. They fit. Having clothes that actually fit tends to be rather underrated,
    especially among Magic-playing circles.

    10. The body those clothes fit is actually, like, go ahead and use your imagination
    on this one and you’ll be correct.

    I had no chance in this tournament.

    pt IX – a half-remembered phone conversation between myself and the
    person I was in a long-distance relationship with

    “Well… I… I play Magic.”

    “You mean, every now and then?”

    “Well, no. Quite a bit. I’m playing this weekend.”

    She sighs. “Okay. So, a few rules. First, you will not try to teach me how
    to play. Second, you won’t even try to talk about it to me. At all. Third,
    you will never, ever, ever ditch me or cancel plans in order to play. Got that?”

    pt X – hostel, night two

    I’m bad at Magic so I take stock of what matters to me. I break out the
    two-liter of fairly nice vodka I brought in my bag. I don’t remember drinking
    of it any before this. I need to get to sleep. The vodka helps with that. Unfortunately,
    after running the common area fridge out of flat Sprite I try to take a shot with
    no chaser; I’m extraordinarily bad at this and run to the bathroom. I’m
    too preoccupied to check for anyone watching me. I think I’m okay as I’m
    facing the sink, and throw up the unidirectionally delicious chicken and noodle
    in peanut sauce into the sink. It doesn’t drain. Like, at all. I don’t
    mind much of anything at the moment. I reach my ET fingers down and kind of push
    the chicken and noodle chunks around the drain; unfortunately it settles rather
    quickly, but if I keep a circular motion going, it eventually sucks down some of
    the liquid into the pipe. This will probably stay here a while. After five minutes
    (???) I realize that, at the current rate and with the current technique, it will
    drain all the liquid and none of everything else; this will leave for whatever janitorial
    staff the possibly-ickier situation of a mass of solidish gunk. I resign myself
    to this and make sure no one sees me leaving. Above almost all else, I’m embarrassed
    that what caused the situation isn’t that I’ve had too much alcohol-
    I’m quite comfortable with the amount that I’ve had- it was just drinking
    it incompetently. I firmly commit to further practice, to avoid such unfortunate
    incidents in the future.

    I take the bottle back up to the bunk bed. In the bed below me lies Captain Sleep
    Apnea of the good ship HONK. This is what I brought the bottle for in the first
    place. Sleep arrives soon.

    pt XI – most recent long-term romantic relationship

    In April, I taught my then-girlfriend to play Magic. In a lot of ways, she was
    probably the type of person that male nerds really want to go out with and/or invent
    for their dreadful gaming-themed webcomic: she was really into anime, wore short
    skirts, and we watched 24, played Pokemon, etc. I got her to watch Burn Notice with
    me; she was not as successful in trying to get me into Gossip Girl (there are some
    plots so uninteresting even constant swigs of vodka don’t help). Teaching
    her to play Magic was probably not the best idea, since she could swing into horrific
    depression for no reason whatsoever. All the bubble-round losses I’ve seen,
    the people I’ve outdrawn on Magic Online, all the people losing in Sealed
    to Grave Titan for the third round in a row, it was nothing compared to this massive
    amount of tilt. My mental line connecting playing Magic with not getting laid had
    never been better-established than it was after those games.

    I built a few decks for us to play, including a mediocre WR aggro that I piloted
    myself, giving her the far superior UBR control with just a few win conditions in
    it. In the previous game, she had won with Niv-Mizzet (which she correctly referred
    to as “Dragon Wizard”). As we shuffled up for the next game, I noticed
    there was one card set aside. She dealt herself an opening seven by putting six
    cards on top of that card. I asked if she had snuck Niv-Mizzet into her opening
    hand, which she denied. I asked her to show me her hand, then. She reveals six cards
    from her hand.

    A few days later, I broke up with her because she had been sleeping with another
    guy. It was disorienting talking to my other friends who knew her, because she had
    told each of us inaccurate information about one another.

    I think what hurt the most was that this wasn’t some drunken spur-of-the-moment
    whim, despite how she presented herself as a spontaneous person. Her spontaneity
    was always backed up by a multi-week itemized schedule consisting of major and minor
    goals; the fact that her target was someone she referred to as a womanizer would
    help out her story later on.

    It’s easy to villainize people in retrospect. Despite my thoughts then,
    she’s not an evil person. We had a good relationship. She just set out some
    goals, then accomplished them. Following that, she created a narrative about our
    relationship, then sold people on that narrative. Mine happens to be different.

    pt XII – advice for those choosing to drink during magic tournaments

    Try to take it easy. While I understand how tempting it is to sneak off a few
    drinks every time your opponent outdraws you, it’s easy to fall victim to
    the end-of-day hangover by the later rounds, and that’s one of the worst ways
    to end a tournament.

    pt XIII – unfinished pseudo-theory article making some sort of tortured
    connection between magic and literature when, if we’re honest with ourselves,
    there isn’t that much of an overlap community-wise between the groups of people
    that “seriously care” about these two things (magic theory and literary
    theory)

    A game of Magic can be viewed either as a traditional narrative or as a dialogue,
    and either view will explain what players find “fun.” One player does
    something, the other responds (in both game language and English), the first player
    responds to that, etc. One player makes threats (act one), other player attempts
    to deal with them (act two), they succeed or fail (act three). Combo decks don’t
    do anything like this. Non-combo deck does something, combo wins. Or, even worse,
    non-combo deck does nothing, combo wins. Nearly every player has the narrative/dialogue
    ideal set up as what a Magic game should be; if the game ends up varying from that,
    the complaint is that they weren’t really playing Magic. Normal decks have,
    built into them, cards that move the game along from one act to another. Aggro’s
    one-drops and control’s removal spells move from the first to the second.
    Burn and six-mana bombs move from the second to the third, or end the story right
    there.

    Combo decks are built as monologues. To monologue, talk endlessly about and to
    oneself, is far too self-centered, confrontational, and anti-social for the group-
    and community-oriented game Wizards is pushing Magic toward. If the combo deck interacts
    in a game, it’s going to be intermittent, stilted, with long, complex passages
    that aren’t doing anything more than playing out what was inevitably decided
    by subtle, nearly invisible choices in the prologue.

    It’s not pleasant to think about, but not every game of Magic between “normal”
    decks ends up reaching that ideal, either. People get manascrewed and do nothing.
    Sometimes the three acts get all jumbled up in who did what when, sometimes an act
    gets removed entirely, sometimes they happen in the wrong order, and nearly always
    the story of what happened in a Magic game gets summarized to a more palatable,
    shorter version.

    When a game of Magic turns into a narrative after the fact, nearly all the choices
    that happened along the way get removed; the person constructing the story ends
    up accidentally fictionalizing what happened, by making it seem like there was only
    one possible outcome, or no decisions to make along the way to a single branching
    path. When games get long and somewhat interesting, there’s never only a single
    fork in the road. We just ignore what doesn’t fit into the story.

    Any tournament report by a player that isn’t very good has an unreliable
    narrator.

    pt XIV – the channel fireball
    people at gp montreal

    If it’s not obvious from the website and coverage, the Channel Fireball
    guys are the elite clique at a GP. While the SCG people might have their matching
    t-shirts that look like someone hit the wrong zoom button in MS Paint, the CF guys
    have their classy matching black with the little logo. They mostly sit around with
    other CF people. The main difference is that, at a Magic tournament, other than
    tournament games there’s a surprisingly small amount of Magic actually happening.
    CF people are always playing Magic, and there’s almost always people gathered
    around watching them.

    Here is What I Learned about How to Get Good at Magic: just play a life-consuming
    amount of Magic. When you go somewhere for Magic, don’t stand around chatting
    and gossiping, play more Magic.

    I didn’t get in close enough to do true character studies, but LSV is most
    accurately described as “bouncy.” His words have a near-melodic bouncing
    quality to them. When standing, he bounces on his black and white Adidas Sambas.
    When talking, his head bounces along with what he’s saying; laughing gives
    him a similar appearance.

    pt XV – a conversation with a parent, upon calling when I realized
    I had no money and no way to get back home [excerpt]

    “Remind me why you’re there in the first place.”

    “I can get a writing job after this, but look, this isn’t really the
    time to talk about that. I’m paying god knows how much per minute to call
    long-distance on some payphone. I’m sorry, I know I screwed up, but-”

    “You got letters from the bank.”

    “…”

    “I opened them. You’re overdrawn. Negative one hundred thirty dollars,
    after multiple $38.70 charges for debit payment on an already-overdrawn account.”

    “I don’t know how that happened. I checked before I left. I had an
    entire paycheck in there. Look, please, I’ll pay you back…”

    “Right, and how will you do that? If I remember correctly, you’re
    already supposed to be giving us $200 a month. That hasn’t happened in a while.
    Plus we already paid for your classes. The ones you wouldn’t have to take
    if you’d stayed sober long enough to show up last semester. How much does
    all that cost you a month, anyway?”

    “Look, please, just this once. Last time.”

    Sighing. “Fine.”

    Jesse Mason

    killing a goldfish

    @KillGoldfish

  • Tha Gatherin: A Critical Review

    Tha Gatherin, the debut by Patrick “Tha Innuhvaduh” Chapin and Bill “Spruke” Boulden, is a rap album about Magic: the Gathering that magnificently delivers on all the promises it makes by containing both rap and lyrics pertaining to Magic: the Gathering. The album boldly moves past typical hip hop cliches such as internal rhyme schemes and basslines and onto completely uncharted territory. Any true hip-hop fan will have nothing but praise for the true old-school classics such as Ultramagnetic MCs, and Tha Gatherin deftly pays tribute to such late-80s artists by rapping in a style deeply indebted to theirs and others; shunning the “mainstream” method of supposedly natural-sounding rhymes, Tha Gatherin brilliantly makes use of the classic staccato style. It takes true courage, in this day and age, to proudly display love for the history of the genre and they should be saluted for that. Other subtle references abound: listeners of Mobb Deep’s classic “The Infamous” (they weren’t quite real enough to properly spell the album title, unfortunately) are no doubt familiar with the record’s almost painterly usage of vinyl hiss, cracks, and pops that made the samples sound even rawer than they already were. Tha Gatherin updates the practice by using lower-bitrate sounds in their songs. A truly remarkable innovation that feels fresh and current in the internet age.

    In a clever acknowledgement of the ethical dilemmas innate in the genre’s theft of other artists’ material (often called “sampling” by some hip-hop producers), mastermind Spruke doesn’t go the easy route of stealing from James Brown like some others. Instead, he creates something truly unique by programming all drums himself to ensure that no beat that appears on the album has ever been heard by the rap community. It literally moves to the beat of its own drummer! Ha ha, just a little music pun there for you. But don’t worry: even though wordplay is all over the radio thanks to hacks like Lil Wayne, Tha Gatherin is certified to be free of it. That’d right, you can listen to the whole thing and be confident that you won’t feel stupid by missing a reference or needing to back up to hear it again; the lyrics are straightforward and understandable, a breath of fresh air in the world of hip-hop where the jargon can often be difficult to penetrate and the ideas overly complex. Even better, Mr. Chapin has a clear unaccented truly all-American voice, not like the mumbly gravelmouths you’ll hear on other records. Theater teachers the world over will be proud. Even the name of the project serves to explain what the work is about: I’m sure you could ask middle-aged people what they would guess a rap group about Magic: the Gathering would be called, and a large portion would answer “Tha Gatherin.” And they’d be so right!

    Mr. Chapin should also be commended for his rapid turnaround from his previous incarceration after a conviction for dealing large quantities of Ecstasy. He is possibly the first rapper to get out of jail on drug charges and not rap about it as soon as he gets the chance; instead, he brings us uplifting stories about how he “invented Jace.” Truly, we all have a lesson to learn from his bravery and humility.

    Just as the transcendent genius of Hall & Oates brought an improved version of “soul” music to a whole new demographic, Tha Gatherin updates, innovates and reincorporates hip-hop into something totally fresh that should appeal to all Magic fans that have never been exposed to the genre. It should certainly be a new experience for so many of them! I look forward to the ecstatic reactions from the community as an entire world of music is opened to them through the fantastic work of these two up-and-coming musicians. It’ll definitely be a candidate for my end-of-year lists, as it came out this year.

    Buy the album here

  • Why Aren’t Our Creatures Attacking?

    This article is a Summer of Emilevin’ contest entry. This 6 week contest gives out both weekly prizes and final prizes of booster packs! You are invited to participate and compete by making some awesome and/or hilarious content of your own! Click on the Summer of Emilevin’ banner above for more information.



    As often occurs at Tolarian Academy, students studying there have found a glut of free time this summer. In the name of Magical Science, they took a few minutes and slopped off a study about the creatures living in Dominaria. Debates are ongoing as to whether the scientific method applies to magical beings.



    This is what they found:




    (Click here to view this image at full size.)

  • Wells Fargo to Open Magic Online Bank

    This article is a Summer of Emilevin’ contest entry. This 6 week contest gives out both weekly prizes and final prizes of booster packs! You are invited to participate and compete by making some awesome and/or hilarious content of your own! Click on the Summer of Emilevin’ banner above for more information.



    In a shocking announcement today, major financial services firm Wells Fargo announced that they would diversify their business by opening a branch of their banks on Magic Online. Players would be able to invest and take out loans with the institution, paid in tickets and popular cards.

    “This is a fantastic synergistic opportunity for cross-realm promotion of services, provided in real time to our customers,” a spokesman for Wells Fargo said. “Enterprising solutions,” he added.

    On opening the program, players will have to scroll through a seven hundred page document and click agree without reading it. Then, Wells Fargo will have access to their Magic Online, email, and any bank accounts (in case of default). Players can expect to pay around 8% interest, called “Event Ticket Funtimes” in company literature. If they are unable to pay the corresponding Funtimes for their loan, the company will forcibly repossess the tickets, or send an armed man to the person’s house until they grind last season’s Standard for enough tickets. To make sure this is possible, Wizards has agreed to open a Jund-only format to make repayment of loans all the more easy.

    “We didn’t do any such thing,” a Wizards spokesman said in a press release. “We were just having lunch and then a bunch of papers came flying in the window. We went over to look at them, and bam, apparently we had agreed to this weird-ass contract. It even says we’re not allowed to read it oTHESE WORDS ARE ALL LIES. WELLS FARGOTRON WILL IMPROVE THE LIVES OF ALL DIGITAL AND ANALOG HUMANS,” the spokesman continued.

    In addition, players previously unable to afford high-priced but competitve decks such as Mythic will be able to take out mortgages in order to provide access of these decks to a broader base of players. Players simply click over all future earnings from the deck, calculated by assuming they win an eight-man tournament every two hours for the next thirty years. Fifteen-year deck loans are also available for the absurdly well-off. Now, say company Joy Enforcement Agents, the true experience of Magic can, finally, be available to all.

  • Why We’re Going Back to Mirrodin

    Repetition is good for Magic players. Repetition is good for everyone, so repetition is good for Magic players. Repetition is your friend. You like when you see the same thing again. You need to see the same thing again. Repetition is your friend. Seeing the same cards is good. Seeing the same places is good. Repetition is necessary, because repetition is good. We use repetition a lot. We are going back to Mirrodin. There will be artifacts, just like in Mirrodin. We will reuse some cards that are artifacts. We will reuse some cards that are not artifacts. You like Mirrodin. You will appreciate us going back to Mirrodin. Mirrodin is your friend. Repetition is your friend. It is the same. It is familiar. Familiars are from Invasion. Mirrodin is not Invasion, but Mirrodin is the next block. You will like Mirrodin. You always have liked Mirrodin. Artifacts are good. You like seeing artifacts again. Artifacts don’t have colors. We did a set based on colorless. Mirrodin was also based on colorless. You like Mirrodin. Mirrodin had artifacts. Mirrodin has artifacts. Mirrodin will have artifacts. You like artifacts. Artifacts are your friends. You will enjoy playing with colorless. You enjoyed the last set with colorless. Colorless is like colors, but less. You like having sets around colors. Invasion had colors. Mirrodin is not Invasion, but Mirrodin is the next block. Ravnica had colors. Shadowmoor had colors. Shards of Alara had colors. Mirrodin will have colors, but Mirrodin has lots of artifacts. You like artifacts. You like seeing artifacts again. Artifacts are colorless, except when they aren’t. You will enjoy playing with artifacts. You will enjoy playing with artifacts with colors. They are your friends. It is familiar. You like Mirrodin. Repetition is good for Magic players. You will like seeing Mirrodin again. You do like seeing Mirrodin again. You will buy Mirrodin packs again.

    Until next week, repetition is your friend.

    Mark Rosewater



  • The Selfish Elf

    by Loland, age 6

    The selfish elf always helped himself!

    He never thought of no one else!

    “Gimme, gimme, gimme!” was his refrain

    “Mine, mine, mine!” was his constant complain

    But one day the selfish elf found he had no pals

    No one to play with, boys or gals

    “Alas” he said, “all these +1/+1’s and no one with whom to play…”

    “…has made me a silly lonely selfish elf this day!”

  • ‘Alara Reborn’ Flavor Text Selections





    His mouth is a dark cave bats dare not enter.

    “When a land of fire meets a land of steel, the smelting will begin.” – Ancient Esper tale

    When dragons cease to prowl the skies, the skies shall prowl themselves.

    When the undead of Grixis rose from the ground, the Bant army knew they must not fall to it.

    An artificial world will treat all entering humans inhumanely.

    The sky trembled. The earth shook. The soldiers gasped. Alara had risen.

    When Bant soldiers ventured into the land of metal, many gave up their weaponry and social lives to study the beings there intently. It became known as Esperger’s Syndrome.

    (^ kingcobweb)


    If the Grixis shall be upon us in the morning, then let us be on them tonight!

    “From house to house and door to door, when the Zaxaphlablisdub comes knocking, you are no more!” – Jund children’s rhyme

    Tree trunks, Gooble? No! Those are legs!

    If by the pike you live, it is by my axe that you shall die!

    It was in the night. There were whispers. And then there was nothing.

    “Esper, Jund, Grixis, Naya, Bant, this is the land that I’ll enchant!” – Plahamotiuyr, upon his creation of Alara

    You say your sword is hewn upon my anvil? Well then, boy, answer why has it not already cleaved your soul?

    Look at that, son, and understand the beauty around you.

    The Grixis may be undead, but we will be sure to remedy that very soon.

    Carry with you this, for this will with you go and forever heal your aches that you have.

    “Impossible! It’s almost as if it’s… alive!” – Esper mage’s last words

    Before them lay the largest feast they had ever seen. Fruits and meats of every kind stacked one upon the other in a display of the greatest of Naya fortunes. They ate it and were full.

    I have but one word for you, spellcaster… “No.”

    For thousands of years the only thing he could think to do with his axe was cut trees. That was before Alara rose again.

    No tree grows taller than the Bulbubabblebibububba can see.

    “Ugh, snakes. Why did it have to be snakes as I ride through the despicable Jund forest on my steed of Esper magic, prepared for battle with the gallantry of my blade?” – Indiaranidious Jonusfer

    With the growl of the foxfire, with the snap of lizard jaws, with the cry of its victims, it was born.

    “Grok making a list of ten things he doesn’t like.”

    “What about water?”

    “Grok making a list of eleven things he doesn’t like.”

    Beware when the Axipolosis appears at rest, for it is anything but.

    I have crushed the skulls of thousands, but what do I do about this?

    If you wish to know the sound of the rain, roll a ball down a hill. Once it stops, you will have your answer.

    (^ Reisen)


    He’s the most baleful zombie that ever baled.

    Death is afraid to walk in the valley of the shadow of him.

    “Yeah whatever, protection bitches.” – Progenitus

    She is respected for her power and wanked-to for her beauty.

    There are 7 words on Jund for “kill” but it doesn’t know any of them because it is a dog and dogs cannot talk.

    “If I had a nickel for every time someone survived the Macrosanth, well… I wouldn’t have any nickels.” – Gwafa Hazid

    The filigree drake flew majestically through the air just as a brick wouldn’t.

    “I’ve got three good reasons why you should get out of my way.” – Jundian Triceratops-mage

    (^ Pterrus)


    When he enters play all the other creatures go “daaaaaaaaaayum.”

    His comedy routine is the funniest in the world – too bad the only people to ever hear it are his victims.

    The ground shook. The earth trembled. The universe imploded. The summoning was complete; too bad it didn’t matter because the universe had imploded.

    His entire vocabulary consists of one word: “Destroy.”

    “More like she who paints the earth red, am I right fell-” – Last words of Groggernockit, Goblin comedian

    The beast was so large that it warped the space time continuum.

    “Even I can’t touch it!” – Mycosynth Hammer on Progenitus

    Men have been lost in its orifices, never to be seen again.

    The creature slithered through the murk, and the murk shuddered.

    (^ Crunchums)


    The Grixis have no words for “want” in their language. Only “take”.

    “Guide me, oh sword, for I shall be on my mighty steed Kantros by sundown, but the price shall be my soul!” – Bant War Song

    When the angels entered the battlefield, the enemy scattered like rice thrown directly at the ground.

    Awakening to the sight of Rashada, Queen of the Sphinx is like awakening to your own death. Neither is pleasant, and neither is possible.

    The fortress often becomes a cage, but what happens when the cage becomes a fortress?

    For the denizens of Jund, the presence of clouds on the horizon can mean only one thing: a storm is coming.

    Naya is home to millions of different unique organisms, but the ones that survive the longest are the ones that never die.

    “Take this weapon and avenge me,” said the angel. “It is a sword made out of the ivory tooth of a silverback whale.”

    Grackhorn awoke with a thud! Was it a goblin who awoke his slumber? No, it was an orc!

    The beasts of Chilxozoloth are so enormous, even the giants of Westfalthorn look like Ortrantus fire ants.

    The children of Bant worship the Sun at different intervals. If the sun is highest, that means lunch, if it is in the west, that means it is time to get ready for sleep.

    He had been called many things in his lifetime. Gargantuan. Merciless. Unforgiving. But nobody ever called him what he secretly wished they would: Pookie.

    (^ Alfred)


    The only thing louder than fury is silence.

    “It would suck if that ate me.” – Bant Page

    In unlife, the only death to fear is resurrection.

    “If it bleeds, we should kill it.” – Esper Aeromancer

    A deviant in Bant; A Casanova in Grixis.

    There are no words… should have sent… a better writer…

    As the planes fused their primal energies, something something, here’s a huge monster.

    “Stray not from the house of the holy covenant lest you approach the bellhop to the gaping maw of the underbelly of the backbone of the brains of this evil operation.” – Riddle and/or Convocation of Aelaam

    Its favorite game as a child was hide and maim.

    The Sapro traders would sell their own mothers for half a squizz, if only they didn’t reproduce asexually via spore clouds.

    His is the deadliest touch of all: The touch of death.

    Few dared to stand before it. None were able to stand after it.

    Where dragons once hunted, now sphinxes held council. The average peasant still went through pretty much the same crap though.

    The air became fog, and then the fog became a tomb.

    “If lava doesn’t solve your problem, you didn’t bring enough lava.” – Krakko, Goblin relationship counselor

    The transplanted grixis bacteria quickly adapted to feed on etherium. Today over 12 million mages are infected. But by paying for artifacts marked with the blue sigil, you can do your part to help fight this disease.

    In Naya, if you are not swift, your death will be.

    “Esper mages tap like this:

    *pantomimed rigid, precise tapping*

    But grixis zombies tap like this:

    *pantomimed smooth, funky tapping*” – Jund Stand-Up

    Part Etherium, part chimera, all gladiator.

    The only constants in Grixis are undeath and untaxes.

    How do you stop a Rhox from charging? Take away its energy chamber.

    The life of a hellion is like its body: nasty, brutish, and impossibly long.

    It appeared to be a harmless plant, and it was.

    “In his house at R’lyeh dead Cthulhu waits dreaming.” – Elvish expression meaning “Pick me up some pie while you’re out”

    Spovochs: I bet you can’t be eaten by just one.

    It cannot spell, only counterspell.

    Forced to decide between death and madness, he chose both.

    No one has ever correctly filled out its favorite marketing survey, “At what time is it most convenient for you to be eaten?”

    The only thing that lives on Naya is an incredibly diverse set of plants and animals.

    Its claws were like the BlendTec Total Blender; their bodies were like 4 oranges, 2 ounces of vanilla coffee creamer and 10 ice cubes.

    It could not feel pain. It could not feel remorse. It could only feel ~*love*~.

    There are no laws in Bant, but there is a complex code of honor and a plethora of mores that are functionally equivalent.

    Its coming heralded the end a vast empire which we forgot to mention existed before this flavor text.

    (^ Vandermonde)


    (These and many more flavor texts, by many more people, can be found here!)