Tag: LSK

  • ChannelFireball Announces Changes

    Channel Fireball has announced changes to their tournament system and floor rules after last week’s disastrous announcement:

    – You may now earn byes only via lottery. You get one entry to the lottery for every $10 you spend on the site.

    – In addition to not being allowed to trade with other players at events, you also are no longer allowed to speak to or gesture to other players without a vendor present.

    – Any card that is sold out at the Channel Fireball dealer table is banned for the duration of the event (updates each round.)

    – To prevent wasted time from players appealing bad rulings, all judge calls will be responded to by the head judge.

    – You’re allowed byes at team GPs, but only if you spend it with someone who insists on making you look at his build and going through his reasoning on a card-by-card basis.

    – All decks must be purchased on site from licensed vendors.

    – Making eye contact with judges now punished as Unsporting Conduct – Disrespect.

    – Eye contact with the head judge is Unsporting Conduct – Lèse-majesté.

    – No outside food or drink permitted. Why not partake instead of the tasty selections offered by the Channel Fireball food cart, which you can purchase with prize tickets?

    – Side events to be capped at 1 round with all 1-0 players receiving a single booster pack.

    – All players must be insured against mana screw for the duration of the event.

  • Exclusive Unstable Preview!

    Those of you familiar with us know that there’s two things we love here at Good Gamery: Magic cards, and humor. So when we heard Unstable was coming out soon, we reached out to Wizards for a preview, and we got one!

    We’ve been asked to only show the back of this card but we’re sure you’ll agree it looks like it could be a very exciting card:

  • Today in Magic News: 11/18/15

    Disqualification at Vintage Championships

    In the final round of the 2015 Vintage Championships the match was tied 1-1, with Dave Steele at 2 life and Ryan Elliot at 4.

    It was Steele’s turn, and he had a Mana Crypt and Sphinx of the Steel Wind in play, with no way to remove the Mana Crypt. Elliot had no cards in hand, no mana available, and no creatures in play other than a single Auriok Salvagers.

    It all came down to this: If Steele survives the Mana Crypt flip, he could swing for the win. If he loses the Mana Crypt flip, he takes 3 damage, losing the game.

    Steele and Elliot checked their pockets before Steele remembered he had change in his backpack from the breakfast burrito he had earlier that morning. He unzipped it, grabbed a handful of change, and Elliot picked a quarter out to toss.

    Suddenly, Judge Steve Nguyen stepped in.

    He explained that the table judge had alerted him to some possible rules infractions, and requested Judge Nguyen’s assistance in ensuring both players were playing fairly and legally. Both players were instructed to cease play in order to answer specific questions about the match state. Steele was pulled aside first, and asked about the previous turns of the match. Steele answered to the best of his knowledge, and after a quick search of his hand, graveyard, and assessment of the battlefield, his story checked out. Next it was Elliot’s turn, and the same occurred. The life totals were correct, the game state was correct, and it was Steele’s upkeep. Judge Nguyen then conferred with the rest of his judge staff and the Head Judge of the event before approaching the players once more.

    “I’m sorry, but I’m required to disqualify both of you.” he said. “It’s against DCI rules to have a match where the winner is determined by a coin flip.”

    As the DCI rulebook does not cover a simultaneous disqualification in the finals, the winner of the tournament will be randomly determined between the 3rd and 4th place finishers.

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    Platinum Player Opens Sealed Pool of All Expeditions, Scrubs Out

    During a side event at last weekend’s GP Atlanta, Chris “The Nuts” Smith, a local Platinum club member, had a Sealed pool to remember: the entire pool consisted entirely of Zendikar Expeditions. Lending credence to the theory that premiere event card pools are seeded with hot rares, this was both a blessing and a curse for Smith: while opening several thousands of dollars of Magic cards, he was unable to create a competitive deck from the pile, since none of the cards have win conditions.

    Smith had to settle for dropping from the event in the first round and then making his way to an on-site vendor to recoup his entry fee. He was later seen at a nearby tavern ordering drinks for event staff and fellow players.

    In his trademark pithy style, Smith had this to say: “Better lucky than good, but I can’t win with lands,” he remarked. “I’m not Jarvis Yu.”

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    Emergency Ban of Jace, Vryn’s Prodigy in All Formats

    In a surprise article posted on Wizards’ main page yesterday, an emergency ban was announced for the first time since Combo Winter: Jace, Vryn’s Prodigy won’t be seeing another tournament any time soon. Here’s what they had to say about the ban:

    “Wizards of the Coast examines tournament results from each competitive Constructed format. When a format becomes imbalanced, or too many games are not interactive, we examine the cause.

    After seeing tournament results over the last few weeks, specifically those after the rotation of Theros block from Standard, Jace, Vryn’s Prodigy has shown to be a problematic card in that particular format. We compared both tournament results and commentary from the community to that which existed at the time when Jace, the Mind Sculptor was legal, and saw many similarities. While the impact of the card itself has not led to a metagame that is in any way warped or stagnant, we are issuing a ban in order to prevent what we see as an eventuality.

    This change will have its largest impact on Standard, where Jace, Vryn’s Prodigy is most heavily played, but history has shown us that powerful, undercosted blue cards tend to find a place in almost every format. Rather than allow the situation to grow out of hand and issue separate bannings, we have decided to acquiesce to the lessons of history and save ourselves and players a lot of time waiting for the eventual ban to occur.

    This ban in particular extends to all formats. While Vintage has the distinction of being the only format which does not ban cards, with exceptions to particular classes of cards such as ante cards and manual dexterity cards, we are including Jace, Vryn’s Prodigy on this list in order to maintain consistency across formats. Jace, Vryn’s Prodigy is now regarded as a manual dexterity card; this does not affect any other cards which require tapping to activate or have a transform trigger.

    Players who enter a Magic Origins Draft or Sealed event and obtain a copy of Jace, Vryn’s Prodigy in their card pool are advised to notify a judge so that the card can be replaced with a basic land of their choice. In the case of Magic Online, this substitution will now happen automatically. We are aware of a bug which instead replaces any copies of Jace, Vryn’s Prodigy with an booster pack of Legions and a copy of Incite, and it is being worked on.

    “In Commander, Jace, Vryn’s Prodigy is banned as an eligible Commander; in the main deck, Jace, Vryn’s Prodigy is now considered to have a purple card identity, and therefore de facto banned by the rules governing color identity in decks.”

    The list of all banned and restricted cards, by format, is here.

  • Magic Online Bugs: Real or Fake?

    We all love Magic Online! And one of the best things about Magic Online is that, 4 out of every 5 times, it works exactly like you’d expect, without any bugs to get in the way of your digital card experience. Of course, nobody’s perfect, least of all the vigilant MODO programmers, so we created this quiz as a little tribute to the things that slip between the cracks. We’ve mixed up some real and historic Magic Online glitches with some we just made up, and it’s up to you to figure out which is which!

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    1. Zooming in on a card exiled by a land with hideaway shows an additional basic Swamp.

    2. Knight of the Reliquary incorrectly allows the player to sacrifice any permanent when activating its ability.

    3. Mishra, Artificer Prodigy will freeze the client when used as a Commander.

    4. Fact or Fiction allowed the player casting the spell to arrange the piles, instead of an opponent.

    5. Unhallowed Pact incorrectly returns token creatures to the battlefield.

    6. If Balance causes a player to sacrifice lands, that player won’t be able to activate abilities of permanents for the rest of that phase.

    7. Stomp and Howl unable to select the same target twice if it’s both an artifact and enchantment.

    8. You can no longer use both halves of split cards to pay a total of 2 mana for Delve costs.

    9. Costs that include a snow mana symbol require an additional snow mana.

    10. Magmaw incorrectly allows the player to sacrifice lands or discard cards from their hand to activate its ability.

    11. Chandra, Pyromaster’s -7 ability no longer restarts the game when Exquisite Firecraft is the only instant or sorcery exiled this way.

    12. The triggered ability on the promo version of Relic Seeker does not function correctly. The non-promo version of this card, however, works as intended.

    13. Spellweaver Helix would freeze the game if used to cast a card without a mana cost.

    14. Fatespinner’s triggered ability would halt the game after an opponent makes a choice, forcing them to either concede or time out.

    15. Daru Spiritualist made you sacrifice Clerics instead of giving them +0/+2.

    16. Mogg Assassin’s activated ability no longer restarts the game.

    17. When rules text is added to Unhinged lands and then zoomed, the client crashes.

    18. In some scenarios, casting Mulch would crash Magic Online.

    19. Spellskite incorrectly allows a player to redirect spells or abilities to the Spellskite, even if it’s no longer on the battlefield.

    20. Field of Souls incorrectly makes Eldrazi Spawn tokens instead of Spirit tokens.

    Want to see how you did? Scroll down!
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    GOBLINGAME

    The fake bugs are numbers 5, 7, 10, 13, 15, and 20. All of the rest are real bugs that exist or have existed.

    If you scored…

    16-20: You are the Magic Online Bugmaster! You should be part of the bug-finding team. I bet they’ll love you!

    10-15: You scored slightly better than chance. That means you probably knew at least one bug! Was it the Fact or Fiction one? That’s one’s my favorite.

    5-9: You scored worse than chance! That means you probably guessed at random. I don’t think you’re taking this seriously.

    0-4: You are fuel for the Magmaw! That’s not related to your performance on the quiz, it’s just a general fact.

  • Magic Origins Preview: Playtest Cards Unearthed

    Hey! It’s the gang from Good Gamery. We didn’t get a week of preview cards to run this time around, so we used our time off to take a road trip from the Good Gamery offices to Wizards of the Coast headquarters and see if we could persuade Mark Rosewater to give us some Magic Origins cards to show off.

    Unfortunately, we ran out of gas right behind the building, so we had to dig through the dumpster instead. At first, we thought there wasn’t anything worthwhile – our search revealed a pile of carwash punch cards, a bag of razor blades, and a box simply labeled “Fuel”. We started a fire and threw the junk in so we didn’t have to put it all back. Underneath everything else, we found a binder. Lo and behold! Playtest cards! The holy grail! We didn’t actually find the holy grail, it’s a metaphor.

    Here’s what we found:

    GGPHOTO_001

    Wow! That’s an effect that’s probably playable in Limited! It’s the powerful “Incite” effect stapled to a very solid 3/2 body for a measly 4 mana. Just imagine this scenario: You have a really big creature, like maybe a 6/6 or even bigger. You’re ready to start crushing your opponent’s face, you push the creature forward and start to tap it, but then you read your card again. It’s got defender! Your opponent rolls her eyes, as if to say, “Didn’t you read that when you put it in your deck?”, and then your opponent says the same thing using words. It feels a bit more condescending when your opponent says it with words.

    So you sit back and figure, maybe she’ll attack into it or something. But your opponent is smarter than you expected, and just builds a board presence while you grind your teeth. Several turns later, as you’re running out of teeth, you draw a Goblin Provocateur! One by one, you target your opponent’s creatures, and they’re forced to attack into your big defender. Gradually, you clear your opponent’s side of the board, and prepare to start attacking with your goblin. Then, your opponent plays a big creature with flying and haste and you’re dead, but it’s the thought that counts.

    That’s just half of the effect, though! Let’s say you have a Possessed Barbarian. Of course, that card’s absolutely useless unless your opponent has red creatures. And the odds of that are slim. Enter Goblin Provocateur! First off, it’s a red creature, so that’s one target already. But it can make any creature red, and that lets you kill any creature!

    I mentioned Incite above, and you’ll be glad to hear that it’s back:

    GGPHOTO_002

    The effect is the perfect marriage of mechanics and flavor – forcing an opposing creature to attack is an interesting tactical decision that can completely shift the flow of a game, and turning the creature red tells a story about how angry the creature becomes!

    Of course, the “red attacks each turn if able” theme isn’t restricted to just your opponent’s creatures – if you’re building a deck, you can put in some cards from older sets to join in on the fun. If you just want to force your opponent’s creatures to attack, you can put Alluring Siren or Rage Mage into your deck. If you want to turn your opponent’s creatures red, Crimson Wisps is perfect for the role. But what if you want your creatures to be red and attack each turn if able?

    We all remember when Liliana planeswalked to Innistrad for the first time. What did she see there? Vampires! Magic’s vampires are red – the color of blood – and they attack each turn if able, just like the vampires of legend. Bloodcrazed Neonate is a great card to add to your deck, just as one example. It’s not in Magic Origins, but it fits the theme perfectly – it’s a neonate, which means it’s new!

    And just in case you get a Goblin Provocateur but your opponent doesn’t have any creatures, check this card out. It’s a great example of how a simple mechanic can be turned into a cohesive archetype:

    GGPHOTO_003

    I hope you enjoyed this look inside the Good Gamery dumpster. Until next time, may your trash be treasure!

  • Modern Masters 2015 Preview: A Brand New Card!

    We’re proud to reveal what we’re pretty sure is actually a new card.

    That’s right, a brand new card for Modern Masters 2015!


    We found this preview card in our inbox, and we don’t know where it came from. What? It’s a reprint? Look, our memories aren’t that great. It’s not bad, though! It kills a guy! That’s incredible! Here’s a few other things we figured out about this card:

    – It’s Modern legal!

    – This kills a guy. That’s a good thing, usually.

    – If it doesn’t kill a guy, it’s still not bad.

    – You need at least one Swamp, unless you’re killing a Phantasmal Bear with it.

    – Combo with Spread the Sickness.

    – It’s an Aura, which ties right into the set’s WB Aura subtheme!

    – It’s got “Quag” in its name, which ties right into this set’s “Quag” subtheme.

    – It even kills indestructible creatures! You can’t indestructible a minus.

    – It’s fuel for Magmaw.

    – It’s a bomb in Limited.

    – Not a literal bomb, just a really good card.

    – Foil copies will cost 1 less mana, which is sure to drive the price to insane levels.

    – It’s never a dead card, because only creatures can die.

    – Combo with Swamp.

    – Sorcery speed.

    – It goes right into your Enchantress deck in Legacy!

    – Played in the winning deck of GP Prague (2013).

    – The exact sickness the creature gets depends on your other lands. For instance, if you control a Blood Crypt, the creature dies of internal bleeding.

    – Similarly, if you control three or more Mouth of Ronom, the creature develops halitosis.

    – If you play this card, it takes up a slot in your deck.

    – It will always kill your Nightmare, so it’s good for young children who are still afraid of the dark.

    – But it can’t kill an Angry Mob, except on your turn.

    – Combo with Godless Shrine.

    – Watch out for Spreading Seas, because it makes this card worse.

    – If it doesn’t have any targets, that means you’re winning!

    With all of these great things about Quag Sickness, who could possibly say anything bad about about this amazing card?

  • Fizzwand’s Bazaar of Wonders

    This article is a $200 Summer Contest entry. You are invited to participate, compete, and win by making some awesome and/or hilarious content of your own! Click here for more information.



    O mighty and powerful wizard! Welcome, wandering one, to Fizzwand’s bazaar of wonders! Can I interest you in purchasing one of my spells befitting a planeswalking soul like yourself?

    I have a wide assortment of spells of all varieties, from this realm’s ferocious creatures, to the latest advances in arcane sorcelation, to artifacts forged in the hottest of Rath’s ferocious furnaces! From abbey gargoyles to Zuran spellcasters, Fizzwand has it all!


    Perhaps you wish to create a bolt of ferocious lightning? All for mere two gold pieces! A bargain, for its legendary might!


    Or perhaps you desire a time-share on one of Zendikar’s majestic islands? Surely a majestic spellcaster like yourself occasionally finds themselves pining for the fjords. My connections can get you access to this realm for the low price of a single gold piece. You’d have to be madder than Hekjek the Mad to pass on this crazy deal!


    Oh, but I see you’re looking at the property built on Dominaria’s mysterious underground sea. Hate to say it, but there’s no way it’s in your price range. That area’s in very high demand right now. But I’ll cut you a deal. The timeshare is normally 180 gold pieces, but I can hook you up with a property located in a nearby underwater graveyard operated by some folks who say they’re from Ravinia or something. The neighborhood isn’t so bad, you can commute, and it’s a steal at just 9 gold pieces. What do you say? This shocking deal won’t last a lifetime, you know!


    You have a boat and want to rent a port to sail out from? What do you think this is, a charity?


    I see you’re looking at the incantation allowing its caster to preordain the future. You have a good eye, sir or madam! I should warn you – that spell is subtle, but its might is so great that it’s illegal in several jurisdictions. Highly recommended for all spellbooks.


    Ah, but you’ve noticed the diamond inset with the eye of a lion! This is truly a wonderful treasure. It can be yours for a mere 75 gold pieces. It has made the wise go mad, the mad go insane, and the insane hellbent.


    The seal of a legendary general from the Three Kingdoms? Ah, that’s one of my rarer possessions. I won’t part with it for fewer than 700 gold pieces. These aren’t easy to come by, you know! If you truly want this spell’s power, I can recommend a vampire who can teach you a similar charm for just 20 gold pieces. A pittance, really.


    But what’s that? I see a gleam in your eyes. You wish to know the cost of the spell to summon a mighty, ever-vigilant angel, one of Serra’s own, one of the most renowned warriors in the land? You can just take it, it’s bulk.

    Good luck winning duels with that pathetic spell.


    Fizzwand’s prices are current as of August 2013. Fizzwand reserves the right to change his prices without notice.



  • Press Release: Target to Stock Phantom Boosters

    In a gaming industry first, Magic: the Gathering will have a line of “phantom” booster packs which do not add cards to their owner’s collection.

    APRIL 1, 2012 (RENTON, Wash.) – Adding excitement for players of the Magic: the Gathering collectible card game, Wizards of the Coast, a division of Hasbro, Inc. (NYSE: HAS), announced today that it will be publishing “phantom boosters” as a Target exclusive product. Featuring Baneslayer Angel, Flame Wave, and other mighty spells, these boosters will allow players to bring all the fun of Magic Online’s “phantom events” to the gaming table!

    “Phantom events are a long-standing tradition on Magic Online, with a huge player base.” said Magic Online spokesperson Ken Modo. “With the popularity of phantom events, we felt it was time to bring that excitement and challenge into the real world. No longer will these tense, skill-testing events be available only to online players.”

    “Of course,” he added, “Phantom games come at a price.” Ken laughed and pointed a finger at my friend Larry, who vanished into the AEther, never to be seen again.

    The existence of phantom booster packs will enable players and children to gamble their life’s earnings away with less risk and without wasting unnecessary cardboard.

    “Phantoms have a long tradition in Magic: the Gathering.” said Jace Beleren, famed planeswalker. “Phantom creatures introduced in the Magic 2011 and Magic 2012 core sets have the ability, ‘Whenever this creatures becomes the target of a spell or ability, sacrifice it.’ Keeping with the theme of vanishing under a target, we felt it was fitting to only stock phantom boosters at Target. Get it? Because they vanish? And it’s at a store called Target?”

    Wizards of the Coast is the worldwide market share leader in collectible small pieces of cardboard that you can play games with if you want. Target is a group of several hundred huge boxes scattered across the United States that sells stuff, including these very same small pieces of cardboard.

    Phantom booster packs will have 0 cards in them and will retail for $3.99.