Goblin Retrievers
September 6th, 2010The breed’s intelligence and versatility suit these goblins well for a variety of roles including guide goblin for the blind, hearing goblin for deaf people, hunting goblin, and illegal mana detector.
More...Summer of Emilevin’ FINALS
September 4th, 2010The Summer of Emilevin’ contest was the biggest, best contest we’ve ever done at GG. Our cups ranneth over with tons of awesome content produced by awesome GGers. But now that the contest is at an end, it’s time to determine the most awesome contributors of all.
More...Summer of Emilevin’ Week 6 VOTE!
August 31st, 2010This was a jam-packed week of Emilevin’ articles! And, alas, it was the last week of the contest. Today, it is your duty to VOTE and help determine which Week 6 item will earn its creator some boosters.
More...Why Aren’t Our Creatures Attacking?
August 29th, 2010As often occurs at Tolarian Academy, students studying there have found a glut of free time this summer. In the name of Magical Science, they took a few minutes and slopped off a study about the creatures living in Dominaria. Debates are ongoing as to whether the scientific method applies to magical beings.
This is what they found.
Basilisk Man
August 28th, 2010Interview with a Mine Bearer
August 27th, 2010Bendan Blawmi is 20 years old, is single and likes to play baccarat. He has the best profession in the world. He’s a mine bearer. I went to interview him in a coffee house in Jamuraa. Who knows if this isn’t the coffee house Bendan will blow up in soon? To help break the ice, I offer him a cigarette.
More...A Sword of Ice and Fire
August 26th, 2010When the noble bearer of this enchanted blade, having set out to battle with determination in his heart that fateful morn beneath a sky now darkened by the first clouds of winter, strikes true against your villainous foe in retribution for his most heinous sleight against your family, you may…
More...Six Vengevines
August 25th, 2010To truly know a creature, leave but six shreds of root and it will return six times, bursting with six vigors.
More...Casual Product Roundup
August 24th, 2010One of magic’s greatest strengths is the player’s ability to create their own game experience. Not only can you generate an astoundingly large different number of decks, you can change the very rules themselves. Several of these variants have gained widespread acceptance, and we’ve finally gotten around to making you pay us for them.
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